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(熟肉搬運)Undertale作者Toby fox關于音樂制作上的建議

2021-09-28 14:10 作者:Woru7  | 我要投稿

人們經(jīng)常問我,我是如何學會作曲和如何改進的。好吧,我?guī)缀蹙褪窃阡撉偕蟿?chuàng)作音樂,然后把它轉(zhuǎn)移到電腦上,直到我在這方面做得很好。但這里有一些提示。


1. 只管去做。
你用什么并不重要:DAW、樂器、筆和紙等等。只要開始創(chuàng)作歌曲。就我個人而言,我在鋼琴上創(chuàng)作,然后把它們轉(zhuǎn)錄到FL Studio。但說真的,只要開始做就行。經(jīng)驗是最有價值的東西。沒有什么訣竅能讓你在第一次嘗試時就做出好東西。只要盡力而為,不斷制作就可以了。

2. 學習演奏一種樂器
在我創(chuàng)作音樂之前,我在鋼琴上學習如何用耳朵演奏我喜歡的歌曲。我花了很多年才變得熟練,但學習彈奏你知道的歌曲是一項非常有價值的技能,它將幫助你了解常見的和弦進展和旋律是如何形成的。

3. 分析你喜歡的歌曲
如果你能讀懂音樂,分析你喜歡的歌曲中你想提高的方面。請注意。你最喜歡的歌曲的哪些方面?是否有你喜歡的鼓點,或者你不理解的和弦進行方式?你甚至可以看看MIDI或樂譜,試著用手抄寫。顯然,不要在實際歌曲中使用你復制的東西,但這是很好的練習。

4. 實驗(Experiment
亂七八糟,嘗試新的東西。這是提高任何東西的主要方法,真的。

5. 改進制作(Improving at production
在制作方面的改進很多都是實驗、經(jīng)驗、使用好的VST/采樣/插件,以及看/讀教程。說真的,這只是努力而已。下載采樣和VST,然后瞎折騰。來回聽你自己的歌和同類型的受人喜愛的歌。在學習效果方面下點功夫,以下是你幾乎必須了解的超級基本的東西。
- Equalization
- 混響/延時/Echo
- 限制器和壓縮器

在分析一首歌曲的時候,你一般應該注意哪些方面?在你自己的歌曲中,你應該考慮什么?

1. 旋律
2. 和弦
3. 節(jié)奏和節(jié)拍
4. 樂器和音色
5. 結(jié)構(gòu)
6. 制作(如果是數(shù)字化制作)。

1. 旋律 - 旋律是什么?反旋律?它們之間的關系如何?
2. 和弦 - 什么是和弦?和弦的聲音如何?它們之間的關系是怎樣的?和弦與旋律的關系如何?
3. 節(jié)奏 - 歌曲中的主要節(jié)奏是什么?鼓點是如何安排的?從節(jié)奏上看,旋律/副旋律/低音/鼓的部分是如何相互聯(lián)系的?
4. 4. 樂器--使用了哪些和多少種樂器?這些樂器占據(jù)什么范圍(高、低、中)?樂器在整個作品中是如何變化的?
5. 結(jié)構(gòu) - 歌曲有哪些不同的 "部分",上述四種品質(zhì)在每個部分中是如何變化的?一個部分是如何過渡到另一個部分的?
6. 制作 - 在歌曲的每個部分如何使用效果?歌曲的各個部分是如何平移的(L/R)?使用了什么樣的樣本--它們是如何被使用的?

對于這些,你不應該學習 "如何",還應該問自己 "為什么 "做出這些決定。

最后,對于 "編造 "旋律,我真的不知道它是從哪里來的。對我來說,在洗澡的時候或者在散步的時候,歌曲的想法會自然而然地出現(xiàn)在我的腦海中。我不知道這是否會開始發(fā)生在你身上。但我可以說的是,如果你想譜寫一首歌,從物理上講,你所要做的就是把音符放在五線譜上并調(diào)出一些效果。所以在這個層面上,沒有什么能阻止你做和偉大的作曲家一樣的事情。這都是知識。And I guess how good your samples are lol

(無授權(quán)搬運翻譯,侵刪)

原地址:https://www.twitlonger.com/show/n_1sothcs

原文:

“How Do I Get Good At Music?”

People constantly ask me how I learned to compose music & how to improve. Well, I pretty much just made up music on the piano and then transferred it to the computer until I was OK at it. But here's some tips:


1. Just do it.
It doesn't matter what you use: a DAW, an instrument, pen and paper, etc. Just start creating songs. Personally, I make them up on the piano then transcribe them into FL Studio. But seriously, just start doing it. Experience is the most valuable thing here. There's no trick to make something good on your first try. Just try your best, and keep making things.

2. Learn to play an instrument
Before I composed music, I learned how to play songs I liked by ear on the piano. It took me years to become proficient at it, but learning to play songs you know is an extremely valuable skill that will help you understand how common chord progressions and melodies are formed.

3. Analyze songs you like
If you can read music, Analyze the aspects of songs you like that you want to improve at. Pay attention. What aspects of your favorite songs do you like the most? Is there a drum pattern you like, or a chord progression you don’t understand? You could even look at a MIDI or sheet music and try to copy it by hand. Obviously don't use something you've copied in an actual song, but it's good practice.

4. Experiment
Mess around and try new things. This is the main way to improve at anything, really.

5. Improving at production
A lot of improving at production is just experimentation, experience, using good VSTs/samples/plugins, and watching/reading tutorials. Seriously, it's just effort. Download samples and VSTs and mess around. Listen back and forth to your own song and a well-loved song in the same genre. Put some effort in learning about effects, here are the SUPER BASIC things you pretty much have to know about.
- Equalization
- Reverb/Delay/Echo
- Limiters & Compressors

When Analyzing a song, what aspects of a song should you generally pay attention to? What should you consider in your own songs?

1. Melody
2. Chords
3. Rhythm & Meter
4. Instrumentation & Timbre
5. Structure
6. Production (if digital)

1. Melody - What's the melody? Countermelody? How do they relate to one another?
2. Chords - What are the chords? How do the chords sound? How are they arranged in relation to each other? How do the chords relate to the melody?
3. Rhythm - What are the prevailing rhythms in the song? How are the drums arranged? How do the melody/countermelody/bass/drum parts all relate to one another, rhythm-wise?
4. Instrumentation - What&how many instruments are used, and where? What ranges (high? low? mid?) do the instruments occupy? How do the instruments change throughout the piece?
5. Structure - What are the different "parts" of the song, and how do the above four qualities change in each of them? How does one part transition to another?
6. Production - How are effects used in each part of the song? How are the parts of the song panned (L/R)? What kind of samples are used - and HOW are they used?

With each of these, you shouldn't learn "how" but also ask yourself "why" each of these decisions were made.

As a final note, for "making up" melodies, I don't really know where it comes from. For me, it feels natural for song ideas to come to me in the shower or while I'm walking around. I don't know if this will start happening to you. But what I can say is, if you want to compose a song, physically all you have to do is place notes on a staff and tune some effects. So on that level there's nothing holding you back from doing the same thing as a great composer. It's all knowledge. And I guess how good your samples are lol



(熟肉搬運)Undertale作者Toby fox關于音樂制作上的建議的評論 (共 條)

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