全境封鎖2 Title Update 11 正式版更新說明文檔 中英文對(duì)照版
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A new season is almost upon us! Starting on September 22nd, Concealed Agenda offers 12 weeks of in-game activities and unique rewards. Season 3 brings a new Seasonal Manhunt, new Leagues, a new Global event and new unique rewards, as well as an Apparel Event.
一個(gè)新的季度活動(dòng)來啦! 從9月22日開始,將提供12周的游戲內(nèi)活動(dòng)和獨(dú)特的獎(jiǎng)勵(lì)。 第3季帶來了新的季節(jié)性Manhunt,新的聯(lián)盟,新的全域事件和新的獨(dú)特獎(jiǎng)勵(lì)以及服裝事件
·???????? New Manhunt tasking you to take on 5 rogue agents over a 12-week period starting September 22nd. Bring down all five to unlock the new Shrapnel trap skill variant.
·???????? 新搜捕目標(biāo)要求玩家在9月22日開始連續(xù)12周內(nèi)擊殺5名叛變特工。 擊殺5名目標(biāo)后解鎖新陷阱技能分支
·???????? Bardon Schaeffer, Leader of the BTSU Unit of the Black Tusk is this Season’s prime target.
·???????? 新黑色獠牙神秘部隊(duì) 巴頓 謝爾佛是主要目標(biāo)
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·???????? New Global Event SHD Exposed. 全新全域 等級(jí)
·???????? New Apparel Event:?Last Resort.新服裝活動(dòng) 最終目標(biāo)
·???????? New Leagues Shade, Wraith, Dusk & Belfry.新聯(lián)盟
·???????? New Rewards 新裝備新獎(jiǎng)勵(lì)
·???????? 2 new Exotics 2件奇特裝備
·???????? 1 new Gear Set 1套機(jī)密綠裝
·???????? 2 new Named Weapons 2個(gè)新具名武器
·???????? 2 new Named Gear 2個(gè)新抗性改造模組
·???????? 1 new Brand Set 1個(gè)全新金裝品牌
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·???????? Participating in the activities above will earn players Season experience contributing to their Season level.
·???????? 參加上述活動(dòng)將為玩家?guī)碣惣窘?jīng)驗(yàn),從而獲得季度等級(jí)獎(jiǎng)勵(lì)。
·???????? Playing Conflict will contribute XP by gaining Conflict Levels beyond 30. 沖突戰(zhàn)等級(jí)30級(jí)以上獲得更多經(jīng)驗(yàn)獎(jiǎng)勵(lì)
·???????? Playing in the Dark Zone will contribute XP by gaining DZ Levels beyond 30. 暗區(qū)等級(jí)超過30級(jí)后獲取獎(jiǎng)勵(lì)更多經(jīng)驗(yàn)
New PvE Game Mode: The Summit 全新PVE 模式 高峰大廈
Title Update 11 introduces the new PvE game mode The Summit for free to all owners of the Warlords of New York expansion. The Summit brings agents to a skyscraper occupied by hostile factions, and as you progress towards the top the difficulty gradually will increase, and you will start seeing more ruthless enemies standing in your way. The Summit is designed to be highly replayable and also meant to offer a challenge to everybody, from our most dedicated agents to our newer agents. Floors will be different each time you fight your way through the building, as floors are randomly selected from a number of preset designs and gets populated by random AI spawns.
TU11 將為持有紐約軍閥玩家免費(fèi)提高全新高峰大廈新PVE模式,爬樓最高有100層,越高難度越高。本次模式是極具挑戰(zhàn)和耐玩性,每一層都是隨機(jī)生成地圖
Progression throughout the floors is saved at specific rally points, and players can leave and jump back in where they left off without losing their progress. The total time to reach floor 100, and thus unlock all the difficulties, can vary greatly depending on the players skills and equipment as well as their team configuration
爬樓中有部分保存檢查點(diǎn),玩家只要攻略到一定樓層就會(huì)保存記錄所在檢查點(diǎn)位置,玩家不需要一次直沖100層,可以多次重復(fù)挑戰(zhàn)直到通關(guān)100層
·???????? Highly replayable PvE game mode 極高耐玩度 pve 模式
·???????? 100 floors to fight your way through 100層等級(jí)挑戰(zhàn)
·???????? Checkpoint system 檢查站
·???????? Unique rewards 獨(dú)特獎(jiǎng)勵(lì)
Based on PTS feedback, we have made the below improvements for the release of Title Update 11, but work to bring the mode closer to our vision for the mode has already begun for the interim Title Update 11.1 and beyond.
根據(jù)之前PTS測(cè)試我們會(huì)對(duì)TU11 正式服 進(jìn)行以為改版,官方TU11.1都已經(jīng)在改進(jìn)日程上了
·???????? Added greater variety and diversity in objective types as you progress through The Summit.
·???????? 提升隨機(jī)多樣性
·???????? Changed the Hostage revive timer to be longer, giving more leeway to reach them before the objective fails.
·???????? 將人質(zhì)恢復(fù)計(jì)時(shí)器更改為更長(zhǎng)的時(shí)間,從而在目標(biāo)失敗之前有更多的回旋余地
·???????? Increased the radius of the hack zone for EMP objectives.
·???????? 增加了用于EMP目標(biāo)的黑客區(qū)的半徑
·???????? Increased the amount of loot caches scattered around the building, which contents scale with difficulty.
·???????? 增加了散布在建筑物周圍的戰(zhàn)利品緩存的數(shù)量,其內(nèi)容難以擴(kuò)展。
·???????? Reduced number of directives on Legendary Floors 91-100. Now has 3 random directives (previously had 4).
·???????? 減少傳奇樓層91-100上的政令數(shù)量。 現(xiàn)在有3個(gè)隨機(jī)指令(以前有4個(gè))
·???????? We saw the PTS feedback about this and those who prefer the tougher difficulties will not need to grind through the first 50 floors if they don't want to.
·???????? 我們看到了PTS對(duì)此的反饋,大家更喜歡較高難度起步點(diǎn)
·???????? We are by default unlocking Rally Points up to 51 (this is the start of Heroic floors)
故此玩家可以每次從51樓英雄難度樓層起步爬樓
·???????? In addition to the new objectives added in PTS Phase 2, there are a couple more coming for TU11
·???????? 除了PTS第二階段中添加的新目標(biāo)之外,TU11還有更多其他目標(biāo)
·???????? Adjusted frequency of certain objective types based on PTS data/feedback
·???????? Tuned Drone Ambush objective
·???????? Rogue Agent Encounters will be able to occur on Legendary Summit floors (still disabled for DC Strongholds)
·???????? 叛變特工仍然是會(huì)隨機(jī)出傳奇難度下
·???????? Added exotic fireteams for Legendary (so occasionally you will see some unusual and challenging
·???????? 傳奇難度下會(huì)出現(xiàn)更多隨機(jī)高難度挑戰(zhàn)
·???????? combinations of certain enemy types)
·???????? Crew Ambush will no longer occur on Legendary floors
·???????? 傳奇樓層不再發(fā)生伏擊伏擊
New Feature: Appearance Mods 新外觀UI改造模組
Appearance Mods (aka TranSmog) will become available to you in Title Update 11, allowing for much greater customization of your Agent’s visual look. You will save the appearance of all obtained gear following the release of Title Update 11, allowing you to override your gear’s look with the gear of your choosing.
外觀更新(又名TranSmog)將在TU11中向您提供,從而可以更大程度地自定義代理的視覺外觀。 在TU11發(fā)布后,您將保存所有獲得的裝備的外觀,從而使您可以使用所選的裝備替代裝備的外觀。
·???????? All gear is supported by Appearance Mods. 裝備上改造模組為通用模組。不在分為 火 體 電
·???????? Weapons and Exotics are excluded. 武器以及奇特裝備不變
·???????? Note: When logging in to TU11, you will need to log in to each of your characters to unlock the looks of all owned gear.
·???????? 注意:登錄到TU11時(shí),您將需要登錄到每個(gè)角色以解鎖所有擁有裝備的外觀。
·???????? This only needs to be done once and you do not need to save the gear to keep their looks available moving forward.
?這僅需要執(zhí)行一次,并且無需保存齒輪即可保持其外觀向前移動(dòng)。
Operation Iron Horse Discovery Mode 鐵駒行動(dòng) 探索模式
·???????? Discovery mode of the Operation Iron Horse raid will be available to all players with Title Update 11.
·???????? TU11的所有玩家都可以使用“鐵馬行動(dòng)”探索模式。

New Exotics新奇特 武器
MPX Submachine Gun: Backfire 沖鋒槍 逆火
·???????? Dealing damage to enemies adds a stack of +1% critical hit damage, up to 200 stacks, lasting 10s.
·???????? 對(duì)敵人造成傷害會(huì)增加一疊+ 1%致命一擊傷害,最多200層,持續(xù)10s。
·???????? On reload, apply a 10s bleed to yourself, which deals 0.5% armor damage per stack.
·???????? 上彈時(shí),對(duì)自己施加10s出血,每層造成0.5%的裝甲傷害。
Backpack: Memento 奇特背包 追悼
·???????? Enemies you kill drop a trophy on death. Collecting trophies provides both a short- and long-term buff, the first of which scales with the number of core attributes equipped and lasts 10s.
·???????? 擊殺敵人會(huì)死掉一個(gè)強(qiáng)化核心。 強(qiáng)化核心可以提供短期和長(zhǎng)期的增益效果,其中第一個(gè)核心裝備的核心屬性數(shù)量而定,持續(xù)10秒
·???????? +5% weapon damage per red core 每個(gè)紅色核心+ 5%武器傷害
·???????? +10% bonus armor per blue core 每個(gè)藍(lán)核+ 10%額外護(hù)甲
·???????? +5% skill efficiency per yellow core 每個(gè)黃芯技能效率提高5%
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·???????? For every trophy collected, gain an additional +1% weapon damage, +1% skill efficiency, and +0.1% armor regeneration for 300s. Maximum 30 stacks.
·???????? 每收集一個(gè)核心,額外獲得+ 1%的武器傷害,+ 1%的技能效率和+ 0.1%的護(hù)甲再生,持續(xù)300秒。 最多30疊
Chest: Ridgeway's Pride 奇特衣服 瑞吉威的驕傲
·???????? Shooting enemies within 10m applies bleed to the target.
·???????? 在10m內(nèi)射擊敵人會(huì)使目標(biāo)流血。
·???????? Repair 1-25% of your armor per second for every enemy that is bleeding within 10m.
·???????? 對(duì)于10m內(nèi)流血的每個(gè)敵人,每秒修復(fù)您的裝甲的1-25%
·???????? 1 enemy: 1%
·???????? 2 enemies: 4%
·???????? 3 enemies: 9%
·???????? 4 enemies: 16%
·???????? 5 enemies: 25%
New Gear Set 新機(jī)密綠裝
Hunter’s Fury 獵人怒火
An offensive gear set specializing in aggressive close combat.
一套近戰(zhàn)純火裝備
Core: Weapon Damage (Red)核心屬性 是火力
Set bonuses:品牌天賦
·???????? 2+ Pieces
·???????? +15% SmG Damage +15%沖鋒槍傷害
·???????? +15% Shotgun Damage +15%霰彈槍傷害
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·???????? 3+ Pieces
·???????? +20% Armor on Kill +20%擊殺回復(fù)裝甲
·???????? +100% Health on Kill +100%擊殺回復(fù)生命力
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·???????? 4+ Pieces
·???????? Apex Predator: Enemies within 15m receive a debuff, increasing your weapon damage against them by +20%. Killing a debuffed enemy with your weapon disorients other enemies within 5m, and amplifies weapon damage by 5% for 10s, stacking up to 5 times.
·???????? 15m內(nèi)的敵人受到減益,使您對(duì)其的武器傷害提高+ 20%。 用武器殺死一個(gè)減益的敵人會(huì)使5m內(nèi)的其他敵人迷失方向,并將武器傷害提高5%,持續(xù)10s,最多疊加5次。
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·???????? Chest
·???????? Endless Hunger: Increases the duration of Apex Predator stacks from 10s to 30s.
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·???????? Backpack
·???????? Overwhelming Force: Increases the radius of disorient on Apex Predator kills from 5m to 10m.
New Skill Variant 新陷阱分支
Shrapnel trap 陷阱碎片
·???????? The Shrapnel trap scatters a minefield of Small explosive devices that can attach to any surface (including enemies) and then detonate based on enemy proximity.
·???????? 彈片陷阱將小型爆炸裝置的雷場(chǎng)散布在地雷上,這些爆炸裝置可以附著在任何表面(包括敵人)上,然后根據(jù)敵人的接近程度引爆。
·???????? Note: This skill will become unlockable in-game when the Prime Target of Season 3 becomes available but is available on the PTS for feedback and testing purposes.
·???????? ?注意:此技能分支需要完成第三季度活動(dòng)擊殺目標(biāo)后獲取,PTS當(dāng)時(shí)能使用是測(cè)試。

New Named Items 新具名武器
SIX12 Shotgun: The Mop
·???????? +10% Armor on Kill 屬性 + 10%護(hù)甲擊殺
KARD-45 Pistol: TDI "Kard" Custom
·???????? +1 Skill Tier when used +1技能分階
Belstone Armory Chest: Everyday Carrier 完美效率第一
·???????? Perfectly Efficient: Using an armor kit has a 75% chance to not consume the armor kit. Specialization armor kit bonuses are increased by 100%.
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Belstone Armory Backpack: Liquid Engineer 完美吸血生物
·???????? Perfect Bloodsucker: Killing an enemy adds and refreshes a stack of +12% bonus armor for 10s. Max stack is 10
New Gear Brand 新金裝品牌
Belstone Armory 貝斯通軍火
A defensive brand set primarily focused on self-sustain and efficient repairs.
Core: Armor (Blue) 核心屬性藍(lán)
Set bonuses:
1.??? +1% Armor Regen ?+ 1%護(hù)甲回復(fù)
2.??? +10% Armor on Kill + 10%護(hù)甲擊殺
3.??? +20% Incoming Repairs + 20%的受到修復(fù)
New Weapons 新武器
Shotgun: SIX12
·???????? A compact, 6-round, cylinder-fed shotgun, optimal for close-quarters urban combat.
Pistol: KARD-45
·???????? Prototype semi-automatic pistol, chambered in .45 ACP, utilizing the same technology as the Vector, but in a much Smaller package.

New Attribute: Skill Efficiency 新屬性:技能效率
Similar to Weapon Handling, Skill Efficiency is a new attribute that modifies multiple skill-focused attribute bonuses at the same time.
與控制力類似,技能效率是一種新屬性,可同時(shí)修改多個(gè)以技能為中心的屬性加成。
+1% Skill Efficiency is equal to: +1%的技能效率等于:
·???????? +1% Skill Damage 技能傷害
·???????? +1% Skill Haste 技能加速
·???????? +1% Skill Duration 持續(xù)時(shí)間
·???????? +1% Skill Health 技能生命力
·???????? +1% Repair Skills 修復(fù)能力
·???????? +1% Status Effects
Developer comment: Skill Efficiency is currently only available on the new "Memento" exotic backpack.
New Directives
·???????? Fragile Armor – (Replaces “Hard to Earn”): Armor breaks apply a stack of "Broken" to the agent up to a maximum of 4. Each stack of broken reduces an agent's max armor by 20%. Using an armor kit removes one stack of Broken.
·???????? Scavenged Skills – (Replaces “Cool Skills”): Skill cooldowns do not progress on their own. Agents must collect Skill Parts as drops from enemies and broken weak points. Each part collected reduces cooldowns.
Gameplay Changes
Global Events 全域活動(dòng)
Developer Comment: After reviewing the Global Events as a whole, we decided that the Global Events introduced in Season 1 did not provide the power boost to agents that we desire. As such, the following global events have been re-worked to provide a significant boost to player power.
·???????? Guardians – The buff provided from killing a Guardian angel now grants the ability to penetrate guardian protection. In addition, the buff renews its duration with each kill, permitting agents to chain kills throughout an entire fireteam without necessarily defeating all guardians first. Additionally, defeating all guardians in a fireteam now prevents the surviving members from regaining protection for an amount of time based on their veterancy. (Standard enemies will not be able to receive protection for a long time, named enemies can regain protection quite quickly.) Finally, melee attacks against protected enemies will briefly rob those enemies of their protection.
·???????? 監(jiān)護(hù)人–殺死監(jiān)護(hù)人天使可獲得的增強(qiáng)效果現(xiàn)在可以穿透監(jiān)護(hù)人保護(hù)。 此外,buff每次擊殺都會(huì)延長(zhǎng)其持續(xù)時(shí)間,允許特工在整個(gè)火力發(fā)動(dòng)中串連擊殺,而不必先擊敗所有守護(hù)者。 此外,擊敗一支火力隊(duì)中的所有監(jiān)護(hù)人現(xiàn)在可以使幸存的成員在一定時(shí)間內(nèi)根據(jù)其老練經(jīng)驗(yàn)重新獲得保護(hù)。 (標(biāo)準(zhǔn)敵人很長(zhǎng)一段時(shí)間都無法獲得保護(hù),指定敵人可以很快恢復(fù)保護(hù)。)最后,對(duì)受保護(hù)敵人的近戰(zhàn)攻擊會(huì)短暫地?fù)寠Z那些敵人的保護(hù)。
·???????? Polarity Switch – The shock for shooting opposite-polarity enemies has been removed. Values for the strength of the stacking buff have been updated to provide a significant power boost to agents.
·???????? 極性開關(guān)–消除了射擊相反極性敵人的電擊。 堆積增益的強(qiáng)度值已更新,可為代理商提供強(qiáng)大的動(dòng)力。
·???????? Reanimated – The green cloud produced by killing enemies with a headshot no longer harms agents. This cloud now heals agents and provides a significant boost to their firepower while standing within it. The green cloud continues to significantly harm enemies.
·???????? 復(fù)活–通過爆頭殺死敵人而產(chǎn)生的綠色云不再傷害特工。 現(xiàn)在,這朵云可以治愈特工,并使其站在內(nèi)部時(shí)大大提高他們的火力。 綠云繼續(xù)嚴(yán)重傷害敵人。
Mods
·???????? Mod slots on backpacks, chests, and masks are now generic, and no longer associated with a specific offensive, defensive, or utility mod type. 背包,衣服和口罩上的Mod插槽現(xiàn)在是通用的,不再與特定的進(jìn)攻,防御或?qū)嵱肕od類型相關(guān)聯(lián)。
·???????? Mod slots on gear are no longer able to be recalibrated.
·???????? 裝備上改造模組不能校正
·???????? Note: Any existing gear that has had its mod slot recalibrated prior to TU11 will have that recalibration automatically refunded, allowing a new attribute or talent to be recalibrated instead.
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·???????? Added generic mod slots to all “improvised” crafting high end gear.
·???????? 為制作類裝備加入通用改造模組(???手套 槍套 護(hù)膝???PTS沒有啟動(dòng)這個(gè),等正式服再試試)
Developer comment: Any type of mod (red/blue/yellow) can now be placed in any mod slot, regardless of previous brand/set or exotic gear color association. Ex: You can now place a defensive or utility gear mod into an Airaldi backpack, without needing to recalibrate the mod slot from red to blue/yellow.
開發(fā)者評(píng)論:現(xiàn)在可以將任何類型的mod(紅色/藍(lán)色/黃色)放置在任何mod插槽中,而與先前的品牌/設(shè)置或奇特的齒輪顏色關(guān)聯(lián)無關(guān)。 例如:您現(xiàn)在可以將防御性或?qū)嵱醚b備的Mod放入Airaldi背包中,而無需將Mod插槽從紅色重新校準(zhǔn)為藍(lán)色/黃色。
·???????? Defensive gear mods can now drop with disorient and ensnare resistances.
Loot
·???????? Rainbow loot3色戰(zhàn)利品
·???????? Introduced weighing to gear attributes to reduce the amount of rainbow loot.使用新機(jī)制減少3色戰(zhàn)利品出現(xiàn)
·???????? The first non-core attribute has a higher chance to be of the same color as the core attribute
·???????? 第一個(gè)屬性會(huì)與核心屬性同類
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·???????? Added all new Season 3 weapons and gear to the general loot pool.
·???????? 在常規(guī)戰(zhàn)利品池中添加了所有第3季所有新武器和裝備。
·???????? Added the new Season 3 brand to targeted loot rotation.
·???????? 將新的第3季品牌添加到有針對(duì)性的戰(zhàn)利品輪換中。
Season 2 Content第二季度活動(dòng)改版
·???????? Updated Legacy Season cache to include weapons, gear set and named items from Season 2
·???????? 更新了舊版季節(jié)緩存,以包含第2季中的武器,裝備和命名物品
·???????? Added Season 2 blueprints to general blueprint loot pool 將第2季設(shè)計(jì)圖添加到常規(guī)藍(lán)圖戰(zhàn)利品池中
·???????? Removed Season 2 level requirements from season 2 Exotics from all sources移除第二季度限定品,裝備全部發(fā)放至獎(jiǎng)勵(lì)池
·???????? Mantis and Vile can now be acquired from general Exotic sources (e.g. targeted loot, Exotic Caches) without any conditions
·???????? 現(xiàn)在可以在沒有任何條件的情況下從一般的Exotic來源(例如目標(biāo)戰(zhàn)利品,Exotic緩存)中獲取螳螂和卑鄙之人
Balance 平衡
Named Items 具名
·???????? Deathgrips: Increased the armor on kill from +5% to +10%
·???????? 死亡之握:殺死的護(hù)甲從+ 5%增加到+ 10%
Gear Sets
·???????? Eclipse Protocol 日蝕協(xié)議
·???????? Lowered Indirect TranSmission on kill status effect spread from 15m to 10m
接傳播范圍 改為10米原有15米?
·???????? Proliferation now increases the range of Indirect TranSmission from 10m to 15m
擴(kuò)散范圍到15米 原有是10米
·???????? Increased Symptom Aggravator damage amplification from 15% to 30%
背包天賦 癥狀惡化 傷害增加到30% 原有是15%
Talents天賦?
·???????? Obliterate: Increased the number of maximum stacks of total weapon damage from 15 to 25
抹滅性破壞 暴擊增加1%總武器傷害疊加最大數(shù)值改為25層 原有15層
PvP??
以下內(nèi)容發(fā)現(xiàn)與之前第二階段一樣故此不寫了有清晰可以去以下地址參考

·???????? Reduced the global PvP damage modifier from 0.35 to 0.3
·???????? Reverted previous change to pistol PvP damage modifiers to pre-10.1 values (buff)
·???????? Small increase to all shotgun, rifle, and MMR PvP damage modifiers to match global damage reduction and retain pre-TU11 time-to-kill
·???????? Slight reduction to overall SmG PvP damage
·???????? Lady Death's Breathe Free weapon damage amplification effect lowered from 75% to 60% in PvP
Developer comment: The above changes should result in a Small increase to TTK at medium/close range, while keeping rifles and MMRs deadly at long ranges.
·???????? Crusader, Reflector, and Striker shields now take 33% more damage in PvP
·???????? Riot Foam Chem Launcher base ensnare duration lowered from 3s to 2s in PvP
·???????? Firewall specialization talent Fiery Response no longer applies a 5m burn on armor break in PvP
·???????? Eclipse Protocol's Indirect TranSmission on kill status effect spread lowered from 15m to 5m in PvP (7m with Proliferation chest talent)
·???????? Headhunter buff duration lowered from 30s to 5s in PvP
·???????? Headhunter damage bonus lowered from 40% to 20% in PvP (25% with Perfect Headhunter)
Audio Improvements
·???????? Title Update 11 brings significant memory optimizations for audio, which should resolve the audio loss issues reported by players since TU10.
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Bug Fixes
·???????? Fixed covers in numerous sections of the Summit.
·???????? Fixed placement of laptop terminal interaction in various sections of the Summit.
·???????? Fixed an issue that occasionally prevented the kill boss objective from completing
·???????? Fixed an issue where the 100th floor enemies could end up underneath the room.
·???????? Fixed an issue which allowed players to finish the 100th floor in The Summit without actually killing the enemies.
·???????? Fixed an issue causing only one type of enemy to spawn in The Summit on Legendary difficulty.
·???????? Fixed an issue causing enemies to shoot through walls on the 100th floor in The Summit.
·???????? Fixed an issue that caused you to be matched with a The Summit group when matchmaking for main missions.
·???????? Fixed an issue causing the SHD crate disappear briefly after completing the “Hold SHD Crate” objective in The Summit.
·???????? Fixed missing Specialization Tutorial when boosting a new character to level 30.
·???????? Fixed an issue which caused all trap variants to become stuck in the ceiling.
·???????? Fixed an issue with the Recalibration Library where the Pistol Damage attribute lowered from 15% to 14% following a maintenance
·???????? Fixed an issue causing the Headhunter talents duration to refresh when swapping weapons
·???????? Fixed the White House Operation Iron Horse World’s First portraits not displaying correctly on Xbox
·???????? Fixed an issue that would cause the bonus armor from the Galvanize talent to apply to rogue agents
·???????? Fixed a ladder that couldn’t be interacted with near the Widow’s Web control point
·???????? Fixed a ladder that couldn’t be interacted with near The Gate
·???????? Fixed Deflector Shield not triggering some Skill Talents
·???????? Fixed issues with the Feedback Loop talent sometimes not applying when equipped and something remaining active when unequipped
·???????? Fixed In Sync talent activating when killing wildlife
·???????? Fixed the Polycarbonate cost for crafting SmG’s being three times higher than intended
·???????? Fixed jammers blocking rogue agents from using skills
·???????? Fixed the game menu overlapping with the mega map when the player is in a downed state
·???????? Fixed Global Event and League menus becoming offset when in the menu and taking a melee attack from a NPC
·???????? Fixed UI inconsistencies with the flamethrower’s indicated damage and actual damage
·???????? Fixed an issue causing the icon for Makeshift Repairs to not appear under the health bar
·???????? Fixed an issue causing league missions scale with global difficulty and not the selected difficulty
·???????? Fixed the Riot Foam Chem launcher not applying ensnare on the final boss of District Union Arena under certain conditions
·???????? Fixed the Guardians Global Event task “Eliminate hostiles with the Guardian buff” not counting for group members
·???????? Fixed the Guardians Global Event task “Eliminate veterans with the Guardian buff” to correctly show 50 enemies
·???????? Fixed an issue where agents would clip through the Base of Operations helicopter pilot NPC
·???????? Fixed an issue causing Rogue Agents to spawn during League time trials
·???????? Fixed an issue causing new characters created during the Double XP manhunt event only to gain the boost for the first 14 levels, instead of 15
·???????? Fixed an issue causing the character to equip a grenade when inspecting a specialization weapon and moving the left analog stick left to right
·???????? Fixed the Mantis scope incorrectly highlighting enemies
·???????? Fixed the Shock trap affecting players when an enemy trigger it in their vicinity
·???????? Fixed the Mantis attributes being extractable at the recalibration station
·???????? Fixed agents not respawning in a safe area after changing Global Difficulty in coop
·???????? Fixed the molten metal puddles not being visible in Operation Iron horse after a player fast travels out of the raid and back
·???????? Fixed the PC chat not being visible or useable when in a downed or dead state
·???????? Fixed the Signal Flare emote not removing the flares after the player interrupts the emote
·???????? Fixed Conflict XP sometimes not being added to the overall PvP XP in the end of match screen
·???????? Fixed the name and health bar being placed too high above the decoy in PvP
·???????? Fixed the Hostile Negotiation’s four-piece talent dealing less damage than indicated to other agents
·???????? Fixed an issue where being affected by the Full Flag debuff and your skills being destroyed would cause an explosion inflicting damage to nearby players
·???????? Fixed the Spotter talent incorrectly doubling damage when used in conjunction with skills
·???????? Fixed ISAC not alerting players when encountering hostile NPC’s with shields
·???????? Fixed the Double XP levels available not decreasing when gaining a new Season level
·???????? Fixed a location in the Operation Iron Horse raid where players could go out of bounds
·???????? Fixed an issue in the Operation Iron Horse raid where the sewers objective could be started without all agents gathering up, causing an objective reset
·???????? Fixed an issue causing several dyes not being applied to the Striker Gear Set
·???????? Fixed the Skill Duration attribute not increasing the duration of the Burn Sticky Bomb
·???????? Fixed an issue causing players to be unable to fast travel to the Dark Zones from New York
·???????? Fixed Keener’s remaining immune to bullets after his drone self-destructs
·???????? Fixed an issue causing the “Premium Access” and “Discover Pass” screens overlapping after switching between them
·???????? Fixed the Crossbow signature weapon incorrectly triggering ammo bonuses
·???????? Fixed the Liberty exotic to not trigger from ricochets