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群星3.8 控制臺(tái)筆記

2023-06-03 20:39 作者:rabbitsempire  | 我要投稿

常用和實(shí)用性控制臺(tái)代碼


event crisis.199 索林原蟲

event crisis.1000 破界者

event crisis.2000 肅正協(xié)議

effect add_situation_progress =?

effect upgrade_megastructure_to = think_tank_4

update_leader_pool

effect unlock_council_slots = 1

add_ship NAME_Payback_Warship_4

add_ship NAME_Dimensional_Horror

add_ship NAME_Venomous_Deity

add_ship NAME_Herald

add_ship NAME_Crisis_Star_Eater

effect add_district = district_orders_demesne

effect add_building = building_order_keep

add_subject_xp

instant_specialization_conversion

activate_ascension_perk X

activate_tradition X

add_relic all

add_time years (months or days) X

resource minor_artifacts

planet_ascension_tier X

unity

skills

own

ai

intel

survey

research_all_technologies 1 0

debugtooltip

yesmen

max_resources

instant_build

instant_colony

instant_move

instant_survey

instant_anomaly_research

finish_arc_stage

finish_terraform

finish_special_projects

event precursor.1098 第一聯(lián)盟

event precursor.2098 賽博勒克斯

event central.2

event central.60

event crisis.2406 賽博勒克斯 Beta

event anomaly.4136 法律

event anomaly.4141 法律

event anomaly.4151 法律

event anomaly.4166 法律

event anomaly.4051 法律

event anomaly.4081 法律

event anomaly.4105 法律

event ancrel.10050 先驅(qū)者秘密

event ancrel.10100 先驅(qū)者秘密

event ancrel.10200 先驅(qū)者秘密

event ancrel.9001 先驅(qū)者秘密

event ancrel.10250 先驅(qū)者秘密

event ancrel.10300 先驅(qū)者秘密

event ancrel.10350 先驅(qū)者秘密

planet_size X

planet_class

grow_pops X?

build_pops X?

effect add_modifier = {modifier=X}

effect remove_modifier = X

effect create_megastructure X

effect remove_megastructure = this

free_government?

effect force_add_civic =?

effect force_remove_civic =

effect add_deposit =

effect remove_deposit =

event distar.3055 三次基因改造

event origin.6150 黑暗之怖 發(fā)現(xiàn)獵手星系

event origin.6165 黑暗之怖 種族潔癖

event origin.6275 黑暗之怖 +1國民理念槽

event origin.6186 黑暗之怖阻止0.5鎢彈進(jìn)度

event origin.6187 黑暗之怖阻止0.5鎢彈進(jìn)度

event origin.6188 黑暗之怖阻止0.5鎢彈進(jìn)度

event origin.6189 黑暗之怖阻止0.5鎢彈進(jìn)度

event graygoo.405 召喚灰風(fēng)老婆

event paragon.1 凝望者

event paragon.228 艾莎琳科學(xué)家 241解鎖建筑

event paragon.3999 斯克蘭德海軍將領(lǐng) 3005重新召喚 3073重新建造利爪號

event paragon.3115 凱德斯科學(xué)家 3160最終敲定特質(zhì)

event paragon.40300 無敵艦隊(duì)司令

event paragon.40500 工業(yè)人

event paragon.40600 亞圖里安(亞圖里安帶-20%帝國規(guī)模特質(zhì))

event paragon.41000 博林(有一定幾率出巨構(gòu))

event paragon.41400 看守人喀拉(+50%勞工產(chǎn)出)

event toxoids.7220 次元操縱裝置決議


行星和恒星毀滅或改變控制臺(tái)代碼


effect remove_planet = yes 移除星球

event planet_destruction.100 星球爆炸

event crisis.4550 焚天神兵爆破

effect solar_system = { set_star_class = sc_neutron_star } 改中子星

event akx.10020 時(shí)之蟲送球事件

event fircon.5051 達(dá)恰送球事件

event colony.9850 Beta母星

event toxoids.7305 毒圣星系


比較好的國策代碼


effect force_add_civic = civic_galactic_sovereign 星海霸業(yè)

effect force_add_civic = civic_galactic_sovereign_megacorp 商賈霸權(quán)

effect force_add_civic = civic_psionic_sovereign 天選帝君

effect force_add_civic = civic_catalytic_processing 催化加工

effect force_add_civic = civic_meritocracy 精英政治

effect force_add_civic = civic_ascensionists 飛升主義

effect force_add_civic = civic_anglers 漁夫

effect force_add_civic = civic_efficient_bureaucracy 高效吏治

effect force_add_civic = civic_idyllic_bloom 田園牧歌

effect force_add_civic = civic_fanatic_purifiers 種族潔癖

effect force_add_civic = civic_crafters 能工巧匠

effect force_add_civic = civic_mining_guilds 礦業(yè)公會(huì)

effect force_add_civic = civic_merchant_guilds 商人公會(huì)

effect force_add_civic = civic_memorialist 紀(jì)念主義

effect force_add_civic = civic_functional_architecture 實(shí)用建筑

effect force_add_civic = civic_heroic_tales 英雄過往

effect force_add_civic = civic_memory_vault 知識寶庫

effect force_add_civic = civic_distinguished_admiralty 卓越海軍


比較好的傳統(tǒng)代碼


activate_tradition tr_adaptability_recycling 區(qū)劃戰(zhàn)略資源 -10%

activate_tradition tr_adaptability_adaptive_ecology 建筑+1

activate_tradition tr_expansion_courier_network 快遞網(wǎng)絡(luò)規(guī)模-25%

activate_tradition tr_harmony_kinship 人口規(guī)模-10%

activate_tradition tr_mercantile_adaptive_economic_policies 適應(yīng)性商業(yè)政策 允許部分商業(yè)值轉(zhuǎn)化成消費(fèi)品和凝聚力

activate_tradition tr_mercantile_insider_trading 市場中介費(fèi) -10%

activate_tradition tr_politics_extraordinary_powers 星海共同體法案-25%冷卻

activate_tradition tr_prosperity_sct 區(qū)劃花費(fèi)-10% 建造速度+25%

activate_tradition tr_prosperity_administrative_operations 建筑區(qū)劃維護(hù)費(fèi)-10%

activate_tradition tr_supremacy_master_shipwrights 造船速度+25% 艦船維護(hù)-10%

activate_tradition tr_supremacy_war_games 指揮上限+20 指揮官等級上限+2

activate_tradition tr_cybernetics_transubstantiation_synthesis 允許人口轉(zhuǎn)化成義體人

activate_tradition tr_cybernetics_integrated_anatomy 義體人可選特征+1

activate_tradition tr_genetics_resequencing 允許移除不利特質(zhì)

activate_tradition tr_genetics_creation 解鎖高級特質(zhì) 基因修飾點(diǎn)+2

activate_tradition tr_genetics_enhanced_expression 有機(jī)體可選特征+1

activate_tradition tr_subterfuge_operational_security 破譯+1 行動(dòng)技能+2 追蹤+10

activate_tradition tr_subterfuge_information_security 加密+1

activate_tradition tr_subterfuge_shadow_recruits 滲透速度+50%

activate_tradition tr_subterfuge_finish 隱身+1

activate_tradition tr_domination_modular_depot 建筑區(qū)劃規(guī)模-25% (機(jī)械政體)

activate_tradition tr_aptitude_the_empire_needs_you 帝國需要你 領(lǐng)袖數(shù)量上限+1 領(lǐng)袖池+1 (可循環(huán)100次)

activate_tradition tr_aptitude_psychological_profiling 心理分析 領(lǐng)袖負(fù)面特質(zhì)上限-1

activate_tradition tr_aptitude_finish 領(lǐng)袖起始天賦+1

activate_tradition tr_aptitude_champions_of_the_empire 帝國先鋒 每個(gè)總督-2%帝國規(guī)模(附庸國也照樣管用)


飛升


戰(zhàn)爭之王 activate_ascension_perk ap_lord_of_war

化身天災(zāi) activate_ascension_perk ap_become_the_crisis

水之心 ? ? ? ? activate_ascension_perk ap_hydrocentric

天機(jī)工程 activate_ascension_perk ap_enigmatic_engineering

強(qiáng)取豪奪 activate_ascension_perk ap_nihilistic_acquisition

巨像計(jì)劃 activate_ascension_perk ap_colossus

設(shè)計(jì)進(jìn)化 activate_ascension_perk ap_engineered_evolution

掌控進(jìn)化 activate_ascension_perk ap_evolutionary_mastery

血肉苦弱 activate_ascension_perk ap_the_flesh_is_weak

合成進(jìn)化 activate_ascension_perk ap_synthetic_evolution

心勝于物 activate_ascension_perk ap_mind_over_matter

超凡入圣 activate_ascension_perk ap_transcendence

星球塑形師 activate_ascension_perk ap_world_shaper

星河力量投射 activate_ascension_perk ap_galactic_force_projection

有機(jī)機(jī)械交互 activate_ascension_perk ap_organo_machine_interfacing

星河衛(wèi)士 activate_ascension_perk ap_defender_of_the_galaxy

星際主權(quán) activate_ascension_perk ap_interstellar_dominion

掌握太虛 activate_ascension_perk ap_grasp_the_void

戒心永存 activate_ascension_perk ap_eternal_vigilance

逐鹿星河 activate_ascension_perk ap_galactic_contender

科技至上 activate_ascension_perk ap_technological_ascendancy

萬眾一心 activate_ascension_perk ap_one_vision

祝圣世界 activate_ascension_perk ap_consecrated_worlds

掌控自然 activate_ascension_perk ap_mastery_of_nature

中央特權(quán) activate_ascension_perk ap_imperial_prerogative

高效行政 activate_ascension_perk ap_executive_vigor

卓越學(xué)術(shù) activate_ascension_perk ap_transcendent_learning

共同命運(yùn) activate_ascension_perk ap_shared_destiny

太空子民 activate_ascension_perk ap_voidborn

建筑大師 activate_ascension_perk ap_master_builders

星河奇跡 activate_ascension_perk ap_galactic_wonders_utopia

星河奇跡 activate_ascension_perk ap_galactic_wonders_megacorp

星河奇跡 activate_ascension_perk ap_galactic_wonders_utopia_and_megacorp

合成時(shí)代 activate_ascension_perk ap_synthetic_age

機(jī)械世界 activate_ascension_perk ap_machine_worlds

蜂巢星球 activate_ascension_perk ap_hive_worlds

理想城計(jì)劃 activate_ascension_perk ap_arcology_project

跨物種雜交 activate_ascension_perk ap_xeno_compatibility

寰宇貿(mào)易 activate_ascension_perk ap_universal_transactions

排毒 ? ? ? ? activate_ascension_perk ap_detox

考古工程師? ? ? activate_ascension_perk ap_archaeoengineers


比較好的和稀有的科技代碼


research_technology tech_pk_neutron 中子滅殺

research_technology tech_pk_cracker 地爆天星

research_technology tech_btc_1 星爆器

research_technology tech_gargantuan_evolution 超體進(jìn)化

research_technology tech_nanite_repair_system 納米修復(fù)系統(tǒng)

research_technology tech_crystal_armor_2 水晶鍛造鍍層

research_technology tech_thrusters_4 脈沖推進(jìn)器

research_technology tech_dark_matter_deflector 暗物質(zhì)偏導(dǎo)護(hù)盾

research_technology tech_dark_matter_power_core 暗物質(zhì)能源

research_technology tech_dark_matter_propulsion 暗物質(zhì)推進(jìn)器

research_technology tech_dragon_armor 龍鱗甲

research_technology tech_enigmatic_encoder 神秘加密

research_technology tech_enigmatic_decoder 神秘解密

research_technology tech_wormhole_stabilization 蟲洞穩(wěn)定

research_technology tech_gateway_activation 星門激活

research_technology tech_gateway_construction 星門建設(shè)

research_technology tech_precognition_interface 預(yù)知接口

research_technology tech_psionic_barrier 靈能屏障

research_technology tech_psionic_shield 靈能護(hù)盾

research_technology tech_jump_drive_1 躍遷引擎

research_technology tech_psi_jump_drive_1 靈能躍遷引擎

research_technology tech_sensors_4 快子傳感器

research_technology tech_kinetic_artillery_2 先進(jìn)動(dòng)能火炮

research_technology tech_extradimensional_weapon_1 高維武器

research_technology tech_disruptors_3 相位裂解器

research_technology tech_plasma_3 等離子加農(nóng)炮

research_technology tech_arc_emitter_2 聚能電弧發(fā)射器

research_technology tech_akx_worm_1 熵遞歸

research_technology tech_akx_worm_2 學(xué)說:奇異循環(huán)

research_technology tech_akx_worm_3 歐米伽理論

research_technology tech_curator_lab 策展人的實(shí)驗(yàn)室

research_technology tech_archeology_lab_ancrel 考古實(shí)驗(yàn)室

research_technology tech_archeology_lab 考古實(shí)驗(yàn)室

research_technology tech_hyper_relays 超空間中繼器

research_technology tech_psionic_theory 靈能理論

research_technology tech_mine_zro 蒸餾澤洛

research_technology tech_scourge_missile_1 天災(zāi)導(dǎo)彈

research_technology tech_swarm_strike_craft_1 蟲群艦載機(jī)

research_technology tech_covenant_composer

research_technology tech_covenant_eater?

research_technology tech_covenant_instrument

research_technology tech_covenant_whisperers?

research_technology tech_ascension_theory 飛升理論

research_technology tech_lithoid_transgenesis 石質(zhì)類轉(zhuǎn)基因

research_technology tech_plantoid_transgenesis 植物類轉(zhuǎn)基因

research_technology tech_leviathan_transgenesis 星神獸轉(zhuǎn)基因

research_technology tech_gene_tailoring 基因裁剪

research_technology tech_gene_expressions 基因表達(dá)

research_technology tech_capacity_boosters 能力增強(qiáng)

research_technology tech_terrestrial_sculpting 地表重塑

research_technology tech_ecological_adaptation 生態(tài)適應(yīng)

research_technology tech_climate_restoration 其后復(fù)蘇

research_technology tech_tomb_world_adaption 死寂星球適應(yīng)性

research_technology tech_nutrient_replication 營養(yǎng)復(fù)制

research_technology tech_prescient_data_modeling 拜金教數(shù)據(jù)建模

research_technology tech_galactic_markets 泛星系市場

research_technology tech_neuroregeneration 神經(jīng)組織工程

research_technology tech_biomechanics 生物力學(xué) (機(jī)械政體)

research_technology tech_arcane_deciphering 奧術(shù)見解

research_technology tech_archaeostudies 考古學(xué)

research_technology tech_secrets_cybrex 賽博勒克斯的秘密

research_technology tech_secrets_league 第一聯(lián)盟的秘密

research_technology tech_secrets_irassian 伊拉斯的秘密

research_technology tech_secrets_vultaum 沃淘姆的秘密

research_technology tech_secrets_yuht 尤特的秘密

research_technology tech_secrets_baol 巴奧的秘密

research_technology tech_secrets_zroni 澤洛族的秘密

research_technology tech_archaeo_point_defence 遠(yuǎn)古防御投射網(wǎng)

research_technology tech_archaeo_titan_beam 遠(yuǎn)古湮滅光線

research_technology tech_archaeo_pk_devolving_beam 降智光線

research_technology tech_archaeo_missiles 遠(yuǎn)古納米云導(dǎo)彈發(fā)射器

research_technology tech_archaeo_rampart 遠(yuǎn)古堡壘

research_technology tech_archaeo_overcharger 遠(yuǎn)古超頻

research_technology tech_archaeo_refinery 遠(yuǎn)古精煉

research_technology tech_robomodding_points_2 可替換電路

research_technology tech_mega_engineering 巨型結(jié)構(gòu)工程

research_technology tech_construction_templates 建造模板

research_technology tech_nanite_assemblers 納米裝配系統(tǒng)?

research_technology tech_mega_assembly 機(jī)器人配裝系統(tǒng)

research_technology tech_defense_platform_hull_1 改善結(jié)構(gòu)完整性

research_technology tech_space_defense_station_improvement 工兵部隊(duì)

research_technology tech_modular_engineering 模塊化工程

research_technology tech_habitat_1 居住站

research_technology tech_habitat_2 高級居住站

research_technology tech_habitat_3 居住站世界

research_technology tech_battleship_hull_2 先進(jìn)戰(zhàn)列艦

research_technology tech_titan_hull_1 先進(jìn)泰坦I

research_technology tech_titan_hull_2 先進(jìn)泰坦II

research_technology tech_cruiser_hull_2 先進(jìn)巡洋艦

research_technology tech_destroyer_hull_2 先進(jìn)驅(qū)逐艦

research_technology tech_corvette_hull_2 先進(jìn)護(hù)衛(wèi)艦

research_technology tech_destroyers 驅(qū)逐艦

research_technology tech_cruisers 巡洋艦

research_technology tech_battleships 戰(zhàn)列艦

research_technology tech_titans 泰坦

research_technology tech_juggernaut 主宰

research_technology tech_colossus 巨像

research_technology tech_cloaking_3 3rd隱形

research_technology tech_cloaking_dark_matter 暗物質(zhì)隱形

research_technology tech_cloaking_psi 靈能隱形

research_technology tech_detection_array 探測陣列

research_technology tech_dark_matter_detection 暗物質(zhì)檢測

research_technology tech_dark_matter_detection 暗物質(zhì)共振室

research_technology tech_assisted_detection 協(xié)助探測算法

research_technology tech_subspace_drive 亞空間躍遷

research_technology tech_unusual_senses 異常傳感

research_technology tech_new_numbers 新成員

research_technology tech_trinary_computing 三元計(jì)算技術(shù)

research_technology tech_atmospheric_orbital_mechanics 大氣軌道力學(xué)

research_technology tech_predatory_tactics 掠食策略

research_technology tech_satisfying_insults 令人滿意的侮辱技巧

research_technology tech_compact_living 蝸居

research_technology tech_alien_topography 外星地形學(xué)

research_technology tech_xeno_aesthetics 異星美學(xué)

research_technology tech_lost_building_methods 失落建筑模式

research_technology tech_supreme_alloy 終極合金

research_technology tech_ordered_retreat 有序撤退

research_technology tech_temple_of_transportation 交通神殿

research_technology tech_nanite_flak_batteries 納米高射炮

research_technology tech_nanite_autocannon 納米機(jī)關(guān)炮

tech_psionic_expand_consciousness_1

tech_psionic_expand_consciousness_2

tech_psionic_expand_consciousness_3

tech_psionic_sacrificial_volunteers

tech_cybernetic_brain_implants_1

tech_cybernetic_brain_implants_2

tech_cybernetic_brain_implants_3

tech_cybernetic_power_saving

tech_synthetic_optimized_algorithms_1

tech_synthetic_optimized_algorithms_2

tech_synthetic_optimized_algorithms_3

tech_synthetic_self_maintaining_shell

tech_genetic_resequencing_cleanup_1

tech_genetic_resequencing_cleanup_2

tech_genetic_resequencing_cleanup_3

tech_genetic_dna_compatibility

tech_strike_craft_skrand


物種特征


add_trait_species X X

add_trait_species 1 trait_clone_soldier_fertile

add_trait_species 1 trait_presapient_starborn

add_trait_species 1 trait_presapient_earthbound

add_trait_species 1 trait_presapient_natural_intellectuals

add_trait_species 1 trait_presapient_irradiated

add_trait_species 1 trait_very_strong

add_trait_species 1 trait_extremely_adaptive

add_trait_species 1 trait_venerable

add_trait_species 1 trait_rapid_breeders

add_trait_species 1 trait_strong

add_trait_species 1 trait_enigmatic_intelligence_poor

add_trait_species 1 trait_intelligent

add_trait_species 1 trait_natural_engineers

add_trait_species 1 trait_natural_physicists

add_trait_species 1 trait_natural_sociologists

add_trait_species 1 trait_cybernetic

add_trait_species 1 trait_psionic

add_trait_species 1 trait_enigmatic_intelligence

add_trait_species 1 trait_bioadaptability

add_trait_species 1 trait_social_pheromones

add_trait_species 1 trait_limited_regeneration

add_trait_species 1 trait_nivlac

add_trait_species 1 trait_nuumismatic_administration

add_trait_species 1 trait_delicious

add_trait_species 1 trait_fertile

add_trait_species 1 trait_robust

add_trait_species 1 trait_erudite

add_trait_species 1 trait_advanced_scintillating

add_trait_species 1 trait_advanced_gaseous_byproducts

add_trait_species 1 trait_advanced_volatile_excretions

add_trait_species 1 trait_advanced_budding

add_trait_species 1 trait_felsic

add_trait_species 1 trait_natural_machinist

add_trait_species 1 trait_drake_scaled

add_trait_species 1 trait_voidling

add_trait_species 1 trait_tiyanki

add_trait_species 1 trait_artificial_intelligence

add_trait_species 1 trait_elevated_synapses

add_trait_species 1 trait_preplanned_growth

add_trait_species 1 trait_cyborg_logic_engines?

add_trait_species 1 trait_cyborg_enhanced_memory

add_trait_species 1 trait_cyborg_durable

add_trait_species 1 trait_cyborg_learning_algorithms

add_trait_species 1 trait_cyborg_streamlined_protocols

add_trait_species 1 trait_stargazer


進(jìn)階版物種特質(zhì)代碼,后續(xù)特質(zhì)需要手動(dòng)


effect modify_species = {

species = root

add_trait = trait_clone_soldier_fertile

add_trait = trait_presapient_starborn

add_trait = trait_presapient_earthbound

add_trait = trait_presapient_natural_intellectuals

add_trait = trait_presapient_irradiated

add_trait = trait_very_strong

add_trait = trait_extremely_adaptive

add_trait = trait_venerable

add_trait = trait_rapid_breeders

add_trait = trait_strong

add_trait = trait_enigmatic_intelligence_poor

add_trait = trait_intelligent

add_trait = trait_natural_engineers

add_trait = trait_natural_physicists

add_trait = trait_natural_sociologists

add_trait = trait_cybernetic

add_trait = trait_psionic

add_trait = trait_enigmatic_intelligence

add_trait = trait_bioadaptability

add_trait = trait_social_pheromones

add_trait = trait_limited_regeneration

add_trait = trait_nivlac

add_trait = trait_nuumismatic_administration

add_trait = trait_delicious

add_trait = trait_fertile

add_trait = trait_robust

}

add_trait = trait_erudite

add_trait = trait_advanced_scintillating

add_trait = trait_advanced_gaseous_byproducts

add_trait = trait_advanced_volatile_excretions

add_trait = trait_felsic

add_trait = trait_natural_machinist

add_trait = trait_drake_scaled

add_trait = trait_voidling

add_trait = trait_artificial_intelligence

add_trait = trait_elevated_synapses

add_trait = trait_preplanned_growth

add_trait = trait_cyborg_logic_engines?

add_trait = trait_cyborg_enhanced_memory

add_trait = trait_cyborg_durable

add_trait = trait_cyborg_learning_algorithms

add_trait = trait_cyborg_streamlined_protocols

add_trait = trait_stargazer


科學(xué)家特征


leader_trait_engineering_focus_3 +30%工程產(chǎn)出 (理事會(huì))

leader_trait_physics_focus_3 +30%物理產(chǎn)出 (理事會(huì))

leader_trait_society_focus_3 +30%社會(huì)產(chǎn)出 (理事會(huì))

leader_trait_truth_seeker +10%靈能產(chǎn)出 +25%社會(huì)產(chǎn)出 (理事會(huì))

leader_trait_maniacal_3 +15%三科技 (理事會(huì))

leader_trait_curator +15%三科技 +25%調(diào)查速度 (理事會(huì))

leader_trait_scientist_mind_wipe_01 +10%三科研 +25%靈能 (理事會(huì))

gestalt_trait_scientist_mind_wipe_01 +10%三科研 +25%靈能 -20%調(diào)查速度 (理事會(huì))

leader_trait_legendary_scientific_diplomacy_3 +10%三科技 +20%科技外交權(quán)重 (理事會(huì))

leader_trait_inspired_researcher +10%三科技 (理事會(huì))

leader_trait_brilliant_shipwright +100%宇航科技機(jī)會(huì) +50%工程產(chǎn)出 +25%船體值 +10%艦船維護(hù)費(fèi)用 (理事會(huì))

trait_ruler_world_shaper_3 +40%地貌改造速度 -30%清理障礙成本 (理事會(huì))

leader_trait_collaborator_3 +40%協(xié)助研究

leader_trait_civil_engineer_3 +150%建筑建造速度

leader_trait_scholarium_investigator +10%三科研

leader_trait_legendary_ancestors_knowledge 三科技+40

leader_trait_great_researcher 每月5領(lǐng)袖等級研究點(diǎn)

leader_trait_experimenter_3 每月2領(lǐng)袖等級研究點(diǎn)

leader_trait_chosen 每技能級+三科技10

leader_trait_composer_chosen 每技能級+三科技7.5

leader_trait_instrument_chosen 每技能級+三科技7.5

leader_trait_whisperers_chosen 每技能級+三科技12.5

leader_trait_xeno_cataloger +2 影響力+35%異常調(diào)查速度 每完成調(diào)查,增加3個(gè)月凝聚力

leader_trait_insightful_3 +20%異常發(fā)現(xiàn)機(jī)會(huì) 每完成異常調(diào)查,增加3個(gè)月月度科研收入

leader_trait_frontier_adventurer +1稀有文物 +50%考古速度 +2考古技能 每完成調(diào)查,增加3個(gè)月社會(huì)學(xué)收入


海軍將領(lǐng)特征


leader_trait_military_overseer +25%艦船建造速度 +500初始經(jīng)驗(yàn) (理事會(huì))

leader_trait_legendary_military_knowledge_3 +20指揮上限 +15%艦船容量 +300初始經(jīng)驗(yàn) (理事會(huì))

trait_ruler_military_pioneer_3? +20%艦船建造速度 -10%艦船費(fèi)用 (理事會(huì))

leader_trait_maven_of_war -10%艦船費(fèi)用 +30%艦船建造速度 +25%宇航研究 +50%宇航科技機(jī)會(huì) (理事會(huì))

leader_trait_legendary_commanding_presence_3 +1可派遣特使 +1附庸每月忠誠度 +15外交接受度 (理事會(huì))

leader_trait_legendary_high_king_3 +8穩(wěn)定度 +20%統(tǒng)治者幸福度 +30%統(tǒng)治者人口產(chǎn)出 (理事會(huì))

leader_trait_legendary_foe_hammer_3 +10命中 +10追蹤 +15%射速 (理事會(huì))

trait_ruler_corvette_focus -30%護(hù)衛(wèi)艦費(fèi)用 (理事會(huì))

trait_ruler_destroyer_focus -30%驅(qū)逐艦費(fèi)用 (理事會(huì))

trait_ruler_cruiser_focus -30%巡洋艦費(fèi)用 (理事會(huì))

trait_ruler_battleship_focus -30%戰(zhàn)列艦費(fèi)用 (理事會(huì))

leader_trait_cautious_2 +20%射程

leader_trait_annihilator_3 +175%軌道轟炸傷害 +5%傷害

leader_trait_artillery_specialization_3 +35%炮擊類武器傷害 +35%射程

leader_trait_carrier_specialization_3 +25%艦載機(jī)傷害 +25%艦載機(jī)射速 +25%交戰(zhàn)距離

leader_trait_master_gunner +30%射程 +30%追蹤 +30%精度

leader_trait_ethereal +20%閃避

leader_trait_commanding_presence_3 +80指揮上限

leader_trait_great_khan +20%射速 +20%速度 +20%傷害 +30%閃避 +20%船體 +10%甲/體再生速度 +20%射程

leader_trait_chosen +20%傷害 +30%盾硬化

leader_trait_instrument_chosen +40%速度 -15%前搖 -25%緊急撤離時(shí)間 +35%撤退概率

leader_trait_eater_chosen +40%艦船傷害 +10精度

leader_trait_whisperers_chosen +3傳感器距離 +40%閃避

leader_trait_admiral_mind_wipe_02 +10%射速 +10%射程 +10%艦船維護(hù)

gestalt_trait_admiral_mind_wipe_02 +10%射速 +10%射程 +10%艦船維護(hù)

leader_trait_legendary_ancestors_knowledge -50%艦隊(duì)失蹤時(shí)間 +30%盾甲硬化

leader_trait_reverse_engineer 戰(zhàn)斗后66%幾率偷取敵方軍事科技50%進(jìn)度

leader_trait_supreme_admiral +50%指揮上限 +10%射速 -15%亞空間速度

leader_trait_survivalist +45%友方境內(nèi)閃避 +45%友方境內(nèi)射速 +300友方境內(nèi)護(hù)盾

leader_trait_juryrigger_3 不會(huì)產(chǎn)生殘骸 +10%船體值 每擊毀敵方艦隊(duì),恢復(fù)艦隊(duì)隨機(jī)艦艇25%船體值

leader_trait_shipbreaker_3 +15%裝甲硬化 每摧毀敵方艦隊(duì)回收合金


陸軍將領(lǐng)


trait_ruler_recruiter_3 +50%陸軍征召速度 -20%陸軍費(fèi)用 (理事會(huì))

leader_trait_aturion_organizer -10%帝國規(guī)模懲罰 +50%主流思潮吸引力 -5%幸福度 (理事會(huì))

leader_trait_spymaster +150%滲透速度 -65%行動(dòng)花費(fèi) +1線人 (理事會(huì))

leader_trait_totalitarian +0.75每月附庸忠誠度 +1影響力 +20%外交權(quán)重 (理事會(huì))

leader_trait_conscripter_3 +40%陸軍征召速度 +200初始經(jīng)驗(yàn)

leader_trait_butcher_2 +15%傷害 +50%附帶傷害

leader_trait_dreaded_3 +50%軍隊(duì)士氣傷害

leader_trait_heavy_hitter_3 +30%傷害

leader_trait_fortress_cracker +40%傷害 +100%附帶傷害

leader_trait_taskmaster +500初始經(jīng)驗(yàn) +2/2/2電礦糧 或 3/3 電礦

leader_trait_eater_chosen +50%士氣 +50%士氣傷害 +30%傷害

leader_trait_pilferer 每贏一場戰(zhàn)斗,根據(jù)電礦糧區(qū)劃+100,合金和消費(fèi)品區(qū)劃+50,三研究+25.如果是理想城效果x2,如果是環(huán)世界效果x5

leader_trait_spymaster +150%滲透速度 -65%行動(dòng)花費(fèi) +1線人

leader_trait_fortress_cracker +40%陸軍傷害 +100%附帶傷害 +5戰(zhàn)斗寬度

leader_trait_chainbreaker +100%陸軍士氣

leader_trait_overseer_3 +0.5每月附庸忠誠度


總督特征


trait_ruler_investor_3 +30%貿(mào)易額度 (理事會(huì))

leader_trait_frontier_spirit_3 -10%殖民船費(fèi)用 +50%殖民地發(fā)展速度 (理事會(huì))

trait_ruler_architectural_sense_3 -10%建筑區(qū)劃費(fèi)用 +25%建筑建造速度 -5%建筑區(qū)劃維護(hù)費(fèi) (理事會(huì))

trait_ruler_frontier_spirit -25%殖民船費(fèi)用 +15%殖民地發(fā)展速度 (理事會(huì))

leader_trait_supreme_organizer -10%帝國規(guī)模懲罰 +50%主流思潮吸引力 -5%幸福度 (理事會(huì))

leader_trait_legendary_industry_titan_3 +30%礦物產(chǎn)出 +15%合金消費(fèi)品產(chǎn)出 (理事會(huì))

leader_trait_legendary_evervigilant_3 +1使節(jié) +2解密 +4加密 (理事會(huì))

leader_trait_retired_fleet_officer_2 +25%艦船建造速度 -15%艦船費(fèi)用

leader_trait_shipwright_2 +10%艦船建造速度 -10%艦船費(fèi)用

leader_trait_intellectual +10%三科技產(chǎn)出

leader_trait_architectural_interest_2 -20%建筑區(qū)劃費(fèi)用 +20%建筑建造速度

leader_trait_cartographer_3 +120%地表重塑速度

leader_trait_mining_focus_3 +45%礦物產(chǎn)出

leader_trait_forge_focus_3 +35%合金產(chǎn)出

leader_trait_industrial_focus_3 +35%消費(fèi)品產(chǎn)出

leader_trait_refinement_focus_3 +35%精煉

leader_trait_urbanist_3 -75%區(qū)劃帝國規(guī)模 -50%建筑區(qū)劃維護(hù)

leader_trait_pop_focused_3 +15%勞工產(chǎn)出 +10%專家產(chǎn)出 +5%統(tǒng)治者產(chǎn)出

leader_trait_academic_3 +15%三科技產(chǎn)出 -15%科技維護(hù)

leader_trait_efficient +50%統(tǒng)治者產(chǎn)出 +15%統(tǒng)治者政治權(quán)力

leader_trait_arbiter +50%勞工產(chǎn)出 -35%人口維護(hù) -10%幸福度 +5%人口衰減速度

leader_trait_automation_champion -25%建筑區(qū)劃費(fèi)用 +25%機(jī)器人產(chǎn)出

leader_trait_governor_gray -40%建筑花費(fèi) +40%建筑建造速度 +15%能量比/礦物產(chǎn)出 -40%清理障礙費(fèi)用 +40%清理障礙速度

leader_trait_legendary_ancestors_knowledge +20%專家產(chǎn)出 -10%職業(yè)維護(hù) +4檔案記錄員

leader_trait_chosen +10穩(wěn)定度 +20%凝聚力產(chǎn)出

leader_trait_instrument_chosen +30%奴隸產(chǎn)出 +5穩(wěn)定度

leader_trait_eater_chosen +25艦船建造速度 -15%艦船費(fèi)用


統(tǒng)治者特征


leader_trait_cyborg -5%區(qū)劃帝國規(guī)模 (和前面的靈能特質(zhì)不兼容)


通用特征


leader_trait_legendary_leader 光耀者 (理事會(huì))

leader_trait_educator +1領(lǐng)袖特質(zhì)(理事會(huì))

leader_trait_master_bureaucrat -10%領(lǐng)袖維護(hù) -10%帝國規(guī)模懲罰效應(yīng) +75法令經(jīng)費(fèi) (理事會(huì))

leader_trait_the_psionic_luminary +2影響力 +10%政府思潮 -20犯罪度 +2加密/解密 (理事會(huì))

leader_trait_the_synth_luminary +25%產(chǎn)出 +25%思潮變化速度 +1人口組裝 -15%幸福度 (理事會(huì))

leader_trait_legendary_ancestors_knowledge

leader_trait_intemporal 不朽


憑空創(chuàng)造艦隊(duì)司令、總督、科學(xué)家和陸軍將領(lǐng)(在代碼里均定義為傳奇領(lǐng)袖且沒有負(fù)面特質(zhì))


理事會(huì)型海軍將領(lǐng)


effect create_leader = {

class = admiral

species = this

name = random

skill = 10

traits = {

trait = trait_ruler_battleship_focus

trait = leader_trait_master_bureaucrat

trait = leader_trait_legendary_ancestors_knowledge

trait = leader_trait_military_overseer

trait = leader_trait_legendary_military_knowledge_3

trait = trait_ruler_military_pioneer_3

trait = leader_trait_maven_of_war

trait = leader_trait_legendary_commanding_presence_3

trait = leader_trait_legendary_high_king_3

trait = leader_trait_legendary_foe_hammer_3

trait = leader_trait_the_synth_luminary

}

effect = {

set_leader_flag = legendary_leader

set_leader_flag = immune_to_negative_traits

}

}


非理事會(huì)型海軍將領(lǐng)


effect create_leader = {

class = admiral

species = this

name = random

skill = 10

traits = {

trait = leader_trait_legendary_ancestors_knowledge

trait = leader_trait_cautious_2

trait = leader_trait_annihilator_3

trait = leader_trait_artillery_specialization_3

trait = leader_trait_carrier_specialization_3

trait = leader_trait_master_gunner

trait = leader_trait_ethereal

trait = leader_trait_commanding_presence_3

trait = leader_trait_great_khan

trait = leader_trait_chosen

trait = leader_trait_instrument_chosen

trait = leader_trait_eater_chosen

trait = leader_trait_whisperers_chosen

trait = leader_trait_admiral_mind_wipe_02

trait = gestalt_trait_admiral_mind_wipe_02

trait = leader_trait_reverse_engineer

trait = leader_trait_supreme_admiral

trait = leader_trait_survivalist

trait = leader_trait_juryrigger_3

trait = leader_trait_shipbreaker_3

}

effect = {

set_leader_flag = legendary_leader

set_leader_flag = immune_to_negative_traits

}

}


理事會(huì)型總督


effect create_leader = {

class = governor

species = this

name = random

skill = 10

traits = {

trait = leader_trait_legendary_leader

trait = leader_trait_master_bureaucrat

trait = trait_ruler_investor_3

trait = leader_trait_frontier_spirit_3

trait = trait_ruler_architectural_sense_3

trait = trait_ruler_frontier_spirit

trait = leader_trait_supreme_organizer

trait = leader_trait_legendary_industry_titan_3

trait = leader_trait_legendary_evervigilant_3

trait = leader_trait_the_synth_luminary

}

effect = {

set_leader_flag = legendary_leader

set_leader_flag = leader_death_events_blocked

set_leader_flag = paragon_origin_legendary_leader

set_leader_flag = immune_to_negative_traits

set_variable = {

which = paragon_origin_story_ruling

? ? ? ? value = 100

}

set_variable = {

which = paragon_origin_delusion_tier

value = 0

}

}

}


非理事會(huì)型總督


effect create_leader = {

class = governor

species = this

name = random

skill = 10

traits = {

trait = leader_trait_retired_fleet_officer_2

trait = leader_trait_shipwright_2

trait = leader_trait_intellectual

trait = leader_trait_architectural_interest_2

trait = leader_trait_cartographer_3

trait = leader_trait_mining_focus_3

trait = leader_trait_forge_focus_3

trait = leader_trait_industrial_focus_3?

trait = leader_trait_refinement_focus_3

trait = leader_trait_urbanist_3

trait = leader_trait_pop_focused_3

trait = leader_trait_academic_3

trait = leader_trait_efficient

trait = leader_trait_arbiter

trait = leader_trait_automation_champion

trait = leader_trait_governor_gray

trait = leader_trait_legendary_ancestors_knowledge

trait = leader_trait_chosen

trait = leader_trait_instrument_chosen

trait = leader_trait_eater_chosen

}

effect = {

set_leader_flag = legendary_leader

set_leader_flag = immune_to_negative_traits

}

}


理事會(huì)型科學(xué)家


effect create_leader = {

class = scientist

species = this

name = random

skill = 10

traits = {

trait = leader_trait_master_bureaucrat

trait = leader_trait_legendary_ancestors_knowledge

trait = leader_trait_engineering_focus_3

trait = leader_trait_physics_focus_3

trait = leader_trait_society_focus_3

trait = leader_trait_truth_seeker

trait = leader_trait_maniacal_3

trait = leader_trait_curator

trait = leader_trait_scientist_mind_wipe_01

trait = gestalt_trait_scientist_mind_wipe_01

trait = leader_trait_legendary_scientific_diplomacy_3

trait = leader_trait_inspired_researcher

trait = leader_trait_brilliant_shipwright

trait = trait_ruler_world_shaper_3

trait = leader_trait_chosen

trait = leader_trait_composer_chosen

trait = leader_trait_instrument_chosen

trait = leader_trait_whisperers_chosen

trait = leader_trait_the_synth_luminary

}

effect = {

set_leader_flag = legendary_leader

set_leader_flag = immune_to_negative_traits

}

}


非理事會(huì)型科學(xué)家


effect create_leader = {

class = scientist

species = this

name = random

skill = 10

traits = {

trait = leader_trait_experimenter_3

trait = leader_trait_legendary_ancestors_knowledge

trait = leader_trait_collaborator_3

trait = leader_trait_civil_engineer_3

trait = leader_trait_scholarium_investigator

trait = leader_trait_great_researcher

trait = leader_trait_chosen

trait = leader_trait_composer_chosen

trait = leader_trait_instrument_chosen

trait = leader_trait_whisperers_chosen

trait = leader_trait_xeno_cataloger

trait = leader_trait_insightful_3

trait = leader_trait_frontier_adventurer

}

effect = {

set_leader_flag = legendary_leader

set_leader_flag = immune_to_negative_traits

}

}


通用型陸軍將領(lǐng)


effect create_leader = {

class = general

species = this

name = random

skill = 10

traits = {

trait = leader_trait_master_bureaucrat

trait = leader_trait_legendary_ancestors_knowledge

trait = trait_ruler_recruiter_3

trait = leader_trait_aturion_organizer

trait = leader_trait_spymaster

trait = leader_trait_totalitarian

trait = leader_trait_the_synth_luminary

trait = leader_trait_conscripter_3

trait = leader_trait_butcher_2

trait = leader_trait_dreaded_3

trait = leader_trait_heavy_hitter_3

trait = leader_trait_fortress_cracker

trait = leader_trait_taskmaster

trait = leader_trait_eater_chosen?

trait = leader_trait_pilferer

trait = leader_trait_fortress_cracker

trait = leader_trait_chainbreaker

trait = leader_trait_overseer_3

}

effect = {

set_leader_flag = legendary_leader

set_leader_flag = immune_to_negative_traits

}

}


創(chuàng)造肅正協(xié)議種族


effect create_species = {

name = "NAME_Contingency"

class = "ROBOT"

namelist = "AI"

portrait = "ai_crisis_1"

immortal = yes

traits = {

trait = "trait_mechanical"

}

effect = { save_global_event_target_as = contingency_bot }

}


巨構(gòu)代碼


環(huán)形世界基址 create_megastructure ring_world_1 環(huán)形世界基址

戴森球 ? ? ? ? create_megastructure dyson_sphere_5 會(huì)自動(dòng)適應(yīng)恒星大小

哨兵陣列 create_megastructure spy_orb_4

科學(xué)樞紐 create_megastructure think_tank_3 4才是最終完工形態(tài)

星門 ? ? ? ? create_megastructure gateway_final

物質(zhì)解壓器 create_megastructure matter_decompressor_4 模型會(huì)歪

戰(zhàn)略指揮中心 create_megastructure strategic_coordination_center_3

巨型藝術(shù)設(shè)施 create_megastructure mega_art_installation_3

星際集會(huì) create_megastructure interstellar_assembly_4

居住地 ? ? ? ? create_megastructure habitat_0

巨型船塢 create_megastructure mega_shipyard_3

超空間中繼器 create_megastructure hyper_relay

以太相引擎 create_megastructure crisis_sphere_3 0為損壞版 3為最后一個(gè)階段之前 4為直接建成引擎 事件可正常觸發(fā)

量子彈弓 create_megastructure quantum_catapult_3 未經(jīng)嚴(yán)密測試,但是可用


礦藏代碼


effect add_deposit = d_valley_of_zanaam 扎納姆山谷 全科研30%+4研究崗位

effect add_deposit = d_space_time_anomaly 虛境導(dǎo)師? ? ? ? ? ? ? ?+1虛境研究者 按人口算

effect add_deposit = d_portal_research_zone 位面研究? ? ? ? ? ? ? +1位面研究者 按人口算

effect add_deposit = d_alloys_25 +25合金

effect add_deposit = d_volatile_motes_5 +5易爆微粒

effect add_deposit = d_exotic_gases_5 +5異星天然氣

effect add_deposit = d_rare_crystals_5 +5稀有水晶

effect add_deposit = d_zro_deposit_5 +5澤洛

effect add_deposit = d_dark_matter_deposit_10 +10暗物質(zhì)

effect add_deposit = d_nanites_deposit +1納米機(jī)器人

effect add_deposit = d_living_metal_deposit +1活體金屬

effect add_deposit = d_artifacts_mining_3 +3稀有文物

effect add_deposit = d_federation_hegemony_monument_2 +0.5影響力

effect add_deposit = d_guardian_dragon_hoard 龍之寶藏 +30礦+30電

effect add_deposit = d_ancient_facilities 最大發(fā)電區(qū)劃+3 科研崗位+2

effect add_deposit = d_central_spire 物理學(xué)+15%,社會(huì)學(xué)+15%,工程學(xué)+15%,崗位+8

effect add_deposit = d_dimensional_manipulation_device +50%最大區(qū)劃 +1住房 -1暗物質(zhì) (慎用不循環(huán))


進(jìn)階版礦藏代碼


effect while = { count = 100 add_deposit = d_valley_of_zanaam }

effect while = { count = 100 add_deposit = d_alloys_25 add_deposit = d_volatile_motes_5 add_deposit = d_exotic_gases_5 add_deposit = d_rare_crystals_5? add_deposit = d_zro_deposit_5 add_deposit = d_dark_matter_deposit_10 add_deposit = d_nanites_deposit add_deposit = d_living_metal_deposit add_deposit = d_artifacts_mining_3 add_deposit = d_federation_hegemony_monument_2 add_deposit = d_guardian_dragon_hoard add_deposit = d_ancient_facilities add_deposit = d_space_time_anomaly add_deposit = d_portal_research_zone }


生成星系


賽博貝塔


effect = {

? ? ? ? ? ? solar_system = {

? ? ? ? ? ? ? ? save_event_target_as = precursor_spawn_system

? ? ? ? ? ? }

? ? ? ? event_target:precursor_spawn_system = {

? ? ? ? ? ? spawn_system = {

? ? ? ? ? ? ? ? min_distance = 10

? ? ? ? ? ? ? ? max_distance = 10

? ? ? ? ? ? ? ? min_orientation_angle = 150

? ? ? ? ? ? ? ? max_orientation_angle = 150

? ? ? ? ? ? ? ? max_jumps = 0

? ? ? ? ? ? ? ? initializer = "cybrex_beta"

? ? ? ? ? ? }

? ? ? ? ? ? if = {

? ? ? ? ? ? ? ? limit = { last_created_system = { NOT = { has_hyperlane_to = prev } } }

? ? ? ? ? ? ? ? add_hyperlane = {

? ? ? ? ? ? ? ? ? ? from = this

? ? ? ? ? ? ? ? ? ? to = last_created_system

? ? ? ? ? ? ? ? }

? ? ? ? ? ? }

? ? ? ? ? ? else = {

? ? ? ? ? ? ? ? add_extra_hyperlane_to_spawned_system_effect = yes

? ? ? ? ? ? }

? ? ? ? }

}


effect = {

? ? ? no_scope = {

? ? ? ? ? ? spawn_system = {

? ? ? ? ? ? ? ? min_distance = 0

? ? ? ? ? ? ? ? max_distance = 0

? ? ? ? ? ? ? ? initializer = "cybrex_beta"

? ? ? ? ? ? ? ? hyperlane = no

? ? ? ? ? ? }

? ? ? }

}


極域警哨


effect = {

? ? ? ? ? ? solar_system = {

? ? ? ? ? ? ? ? save_event_target_as = precursor_spawn_system

? ? ? ? ? ? }

? ? ? ? event_target:precursor_spawn_system = {

? ? ? ? ? ? spawn_system = {

? ? ? ? ? ? ? ? min_distance = 10

? ? ? ? ? ? ? ? max_distance = 10

? ? ? ? ? ? ? ? min_orientation_angle = 30

? ? ? ? ? ? ? ? max_orientation_angle = 30

? ? ? ? ? ? ? ? max_jumps = 0

? ? ? ? ? ? ? ? initializer = "surveillance_supercomputer_system"

? ? ? ? ? ? }

? ? ? ? ? ? if = {

? ? ? ? ? ? ? ? limit = { last_created_system = { NOT = { has_hyperlane_to = prev } } }

? ? ? ? ? ? ? ? add_hyperlane = {

? ? ? ? ? ? ? ? ? ? from = this

? ? ? ? ? ? ? ? ? ? to = last_created_system

? ? ? ? ? ? ? ? }

? ? ? ? ? ? }

? ? ? ? ? ? else = {

? ? ? ? ? ? ? ? add_extra_hyperlane_to_spawned_system_effect = yes

? ? ? ? ? ? }

? ? ? ? }

}


effect = {

? ? ? no_scope = {

? ? ? ? ? ? spawn_system = {

? ? ? ? ? ? ? ? min_distance = 0

? ? ? ? ? ? ? ? max_distance = 0

? ? ? ? ? ? ? ? initializer = "surveillance_supercomputer_system"

? ? ? ? ? ? ? ? hyperlane = no

? ? ? ? ? ? }

? ? ? }

}


和樂族星系


effect = {

? ? ? ? ? ? solar_system = {

? ? ? ? ? ? ? ? save_event_target_as = precursor_spawn_system

? ? ? ? ? ? }

? ? ? ? event_target:precursor_spawn_system = {

? ? ? ? ? ? spawn_system = {

? ? ? ? ? ? ? ? min_distance = 10

? ? ? ? ? ? ? ? max_distance = 10

? ? ? ? ? ? ? ? min_orientation_angle = 90

? ? ? ? ? ? ? ? max_orientation_angle = 90

? ? ? ? ? ? ? ? max_jumps = 0

? ? ? ? ? ? ? ? initializer = "planet_with_too_many_moons_system"

? ? ? ? ? ? }

? ? ? ? ? ? if = {

? ? ? ? ? ? ? ? limit = { last_created_system = { NOT = { has_hyperlane_to = prev } } }

? ? ? ? ? ? ? ? add_hyperlane = {

? ? ? ? ? ? ? ? ? ? from = this

? ? ? ? ? ? ? ? ? ? to = last_created_system

? ? ? ? ? ? ? ? }

? ? ? ? ? ? }

? ? ? ? ? ? else = {

? ? ? ? ? ? ? ? add_extra_hyperlane_to_spawned_system_effect = yes

? ? ? ? ? ? }

? ? ? ? }

}


effect = {

? ? ? no_scope = {

? ? ? ? ? ? spawn_system = {

? ? ? ? ? ? ? ? min_distance = 0

? ? ? ? ? ? ? ? max_distance = 0

? ? ? ? ? ? ? ? initializer = "planet_with_too_many_moons_system"

? ? ? ? ? ? ? ? hyperlane = no

? ? ? ? ? ? }

? ? ? }

}


達(dá)恰星系 (6蓋亞)


effect = {

? ? ? ? ? ? solar_system = {

? ? ? ? ? ? ? ? save_event_target_as = precursor_spawn_system

? ? ? ? ? ? }

? ? ? ? event_target:precursor_spawn_system = {

? ? ? ? ? ? spawn_system = {

? ? ? ? ? ? ? ? min_distance = 10

? ? ? ? ? ? ? ? max_distance = 10

? ? ? ? ? ? ? ? min_orientation_angle = 270

? ? ? ? ? ? ? ? max_orientation_angle = 270

? ? ? ? ? ? ? ? max_jumps = 0

? ? ? ? ? ? ? ? initializer = "solarpunk_02"

? ? ? ? ? ? }

? ? ? ? ? ? if = {

? ? ? ? ? ? ? ? limit = { last_created_system = { NOT = { has_hyperlane_to = prev } } }

? ? ? ? ? ? ? ? add_hyperlane = {

? ? ? ? ? ? ? ? ? ? from = this

? ? ? ? ? ? ? ? ? ? to = last_created_system

? ? ? ? ? ? ? ? }

? ? ? ? ? ? }

? ? ? ? ? ? else = {

? ? ? ? ? ? ? ? add_extra_hyperlane_to_spawned_system_effect = yes

? ? ? ? ? ? }

? ? ? ? }

}


effect = {

? ? ? no_scope = {

? ? ? ? ? ? spawn_system = {

? ? ? ? ? ? ? ? min_distance = 0

? ? ? ? ? ? ? ? max_distance = 0

? ? ? ? ? ? ? ? initializer = "solarpunk_02"

? ? ? ? ? ? ? ? hyperlane = no

? ? ? ? ? ? }

? ? ? }

}


天選者系統(tǒng)


effect = {

? ? ? no_scope = {

? ? ? ? ? ? spawn_system = {

? ? ? ? ? ? ? ? min_distance = 475

? ? ? ? ? ? ? ? max_distance = 475

? ? ? ? ? ? ? ? min_orientation_angle = 270

? ? ? ? ? ? ? ? max_orientation_angle = 270

? ? ? ? ? ? ? ? initializer = "the_chosen_home_initializer"

? ? ? ? ? ? ? ? hyperlane = no

? ? ? ? ? ? }

? ? ? }

}


effect = {

? ? ? no_scope = {

? ? ? ? ? ? spawn_system = {

? ? ? ? ? ? ? ? min_distance = 0

? ? ? ? ? ? ? ? max_distance = 0

? ? ? ? ? ? ? ? initializer = "the_chosen_home_initializer"

? ? ? ? ? ? ? ? hyperlane = no

? ? ? ? ? ? }

? ? ? }

}


生成Beta星球(offset設(shè)置角度)


effect solar_system = {

spawn_planet = {

class = pc_ocean

location = root.home_planet

orbit_angle_offset = 120

size = 30

init_effect = {

set_name = {

key = NAME_B_Planet

variable_string = "[Root.GetHomeWorldName]"

}

save_event_target_as = b_planet

set_owner = root

set_controller = root

prevent_anomaly = yes

clear_blockers = yes

set_planet_entity = {

entity = "ocean_paradise_planet_01_entity"

}

generate_start_deposits_and_blockers = no

remove_all_buildings = yes

set_planet_flag = colony_event


}

}

}


生成究極減速星云(再把恒星修改成中子星減速,爽歪歪)


effect solar_system = {

? ? ? ? create_nebula = {

name = 虛境

radius = 100

effect = {?

? ? ? ? ? ? ? ? add_modifier = { modifier = space_storm }

? ? ? ? ? ? ? ? add_modifier = { modifier = vluur_storm }

? ? ? ? ? ? ? ? add_modifier = { modifier = turbulent_nebula }

? ? ? ? ? ? ? ? add_modifier = { modifier = zroni_storm }

create_ambient_object = {

type = "rare_nebula_1"

location = this

}

last_created_ambient_object = {

set_location = {

target = prev

distance = 0

angle = random

}

}

}

? ? ? ? }

}


超空間航道連接(此處來自作者:原來是炮兵)


添加/刪除超空間航道群星內(nèi)沒有直接添加/刪除超空間航道的指令,所以我們需要通過繞彎的方式來進(jìn)行。

我們在這里假設(shè)你需要添加 A星系 到 B星系 的超空間航道

第一步

選中A星系的恒星 輸入指令為他添加一個(gè)標(biāo)記

effect = { solar_system = { set_star_flag = hypl_tar_temp } }

第二步

選中B星系的恒星 輸入指令為其添加一條指向標(biāo)記的超空間航路

effect = { random_system = { limit = { has_star_flag = hypl_tar_temp } save_event_target_as = hypl_tar } solar_system = { add_hyperlane = { from = this to = event_target:hypl_tar } } }

刪除的話吧add改成remove就行

同一個(gè)標(biāo)記再刪除前可以重復(fù)使用,如果你還想添加一條A前往C的航路,直接選中C的恒星進(jìn)行添加就行

第三步

重新選中A星系恒星 輸入指令將標(biāo)記刪除

effect = { solar_system = { remove_star_flag = hypl_tar_temp } }

一定要記得刪除,如果有兩個(gè)同樣標(biāo)記會(huì)出現(xiàn)bug。


群星3.8 控制臺(tái)筆記的評論 (共 條)

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