Stellaris開發(fā)日志#217 | 7/1 守護者團隊反饋與問答記錄(第二部分)

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Stellaris Dev Diary #217 - Custodians Feedback and Q&A Transcript (Part-2)
MrFreake_PDX, Community Ambassador
### DISCORD Q&A TRANSCRIPT 06-23-2021 ###
Question by WizardLizardScoot
Answered by JoJo (QA Lead)
Q: Are there any current plans to improve stability and reduce lag in the mid to end game? Maybe some that can also improve consoles?
問:目前是否有計劃提高穩(wěn)定性和減少中局和終局游戲的卡頓?是否有計劃也改善下控制臺?
A: Performance is a continuous point of improvement. I'm rather happy with how things run right now, but we are constantly optimising. Things will not slip back again however, we're taking great care that each release never decreases performance
答:性能是一個持續(xù)改進的點。我對現(xiàn)在的運行情況相當滿意,但我們仍在不斷優(yōu)化。然而,事情不會再變糟了,我們非常注意,以保證每一個版本都不會降低性能。
Question by MONEY LLC
Answered by Daniel Moreg?rd
Q: With potential changes to/replacement of admin cap (fingers crossed), will bureaucrats just vanish from the game?
問:隨著行政管理能力上限可能被改動/替換(祈禱這事能發(fā)生),官僚會從游戲中消失嗎?
A: In my current experimental branch, bureaucrats are the Unity-producing jobs. Culture Workers are gone, and Priests or Managers are swaps of Bureaucrats where applicable.
答:在我當前的實驗版本中,官僚是產(chǎn)生凝聚力的崗位。文化工作者已經(jīng)不存在了,牧師或經(jīng)理在特定情況下是官僚的替換物。
Question by Perthro
Answered by pdx_fkirsek
Q: Are there plans to expand on some already existing events and systems. Like the Fallen Empires or Ground Combat for example?
問:是否有計劃對一些已經(jīng)存在的事件和系統(tǒng)進行擴展。比如說墮落帝國或地面戰(zhàn)斗?
A: Improvements to existing systems and events, like you've mentioned is the type of thing Custodians are looking into. But there are no specific plans for Fallen Empires or Ground Combat.
答:對現(xiàn)有系統(tǒng)和事件的改進,就像你提到的那些東西,是守護者團隊正在著手的那一類事情。但是沒有關于墮落帝國或地面戰(zhàn)斗的具體計劃。
Question by Pbever
Answered by GruntsPlayground
Q: Are there any plans to adjust fleet compositions so players don't build anything but battleships with the best technology?
問:是否有計劃調整艦隊組成,使玩家除了建造擁有最好科技的戰(zhàn)艦外不用建造任何東西?
A: While I disagree that its only Battleships that are worthwhile right now, the fleet meta has become quite stale and especially Destroyers and Cruisers are underutilized compared to what we would like to see. We are considering our options in that regard, brainstorming, reading through feedback, experimenting. Don't expect a quick solution in the near future. It's a delicate issue and we want to actually fix it and not just turn the Meta-Wheel to the next stage.
答:雖然當下我不同意只有戰(zhàn)艦才有價值的說法,但艦隊組成的系統(tǒng)已經(jīng)變得相當陳舊,尤其是驅逐艦和巡洋艦利用率很低,這遠不是我們希望看到的。我們正在考慮我們在這方面的選擇,集思廣益,閱讀反饋,進行試驗。不要指望在不久的將來會有個一勞永逸的解決方案。這是一個微妙的問題,我們想真正解決它,而不僅僅是把問題轉給下一個階段。
Question by Helicopter200
Answered by JoJo (QA Lead)
Q: Will machines will get own shipset and citystyle and hivemind will get organic shipset and citystyle?
問:機械帝國會不會有自己的船模和城市風格,蜂巢會不會有有機體的船模和城市風格?
A: Not planned at current, but robot and organic ships are obvious candidates if we look at buffing out our ship selection.
答:目前還沒有計劃,但是如果我們考慮對我們的艦船進行改進的話,機器人艦船和有機體艦船是明顯的候選項。
Question by Tribune of the Plebs
Answered by JoJo (QA Lead)
Q: Is there any plans to introduce more proper logistics where resources actually have to make it to storage places/production buildings etc.?
問:是否有計劃引入更合理的物流系統(tǒng),讓資源真正到達儲存地/生產(chǎn)建筑等?
A: As much as I personally love logistics I think that might be a bit out of scope for Stellaris. This is a game about exploring and conquering the stars, putting a logistic layer ontop of that might just result in drudgery.
答:盡管我個人很喜歡物流,但我認為這可能有點超出了Stellaris的范疇。這是一個關于探索和征服星空的游戲,在此基礎上再加上一個物流層面,可能會讓人覺得很乏味。
Question by Insurance Sales Man
Answered by JoJo (QA Lead)
Q: Are there many more mega structures currently in development? If yes then if you can of course can you give us a hint on what they do or change within the game?
問:目前是否有更多的巨構建筑開發(fā)中?如果是的話,你能理所當然地給我們一個提示,告訴我們它們在游戲中的作用或變化嗎?
A: Megastructures are cool and we know it. Shall say no more
答:巨構建筑是很酷的,我們也曉得。就不多說了。
Question by Tamwin5
Answered by Caligula
Q: You mentioned Utopia might be a bad DLC to add stuff because it's already so popular, but hive minds are severely lacking civics, and many of the ones they do have are bland. Are hives getting left by the wayside, or do you have a solution planned?
問:你們剛才說烏托邦因為非常受歡迎,幾乎人人都有了,所以可能不是一個適合添加新內容的DLC,但是蜂巢意識的政體非常缺少國民理念,既有的很多也都平淡乏味。蜂巢意識是不是要被遺忘了,還是你們有什么解決方案?
A: It is true that Gestalts can often fall by the wayside. As a content designer, I know first hand that enabling a piece of content for hive minds or machines adds about 75% more effort each for content designers. So we always have to be a bit selective in what we enable for Gestalts, as it's always a question of where our time is best spent. That said, it is certainly the case that Hives could see some love in terms of civics and origins, and for instance with the Lem update we will be added Hiveminded Necrophages. We don't have any plans for wider changes at the moment, but it is something that certainly could fall within the remit of the Custodians again in future.
答:雀食,格式塔經(jīng)常被忘在腦后。作為內容設計師,我切身地知道,為蜂巢意識或是機械帝國添加內容會給內容設計師增加75%的工作量。所以我們不得不選擇性地為格式塔實裝內容,這里總是有一個把時間花在哪里最好的問題。也就是說,蜂巢在國民理念和起源方面還是可以得到一些關愛,比如在萊姆Lem更新中我們會加入蜂巢食尸鬼。目前我們沒有任何更廣泛更新的計劃,但在將來這一定會在守護者團隊的考慮范圍之內。
Question by Helicopter200
Answered by Daniel Moreg?rd
Q: Will machine shipset and citystyle and hivemind organic ships and cities will be added?
問:你們會不會添加機械帝國的艦船模型和城市背景,還有蜂巢意識的有機體艦船和城市?
A: No current plans, but maybe. They couldn't be explicitly tied to existing DLC content, however, since that would be a cross-dependency.
答:目前沒有計劃,但有可能會加入。但因為會造成交叉依賴,可能不會明確的加進某個DLC的內容里。
Question by Just Jank
Answered by Ansou
Q: Will you add facial hair to the Fungoid species? I think it would be quite cute
問:能不能給真菌種族加上胡子?我覺得那樣會很可愛。
A: I'm sure it would be cute, but we all know that cute species are the most dangerous, and frankly I'm quite scared by the thought of it!
答:我也覺得那會很可愛,但我們都知道可愛的種族往往是最危險的(譯注:海星警告),而且實話說我被這個想法嚇得不輕!
Question by Confederacy Of Osprania
Answered by JoJo (QA Lead)
Q: Will we ever be able to unlock the technology to travel beyond our galaxy? Like through a rift like the End Game Crisis?
問:我們究竟能不能解鎖可以旅行到銀河系之外的科技?比方說通過一個終末危機里那樣的空間裂隙?
A: Maybe as an endgame goal? But nothing like playing two galaxies at once. The game just isn't built for it.
答:也許可以作為一個游戲最終目標?但不會有同時游玩兩個銀河的情況。這個游戲不是為了這個而做的。
Question by Archaeon
Answered by JoJo (QA Lead)
Q: Are there any plans for internal politics to be expanded upon? Leaders and factions feel very uninteresting but have a lot of potential
問:有沒有什么拓展國內政治的計劃?領袖和派系這兩部分目前感覺非常無聊但很有潛力可挖。
A: Nothing specific but we're aware factions haven't gotten a lot of love recently. We'll see what the future holds.
答:沒有具體計劃,但我們意識到了派系系統(tǒng)最近沒有得到什么關愛。讓我們看看將來會發(fā)生些什么。
Question by Fiiral
Answered by Daniel Moreg?rd
Q: Are there plans for more shroud interactions given we just got a whole new layer to it with the crisis mechanics?
問:有鑒于危機機制使我們和虛境有了一個全新層面的聯(lián)系,你們有沒有計劃增加更多和虛境的互動?
A: No current plans, but those types of interactions are very neat. If's the type of thing the Custodians could work on, if there's someone passionate about it and if they think there's enough value in doing that. Because of how specific it is, however, its would probably not be a high priority.
答:目前沒有計劃,但這一類互動是非常輕量級的內容。這是守護者團隊可以整的一類活,如果有人對這個足夠熱情并且覺得這個工作有價值的話。然而考慮到這個工作細枝末節(jié)的程度,它可能不會有太高的優(yōu)先度。
Question by Just Jank
Answered by GruntsPlayground
Q: Might seem like a weird question but how good are you at Stellaris?
問:可能是個有點奇怪的問題,但你們打Stellaris的水平怎么樣?
A: Depends a lot on developer, its certainly no hiring requirement to be a good Stellaris player but having played the game usually helps. You will find complete beginners and some incredibly murderous veterans in all of our teams. Personally, there is no other game I have ever played as much as Stellaris and still suck at it after all these years.
答:很大程度取決于開發(fā)者個人,很顯然我們不會在招聘時要求游戲打得好,但至少玩過游戲通常是有幫助的。在我們所有的團隊里,你都能找到完完全全的新手和極其兇殘的大佬。我個人玩的最多的就是Stellaris,但這不妨礙我這么多年玩下來還是菜成狗。
Question by Citizen Zero
Answered by JoJo (QA Lead)
Q: Will ship sets get there own Ion cannon design? I mean the Once for space station defence.
問:艦船模組能不能有自己的離子炮臺設計?我指的是空間站防御里的那個。
A: Not planned, but I've made a note on this.
答:沒有計劃,但我記在本上了。
Question by Darkwing
Answered by pdx_fkirsek
Q: Which people are on the custodian team? Will we get an introduction to the team, maybe in a dev diary?
問:守護者團隊都有哪些人呢?或許在開發(fā)日志里我們能看到有關他們團隊的介紹?
A: Well, we are. Some of us are currently only lurking around, while some engage more directly with the community. There might be more concrete introductions after the summer.
答:好吧,我們就是。目前有一些成員只是在潛水,還有一些則更直接地與社區(qū)交流。暑假之后會有一個更全面的介紹。
Question by Liggi
Answered by Daniel Moreg?rd
Q: Outside of things recently discussed (ie. Admin Cap / Unity, Traditions), what do you feel is the most underdeveloped area of Stellaris with the most potential?
問:除了最近討論的這些話題(比如行政容量/凝聚力,傳統(tǒng)),你們認為Stellaris里開發(fā)最為不充分而且潛力最大的領域是什么呢?
A: Managing and interacting with things like primitives or enclaves, or other "minor civilizations" within your empire is relatively undeveloped, but has a lot of potential.
答:對土著文明、飛地城邦或是玩家帝國內其他“小型文明”一類的東西的管理和互動,這些內容開發(fā)相對不充分,但有很大的潛力。
Question by Dragon of Desire
Answered by Caligula
Q: Is there any plan for allowing modders to create new Crisis windows, or duplicate the Crisis window and allow it to be modded?
問:有沒有允許模組制作者創(chuàng)建新的終末危機窗口,或者復制并允許編輯終末危機窗口的計劃?
A: I'm afraid such moddability changes will not be possible tech-wise, but you can look forwards to plenty of moddability improvements in the Lem update!
答:恐怕這種程度的模組化改造在技術上不可行,但你可以期待萊姆Lem更新中的很多有關模組化的更新!
Question by Helicopter200
Answered by JoJo (QA Lead)
Q: Will hiveminds will be reworked?
問:蜂巢思維會不會重做?
A: Rework might not be the right word. But they do deserve more unique content. Rest assured there are hive mind radicals within the devteam pushing for more love
答:“重做”這個詞可能不太恰當。但它們的確應該得到更多獨特的內容。請放心,開發(fā)團隊里有很多蜂巢思維的狂熱粉絲,會為蜂巢思維爭取更多的關愛。
Question by XcessiveSwag
Answered by JoJo (QA Lead)
Q: Do you think tall and wide should be equally powerful? Or do you think aggressive play should be more rewarding than a more passive strategy
問:你們認為精鋪流和爆鋪流應該有相同的強度嗎?還是說你們認為侵略性玩法的回報就是比消極策略的回報要高呢
A: Balancing tall vs wide is kind of a minefield. Stellaris is a game where you need resources to expand, getting more territory with resources will always have an edge. But we are looking at more ways to make more passive playstyles viables
答:精鋪和爆鋪之間的平衡總是非常難辦。Stellaris是一個需要資源來擴張的游戲,奪取資源豐富領土的套路總是有一個邊界的。但我們正在通過多方面努力來讓更消極一些的游戲方式變得可行。
Question by Awang Budiman
Answered by GruntsPlayground
Q: The optimal fleet composition seems to be battleships, battleships, battleships, and the occasional corvette. All the other ship class became irrelevant because the battleship can do it better. This makes the 'ship game' rather dull. Of course I have my opinions that each class should have their individual role - similar to rpgs - so that each ship class has a strategic role they play in a fleet. However do you share the same sentiment that the proliferation of battleships to be a problem? (Excuse me if this felt like a loaded question. I could've worded them better)
問:最佳的艦隊組成似乎就是戰(zhàn)列艦拉滿,看情況加點護衛(wèi)艦。其他的船級變得無關痛癢因為戰(zhàn)列艦比他們猛多了。這讓“造船游戲”變得非常無趣。當然我個人認為每個船級都有他們各自的角色——就像RPG一樣,這樣每個船級在艦隊中都有對應的戰(zhàn)略定位。但你們是否也覺得過量的戰(zhàn)列艦是個問題呢?(如果覺得這個問題有點陰陽怪氣還請原諒。我應該把語言再組織一下的。)
A: I answered a similar question above already, so the short version. We think that destroyers and cruisers are underutilized, and we are considering our options for a long-term solution to this one-sided fleet setup. Don't expect a quicks solution in the near future but we are looking into it.
答:我前面已經(jīng)回答過一個類似的問題了,所以就說得簡短點吧。我們認為驅逐艦和巡洋艦沒有得到充分利用,并且我們正在考慮一種長期方案來解決一邊倒的艦隊組成。所以短期內不會有快速的解決方案,但我們確實正在考慮這個問題。
Question by M I L K
Answered by Ansou
Q: Will we see lag support for larger games and galaxies? I’m quite tired of my game running 5x slower mid game
問:我們能期待更大規(guī)模游戲和銀河的延遲優(yōu)化嗎?我真是受夠了游戲中期速度能慢到原本的1/5了。
A: The work on improving the game's performance is very continuous in nature and something that we try to do when we get the opportunities. We've seen some performance improvements in the latest updates, and we're doing what we can to try to make it better yet in future updates. Especially since it's one of the goals for the new Custodian team!
答:提升游戲性能表現(xiàn)的工作本質上來說是一直在做的,一有機會我們就會去努力。我們在上次更新中已經(jīng)見證了一些性能提升,而且我們會在將來的更新中努力做得更好。尤其是這部分已經(jīng)成為新成立的守護者團隊的一大目標!
Question by ASpec
Answered by Daniel Moreg?rd
Q: Are there any plans to create community packs done in combination with modders? Cities and Surviving Mars have had similar programs and I'd love to see some of 3rd party content designers create their own pack that are official extensions of the game. Something more extensive than the ModJam pack.
答:有沒有計劃和modder合作推出社區(qū)拓展包?城市天際線和火星求生都有類似的項目,而且我很樂意看到一些第三方的內容設計師把他們自己的內容包作為游戲官方拓展內容推出。我是指比ModJam包的內容更豐富的拓展包。
A: No current plans due to multiple reasons, but one obvious question is if it would be who would support the content if it breaks? If we have user generated content / paid mods, what happens if someone stops working on it? I think the modding situation works well as it currently is, but its certainly a question that will keep reappearing and being reconsidered.
答:由于多方面原因,目前沒有這樣的計劃,其中一個明顯的問題是,如果這么做了,萬一出問題了誰來持續(xù)維護這些內容?如果我們加入用戶制作內容/付費mod,如果將來沒人跟進這些東西了會怎么樣呢?我認為mod部分現(xiàn)在的情況很好,但這(指付費社區(qū)內容)肯定將會是被持續(xù)提及和重新考慮的一個問題。
Question by Stone
Answered by JoJo (QA Lead)
Q: Will rogue servitors get some love? A buddy of mine used to always play as a rogue servitor but he wont touch the civic because of the two huge nerfs to their unity production.
問:失控機仆還能得到一些關愛嗎?我的一個伙計以前經(jīng)常玩失控機仆,但因為凝聚力產(chǎn)出的兩個嚴重削弱,他不會再碰這個國民理念了。
A: We'll keep looking over balance as best we can, one for the community to team pipeline on custodians.
答:我們會盡我們所能地持續(xù)關注游戲平衡性,這也是守護者團隊負責的社區(qū)和團隊之間溝通的一項重要任務。
Question by Human 6,212,224,590
Answered by pdx_fkirsek
Q: Would having one or more prominent, community-beloved (and, obviously, functional) mods under your belt (and the ability to prove it) be considered an asset when applying to the Stellaris team?
問:在以往曾制作過一個或多個杰出的、社區(qū)所喜愛的(而且顯而易見是正常運作的)mod,這樣的經(jīng)歷在申請加入Stellaris制作組的時候會被考慮為加分項嗎?
A: Yes. To be more specific - it is of course a plus, but it is not a prerequisite to apply!
答:是的,更具體一些來說——這當然是個加分項,但并不是申請的必要條件!
Question by ThatGuy
Answered by JoJo (QA Lead)
Q: Is it possible we will see new flag types such as a tricolour, new colours (please just white)
問:我們能不能期待看到新的旗幟類型比如三色旗,還有新的顏色(拜托了,純白就行)。
A: Nothing planned, but I do keep nagging people about the poor flag selection. At least more colours dangit.
答:沒有計劃,但我真的一直在給開發(fā)團隊嘮叨旗幟選擇太少,至少多加點可選顏色也好。
Question by Ben the Fox
Answered by Caligula
Q: How does one program a opinion modifer into the game? They seem rather complicated and clearly I was missing something.
問:請問好感度的修正項是怎么編寫進游戲里的?看起來相當復雜,但是我明顯是漏掉了什么東西。
A: I can recommend asking for help modding the game in #modmaking_discussion or #beginner_help in the Stellaris Modding Den discord
答:有關游戲mod的問題我建議去Stellaris模組老窩Discord的里的#modmaking_discussion或者#beginner_help提問。
https://discord.gg/bqRnpsfC
Question by WizardLizardScoot
Answered by GruntsPlayground
Q: Are there any plans to add more advanced tactics for fleets, like formations and specific ship roles to make each ship type more worthwhile in the meta? Formations are cool. Ask Ender Wiggin
問:有沒有計劃為艦隊添加更多的高級戰(zhàn)術,比如編隊陣型和特定艦船角色,來使得每種艦船類型在高端對局中發(fā)揮更大的價值?編隊陣形很酷,可以問問安德·維京(譯注:《安德的游戲》主角)。
A: No current plans. Personally its something I have spent some thoughts on, but there are several issues with Formations that make them very tricky to use in Stellaris. I haven't given hope up on them yet though, and even if they aren't the solution we need or will go with, its worthwhile to explore them internally.
答:目前沒有計劃。我個人花過一些時間考慮過這類東西,但編隊陣形有幾個問題,使得想要運用在游戲中會很棘手。雖然我還沒有放棄希望,而且就算它們并不是我們需要或者會選擇的解決方案,這仍然值得我們在內部進行探索。
Question by Dragon of Desire
Answered by pdx_fkirsek
Q: The Nemesis trailer had slowly been filling up with the purple, and other trailers seemed to mention things like stars going dark and other events and the lore that has been discovered with the game is slowly pointing more and more to some unknown threat in the universe. Are you allowed to say what is being built up to? Or am I looking too deep into something that was meant to just look cool?
問:涅墨西斯預告片慢慢地被紫色填滿了,而且其他預告片似乎也提到了什么恒星在變暗還有其他的事件,還有游戲中被發(fā)現(xiàn)的設定也慢慢地越來越指向了宇宙中一些未知的威脅。你們能透露一下這到底是在構建什么嗎?還是我把一些只是為了看起來很酷的東西過度解讀太深了?
A: It is about the content of the DLC; destroying stars is one of the steps of the Become the Crisis path, while the Galactic Community, lead by the Custodian, is trying to stop it.
答:那些是有關DLC內容的。摧毀恒星系是化身天災的其中一步,而由監(jiān)護者帶領的星海共同體正在努力阻止。
Question by Naysmith
Answered by Caligula
Q: Currently, Bio and Synth Ascension both get a good pop growth amplifier (clone vats+gene clinic and bonus capital jobs). Psionic only gets default robot labs, angering the spiritualists in their themed ascension. And half the clinic boost, since they don't get assembly. Any plans on giving them more ways to grow?
問:目前,基因和機械飛升都能獲得不錯的人口增長修正(克隆艙+基因診所和額外的首都崗位)。而靈能只有默認的機器人實驗室,還會激怒靈能飛升的唯心主義者。又因為沒有機器人組裝廠而只有一半的基因診所增長。有計劃給靈能路線更多人口增長的方法嗎?
A: We have been looking at options for improving the Psionic experience, but nothing has been decided on so far.
答:我們一直在尋找提升靈能游戲體驗的方法,但目前還沒有敲定任何東西。
Question by Guilliman
Answered by Daniel Moreg?rd
Q: Any thought on asking the modding community for small projects/ideas that you can pick and choose from to implement? Eg; let us make you hundreds of non-mechanically complex techs, civics and traits. There might be tons of cool, easily implemented ideas to expand those parts of the game.
問:有沒有想過要求模組社區(qū)提供一些小項目/想法,讓你們可以從中挑選實施?例如:讓我們?yōu)槟阒谱鞒砂偕锨У姆茄h(huán)的復雜科技、國民理念和特質??赡軙泻芏嗪芸?、很容易實現(xiàn)的想法來擴展游戲的這些部分。
A: It's usually not the lack of ideas that prevent us from adding new content to the game, it's more so that reviewing it and supporting it. We like the idea of involving the community's ideas, but haven't yet found a good venue for it. If the community has really good suggestions, make sure to discuss them and pitch them to the Custodians.
答:通常來說,并不是缺乏想法阻止我們?yōu)橛螒蛟鎏硇碌膬热?,而是對想法的審視和支持。我們喜歡讓社區(qū)的想法參與進來的想法,但是并沒有找到合適的應用場景。如果社區(qū)真的有很棒的建議,請務必討論它們,并推送給守護者團隊。
Question by dan3401
Answered by pdx_fkirsek
Q: Are there plans to add addiotnal scaling options for the start of game such as changing the speed of the galatic community, fed xp gain or the date for tech soft caps for fasters game?
問:是否有計劃為游戲的開局增加額外的縮放選項?例如改變星海共同體的速度、聯(lián)邦經(jīng)驗的獲取和科技的軟性上限等等,以便于加速游戲?
A: We definitely want to revisit game setup options in the future as we see value in allowing the players to tailor their own experience.
答:我們絕對想要在未來重做游戲的啟動選項,因為我們看到了允許玩家定制自身體驗的價值。
Question by tr33
Answered by Ansou
Q: With the Plantoids "Rework" can we get a Plantoid Jeff Portrait?
問:隨著植物類的重做,我們能得到植物類Jeff的畫像嗎?
A: Jeff has already grown more powerful than we imagined! We can't control him anymore!
答:Jeff已經(jīng)比我們所設想的強大得多了!我們再也控制不了他了!
Question by Tamwin5
Answered by GruntsPlayground
Q: Both piracy and crime are systems are basically fully self contained, without any links or interaction to other systems. Any plans to connect them to each other and more outside systems?
問:海盜行為和犯罪行為都受限在自身的那個星系之中,與其他星系沒有任何聯(lián)系或互動。是否有計劃將它們相互連接,并與更多的外部星系連接?
A: I'd argue that Crime is actually quite deeply involved with planetary mechanics, but Piracy is indeed not where we would like it to be, both in impact and required player action. No plans for the near future though.
答:我想說的是,犯罪實際上與星球機制有很深的關系,但海盜行為確實沒有達到我們希望的程度,無論是其影響還是所需的玩家行動。不過近期沒有計劃。
Question by Cairos
Answered by Daniel Moreg?rd
Q: Is it possible for the game to stop using portraits I have assigned my own empire or an empire I have set to be generated in my new game? It breaks immersion to run into another race looking exactly the same as my own race or another race i created
問:有沒有可能讓游戲停止使用我指定給我自己帝國的物種頭像,或是我設定的在我的新游戲中生成的帝國的物種頭像?當我遇到另一個與我自己的物種或我創(chuàng)造的另一個物種長得一模一樣的物種時,就會破壞沉浸感。
A: If we take a look at expanding and updating the game/galaxy setup/settings, it would make sense to have that as an option.
當我們回頭決定擴展和更新一下游戲/銀河的啟動/設置時,將其作為一個選項的確很合理。
Question by Hurpix
Answered by Daniel Moreg?rd
Q: Hello! Have you considered to remake the empire creator user interface, or do you have any plans doing so?
問:你們好!你們有沒有考慮過重制帝國創(chuàng)建器的交互界面,或者你們有沒有這樣做的計劃?
A: No current plans for when, but we have made some exploratory designs for some changes to it.
答:目前沒有具體的時間安排,但我們已經(jīng)為它的一些變化做了一些探索性的設計。
Question by El Presidente
Answered by Daniel Moreg?rd
Q: Are you thinking about changing culture a bit so it will be more like in the other PDX titels but with ethics attached to them? Example: The empire x has a culture group and other subcultures can emerge out of them (far away colonies).
And could Religion play a role in intergalactic politics?
問:你們是否考慮過稍稍修改一下文化,以使其更像其他PDX游戲那樣,但是具有相應的思潮?例如,帝國X擁有一個文化組,而其他的次文化組可以從其中生成(遠地殖民地)。以及宗教可以在星際政治中占據(jù)一席之地嗎?
A: I very much like the idea of groups of pops belonging to different cultures. There's no current plans for changing that, but it's definitely been on my mind as something I'd want to figure out.
答:我個人很喜歡人口分組屬于不同的文化的想法。目前沒有改動的計劃,但我肯定會想辦法解決這個問題。
Question by Turelus
Answered by Caligula
Q: Will any other the older anomalies/space fauna outcomes be changed to give more options or interesting/random outcomes to shake them up for veterans who know them all extremely well?
問:會不會對舊有的異常現(xiàn)象/太空生物群進行改動,以提供更多的選擇或有趣的/隨機的結果,讓那些對它們都非常熟悉的老玩家來調教它們?
A: An interesting idea! As it happens, my Content Design Lead did exactly that on one of the really old events earlier today, and it's certainly something that is on our radar for the future - though I'd stop short of making any specific promises in this regard.
一個很好的主意!碰巧的是,我的內容設計負責人今天早些時候真的在一個舊版本事件中如此這般改動了,而且它已確實提上了我們的日程——雖然就這一點而言我不會做出任何具體的承諾。
###### Q&A TRANSCRIPT ENDS ######
This will be the last Dev Diary for the Summer. We hope you all get out and enjoy the sun, and make time to connect with your friends and family this year, in whatever way you can. It's been a hard year and a half, and everyone has earned it. Dev Diaries will be back in the first few weeks of August!
這將是這個暑期的最后一篇開發(fā)日志。我們希望大家都能出去享受夏日的陽光,并在今年抽出時間以任何方式與親朋好友聯(lián)絡感情?;ㄩ_堪折直須折,莫待無花空折枝。經(jīng)過了艱難的一年半,所有人都應得且應當如此。開發(fā)日志將會在八月份的最初幾周正式回歸!
Have a great summer!
暑期快樂!
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