代碼
evel id="0" mapID="11" name="才華橫溢" sea="1">
<stages>
<stage id="1" time="day" toycar="12000" desc="關(guān)卡描述" gameType="1"><!--id關(guān)卡ID,desc關(guān)卡描述,time表示時(shí)間(day白天,night夜晚)-->
<init sun="1500" coinInit="420" coinMax="100" fuelInit="3"><!--gold初始金幣數(shù),maxHp初始血量-->
? ? <units>
<unit catalog="1" type="8200" row="3" column="2" />
<unit catalog="1" type="8200" row="3" column="1" />
<unit catalog="1" type="8200" row="3" column="0" />
<unit catalog="1" type="8200" row="2" column="2" />
<unit catalog="1" type="1300" row="4" column="2" />
</units>
? ? </init>
<slots num="11">
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?<slot type="1200"/>
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?<slot type="1100"/>
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?<slot type="1300"/>
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?<slot type="3100"/>
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?<slot type="8000"/>
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?<slot type="8100"/>
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?<slot type="8200"/>
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?<slot type="8300"/>
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?<slot type="8400"/>
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?<slot type="1110"/>
</slots>??
<skills>
</skills>
<limits banplant="" />
<waves>
<wave delay="8000">
? ? <enemy type="960" delay="1000" road="3"/>
</wave>
<wave delay="20000">
? ? <enemy type="960" delay="1000" road="2" hasFuel="1"/>
</wave>
<wave delay="24000">
? ? <enemy type="1030" delay="1000" road="3"/>
? ? <enemy type="1020" delay="2000" road="2" />
? ? <enemy type="1030" delay="2000" road="2" hasFuel="1"/>
? ? <enemy type="1030" delay="3000" road="3" />
? ? <enemy type="1010" delay="2000" road="4" />
? ? <enemy type="1020" delay="3000" road="2"/>
? ? <enemy type="1030" delay="3000" road="3"/>
? ? <enemy type="1010" delay="3000" road="4"/>
</wave>
<wave delay="24000">
? ? <enemy type="960" delay="1000" road="2" />
? ? <enemy type="1030" delay="1500" road="4"/>
? ? <enemy type="1030" delay="1500" road="5"/>
? ? <enemy type="1010" delay="2000" road="3"/>
? ? <enemy type="960" delay="2000" road="2" hasFuel="1"/>
? ? <enemy type="1030" delay="2000" road="1"/>
? ? <enemy type="1030" delay="2000" road="5" />
? ??
</wave>
<wave delay="20000">
? ? <enemy type="1030" delay="1000" road="1"/>
? ? <enemy type="1030" delay="6000" road="2"/>
? ? <enemy type="1030" delay="6000" road="3"/>
? ? <enemy type="1030" delay="6000" road="4" />
? ? <enemy type="1030" delay="6000" road="5"/>
? ? <enemy type="1030" delay="1000" road="5"/>
? ? <enemy type="1030" delay="6000" road="4"/>
? ? <enemy type="1030" delay="6000" road="3" hasFuel="1"/>
? ? <enemy type="1010" delay="6000" road="2" />
? ? <enemy type="1030" delay="6000" road="2" />
? ? <enemy type="1010" delay="6000" road="1"/>
? ? <enemy type="980" delay="6000" road="1"/>
? ? <enemy type="1030" delay="1000" road="2"/>
? ? <enemy type="1010" delay="1050" road="3"/>
? ? <enemy type="1010" delay="1050" road="5"/>
? ? <enemy type="1010" delay="1050" road="1"/>
? ? <enemy type="970" delay="1050" road="1"/>
? ? <enemy type="1010" delay="1050" road="2"/>
? ? <enemy type="980" delay="6050" road="2"/>
? ? <enemy type="970" delay="50" road="1"/>
? ? <enemy type="1010" delay="50" road="3"/>
? ? <enemy type="1010" delay="50" road="4"/>
? ? <enemy type="1010" delay="50" road="5"/>
</wave>
<wave delay="23000" isBigWave="1">
? ? <enemy type="990" delay="1000" road="2" />
? ? <enemy type="960" delay="1650" road="3" />
? ? <enemy type="1010" delay="1650" road="4"/>
? ? <enemy type="1030" delay="1650" road="5"/>
? ? <enemy type="960" delay="1650" road="3"/>
? ? <enemy type="1030" delay="1650" road="3"/>
? ? <enemy type="1010" delay="1650" road="1"/>
? ? <enemy type="1020" delay="1650" road="2"/>
? ? <enemy type="1010" delay="1650" road="3"/>
? ? <enemy type="1010" delay="1650" road="4"/>
? ? <enemy type="1010" delay="1000" road="5"/>
? ? <enemy type="1010" delay="1650" road="4"/>
? ? ?<enemy type="980" delay="6000" road="1"/>
? ? <enemy type="1020" delay="10" road="2"/>
? ? <enemy type="1020" delay="10" road="3"/>
? ? <enemy type="1020" delay="10" road="4"/>
? ? <enemy type="1020" delay="10" road="5"/>
? ? <enemy type="980" delay="8000" road="2;4"/>
? ? <enemy type="180" delay="1650" road="1;3;5"/>
? ? <enemy type="1010" delay="1650" road="2;4"/>
? ? <enemy type="1010" delay="1650" road="1;3;5"/>
? ? <enemy type="960" delay="1650" road="3"/>
? ? <enemy type="970" delay="1650" road="3"/>
? ? <enemy type="1010" delay="1650" road="2;4"/>
? ? <enemy type="1010" delay="1650" road="2;4"/>
? ? <enemy type="1010" delay="1650" road="1;3;5"/>
? ? <enemy type="980" delay="1650" road="1;3;5"/>
? ? <enemy type="1010" delay="1650" road="1;3"/>
? ? <enemy type="980" delay="1650" road="2;4"/>
? ? <enemy type="1010" delay="1650" road="2;4"/>
? ? <enemy type="1010" delay="1650" road="3"/>
? ? <enemy type="1010" delay="1650" road="5"/>
? ? <enemy type="1010" delay="1650" road="1"/>
? ? <enemy type="1010" delay="1650" road="4"/>
? ? <enemy type="1010" delay="1650" road="5"/>
? ? <enemy type="980" delay="6650" road="2;4"/>
? ? <enemy type="970" delay="1650" road="2;4"/>
? ? <enemy type="960" delay="1650" road="1;3;5"/>
? ? <enemy type="980" delay="1650" road="1;3;5"/>
? ? <enemy type="1030" delay="1650" road="1;3"/>
? ??
</wave>
<wave delay="23000" isBigWave="1">
? ? <enemy type="990" delay="1000" road="2" />
? ? <enemy type="960" delay="1650" road="3" />
? ? <enemy type="1010" delay="1650" road="4"/>
? ? <enemy type="980" delay="1650" road="5"/>
? ? <enemy type="1030" delay="1650" road="3"/>
? ? <enemy type="980" delay="1650" road="3"/>
? ? <enemy type="1030" delay="1650" road="1"/>
? ? <enemy type="970" delay="1650" road="2"/>
? ? <enemy type="1010" delay="1650" road="3"/>
? ? <enemy type="1010" delay="1650" road="4"/>
? ? <enemy type="1010" delay="1000" road="5"/>
? ? <enemy type="1010" delay="1650" road="4"/>
? ? ?<enemy type="1030" delay="6000" road="1"/>
? ? <enemy type="980" delay="10" road="2"/>
? ? <enemy type="980" delay="10" road="3"/>
? ? <enemy type="1030" delay="10" road="4"/>
? ? <enemy type="1030" delay="10" road="5"/>
? ? <enemy type="980" delay="8000" road="2;4"/>
? ? <enemy type="1030" delay="1650" road="1;3;5"/>
? ? <enemy type="1010" delay="1650" road="2;4"/>
? ? <enemy type="1010" delay="1650" road="1;3;5"/>
? ? <enemy type="960" delay="1650" road="3"/>
? ? <enemy type="970" delay="1650" road="3"/>
? ? <enemy type="1010" delay="1650" road="2;4"/>
? ? <enemy type="1010" delay="1650" road="2;4"/>
? ? <enemy type="1010" delay="1650" road="1;3;5"/>
? ? <enemy type="1010" delay="1650" road="1;3;5"/>
? ? <enemy type="1010" delay="1650" road="1;3"/>
? ? <enemy type="980" delay="1650" road="2;4"/>
? ? <enemy type="1010" delay="1650" road="2;4"/>
? ? <enemy type="1010" delay="1650" road="3"/>
? ? <enemy type="1010" delay="1650" road="5"/>
? ? <enemy type="1010" delay="1650" road="1"/>
? ? <enemy type="1010" delay="1650" road="4"/>
? ? <enemy type="1010" delay="1650" road="5"/>
? ? <enemy type="1030" delay="6650" road="2;4"/>
? ? <enemy type="970" delay="1650" road="2;4"/>
? ? <enemy type="960" delay="1650" road="1;3;5"/>
? ? <enemy type="1030" delay="1650" road="1;3;5"/>
? ? <enemy type="1030" delay="1650" road="1;3"/>
? ??
? ??
</wave>
</waves>
</stage>
</stages>
<warfield startY="109" endY="609" >
<road startX="1060" endX="250">
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
</road>
<road startX="1060" endX="250">
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass" />
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
</road>
<road startX="1060" endX="250">
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
</road>
<road startX="1060" endX="250">
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
</road>
<road startX="1060" endX="250">
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
<tile type="grass"/>
</road>
</warfield>
</level>




