「Y7S1惡鬼面紗」設(shè)計師筆記丨Y7S1.2

在最新版的設(shè)計師筆記中,我們將深入探索伴隨惡鬼面紗賽季季中更新而來的平衡調(diào)整,并讓各位更清楚理解這些平衡調(diào)整背后的原因。
更多關(guān)于惡鬼面紗賽季更新、改動和內(nèi)容的信息,請查看賽季詳情。
平衡性統(tǒng)計圖表和干員禁用率
勝率差VS.出場率


我們用出場率來衡量干員的受歡迎程度。引入這個概念是為了反映選禁系統(tǒng)的施行情況。
出場率定義:干員未被禁用時的選取率。
勝率差:由干員在各個炸彈點位的勝率差合計而來。
干員禁用率


特勤干員平衡調(diào)整
BANDIT
??Bandit可以在同面加固墻或同個裝備上部署多個電擊接線
此修改的目標群體:高段位排名戰(zhàn)玩家。
We've all been there - you're Bandit tricking a reinforcement but your battery gets hit with an EMP. Having to pick up your battery in order to place a new one can be a pain, so we've made a quality of life change to smooth out this system. Bandit can now attach multiple batteries to a single surface or gadget, making the process of re-upping his electrical charge after a battery is disabled more streamlined.
Since this interaction is core to the experience of playing Bandit, it made sense on our side to remove the unnecessary friction (and logical inconsistency) of only being able to have a single battery attached to a given surface. Instead, in the heat of an engagement we would rather let players focus on their tricking strategy, rather than forcing them to micromanage an arbitrary mechanic that takes them out of the moment.
BLACKBEARD
??增加闊劍地雷(移除爆破炸藥)
此修改的目標群體:休閑玩家。
We previously tweaked Blackbeard's primary gadget to tone down his aggressive playstyle a little, but we hear you. That nerf hit him quite hard and thanks to a loadout that didn't vibe with the change, he's been in a limbo state. To better match his ability to effectively hold flanks and rotations while sticking back in an encounter, we've switched his Breaching Charges with Claymores.
This should help give him a better sense of safety while hanging back without having to rely on his teammates, especially given the Claymore buff detailed below. This should be especially true on maps that feature a lot of rappelling, as he can protect himself from runouts while focusing on his attack strategy and providing firing support to his team.
GRIDLOCK
? 增加針刺陷阱的數(shù)量至4個(原先為3個)
此修改的目標群體:高段位排名戰(zhàn)玩家。
We're hoping to make Gridlock a more reliable Operator pick for covering flanks. Right now, Ops like Nomad end up being more consistent - and while that may still be the case efficacy-wise, this buff will allow Gridlock to cover a more extensive area and give Defenders more trouble per square foot, so to speak.
NOMAD + ORYX
? 被推倒的干員將保持趴伏姿態(tài)并更快恢復對角色的控制
??恢復時間縮短至1.25秒(原先為2秒)
此修改的目標群體:休閑玩家。
We're looking at this change in hopes of making knock-back effects less guaranteed kills and give more room for the affected players to react and survive, either by responding to the threat from the prone position or just being able to escape from some otherwise last-second situations. All of this will moreso affect Nomad rather than Oryx due to the frequency and type of encounters, but the change will impact both Operators.
SMOKE
??Smoke會受到他自己毒氣的傷害
此修改的目標群體:休閑玩家。
While this change is pretty explicitly a nerf, it mainly targets what is essentially a special immunity just for Smoke. Adding this vulnerability should make it more obvious at a glance how abilities affect all Operators, even if they are technically wearing a gas mask. Removing Smoke's immunity also impacts the most hyper-aggressive Smoke players. The gas can still be used for area denial and to apply pressure, but Smoke can no longer prowl through that denied area without paying a cost.
WARDEN
??延長技能持續(xù)時間至20秒(原先為10秒)
? 延長冷卻時間至20秒(原先為10秒)
此修改的目標群體:休閑玩家。
This change is half buff and half quality of life improvement. We're hoping that it will better cement Warden as a hard-counter to smoke plants and Operators like Ying. Warden will still be mostly situational, but this should make his Glance Smart Glasses easier to handle in terms of timing.
YING
??縮短閃光持續(xù)時間至1.4秒(原先為2.8秒)
? 增加“燭光”閃雷數(shù)量至4個(原先為3個)
此修改的目標群體:休閑玩家。
Long-time players may recognize this as a previously reverted change from a past patch. The rationale remains the same, since the impact of a single Candela may be lesser, but with an additional use, we're hoping the overall kit remains net-neutral when looking at the overall time targets can be flashed for. It should be noted the lesser duration also applies to allies. That in mind, we'll be closely following Ying to see how this influences her place in the game, especially how she interacts with Operators like Wamai, J?ger, and Warden (especially with his buff as seen above), as well as the interplay with the attacker repick mechanic at large.
裝備平衡調(diào)整
CLAYMORE
??增加攜帶數(shù)量至2個(原先為1個)
??受影響的干員:Thatcher, Ash, twitch, IQ, Blackbeard, Capit?o, Jackal, Zofia, Lion, Maverick, Kali, Ace, Zero, Flores, Osa
此修改的目標群體:高段位排名戰(zhàn)玩家。
This is a pretty substantial buff to the opportunity potential of the Claymore, if not its solo performance. The main purpose here is to allow a greater selection of Operators to "block" two different flanks without needing to bring along a dedicated Operator like Nomad or Gridlock. We think this change may make Claymores a more appealing selection in some - but not all - cases, ultimately making it a more viable choice compared to grenades which currently dominate the scene.
Picking Claymores still means that the Operator is not bringing stuns, smokes, or frags; making that tradeoff for a gadget to cover against flanks can make roaming strategies for Defenders more dangerous, especially on maps like Bank or Kafe. We also feel that the affected Ops could use a bit more versatility in their roles if the right situation calls for it by making that gadget swap. With all that in mind, we will of course be closely watching this change and other tangential adjustments at all skill levels in the weeks to come.
————————————————?
歡迎通過測試服務器試試最新的《彩虹六號:圍攻》更新內(nèi)容,如果有遇到任何錯誤或問題,也歡迎不吝前往改良過的全新R6Fix進行回報。
歡迎前往twitter、Reddit、Facebook和討論區(qū)關(guān)注我們并分享反饋意見。
?
原文:https://www.ubisoft.com/zh-tw/game/rainbow-six/siege/news-updates/6A4hHUKN9knEFdlpye7N9A/y7s12-designers-notes
翻譯:R6S中文站