十字軍之王3開發(fā)日志#60 | 5/18 戰(zhàn)爭的代價

牧游社 牧有漢化翻譯
CK3 Dev Diary #60 - The Cost of Warfare
Pdx_Meedoc, Recruit
Hello everyone!
大家吼??!
I'm back with more info about what's coming in the 1.4 Azure patch! Today we are going to cover improvements around Warfare. We prepared a few more things in addition to the starting Men-at-Arms. I hope you will find them interesting!
我今天又帶來了更多關(guān)于1.4版本號“蔚藍Azure”補丁的資訊!今天我們會介紹戰(zhàn)爭Warfare相關(guān)的改進。我們加入了開局初始兵士,還另外準(zhǔn)備了些其他東西。希望各位會覺得這些內(nèi)容很有意思!

Declare War Window 1.4
1.4版本的宣戰(zhàn)窗口
In addition to the Quality of Life improvements we presented last week, we also revisited the war declaration interface.
我們在上星期展示了一些基礎(chǔ)質(zhì)量提升。此外,我們還調(diào)整了宣戰(zhàn)界面。

[Image of the new Declare War window][新的宣戰(zhàn)窗口圖片]
As you can see, the information has been restructured and it should be easier now to:
各位可以看到,我們重新安排了窗口里的各種信息?,F(xiàn)在應(yīng)該能更加容易查看到以下內(nèi)容:
Compare your strength with your target
你與目標(biāo)之間的實力對比
Estimate if your opponents will have the funds to hire mercenaries
預(yù)估你的敵人是否擁有足夠的資金雇用雇傭兵
Select an available objective
選擇可用的目標(biāo)

Dynamic Mercenary Cost
動態(tài)的雇傭兵花費
When it comes to Mercenaries, we adjusted how their cost is calculated. The price of a company is now affected by a few parameters:
說到雇傭兵Mercenaries,我們調(diào)整了雇傭花費的計算方式。一隊雇傭兵的價格現(xiàn)在會受到一系列參數(shù)的影響:
The primary title
主頭銜
The size of the Realm
領(lǐng)國的規(guī)模
The current Innovation Era
當(dāng)前的發(fā)明時代
The dynamic price will make it easier for lower tier realms to rely on Mercenaries and fight back their bigger neighbours. And it will be harder for extremely rich Emperors to deny access to mercenaries by hiring all of them for a small sum. After all, why would the Count of Ulster be expected to pay the same price as the Emperor of the Holy Roman Empire - if you're a mercenary captain and you see that your client clearly is rich, you might just increase your prices...
動態(tài)花費能讓低頭銜等級的小領(lǐng)國更容易依靠雇傭兵,并以此抵抗更強大的鄰國。而財大氣粗的皇帝們也難以用一筆小錢壟斷雇傭兵不讓他人使用。畢竟沒人覺得阿爾斯特伯爵出價能比得上神圣羅馬帝國皇帝——而你要是傭兵隊長,遇到一個富得流油的客戶,肯定多少得提點價……

Dynamic Garrison
動態(tài)守軍
Your upcoming war will have a quite different pace. From now on, the garrison will be depleted at the end of a successful siege. It means that a freshly captured territory will be defenseless for a while, making recapturing it faster. After a siege, the garrison will recover over months or years, and the speed can be increased by improving the Holdings.
新版本中戰(zhàn)爭的節(jié)奏也相當(dāng)不同。從現(xiàn)在起,在圍城勝利后,會徹底清除其中的守軍。也就是說,新占領(lǐng)土在一段時間內(nèi)完全沒有防御能力,這讓收復(fù)城池的速度變得更快。一場圍城后,守軍要花費數(shù)月或數(shù)年逐漸恢復(fù),其恢復(fù)速度可以通過改善地產(chǎn)來加快。
It will thus be easier to counter-attack and recover territories you lost recently, or to continue a war which was invalidated if you have another valid casus belli. This change will encourage you to defend your wargoals and the strategic territory with your armies.
這樣能讓反攻和收復(fù)剛剛丟失的領(lǐng)土更容易些,或是當(dāng)先前宣戰(zhàn)理由失效后還能借用另一個宣戰(zhàn)理由更輕松地繼續(xù)進行戰(zhàn)爭。這個改動能促使玩家派兵把守戰(zhàn)爭目標(biāo)及戰(zhàn)略要地。

Factions update
派系更新
In order to make your life harder when you start conquering the world, we tweaked the logic behind the creation of factions, and they should be more threatening now.
為了給玩家的世界征途加點難度,我們調(diào)整了派系創(chuàng)立的底層邏輯,并以此讓它們更具威脅。
One of the big changes is their ability to synchronise their declaration. The power they need before pushing their demand is now dynamic and reacts to the state of the other factions. If a faction is threatening you, or is already at war with a ruler, it will be easier for another faction to push their demands. It should create more challenging situations, and you might want to concede to some factions to avoid struggling with too many opponents.
其中一項重大改動是,讓不同派系同步他們的宣稱要求。派系推動其要求所需的力量現(xiàn)在是動態(tài)化的,并會依據(jù)其他派系的狀態(tài)變化。如果某個派系對你威脅很大,或是你已經(jīng)在與另一個領(lǐng)主交戰(zhàn),那么另一個派系便能更容易地推動其要求。這樣應(yīng)該能營造更多有挑戰(zhàn)性的局面,而你或許會向某些派系作出讓步,以免陷入多方作戰(zhàn)、腹背受敵的困境。

[Image: The faction is not strong enough to push their demands despite a lowered threshold due to existing factions][圖片:該派系當(dāng)前實力不足以推動其要求,盡管其他現(xiàn)存派系已降低了其實力需求閾值。]

[Image: After one of the other factions declared war, the faction is now strong enough and will push their demand while their ruler is fighting the others.][圖片:在另一派系宣戰(zhàn)后,該派系實力已足以推動其要求,并將在領(lǐng)主與他方交戰(zhàn)時聲索其要求。]
In addition to that, characters will be more inclined to join an Independence Faction if they own enough territories outside of the de jure area of the primary title of their Liege. Again, fast conquest will be more challenging, and consolidating your Realm will be more important.
此外,如果角色在其領(lǐng)主主頭銜法理領(lǐng)地之外所擁有的的領(lǐng)土夠多,也會更偏向于加入獨立派系。這樣又會讓速攻打法更具挑戰(zhàn)性,而穩(wěn)固領(lǐng)國也變得更為重要。

And that's it for today's Dev Diary! But, before leaving you, a quick reminder: The PDX Con will be held this week-end! You can join us on our dedicated Discord Server! There will be a lot of nice streams and announcements; stay tuned for some news about Crusader Kings III !
這就是今天開發(fā)日志的全部內(nèi)容了!但臨走之前再提一嘴:PDXCon大會將會在這個周末舉辦!你也可以通過我們專用的Discord服務(wù)器來加入到活動當(dāng)中!到時候?qū)蟹浅6嗑实闹辈?nèi)容和新聞發(fā)布;隨時留意十字軍之王3的新消息吧!
Have a nice week, and see you soon!
祝大家過得愉快,稍后再見!
翻譯:斯普特尼克
校對:阿爾法一世 zzztotoso
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