rFactor 2 | 2021年3月roadmap更新

Roadmap day!
(今天的翻譯會比較精簡——)
三月的最大的新聞就是studio 397被Motorsport Games收購了,當(dāng)然目前看來應(yīng)該是一件好事。同時也有一系列新的功能、內(nèi)容、bugfix將會在不遠(yuǎn)的將來到來。
Bugfix,新版本以及后續(xù)改進(jìn)

同之前一樣,我們繼續(xù)走在比較成功的RC版本這一更新形式上。上個月的RC版本,帶來了回放界面的各種數(shù)據(jù)展示,以及一些功能的增加,即將成為正式版,而新的內(nèi)部beta版本,帶來了更多改進(jìn)的,也很快會被推送到RC渠道上。已知的是,困擾up好幾個版本的回放卡頓,已經(jīng)被修復(fù)了(原因是和GSync compatible的不兼容。。。),讓有問題的玩家回測的內(nèi)部測試版本通過測試證明了修復(fù)的有效性。

Release Candidate版本
一長串的更新日志預(yù)警!可以說RC策略上線,以及被收購后,修小問題以及增加幾年都不見的小功能的速度倒是真的起來了,帶來了一系列的陳年小問題修復(fù)以及新UI帶來新和丟失的老UI的功能等等。雖然UI還是有點(diǎn)卡頓,但是功能上還是可喜的進(jìn)步。至于更新日志細(xì)節(jié)我就懶得翻譯了,挑幾個重點(diǎn):加入了一些新的輔助開關(guān)選項(xiàng),反射加入了更高級的設(shè)置(可以60幀反射了),回放加入了圈速顯示以及微調(diào)布局等等,并且重新開啟了車內(nèi)視角的自動曝光。
Latest Release CandidateSteam Build IDs
Client 6426498
Dedicated 6426499
General
Added SteamID of each client to race results logs generated by a Dedicated Server
Fix issue with Attack Mode overlay information not correctly resetting.
Stopped AI playing wipers when in Garage
Added automatic headlight and wiper settings for player.
These show as an extra step in the key toggles (Headlights: Off / Auto / On) or (Wipers: Off / Auto / Slow / Fast)
Skip Auto option when the setting is disabled
Added a message about windscreen wiper state to the message centre. Don’t show a message if the vehicle does not have wipers.
Auto Headlights and Windscreen Wipers are forced on if no key is assigned”
Fixed issue where automatic gears would require a false top gear to correctly downshift for some vehicles
Report steam branch and build number on startup
HUD
Fixed spacing for weather info in HUD
Graphics
Renamed Anti-Aliasing options to show the amount of MSAA applied.
Adjust Sunflare strength so that they work with different field of views
Added a blend out at screen edge to smooth transition of Sunflare going off screen.
Fixed an issue where a texture sampler would not set correctly
Fixed an issue that DigitalFlags would behave as Marshals online
Reworked Auto Exposure to reduce the calculated exposure “bouncing” around in different conditions
Enabled Auto Exposure in Cockpit Cameras
Fixed Water not rendering on TV Screens
Removed GPU V-Sync option from Graphics Configuration settings
Updated Environment Reflection Settings
Low/Medium/High/Ultra settings which increase refresh rate and resolution.
Ambient light probes now allow for more advanced blending options
Fixed stuttering on Replay Monitor screen.
UI
Added sector and lap timing to full screen replay bar.
Updated the styling and alignment of the full screen replay bar.
Fixed UI stopping updating when clicking repeatedly on the track map in the event screen.
Corrected the display of FXAA to On/Off
Fixed the units to seconds for displaying Transparent Trainer Lead Timer
Fixed the display units for Low Speed Information to show a percentage
Fixed race countdown not always showing for a multiplayer race.
Fixed showing the maximum time for a single player race before the race start.
Improved formatting of time durations.
Fixed issue where RealRoad setting was carried over from previous track selection in session setup screen
Fixed an issue where some tracks would not show in game due to having packed SCN files which were not valid track layouts
Added Auto Blip, Auto Lift, Hold Brakes, Hold Clutch, Repeat Shifts, Start Engine, Auto Wipers and Auto Headlight settings to difficulty screen
Modding
Fixed some minor issues with sample ModDev content
Added pop up (mod dev & scene viewer only) / logging to paths where the RRBIN file fails to load
Force an update after loading RRBIN in scene viewer or moddev so that it shows correctly straight away.
Updated default RRBIN filename scene viewer / moddev tweakbar rollout
Setup a stable and beta version of Max Plugins 2021. Stable is the last fully tested internally. Beta is built to the absolute latest code.
Latest Release Candidate 3 (Hotfix)
Client 6438124
Dedicated 6438127
Fixed an issue where Steam had to be open to start a Dedicated Server
在這些更新推進(jìn)到正式版后,我們也有新的RC版本將會更新。同時我們還在對官網(wǎng)進(jìn)行一些更新,比如加入每個版本的更新日志,展示游戲內(nèi)容,付費(fèi)和免費(fèi)內(nèi)容的列表,以及跳轉(zhuǎn)購買/訂閱頁面的能力,這些將會在后幾個月來出現(xiàn)。
掃描新的賽道
這段時間賽道組的同事得到了出差的機(jī)會,去掃描一條歐洲的經(jīng)典3A級別賽道,雖然目前情況還是比較不樂觀,但是還是能成行。一點(diǎn)預(yù)告,不是Daytona,是一條歐洲賽道,在虛擬和現(xiàn)實(shí)中都很受歡迎的賽道,并且和我們的內(nèi)容很搭(那基本就是Monza了)。但是注意,上周才開始去掃描,那么賽道肯定沒那么快搞定,預(yù)計(jì)今年下半年的事情了。
KartSim PBR更新
KartSim包將會在三月迎來整體的PBR更新,包括車輛和賽道,更多信息以及預(yù)覽將會在后續(xù)發(fā)布。
對老內(nèi)容來點(diǎn)愛
最近有幾條老賽道得到了PBR更新,同時我們也注意到我們有很多車輛需要更新,所以我們決定從USF2000開始,對其的圖形以及物理進(jìn)行一些更新。如果不出意外那么四月底之前應(yīng)該是能夠發(fā)布。
賽道更新
還有不少賽道也在幕后更新。預(yù)計(jì)明天將會發(fā)布銀石,波特蘭和印第安納波利斯的小更新,因?yàn)樗麄兗墑e都是最新的視覺效果了,所以只會是一些小的更新(吐槽:怎么老是波特蘭。我感覺已經(jīng)做的很好了。。而且比賽起來有點(diǎn),無趣。。。雖然跑起來不錯)。在這次更新發(fā)布后,我們將會轉(zhuǎn)移到完成另一條經(jīng)典賽道,Limerock park的PBR更新上(大喜!),更新下周就會交給我們的測試團(tuán)隊(duì),如果沒有什么大問題的話,預(yù)計(jì)在這個月內(nèi)可能可以發(fā)布。
好了上面就是本次roadmap的所有新內(nèi)容,三月回看部分請查閱up的前面文章,謝謝~