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鋼鐵雄心4開(kāi)發(fā)日志 | 4/14 波蘭國(guó)策樹(shù)重制(二篇其一)

2021-04-21 16:15 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


HoI4 Dev Diary - Poland Focus Tree Rework Part 1/2

Meka66, HOI4 Content Design


Hello everybody and welcome to another dev diary for the upcoming Barbarossa patch and yet to be announced DLC. Today I'm going to be talking about the first focus tree which is a rework of Poland.

大家吼哇,歡迎來(lái)到關(guān)于巴巴羅薩Barbarossa補(bǔ)丁與未公布DLC的另一篇開(kāi)發(fā)日志。今天我要講講第一個(gè)國(guó)策內(nèi)容,也就是波蘭的國(guó)策樹(shù)重制。


Poland was first added as a free DLC on release for everyone titled "United and Ready" so as such what you see in this diary will be free for everyone once Barbarossa drops. Next diary we will continue on to cover the DLC parts of the focus tree, because the tree is a bit too large to cover in one go. Enjoy!

波蘭最早是于團(tuán)結(jié)備戰(zhàn)United and Ready這一免費(fèi)DLC中加入游戲的,因此本篇日志中你所看到的內(nèi)容將在巴巴羅薩Barbarossa發(fā)布后繼續(xù)免費(fèi)為大家提供。我們將在下篇開(kāi)發(fā)日志繼續(xù)介紹國(guó)策樹(shù)里的DLC內(nèi)容部分,因?yàn)檎麄€(gè)國(guó)策樹(shù)大到一篇日志說(shuō)不完,請(qǐng)享用罷!


Poland is interesting because it is a hugely popular minor (it's roughly as popular as Spain and more popular than Greece). Yet it has a very difficult position sandwiched between Soviet and Germany, which tend to scare people off. Perhaps it's the challenge, or its critical role in WW2, or just the large amount of Polish HOI4 fans, you tell me.

波蘭的游玩體驗(yàn)很有趣,是一個(gè)很受歡迎的次要國(guó)家(人氣基本與西班牙相當(dāng),且高于希臘)。然而它的地理位置非常困難,夾在蘇聯(lián)和德國(guó)之間,這往往會(huì)嚇退玩家。也許是因?yàn)檫@方面的挑戰(zhàn),也可能是它在二戰(zhàn)中的關(guān)鍵作用,或者單純是波蘭的鋼鐵雄心4粉絲眾多,導(dǎo)致波蘭這么受歡迎——這隨你說(shuō)了算。



So, if we load up the tree we can see not only Ignacy Mo?cicki’s beautiful new portrait, but an entirely new tree.

當(dāng)我們加載國(guó)策時(shí),不但能看到伊格納齊·莫希奇茨基的美麗新肖像,還能看到一個(gè)全新的國(guó)策樹(shù)。



Let's start with the industrial branch. In the old tree, the player would have to dredge through a lot of low-value research bonuses to get just a few extra factories, so many of those old focuses have been expanded with extra factories and bonuses. But, this branch is not just about getting free factories, Poland is on a tight schedule and must use her time well if she has ambitions of outlasting the Reich.

我們從工業(yè)分支開(kāi)始。在舊國(guó)策樹(shù)中,玩家需要完成大量低回報(bào)的研究加成國(guó)策,才能獲得少量額外工廠,因此我們對(duì)給予額外工廠與加成的舊國(guó)策進(jìn)行了拓展。不過(guò),這一分支不僅是為了那些個(gè)工廠,波蘭的時(shí)間很緊張,如果她想活得比德國(guó)更久,那就得好好利用時(shí)間。



Many industry focuses for Poland grant powerful but temporary bonuses towards consumer goods and construction speed so time the funding of your armement well to maximize the bonuses you'll get.

波蘭的許多工業(yè)國(guó)策重點(diǎn)在于提供高效但暫時(shí)性的消費(fèi)品與建造速度加成,為了最大程度利用這些效果,波蘭需要謹(jǐn)慎規(guī)劃軍備發(fā)展。


國(guó)防經(jīng)費(fèi)
效果:獲得為期720日的“國(guó)防經(jīng)費(fèi)”,其效果為:
生活消費(fèi)品工廠:-15.0%;
波蘭中央防御
效果:獲得為期720日的“波蘭中央防御”,其效果為:
步兵裝備:制造花費(fèi)-5.00%;
陸上要塞建造速度:+25.00%;


Poland was a nation with many problems in 1936, and one such problem was that their rail networks were disparate and disconnected; largely due to the fact that Poland had only a few decades prior been part of three different nations. Among many problems this caused for Poland, it also disrupted their agricultural supply networks, which resulted in the Peasant's Strike of 1937.

波蘭在1936年正受各類問(wèn)題困擾,其中一個(gè)就是離散且不完整的鐵路;主要原因在于波蘭不過(guò)是幾十年前才由三個(gè)不同國(guó)家的部分整合起來(lái)的。這給波蘭帶來(lái)了諸多問(wèn)題,其中就包括對(duì)農(nóng)業(yè)供應(yīng)網(wǎng)絡(luò)的影響,并因此導(dǎo)致了1937年的農(nóng)民大罷工。


迫在眉睫的農(nóng)民大罷工
農(nóng)民們很不高興,他們要求提高工資和大幅降低糧食價(jià)格。波蘭東部地區(qū)的鐵路連接不暢,使得向該地區(qū)供應(yīng)糧食和設(shè)備代價(jià)高昂,但隨著進(jìn)一步的鐵路投資,我們也許能夠?qū)崿F(xiàn)農(nóng)民的要求。
中止條件:完成國(guó)策“農(nóng)業(yè)改革”
如果364日內(nèi)未能完成的效果:
激活任務(wù):農(nóng)民大罷工!
以“農(nóng)民大罷工”取代“迫在眉睫的農(nóng)民大罷工”
效果變化:
生活消費(fèi)品工廠:+25.0%
穩(wěn)定度:-20.00%
建造速度:-50.00%
工廠產(chǎn)出:-50.00%
民主主義理念每日新增支持率:+0.30
共產(chǎn)主義理念每日新增支持率:+0.15


Beginning as mere whispers among the peasantry, if Poland fails to join the supply networks and enact major agricultural reform, they will be faced with a nasty peasant's strike, damaging their stability, industry, and populace. Though on a tight schedule, Poland may pacify the countryside to delay this uprising, but until reform is enacted, the peasants will remain restless.

最開(kāi)始只是農(nóng)民間的低聲抱怨,但如果波蘭沒(méi)能聯(lián)通供應(yīng)網(wǎng)絡(luò)且不進(jìn)行重大農(nóng)業(yè)改革,那么執(zhí)政黨將面臨一場(chǎng)嚴(yán)峻的農(nóng)民罷工,破壞其穩(wěn)定度、工業(yè)能力,并對(duì)人民群眾造成顯著影響。雖然在時(shí)間緊迫的情況下,波蘭可以安撫農(nóng)村來(lái)延緩暴動(dòng),但在沒(méi)有頒布改革之前,農(nóng)民動(dòng)亂仍會(huì)持續(xù)。


農(nóng)民大罷工
- 鎮(zhèn)壓利沃夫
前置條件:在沃林至少有五個(gè)步兵師
選擇后的效果:任務(wù)“迫在眉睫的農(nóng)民大罷工”添加100日時(shí)長(zhǎng)
持續(xù)60日,移除后的效果:解鎖決議:安撫扎莫希奇
這個(gè)決議花費(fèi)100點(diǎn)政治點(diǎn)數(shù)
- 迫在眉睫的農(nóng)民大罷工


Failing to enact reform entirely will result in a massive populist uprising, and a civil war is the last thing Poland needs. If Poland is to survive the Reich and the USSR, she must be united and ready.

完全沒(méi)有進(jìn)行改革將會(huì)導(dǎo)致大規(guī)模的民粹主義起義,而波蘭最不需要的就是一場(chǎng)內(nèi)戰(zhàn)了。如果波蘭要在德國(guó)和蘇聯(lián)之間生存,她就必須團(tuán)結(jié)一致以備戰(zhàn)事。



Moving on to another issue Poland had in the 30s; we have the Free City of Danzig! Danzig/Gdansk was in a unique and complicated position in this period. The city was simultaneously free and owned by no-one, an official Polish protectorate, and an international city partially run by the League of Nations. So representing Danzig/Gdansk as an on-map tag in 36 felt not quite right, so instead the city is demilitarized and Poland is incapable of accessing any of their factories, resources, or manpower.

接著說(shuō)說(shuō)波蘭在30年代的另一個(gè)問(wèn)題:但澤自由市!但澤/格但斯克。但澤/格但斯克在這一時(shí)期處于一個(gè)獨(dú)特而復(fù)雜的位置。這座城市是個(gè)自由市,且不屬于任何一方,既是波蘭官方保護(hù)地,又是部分由國(guó)際聯(lián)盟管理的國(guó)際城市。因此在1936年劇本中,讓但澤/格但斯克單獨(dú)在地圖上立個(gè)國(guó)有些不太合適,于是我們將它改為非軍事化城市,波蘭無(wú)法獲得該地的任何工廠、資源或人力。


國(guó)際城市
當(dāng)?shù)毓S:-100%
適役人口:-100.00%
當(dāng)?shù)乜捎觅Y源:-100%


When the Nazi party took power in the city, it strangled Polish trade, so Poland begins the game with the "Embargoed Economy" trade law, similar to Undisturbed Isolation in the US but not nearly as harsh. To remove the Embargoed Economy, Poland must either develop a new trade port in Gdynia, gain a new port through conquest, or clamp down on Danzig.

納粹黨在但澤市上臺(tái)后便扼殺了波蘭的貿(mào)易,所以波蘭在游戲開(kāi)始時(shí)就實(shí)行了“禁運(yùn)經(jīng)濟(jì)”貿(mào)易法案,類似于美國(guó)的“不受干擾的孤立”,但沒(méi)有那么嚴(yán)格。要解除“禁運(yùn)經(jīng)濟(jì)”,波蘭必須在格丁尼亞開(kāi)發(fā)新的貿(mào)易港口、通過(guò)征服獲得新的港口,亦或鎮(zhèn)壓但澤。


禁運(yùn)經(jīng)濟(jì)
生活消費(fèi)品工廠:5.0%
可出口資源:+25%
泄露給他國(guó)的民政情報(bào):+40.0%
泄露給他國(guó)的海軍情報(bào):+40.0%
情報(bào)機(jī)構(gòu)升級(jí)時(shí)間:+15.0%
--------------
無(wú)法移除
需要其中之一:
- 處于戰(zhàn)爭(zhēng)
- 完成國(guó)策“整合格但斯克工業(yè)”
- 完成國(guó)策“擴(kuò)建格丁尼亞海港”
- 未擁有但澤
- 未擁有格丁尼亞
- 任意一個(gè)擁有地區(qū):地區(qū)不是但澤;地區(qū)不是格丁尼亞;是沿海地區(qū)。



Attempting to seize control of Danzig will cause the city to begin a resistance, and Poland can fight that resistance through decisions and the usual resistance/compliance mechanics. With enough compliance, Poland will be able to ban the Nazi party and take permanent control of the city; ending the resistance, gaining access to all of Danzig's resources, manpower, and industry, and finally being able to remove the embargoed economy.

試圖奪取但澤的控制權(quán)會(huì)導(dǎo)致城市開(kāi)始抵抗,波蘭可以通過(guò)決議和常規(guī)的抵抗/順從機(jī)制來(lái)處理。如果有足夠的順從度,波蘭便能查禁納粹黨并徹底控制這座城市,結(jié)束抵抗,獲得但澤的所有資源、人力和工業(yè),最后能夠消除禁運(yùn)經(jīng)濟(jì)。


但澤“自由”市
波蘭經(jīng)濟(jì)已經(jīng)受但澤影響太久了!現(xiàn)在是我們控制這個(gè)城市的時(shí)候了,但這樣的事情只有在與當(dāng)?shù)厝撕献鞯那闆r下才能實(shí)現(xiàn)嗎?
- 統(tǒng)一宣傳
- 軍事綏靖
- 突襲納粹抵抗組織
- 收緊控制


Failing to bring Danzig under control will result in the city rising up against you and appearing as a tag on the map. Failing to stamp out this uprising in time will cause the city to defect to the Reich.

沒(méi)能控制住但澤會(huì)導(dǎo)致自由市起義反抗,并作為單獨(dú)一個(gè)Tag出現(xiàn)在地圖上。如果不能及時(shí)鏟除這次起義,將導(dǎo)致該城投靠德國(guó)。



When either Gdynia or Danzig has become Poland's major port, they gain access to the rest of their naval branch, granting dockyards, factories, and research bonuses.

在格丁尼亞或但澤成為波蘭的主要港口時(shí),便能選取國(guó)策樹(shù)后續(xù)的海軍分支,獲得船塢、工廠和研究加成。


Next up we have the old Prepare for the Next War branch, which has been expanded quite considerably since its original implementation. Poland now has access to Plan East and Plan West, military plans to fight the USSR and the Reich.

接下來(lái)是舊國(guó)策中“準(zhǔn)備下一場(chǎng)戰(zhàn)爭(zhēng)”的分支,自從最初實(shí)裝以來(lái)也拓展了不少內(nèi)容。波蘭現(xiàn)在可以選取“東方計(jì)劃”和“西方計(jì)劃”,即對(duì)抗蘇聯(lián)和德國(guó)的軍事計(jì)劃。



Historically, Poland believed the USSR to be the greater threat and didn't begin preparing Plan West until just two years before invasion. But, with the power of hindsight, the player can start either plan immediately after completing the Prepare for the Next War focus, and accumulate forts and construction bonuses along the border.

歷史上,波蘭認(rèn)為蘇聯(lián)的威脅更大,直到德國(guó)入侵前兩年才開(kāi)始準(zhǔn)備西方計(jì)劃。不過(guò),已經(jīng)知道歷史進(jìn)程的玩家可以在完成“準(zhǔn)備下一場(chǎng)戰(zhàn)爭(zhēng)”國(guó)策后立即啟動(dòng)其中一個(gè)計(jì)劃,并在邊境上積累堡壘和建設(shè)加成。



However, until Plan West has been completed, Plan East cannot be begun and vice versa, but when complete, no further focuses from the branch may be taken.

但要注意,一旦選取,在完成“西方計(jì)劃”之前不能開(kāi)展“東部計(jì)劃”,反之亦然。并且在完成該計(jì)劃分支之后,便不能再選取分支內(nèi)的其他國(guó)策。



Finally, probably the part of the tree that has received the most love; the historical Polish political focus branch. Poland was not the united stable regime we had previously seen on release. Along with impending threats outside their borders, Poland was (like most authoritarian regimes) plagued with infighting and factionalism.

最后,我們來(lái)到了國(guó)策樹(shù)上最引人入勝的部分:波蘭的史實(shí)政治國(guó)策路線。波蘭并不是我們之前發(fā)布時(shí)那樣團(tuán)結(jié)穩(wěn)定的國(guó)家。波蘭面臨著即將到來(lái)的境外威脅,(就像大多數(shù)威權(quán)政權(quán)一樣)也飽受內(nèi)部沖突和派系斗爭(zhēng)的困擾。


右翼薩納齊亞運(yùn)動(dòng)輕度反對(duì)
戰(zhàn)爭(zhēng)支持度:-10%
每日中立主義支持度:+0.05
政府中的右翼與軍隊(duì)親密合作,緊密團(tuán)結(jié)在愛(ài)德華·雷茲-希米格維身后。目前看來(lái),右翼薩納齊亞運(yùn)動(dòng)對(duì)政府現(xiàn)狀心滿意足,他們對(duì)政權(quán)不構(gòu)成威脅。


The dictatorship was divided between the Castle lead by Ignacy Mo?cicki, the Sanation Right lead by Edward Rydz-?mig?y, and the Sanation Left led by Walery S?awek.

波蘭的獨(dú)裁政府被分為三派:伊格納齊·莫希奇茨基Ignacy Mo?cicki領(lǐng)導(dǎo)的“城堡派”,愛(ài)德華·雷茲-希米格維Edward Rydz-?mig?y領(lǐng)導(dǎo)的右翼薩納齊亞運(yùn)動(dòng),以及瓦萊雷·斯瓦韋克Walery S?awek領(lǐng)導(dǎo)的左翼薩納齊亞運(yùn)動(dòng)。



Each branch of the Sanation has a series of focuses that can be completed for various bonuses and the player does not have to commit to one faction or the other right away. Rather, you can form your government with a multitude of policies from each of the three factions, but the longer you spend forming your government, the less time you have for other things like industry and plans East and West.

薩納齊亞的每個(gè)分支都有一系列國(guó)策,完成后便能提供各種加成,所以玩家沒(méi)必要完全倒向其中一個(gè)派系。相反,玩家能從三個(gè)派系中選取一眾各異的政策來(lái)組建自己的政府。但要注意,在政治上花費(fèi)的時(shí)間越長(zhǎng),能投入其他方面的時(shí)間就越少,比如發(fā)展工業(yè)、在東方或西方備戰(zhàn)。


四月憲法
政治點(diǎn)數(shù)獲得:-15%
每日中立主義理念支持度:+0.05
政治顧問(wèn)花費(fèi):+15%
經(jīng)濟(jì)法令花費(fèi):+15%
征召法令花費(fèi):+15%
1935年色姆議會(huì)通過(guò)這項(xiàng)立法條例,旨在保證波蘭的和平和與穩(wěn)定。憲法幾乎賦予了總統(tǒng)全部權(quán)力,總統(tǒng)在面對(duì)色姆議會(huì)和參議院時(shí)具有無(wú)上的權(quán)威。

(完成四月憲法國(guó)策)修正四月憲法效果:
穩(wěn)定度:+10%
意識(shí)形態(tài)抵抗:+10%
每日中立主義支持度:+0.05
政治顧問(wèn)花費(fèi):-10%
經(jīng)濟(jì)法令花費(fèi):-10%


Historical Poland will also have access to the April Constitution, the binding document of the Dictatorship. Though it begins weak, through collaboration with Sanations Left and Right, the Constitution will become a powerful bonus to Poland's politics. With all power consolidated in the President, you'll be able to change your laws and your cabinet with ease.

史實(shí)路線的波蘭也可選取獨(dú)裁的四月憲法。雖然四月憲法的初始效果并不理想,但通過(guò)與薩納齊亞左翼及右翼的合作,憲法將成為波蘭政治的有力加成。隨著所有權(quán)力歸于總統(tǒng),玩家也能輕松調(diào)整內(nèi)閣及法律。


波蘭薩納齊亞政府
薩納齊亞運(yùn)動(dòng)內(nèi)部分出的左右兩派都會(huì)影響我們執(zhí)政。我們必須適當(dāng)?shù)匕矒岵⑾魅踹@些派系,以便為波蘭的未來(lái)建立一個(gè)穩(wěn)定的政府!
- 削弱左翼
- 削弱右翼
- 左翼薩納齊亞不滿 175天
- 右翼薩納齊亞不滿 175天

左翼薩納齊亞不滿
由于莫希奇茨基政權(quán)對(duì)他們的邊緣化政策,左翼薩納齊亞已經(jīng)心生厭倦。他們現(xiàn)在正在考慮恢復(fù)前總理瓦萊雷·斯瓦韋克的政權(quán)。
達(dá)到以下條件后中止:
X沒(méi)有民族精神“左翼薩納齊亞輕度反對(duì)”
√沒(méi)有民族精神“左翼薩納齊亞中等反對(duì)”
√沒(méi)有民族精神“左翼薩納齊亞強(qiáng)烈反對(duì)”
√沒(méi)有民族精神“左翼薩納齊亞極度反對(duì)”
如果在175天內(nèi)沒(méi)有消除:
將“左翼薩納齊亞輕度反對(duì)”替換為“左翼薩納齊亞中等反對(duì)”
效果變化:
消費(fèi)品工廠使用:+2.5%
穩(wěn)定度:-5%
每日中立主義理念支持度:-0.07
激活任務(wù):左翼薩納齊亞不滿


Time isn't your only opponent here though, each of the two factions will expect Mo?cicki to appease them by enacting their policies and giving them power. Every focus of the Left you complete will make the Right more irritated and vice versa. On top of that, both factions will passively gain irritation over time so spend too long without taking a side and you risk losing both to civil wars.

時(shí)間并不是唯一的問(wèn)題,兩個(gè)派系都希望莫希奇茨基能對(duì)他們妥協(xié)并賦予他們權(quán)力,采用他們的政策。每完成一項(xiàng)左翼的國(guó)策,右翼就會(huì)對(duì)你產(chǎn)生不滿,反之亦然。在此之上,兩個(gè)派系都會(huì)根據(jù)時(shí)間被動(dòng)地積蓄不滿。所以,如果你很長(zhǎng)時(shí)間都沒(méi)有選邊站,那你會(huì)同時(shí)失去兩方支持,并且有陷入內(nèi)戰(zhàn)的危險(xiǎn)。



Historically, Mo?cicki maintained control of the government until wartime, at which point it was agreed ?mig?y would take control, but Poland failed to last long enough for this to take effect. However, if the player has appointed either ?mig?y or S?awek as Chairman of Poland, the Sanation Right/Left can supercede the Castle and become the majority controller of the government. This enables some light alt-history within the historical branch, as well as unlocking new diplomatic options for Poland.

歷史上,莫希奇茨基保持著對(duì)政府的控制直到二戰(zhàn)開(kāi)始,此時(shí)莫希奇茨基已經(jīng)同意了由希米格維接手,但波蘭卻沒(méi)能撐到這一政令生效的時(shí)候。不過(guò),如果玩家欽點(diǎn)了希米格維或者斯瓦韋克來(lái)當(dāng)波蘭的領(lǐng)導(dǎo)人,薩納齊亞右翼/左翼將取代城堡派成為多數(shù)派,從而掌控政府。這讓玩家能在史實(shí)國(guó)策路線上進(jìn)行一些輕微的架空歷史調(diào)整,同時(shí)這也會(huì)為波蘭解鎖全新的外交選項(xiàng)。



Available to all three factions of the dictatorship is the Align With the West branch, which allows Poland to join the Allies as they were able to in their old tree.

倒向西方”的國(guó)策分支對(duì)三個(gè)獨(dú)裁派系都是可用的,這條國(guó)策路線會(huì)像以前的國(guó)策樹(shù)一樣,讓波蘭可以加入同盟國(guó)。


立陶宛接受了!
這是值得慶祝的一個(gè)日子!立陶宛軍方未做干涉便讓波蘭士兵進(jìn)入首都,并宣布波蘭-立陶宛聯(lián)邦重獲新生!華沙街頭滿是揮舞著波蘭與立陶宛國(guó)旗的男男女女,不過(guò)在立陶宛首都卻沒(méi)有任何人在慶祝,該地民眾倒是莫名地憂郁哀傷。
- 波立聯(lián)邦重獲新生!


In the 30s, Lithuania was technically at war with Poland until the 1938 Polish ultimatum to Lithuania in which Poland demanded an end to the cold war over Vilnius. As well as being able to gain cooperation and eventually an alliance with Lithuania, Poland may also demand Lithuania's annexation which can result in occupying Lithuania without the need for war, but take this focus with caution as it extends your frontline with the Axis.

理論上來(lái)說(shuō),立陶宛和波蘭在30年代時(shí)仍處于戰(zhàn)爭(zhēng)狀態(tài),直到1938年波蘭對(duì)立陶宛下達(dá)最終通牒,要求結(jié)束與維爾紐斯之間的冷戰(zhàn)。游戲中的波蘭既能與立陶宛合作并最終結(jié)成同盟,還能選擇要求立陶宛舉手投降、兵不血刃地吞并立陶宛。但要注意,吞并立陶宛會(huì)增加你對(duì)抗軸心國(guó)的前線。


羅馬尼亞橋頭堡戰(zhàn)略
完成日期: 70天
前置條件:加入同盟國(guó)
×在陣營(yíng)中
如果條件不滿足,這個(gè)國(guó)策將被取消。
效果:
1x100%研究加成:陸軍學(xué)說(shuō)
(羅馬尼亞)獲得事件“波蘭尋求合作”


Lastly, the Romanian Bridgehead Strategy has now been moved to the diplomatic branch and allows Poland to bring Romania into the allies. Historically, Poland and Lithuania had an alliance prior to the war, and Poland can pursue this alliance closer, bringing Romanian guns to the Polish front.

最后,羅馬尼亞橋頭堡戰(zhàn)略現(xiàn)在移動(dòng)到了外交國(guó)策中,波蘭能夠邀請(qǐng)羅馬尼亞成為同盟。歷史上的波蘭和立陶宛戰(zhàn)前建立了同盟關(guān)系,游戲中的波蘭可以讓聯(lián)盟更緊密些,把羅馬尼亞人也拉上波蘭前線。



The Sanation Right exclusively has access to Polish Revanchism which has now been expanded into its own full branch. As well as being able to demand the annexation of Lithuania, the Right can pursue both a restored Commonwealth and fulfil the ambition of the Polish–Czechoslovak confederation.

能選取波蘭復(fù)仇主義的只有右翼薩納齊亞,現(xiàn)今這一國(guó)策也豐富擴(kuò)展出了一整條支線。右翼也能選擇吞并立陶宛,除此以外他們還能更進(jìn)一步推動(dòng)恢復(fù)波蘭-立陶宛聯(lián)邦,以及建立波蘭-捷克斯洛伐克邦聯(lián)的野心。



Lastly, the Sanation Left has access to an expanded Baltic Alliance path, allowing them to gain alliances with the Baltic states, Czechoslovakia, and Romania, and unlocking the newly expanded Between the Seas branch!

最后,左翼薩納齊亞可以選取更為擴(kuò)大的波羅的海同盟路線,讓波蘭能夠與波羅的海國(guó)家、捷克斯洛伐克及羅馬尼亞組成陣營(yíng),并解鎖全新的海間聯(lián)邦國(guó)策樹(shù)!


It's worth mentioning at this point that most focus icons are placeholder.
注意,大部分當(dāng)前國(guó)策圖標(biāo)只是臨時(shí)占位符。


No matter which path Poland is pursuing, as long as Poland is not in a faction already, they will be able to realize the Intermarium ambition and create an alliance from sea-to-sea! All they need to do is be considered a major or be a faction leader already, and have a large army. At this point, Poland can be considered a real contender for a major alliance of their own.

無(wú)論波蘭選擇哪條路線,只要波蘭還沒(méi)加入任何一個(gè)陣營(yíng),便仍有機(jī)會(huì)實(shí)現(xiàn)海間聯(lián)邦的野望,建立一個(gè)從波羅的海到黑海的同盟!他們唯一要做的就是要被認(rèn)可為一個(gè)主要國(guó)家,或是已經(jīng)成為某個(gè)陣營(yíng)的領(lǐng)袖,并擁有一支大軍。這樣,波蘭便能證明自己是有能力建立一方同盟的強(qiáng)國(guó)。


海間聯(lián)邦概念
沒(méi)有前置要求國(guó)策
√波蘭完全獨(dú)立
√不在一個(gè)陣營(yíng)中
X以下其中一項(xiàng)必須為滿足:被承認(rèn)是一個(gè)主要國(guó)家;是一個(gè)陣營(yíng)領(lǐng)袖;
X至少擁有700.00K人力的部隊(duì)已經(jīng)部署
√以下一項(xiàng)必須滿足:沒(méi)有完成國(guó)策“波羅的海聯(lián)盟”;已經(jīng)完成國(guó)策“與羅馬尼亞結(jié)盟”;
√以下一項(xiàng)必須滿足:沒(méi)有完成國(guó)策“長(zhǎng)槍黨國(guó)際”;已經(jīng)完成國(guó)策“邀請(qǐng)波羅的海國(guó)家”;
如果條件不滿足,國(guó)策將被取消。
效果:設(shè)定規(guī)則:√可以創(chuàng)立陣營(yíng)
創(chuàng)建陣營(yíng):海間聯(lián)邦


The old Between Seas focus was not really "between seas" so much as it was just a Baltic alliance, but now the first nation to be invited to the faction is Romania. After Romania has made their decision, the alliance can spread any direction; north into Scandinavia and the Baltics, and south into the Balkans. Though unlikely, an Italian alliance is not out of the question for Poland here, but some significant change in policy for either nation would be necessary to tempt the Italians away from the Axis.

以往的“海間”國(guó)策并沒(méi)實(shí)際滿足“海間”概念,因?yàn)橐郧爸皇莻€(gè)波羅的海聯(lián)盟,不過(guò)現(xiàn)在波蘭第一個(gè)要拉上賊船的國(guó)家是羅馬尼亞。在羅馬尼亞作出決定后,這個(gè)聯(lián)盟可以向任何方向發(fā)展:向北可以囊括斯堪的納維亞和波羅的海,向南則是巴爾干。另一種情況比較罕見(jiàn),波蘭也有可能和意大利結(jié)成同盟,但意大利和波蘭都需要做出重大政策變動(dòng),這樣意大利才有可能離開(kāi)軸心國(guó)。


That's all for this one, next week we'll be talking about Poland’s DLC-locked alternate history branches!

這就是全部?jī)?nèi)容了,下周我們會(huì)談一談波蘭的DLC限定內(nèi)容里的魔幻歷史分支線。



翻譯:月蝕 一只走地鵝

校對(duì):zzztotoso 三等文官猹中堂


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