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Stellaris開發(fā)日志#234 | 11/25 水生生物物種包和3.2版本號,接下來是什么?

2021-12-14 20:05 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Stellaris Dev Diary #234 - Aquatics and 3.2 are out, now what?

Grekulf, Stellaris Game Director


Today we're back with another dev diary, and today we'll be talking a little bit about our next steps. But first and foremost I'd like to thank everyone in the community for showing such great appreciation for Aquatics and the 3.2 update. The Aquatics Species Pack is the best-selling species pack to date, and going by the Steam review it also seems like it's very well-liked. The future is looking bright, and together we will be able to make Stellaris bigger and better than ever before!

今天我們帶著另一篇開發(fā)日志回來了,今天我們也會簡單聊聊我們的下一步計劃。但首先,我希望感謝社區(qū)里所有人對于水生生物物種包包和3.2版本號更新的極大認可。目前來說水生生物物種包是賣得最好的物種包,并且根據(jù)Steam上的評價來說,它也非常受歡迎。未來是光明的,一起我們將能夠使Stellaris比以往任何時候都更大更好!


預告音樂視頻:https://www.youtube.com/watch?v=oBL9dTwVi4I


Speaking of the future, let's take a look at what we have on the horizon for the game.

說到未來,讓我們看看游戲的前景。


Unity Rework

重做凝聚力


Back in dev diary 215 we mentioned a Unity rework that we’ve been working on. Progress is fairly good, and we've made some interesting changes that we’ll be talking about SoonTM. The target for this change is currently the 3.3 February Update, but due to the spiciness of the changes, we’re also looking into the possibility of making an open beta with the changes earlier than that, so that we can include more community feedback for the 3.3 February Update. You’ll be getting more information about the details of the unity rework and a possible open beta as we get closer to the end of the year.

開發(fā)日志#215中,我們提到了我們一直在進行的凝聚力重做。進展相當不錯,我們已經做出了一些有趣的改變,很快我們就會提到他們。目前這個改動預計出現(xiàn)在2022年2月的3.3版本號更新中,但由于這是個刺激的更新,我們希望能有機會在更早的時候進行公測,來使2月的3.3版本號更新包含更多的社區(qū)反饋。離年底越近,你們就會獲得更多的關于凝聚力重做的細節(jié)以及可能到來的公測的信息。


AI

人工智障


We're very happy to see that many of you have reacted positively to the AI improvements done in 3.2, and we appreciate your feedback and help. We still have a lot of more changes we're working on, such as additional economic improvements and taking a look at the Take Point feature, to only mention some examples. Just like with the Unity rework, we’ll be talking more about these in detail in the near future.

我們非常高興能夠看到3.2版本號中的AI改進在你們之間反響不錯,我們感謝你們的反饋以及幫助。我們仍有大量正在進行的改動,舉個例子,比如額外的經濟改動以及得分特性。就像凝聚力重做一樣,我們會在不久的將來詳細討論這些功能。


Situations

情勢


We are looking into creating a new Situations system, similar to the Disasters system in EU4. The goal is to be able to move things like Deficits and Revolts, and similar struggles, into this new system. Since we don’t want to undertake too many changes at once, it's likely that new Situations will be added over multiple updates after the system itself is released. Although work has started very recently, we're very much looking forward to being able to share more progress about this in the future as well.

我們正在研究創(chuàng)建一個新的情勢Situations系統(tǒng),與EU4的災難系統(tǒng)類似。我們的目標是把一些像赤字和叛亂之類的爭斗移到新系統(tǒng)里。因為我們不希望一下子進行太多的改變,新的情勢會在情勢系統(tǒng)發(fā)布之后通過多次更新添加。盡管最近才開始工作,我們非常期待能在未來分享更多關于這方面的進展。


Buffing the Backlog

打磨舊內容


In terms of adding new content to older DLC, the priorities going forward will be to buff Nemesis and Necroids. We have no concrete plans we're ready to share yet, but if you have thoughts for additions you'd love to see, please let us know!

在向舊的DLC添加新內容的方面,未來的重點將會是打磨涅墨西斯Nemesis死靈族Necroids。我們暫時還沒有準備分享的明確的計劃,但是如果你有關于希望添加的內容的想法,請告訴我們!


And more…!

還有更多……!


There's a slew of other improvements, bug fixes, content additions to look forward to in future updates. I can't really mention them all, because in all honesty, a lot of things like this aren't planned and happen because we have a passionate team that works on many small things they think would make you, the players, happy!

在未來的更新中還有許多別的改進、bug修復和內容添加值得期待。我不能全部提及,因為說實話,很多這樣的事情都還沒有計劃和發(fā)生,因為我們有一支充滿熱情的隊伍,他們致力于許多他們認為可以讓你們——玩家們——感到開心的細節(jié)!


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That is all for this week folks!

這就是本周的全部內容!



Here's the transcript from the Discord Q&A session we held last week:

這是我們上周的Discord問答環(huán)節(jié)的文字記錄稿:


DISCORD Q&A TRANSCRIPT 18-11-2021

DISCORD問答環(huán)節(jié)文字記錄 2021.11.18


篇幅所限,問答請參見:https://zhuanlan.zhihu.com/p/445305777




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Stellaris開發(fā)日志#234 | 11/25 水生生物物種包和3.2版本號,接下來是什么?的評論 (共 條)

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