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rFactor 2 | 2021年3月roadmap更新

2021-04-01 15:08 作者:zxd1997  | 我要投稿

Roadmap day!

(今天的翻譯會比較精簡——)

三月的最大的新聞就是studio 397被Motorsport Games收購了,當(dāng)然目前看來應(yīng)該是一件好事。同時也有一系列新的功能、內(nèi)容、bugfix將會在不遠(yuǎn)的將來到來。

Bugfix,新版本以及后續(xù)改進(jìn)

同之前一樣,我們繼續(xù)走在比較成功的RC版本這一更新形式上。上個月的RC版本,帶來了回放界面的各種數(shù)據(jù)展示,以及一些功能的增加,即將成為正式版,而新的內(nèi)部beta版本,帶來了更多改進(jìn)的,也很快會被推送到RC渠道上。已知的是,困擾up好幾個版本的回放卡頓,已經(jīng)被修復(fù)了(原因是和GSync compatible的不兼容。。。),讓有問題的玩家回測的內(nèi)部測試版本通過測試證明了修復(fù)的有效性。

Release Candidate版本

一長串的更新日志預(yù)警!可以說RC策略上線,以及被收購后,修小問題以及增加幾年都不見的小功能的速度倒是真的起來了,帶來了一系列的陳年小問題修復(fù)以及新UI帶來新和丟失的老UI的功能等等。雖然UI還是有點(diǎn)卡頓,但是功能上還是可喜的進(jìn)步。至于更新日志細(xì)節(jié)我就懶得翻譯了,挑幾個重點(diǎn):加入了一些新的輔助開關(guān)選項(xiàng),反射加入了更高級的設(shè)置(可以60幀反射了),回放加入了圈速顯示以及微調(diào)布局等等,并且重新開啟了車內(nèi)視角的自動曝光。

Latest Release CandidateSteam Build IDs

Client 6426498
Dedicated 6426499


General

  • Added SteamID of each client to race results logs generated by a Dedicated Server

  • Fix issue with Attack Mode overlay information not correctly resetting.

  • Stopped AI playing wipers when in Garage

  • Added automatic headlight and wiper settings for player.

  • These show as an extra step in the key toggles (Headlights: Off / Auto / On) or (Wipers: Off / Auto / Slow / Fast)

  • Skip Auto option when the setting is disabled

  • Added a message about windscreen wiper state to the message centre. Don’t show a message if the vehicle does not have wipers.

  • Auto Headlights and Windscreen Wipers are forced on if no key is assigned”

  • Fixed issue where automatic gears would require a false top gear to correctly downshift for some vehicles

  • Report steam branch and build number on startup

HUD

  • Fixed spacing for weather info in HUD

Graphics

  • Renamed Anti-Aliasing options to show the amount of MSAA applied.

  • Adjust Sunflare strength so that they work with different field of views

  • Added a blend out at screen edge to smooth transition of Sunflare going off screen.

  • Fixed an issue where a texture sampler would not set correctly

  • Fixed an issue that DigitalFlags would behave as Marshals online

  • Reworked Auto Exposure to reduce the calculated exposure “bouncing” around in different conditions

  • Enabled Auto Exposure in Cockpit Cameras

  • Fixed Water not rendering on TV Screens

  • Removed GPU V-Sync option from Graphics Configuration settings

  • Updated Environment Reflection Settings

  • Low/Medium/High/Ultra settings which increase refresh rate and resolution.

  • Ambient light probes now allow for more advanced blending options

  • Fixed stuttering on Replay Monitor screen.

UI

  • Added sector and lap timing to full screen replay bar.

  • Updated the styling and alignment of the full screen replay bar.

  • Fixed UI stopping updating when clicking repeatedly on the track map in the event screen.

  • Corrected the display of FXAA to On/Off

  • Fixed the units to seconds for displaying Transparent Trainer Lead Timer

  • Fixed the display units for Low Speed Information to show a percentage

  • Fixed race countdown not always showing for a multiplayer race.

  • Fixed showing the maximum time for a single player race before the race start.

  • Improved formatting of time durations.

  • Fixed issue where RealRoad setting was carried over from previous track selection in session setup screen

  • Fixed an issue where some tracks would not show in game due to having packed SCN files which were not valid track layouts

  • Added Auto Blip, Auto Lift, Hold Brakes, Hold Clutch, Repeat Shifts, Start Engine, Auto Wipers and Auto Headlight settings to difficulty screen

Modding

  • Fixed some minor issues with sample ModDev content

  • Added pop up (mod dev & scene viewer only) / logging to paths where the RRBIN file fails to load

  • Force an update after loading RRBIN in scene viewer or moddev so that it shows correctly straight away.

  • Updated default RRBIN filename scene viewer / moddev tweakbar rollout

  • Setup a stable and beta version of Max Plugins 2021. Stable is the last fully tested internally. Beta is built to the absolute latest code.

Latest Release Candidate 3 (Hotfix)

Client 6438124
Dedicated 6438127

  • Fixed an issue where Steam had to be open to start a Dedicated Server

在這些更新推進(jìn)到正式版后,我們也有新的RC版本將會更新。同時我們還在對官網(wǎng)進(jìn)行一些更新,比如加入每個版本的更新日志,展示游戲內(nèi)容,付費(fèi)和免費(fèi)內(nèi)容的列表,以及跳轉(zhuǎn)購買/訂閱頁面的能力,這些將會在后幾個月來出現(xiàn)。

掃描新的賽道

這段時間賽道組的同事得到了出差的機(jī)會,去掃描一條歐洲的經(jīng)典3A級別賽道,雖然目前情況還是比較不樂觀,但是還是能成行。一點(diǎn)預(yù)告,不是Daytona,是一條歐洲賽道,在虛擬和現(xiàn)實(shí)中都很受歡迎的賽道,并且和我們的內(nèi)容很搭(那基本就是Monza了)。但是注意,上周才開始去掃描,那么賽道肯定沒那么快搞定,預(yù)計(jì)今年下半年的事情了。

KartSim PBR更新

KartSim包將會在三月迎來整體的PBR更新,包括車輛和賽道,更多信息以及預(yù)覽將會在后續(xù)發(fā)布。

對老內(nèi)容來點(diǎn)愛

最近有幾條老賽道得到了PBR更新,同時我們也注意到我們有很多車輛需要更新,所以我們決定從USF2000開始,對其的圖形以及物理進(jìn)行一些更新。如果不出意外那么四月底之前應(yīng)該是能夠發(fā)布。

賽道更新

還有不少賽道也在幕后更新。預(yù)計(jì)明天將會發(fā)布銀石,波特蘭和印第安納波利斯的小更新,因?yàn)樗麄兗墑e都是最新的視覺效果了,所以只會是一些小的更新(吐槽:怎么老是波特蘭。我感覺已經(jīng)做的很好了。。而且比賽起來有點(diǎn),無趣。。。雖然跑起來不錯)。在這次更新發(fā)布后,我們將會轉(zhuǎn)移到完成另一條經(jīng)典賽道,Limerock park的PBR更新上(大喜!),更新下周就會交給我們的測試團(tuán)隊(duì),如果沒有什么大問題的話,預(yù)計(jì)在這個月內(nèi)可能可以發(fā)布。

好了上面就是本次roadmap的所有新內(nèi)容,三月回看部分請查閱up的前面文章,謝謝~


rFactor 2 | 2021年3月roadmap更新的評論 (共 條)

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