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rFactor 2 | 2021六月最新Release Candidate版本更新

2021-06-11 16:57 作者:zxd1997  | 我要投稿

終于在鴿了幾個月后,rF2放出了了新的RC版本更新,本次包含了一系列大改動~

首要的就是在幕后工作了好幾個月的SSR屏幕空間反射,這意味著濕地賽道能夠更準確的反射出環(huán)境元素,大家可以在雨天上賽道開一下體驗一下SSR的效果。此外,我們也對云的渲染和不同環(huán)境的光線平衡做了一些改動,下文會描述更多。

細節(jié)見真章:一些微小的但是已經(jīng)被等待許久的改動,像是記住服務器密碼,可以在服務器上看見旁觀者并且操作,以及一些UI的優(yōu)化(尤其是頁面的切換——),以及我們將服務器列表加載改為異步,不在block住使用,減少了等待時間。

另外一塊我們關注的關鍵區(qū)域,就是新用戶引導,我們加入了設備設置以及選擇下載的基本內(nèi)容的首次啟動引導來幫助新用戶更好的使用游戲。

另外我們也更新了直播overlay,加入了DRS展示,轉(zhuǎn)速,速度,油門輸入等顯示~

對于比賽系統(tǒng)部分,如果你選擇加入RC版本,意味著版本號升級了,此時你無法加入現(xiàn)在的比賽系統(tǒng)的比賽。但是我們加入了一些RC版本專屬的測試比賽,同時也是首次嘗試鎖定調(diào)教的比賽。分別是488GTE和MP4-8的比賽。

此外,本月23號,將會有一次非常特殊的特別賽事,并且之前預告了一個神秘新車,也許是2022規(guī)格的假F1,同時可能會帶來混動支持?拭目以待

rFactor 2 Release Candidate更新日志?

太長太多了,就暫時不翻了,

Steam Build IDs

  • Client?6847975

  • Dedicated 6847983

General

  • rFactor 2 Build Bumped to 1125

  • Added MetallicNoise.dds to Vehicle Common Maps so that it does not need to be packed with each car

  • Updated Flag Stations so they will not assign to the Pit Path.

  • Updated parsing of Flag Station Instances (cornerworkers, safetyworkers, digitalflags) so all instances are parsed and do not require any specific naming order.

  • Added auto grouping of flag stations to the same point on track. Note: It is now recommended to only place Safetyworkers next to Cornerworkers or Digital flags to ensure a flag is waved or shown correctly.

  • Made the distance to group flag stations together configurable (GDB: FlagStationGroupDist=30)

  • Updated Yellow Flag and Blue flag logic to work correctly with flag station grouping

  • Made the distance before and after an incident at which a yellow flag is waved configurable (GDB: FlagStationIncidentMinDist=20, FlagStationIncidentMaxDist=250)

  • Fixed digital flags all flashing checkered the second a car finishes the race. Instead they now follow the logic of other flags and only flash progressively around the track as cars finish.

  • Enabled chat command “/callvote nextsession” on a dedicated server to advance to next session.

  • Removed Hide Cursor default assignment to “delete” key from controller settings. Note this does not affect existing profiles.

  • Fixed cars showing up with the team name missing when using a custom team in multiplayer via the new UI

  • Synced min/max ranges for options in the backend (playerbasefile) with the new UI’s default (JNIOptions)

  • Added ability to specify slot using steam id for some chat commands

  • Save steam id when a driver disconnects from a session

  • SteamId is saved when somebody disconnects, so it appears in the result xml

Graphics

  • Reviewed & updated all Cloud Textures

  • Improved Lighting Calculations on Clouds and Atmospherics

  • Fine-tuned and optimized rain particles (50% less particles now)

  • Improved ModDev options with ability to force a specific cloud texture as well as set cloud cover at any point.

  • Ensured that cloud textures are never loaded ad hoc, which would previously cause some stuttering online or in replays.

  • Fixes for various issues that were present when the cloud update was previously released.

  • Fixed an issue when saving PNG screenshots via the built-in game function where alpha information seems to get saved around the glows and glares, for example around the sun.

  • Fixed an issue where Sunglare at dawn or dusk on ultra-wide or triple screens would be undriveable.

  • SSR – screen space reflection implementation for wet road reflection

  • Reduced Sky Exposure and rebalanced auto exposure for these changes

  • Fixed issues with Night Time under-exposing.

  • Enabled Auto Exposure adjustments whilst game is paused

  • Slightly reduced TV Camera low-sun exposure levels

  • Faster Exposure Adjustment on TV Cameras to reduce the noticeable fade when changing camera

  • Fixed Differences in ToneMapper and Exposure in Showrooms vs In-Game

  • Added Missing Ambient and Static Mappers to Default Showroom

  • Fixed an issue where Static Mappers would not update after a game session time change

UI

  • Load server lists (Internet, LAN, Favorites, Friends) asynchronously

  • Added extra UI options for setting up steering wheel rotation settings (Rotation limit mode, max wheel angle mode, default max wheel angle).

  • Ensured that appropriate settings are enabled/disabled with the right options.

  • Readjusted Controller Calibrate layout so that all items fit without scroll bar

  • Fixed Point to Point tracks wrongly closing loop

  • Fixed unnecessary scroll bar on Display Options Screen

  • Made it possible to sort the packages list by the installed column. Also made it possible to sort the multiplayer list by version while refactoring the table component config a bit.

  • Fixed standings table alignment where long class names would cause problems.

  • Replaced underscores in car class name with spaces and allow it to wrap to second if needed.

  • Fixed bottom shadow sometimes being positioned wrongly in the lap history pop-up.

  • Fixed an issue when losing a connection to the dedicated server that the network connection error dialogue would only show up when leaving a subsequent single player session.

  • Added spectators to player list when in race monitor, and allow kicking/banning of them via the same process as kicking/banning an active player

  • Updated event full-screen so only data that is needed for the elements being visible is fetched and updated.

  • Fetch live standings in event screen with WebSocket instead of polling.

  • Show total race time for race winner and the final gaps to winner for other drivers as they finish the race.

  • Added start-up Wizard to assign basics controls at startup

  • Fixed server join button not working if you clicked it on the outside of the “join” text.

  • Fixed upgrade description not being visible with a long list of upgrades on the tuning screen.

  • Fixed shadow positioning in packages table with only a few packages showing

  • Fixed series list being empty if there were two series with the same name

  • Added checkbox option to remember the password for a server.

  • Your last selected server list type (Internet, LAN, Favorites, Friends) is now remembered on the multiplayer matchmaker screen.

  • Removed useless scrollbar on options calibrate page when in an event.

  • Added UI setting for toggling FFB strength direction between negative and positive.

  • Added track type and length to track loading screen.

  • Added disabling of “next session” button in single player admin controls when there is no next session.

  • Made list layout the default layout on all pages that use it.

  • Made changes to reduce time the light grey screen is shown, for example when leaving an event and returning to the main menu.

  • Fixed the current selection (series, car, track) sometimes not loading in the main menu start and race screens.

  • Made sky setting also affect the rain chance setting.

  • Added showing raw range (min, max) for control axes on the options calibrate page.

Live stream overlay

  • Class colors on text no longer working: No code changes; text color needs to specified with a “color” field in the custom overlay config.json along with the previous “backgroundColor” field.

  • Added RPM, speed, gear and pedal inputs to the driver info overlay.

  • Added error checking for endpoints failing when overlays folder does not exist.

  • Added driver name options drop down to overlay control panel and updated overlay elements to use it.

  • Added DRS active classes to battle box, extended battle box and tower overlay elements.

  • Added DRS active text to battle box element.

  • Fixed color swipe animation being positioned slightly wrong on some overlay elements.

  • Fixed in-game panel toggling not always working.

  • Fixed overlay not working at all if the configured overlay folder does not exist.

  • Added prev/next buttons for season standings and in-race season standings elements.

  • Added background color to control panel table rows when showing multiple car classes. The color is faded from the one defined in config.json for that class.

Modding

  • Added a content error if a Cube Map is wrongly assigned.

  • Added New AI Editor Methods for updating Cut Corridors including Finding, Normalizing, Setting to Corridor values, Setting to Collision Corridor values as well as setting if adjusting Corridors effects Cut Corridors.

  • Added specific functions for Normalizing Corridors and Normalizing Collision Corridors.

  • Fixed RealRoad errors loading Loch Drummond in ModDev

  • IBL Road Shader: Made configurable the effects of the blue channel of a Road Detail Map. Now can enable/disable masking of the overlay function and the decal map.

  • Added the ability to constrain a Camera to the Pitlane or the Main Track.

  • Enable Trace logging by default in ModDev


rFactor 2 | 2021六月最新Release Candidate版本更新的評論 (共 條)

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