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【中英對(duì)譯】MCreator's wiki:How to Make a Block

2019-06-23 16:50 作者:Flinx_方凌旭  | 我要投稿

文檔源地址:https://mcreator.net/wiki/how-make-block

基于百度翻譯的翻譯結(jié)果逐句核對(duì)修改。

?

How to Make a Block?如何制作一個(gè)方塊

Works with:All versions

適用于:所有版本

?

Section:Mod elements

This tutorial will guide you through the whole process of making a new block in MCreator.

本教程將指導(dǎo)您完成在MCreator中創(chuàng)建新塊的整個(gè)過程。

Before you start?在你開始之前

You will need to make a texture either by an editing program such as Gimp or Paint.net, or you can simply use the embedded editor. If you need help making it, go to?Making a new Texture.

您需要通過一個(gè)編輯程序(如Gimp或Paint.net)制作一個(gè)紋理,或者您只需使用嵌入的編輯器。如果你需要幫助,請(qǐng)前往“制做一個(gè)新的紋理”頁(yè)面。

Creation and naming?創(chuàng)建和命名

·First, go to the workspace.

·首先,轉(zhuǎn)到工作區(qū)。

·Next click on?Create new element.

·然后單擊“創(chuàng)建新元素”

·Type the name of your block.?Names must not be repeated!?The end-user will not see this name, so name it something that you can identify. One way you can prevent your block name from being repeated is to put the mod type before your mod name, Example:?BlockSteel or ItemEnderStick.

·鍵入方塊的名稱。名稱不能重復(fù)!最終用戶不會(huì)看到這個(gè)名稱,因此請(qǐng)將其命名為您可以識(shí)別的名稱。防止方塊名稱重復(fù)的一種方法是將mod類型放在你的mod名稱之前,例如:BlockSteel或ItemEnderStick。

·Click next.

·單擊下一步。

Physical properties?物理屬性

Block textures?方塊紋理

·The top white block represents the top of the block.

·上方的白色方塊表示方塊的頂部。

·The blue square represents the west side of the block. If you fill this in first, it will apply the texture to all the other sides (which is useful to prevent your block as showing up as the missing/purple-black texture).

·藍(lán)色方形代表方塊的西側(cè)。如果先填充此紋理,它會(huì)將紋理應(yīng)用到所有其他邊(這有助于防止你的方塊顯示為丟失的/紫色-黑色紋理)。

·The three other white squares represent the north, east, and south sides of the block (respectively).

·其他三個(gè)白色方形分別代表方塊的北側(cè)、東側(cè)和南側(cè)。

·The green square represents the bottom of the block and is the only field required.

·綠色方形表示方塊的底部,是唯一需要的字段。

Special Information?特殊信息

·This adds a tooltip to the block when you hold your icon over the block in your inventory.

·當(dāng)您將圖標(biāo)放在庫(kù)存中的方塊上時(shí),這會(huì)向方塊添加一個(gè)工具提示。

·Use commas "," to separate entries to a new line.

·使用逗號(hào)“,”分隔新行的條目。

·Use the backslash with a comma after "\," it to prevent the comma to make a new entry.

·使用后面加上逗號(hào)的反斜杠“\,”,以防止逗號(hào)生成新條目。

Render type and rotation?渲染類型和旋轉(zhuǎn)

Block model?方塊模型

This is a feature to fine-tune the rendering of your block and is optional to use.

這是一個(gè)微調(diào)方塊渲染的功能,可以選擇使用。

·Built-in models:?Choose?Custom?for a custom model.

·內(nèi)置模型:選擇“自定義”來選擇自定義模型。

··Normal:?A full six-sided cube.

··正常:一個(gè)完整的六面立方體。

··Single texture:?A full six-sided cube with only one texture. It uses the bottom block for the texture.

··單一紋理:只有一個(gè)紋理的完整六面立方體。它使用底部方塊作為紋理。

··Cross model:?A model that crosses over like flowers. It uses the bottom block for the texture.

··交叉模型:像花一樣交叉的模型。它使用底部方塊作為紋理。

·Custom 3D model type:?If you are importing a 3D model that you have created in BCraft Cubik or Blender, choose?Obj model file; you can also write a JSON file (see?this page?for more information) in which case, select the option for?JSON model definition.

·自定義三維模型模式:如果要導(dǎo)入在BCraft Cubik或Blender中創(chuàng)建的三維模型,請(qǐng)選擇Obj模型文件;您也可以編寫一個(gè)JSON文件(有關(guān)詳細(xì)信息請(qǐng)參見本頁(yè)面),在這種情況下,請(qǐng)選擇JSON模型定義選項(xiàng)。

·Import 3D model:?Select this button to open up the .obj or .json file for your custom render. You may also select the buttons for BCraft Cubik or Blender (respectively, as shown) to open an editor.

·導(dǎo)入3D模型:選擇此按鈕打開.obj或.json文件以進(jìn)行自定義渲染。您還可以選擇BCraft Cubik或Blender(分別如圖所示)的按鈕以打開編輯器。

Block rotation方塊旋轉(zhuǎn)

The is a feature that you can make your block rotate based on the block face or player rotation and other ways.

這是一個(gè)您可以使您的方塊根據(jù)塊面或玩家旋轉(zhuǎn)等方式旋轉(zhuǎn)的功能。

·There currently are six rotation settings you can choose from.

·當(dāng)前有六種旋轉(zhuǎn)設(shè)置可供選擇。

··No rotation:?- Fixed block orientation.

··無旋轉(zhuǎn):-固定方塊方向。

··Y-axis rotation (S/W/N/E):?Rotates only the sides based on the way the player is facing.

··Y軸旋轉(zhuǎn)(S/W/N/E):僅根據(jù)玩家面對(duì)的方式旋轉(zhuǎn)側(cè)面。

··D/U/N/S/W/E rotation:?Rotates all sides based on the way the player is facing.

··D/U/N/S/W/E旋轉(zhuǎn):根據(jù)玩家面對(duì)的方式旋轉(zhuǎn)所有側(cè)面。

··Y-axis rotation (S/W/N/E):?- Rotates only the sides based on the block face the block is clicked on.

··Y軸旋轉(zhuǎn)(S/W/N/E):-僅根據(jù)單擊方塊的方塊面旋轉(zhuǎn)側(cè)面。

··D/U/N/S/W/E rotation:?Rotates all sides based on the block face the block is clicked on.

··D/U/N/S/W/E旋轉(zhuǎn):根據(jù)單擊方塊的方塊面旋轉(zhuǎn)所有側(cè)面。

··Log rotation (X/Y/Z):?Rotates the block like vanilla logs.

··原木旋轉(zhuǎn)(X/Y/Z):像普通原木一樣旋轉(zhuǎn)方塊。

Transparency?透明度

The is a feature that makes the block support transparency.

是使塊支持透明度的功能。

·Check this box if your block has transparency?- Leave unchecked for a solid block, check it if your block is similar to leaves, glass, iron bars, etc.

·如果塊具有透明度請(qǐng)選中此框-對(duì)于實(shí)心方塊不選中此框,如果方塊類似于樹葉、玻璃、鐵條等,則選中此框。

·Transparency type

·透明度類型

··Solid:?No transparency (similar to dirt, stone, etc.)

··固體:無透明度(類似于泥土、石頭等)

··Cutout:?Transparent without mipmapping (similar to glass)

··剪切透明,無mipmapping(類似于玻璃)

··Cutout mapped:?Like Cutout, but with mipmapping (for a good explanation of what mipmapping is, see?this page)

··剪切圖映射:與剪切圖類似,但使用mipmapping(有關(guān)mipmapping是什么的良好解釋,請(qǐng)參見本頁(yè)面)

··Translucent:?Partially transparent and the most resource heavy option (similar to ice)

··半透明:部分透明,資源最重的選項(xiàng)(類似于冰)

Block dimensions?方塊尺寸

Edits the physical bounds of the block with ranges between 0 and 1.

編輯范圍在0到1之間的塊的物理邊界。

·The 3 min coordinates reside in the bottom corner of the block, while the 3 max coordinates reside in the top corner

·3個(gè)最小的坐標(biāo)位于方塊的下角,而3個(gè)最大的坐標(biāo)位于塊的上角。

·Lower half slabs would have the settings: 0, 0, 0, 1, 0.5, 1 (min x, y, z, max x, y, z)

·下半磚的設(shè)置為:0、0、0、1、0.5、1(最小x、y、z,最大x、y、z)

·Upper half slabs would have the settings: 0, 0.5, 0, 1, 1, 1

·上半磚的設(shè)置為:0、0.5、0、1、1、1

TX Blocks?TX方塊

This is no longer part of the program, it is still here for historical purposes.

這已不再是程序的一部分,它仍在這里是因?yàn)?/span>歷史目的。

·TX blocks option:?This option is deprecated and currently serves no purpose.

·TX方塊選項(xiàng):此選項(xiàng)已被棄用,目前不起作用。

Block Settings?方塊設(shè)置

Here you will have a number of options to chose from.

在這里,您可以選擇許多選項(xiàng)。

Basic properties?基本屬性

·Name In GUI:?This is the shown name of the block or item when you hover over it in any GUI in Minecraft.

·圖形用戶界面中的名稱:這是當(dāng)您將鼠標(biāo)懸停在Minecraft中的任何GUI(圖形用戶界面)上時(shí)顯示的方塊或物品的名稱。

·Hardness:?This is how long it takes to mine the block.

·硬度:這是開采方塊所需的時(shí)間。

·Resistance:?This is how the block reacts to explosions.

·抗性這是方塊對(duì)爆炸如何反應(yīng)。

·Has Gravity:?Check this if you want the block to act like sand or gravel, it will fall if not on the ground.

·有重力:如果你想讓方塊像沙子或沙礫一樣運(yùn)動(dòng),請(qǐng)選中此項(xiàng)。如果它不在地面上,它會(huì)掉下來。

·Creative Tab:?This is where your block will be in creative mode.

·創(chuàng)造選項(xiàng)卡:這是處于創(chuàng)造模式時(shí)方塊所在的位置。

Advanced properties?高級(jí)屬性

·Isn't collidable:?Check this if you want to walk through the block.

·不可碰撞:如果你想穿過方塊,請(qǐng)選中這個(gè)。

·Can provide power:?Check this if you want the block to act as a Redstone block.

·可以供能:如果您希望方塊充當(dāng)紅石塊,請(qǐng)選中此項(xiàng)。

·Light opacity:?This property makes the block allow (1) or not (0) the light to pass through, 126 makes it semi-transparent and 255 will allow all light through.

·光不透明度:此屬性使塊允許(1)或不允許(0)光通過,126使其半透明,255將允許所有光通過。

·Material:?Select the material of the block. It isn't really important what to choose, but if you select water material, farmland will become wet if it's near it, if you select wood, you can smelt your block in the furnace, selecting lava means that you can get empty buckets full of lava by clicking on your block. here is some more info about?materials.

·材質(zhì):選擇方塊的材質(zhì)。選擇什么并不重要,但是如果你選擇了水材質(zhì),如果靠近農(nóng)田,農(nóng)田就會(huì)變濕;如果你選擇了木材,你可以在熔爐中燒煉你的方塊;選擇熔巖意味著你可以通過點(diǎn)擊方塊獲得裝滿熔巖的空桶。以下是有關(guān)材質(zhì)的更多信息。

Dropping properties?掉落屬性

·Tool able to destroy it:?This is what tool you want to mine the block,?Example:?set to an axe to mine wood.

·能夠摧毀它的工具:這是你想挖掘該方塊的工具,例如:設(shè)置成一把斧頭來挖掘木頭。

·Doesn't drop itself:?Check this if you want the block to drop something other than the block you are mining. take note that you will need an item or block before you check this so it can drop it.

·不會(huì)掉落自身:如果您希望方塊掉落您正在挖掘的方塊以外的其他東西,請(qǐng)選中此項(xiàng)。請(qǐng)注意,在選中此項(xiàng)之前,您需要一個(gè)物品或方塊,以便它可以將其掉落。

·Block that drops:?This will become active when you check?Doesn't drop itself. You can select your item or block you want to drop here.

·掉落的方塊:當(dāng)您選中“不會(huì)掉落自身”時(shí),它將變?yōu)榛顒?dòng)狀態(tài)。您可以在此處選擇要掉落的物品或方塊。

·Drop amount:?This is how much it drops when mined.

·掉落數(shù)量這是挖掘時(shí)掉落的數(shù)量。

Light, sound, and hardness?、聲和硬度

·Sound on step:?This is the sound that your block makes when you walk on it.

·行走時(shí)的聲音這是你在你的方塊在上面行走時(shí)發(fā)出的聲音。

·Luminance:?This is how much light the block gives off.

·亮度:這是方塊發(fā)出的光的多少。

·Is unbreakable:?Check this if you want it to act like bedrock.

·無法破壞的:如果你想讓它像基巖一樣,就選中此項(xiàng)。

·Harvest Level to break:?This is the tier of tool required to break the block. 0 is hand/wood, 1 is stone, 2 is iron and 3 is diamond. Only the tier of tool you specify will be able to break your block.

·破壞收獲級(jí)別:這是破壞方塊所需的工具級(jí)別。0是手/木頭,1是石頭,2是鐵,3是鉆石。只有您指定的工具層級(jí)才能破壞您的方塊。

Particles?粒子

·Spawn particles around block:?Check this box if you want to add particles.

·圍繞塊生成粒子:如果要添加粒子,請(qǐng)選中此框。

·Particle type:?This will be the type of the particles, for instance, the particles could be bubbles or hearts (breeding).

·粒子類型:這將是粒子的類型,例如,粒子可以是氣泡或心臟(繁殖中)。

·Particle spawning shape:?This is the shape of how the particles will spawn.

·粒子生成形狀:這是粒子將如何生成的形狀。

·Particle spawning radius:?This the distance that the particles will travel from your block.

·粒子生成半徑:這是粒子將從方塊移動(dòng)的距離。

·Particle amount:?This is the number of particles that will spawn at one time.

·粒子數(shù)量:這是一次生成的粒子數(shù)目。

·Click next

·單擊下一步

Block's tile entity and inventory?方塊的平鋪實(shí)體和庫(kù)存

·Enable tile entity and inventory on this block:?check this box if you want to add an inventory or use NBT variables.

·在此方塊上啟用平鋪實(shí)體和庫(kù)存:如果要添加庫(kù)存或使用NBT變量,請(qǐng)選中此框。

·Number of Inventory (slot count):?This is how many slots your GUI will use for the inventory.

·庫(kù)存數(shù)量(插槽計(jì)數(shù)):這是您的GUI將用于庫(kù)存的插槽數(shù)。

·Max size of stack:?This is how many items in the slots can stack too.

·堆棧的最大大小:這也是插槽中可以堆疊的項(xiàng)目數(shù)。

·Drop items from inventory when destroyed:?Check this if you want the items to drop when the block is broken.

·破壞時(shí)從庫(kù)存中掉落物品:如果希望在方塊被破壞時(shí)掉落物品,請(qǐng)選中此項(xiàng)。

·Enable block output comparator data:?Check this if you want the block to work with comparators.

·啟用方塊輸出比較器數(shù)據(jù):如果希望方塊與比較器一起工作,請(qǐng)選中此項(xiàng)。

·Output slots:?Select what slots are output slots, use commas to separate the slot numbers.

·輸出插槽:選擇哪些插槽是輸出插槽,使用逗號(hào)分隔插槽編號(hào)。

·Click next

·單擊下一步

Procedures?程序

·See this post to introduce you to?events.

·請(qǐng)看這篇文章,向您介紹事件。

·Procedure Tiggers

·程序觸發(fā)器

··On block right clicked:?Trigger a procedure when the block is right-clicked.

··在方塊被右鍵單擊時(shí):在方塊被右鍵單擊時(shí)觸發(fā)一個(gè)過程。

··When block added:?Trigger a procedure when the block is added.

··添加塊時(shí):添加塊時(shí)觸發(fā)一個(gè)過程。

··When neighboring block changes:?Trigger a procedure when a block nearby updates.

··當(dāng)相鄰塊變化時(shí):當(dāng)附近的塊更新時(shí)觸發(fā)一個(gè)過程。

··Update tick:?Trigger a procedure when the tick-rate updates.

··更新tick:當(dāng)tick-rate更新時(shí)觸發(fā)一個(gè)過程。

··Random tick update event:?Trigger a procedure randomly (player side only)

··隨機(jī)tick更新事件:隨機(jī)觸發(fā)一個(gè)程序(僅限于玩家側(cè))

··When block destroyed by player:?Trigger a procedure when the player breaks the block.

··當(dāng)方塊被玩家摧毀時(shí):當(dāng)玩家打破方塊時(shí)觸發(fā)一個(gè)程序。

··When block destroyed by explosion:?Trigger a procedure when the block breaks by an explosion.

··當(dāng)方塊被爆炸破壞時(shí):當(dāng)方塊被爆炸破壞時(shí)觸發(fā)程序。

··When player starts to destroy:?Trigger a procedure when a player starts to destroy the block.

··當(dāng)玩家開始破壞時(shí):當(dāng)玩家開始破壞方塊時(shí)觸發(fā)程序。

··When entity collides in the block:?Trigger a procedure when the player is in the block.

··當(dāng)實(shí)體在方塊中碰撞時(shí):當(dāng)玩家在方塊中時(shí)觸發(fā)一個(gè)過程。

··When entity walks on the block:?Trigger a procedure when the player walks on the block.

··當(dāng)實(shí)體在方塊上行走時(shí):當(dāng)玩家在方塊上行走時(shí)觸發(fā)一個(gè)過程。

··When block is placed by:?Trigger a procedure when something places the block (entity/block)

··當(dāng)方塊被放置時(shí):當(dāng)有東西放置方塊時(shí)觸發(fā)一個(gè)過程(實(shí)體/方塊)

··Redstone on:?Trigger a procedure when the block is powered with Redstone.

··紅石開啟:當(dāng)方塊被紅石供電時(shí)觸發(fā)一個(gè)過程。

··Redstone off:?Trigger a procedure when the block is not powered by Redstone.

··紅石關(guān)閉:當(dāng)塊未被紅石供電時(shí)觸發(fā)一個(gè)過程。

·Click next

·單擊下一步

Recipe and smelting?配方與熔煉

This section is no longer part of the block setup you can now make recipe elements to configure the recipes and smelting.

此部分不再是塊設(shè)置的一部分,您現(xiàn)在可以制作配方元素來配置配方和熔煉。

·Select recipe and smelting recipe by clicking on the grid for crafting and smelting. If you want that block to generate in the world, click on world generation, checkbox Generate in the world and select levels of generation by moving slider next to chunk.?OR?you can use the?recipe?element to make shapeless recipes.

·通過點(diǎn)擊創(chuàng)造和熔煉網(wǎng)格選擇配方和熔煉配方。如果您要在世界中生成該方塊,請(qǐng)單擊“世界生成”,選中“在世界中生成”復(fù)選框,然后通過將滑塊移到區(qū)塊旁邊來選擇生成等級(jí)。或者您可以使用配方元素來生成無形狀的配方。

·Click finish

·單擊“完成”

Ore Generation?礦石生成

Block spawning/generation properties?礦石生成屬性

·Dimensions to generate in:?Select a dimension to enable ore generation.

·要生成的維度:選擇維度以啟用礦石生成。

·Blocks this ore can replace:?Select what blocks your block will only spawn in if it's in that world(s)

·此礦石可以替換的方塊:選擇你的方塊僅生成在什么方塊中,如果在該世界中的話

·Restrict ore spawning per biome:?Check this box if you want to restrict the ore to spawn only in a specific biome.

·按生物群系限制礦石生成:如果要限制礦石僅在特定生物群系中生成,請(qǐng)選中此框。

··Restriction biomes:?Select what biomes you want the ore to generate in.

··限制生物群落:選擇您希望礦石生成的生物群落。

·Frequency on chucks:?Set the average about of ore veins to spawn per chunk.

·區(qū)塊內(nèi)的頻率:設(shè)定生成在每個(gè)區(qū)塊的平均礦脈數(shù)。

·Frequency on specific chunks:?Set the average amount of block per ore veins.

·特定區(qū)塊內(nèi)的頻率:設(shè)置每個(gè)礦脈的平均方塊數(shù)量。

·Minimal height:?The lowest point that the block can spawn at.

·最小高度:方塊可以生成的最低點(diǎn)。

·Maximal height:?The highest point that the block can spawn at.

·最大高度:方塊可以生成的最高點(diǎn)。

·Click next to complete.

·單擊“下一步”完成。

Test and editing?測(cè)試和編輯

·If you want to test your Block, Click Start Client towards the top middle of MCreator.

·如果要測(cè)試您的方塊,請(qǐng)單擊MCreator頂部中間的Start Client。

·Your mod becomes visible in "My workspace" when you open My workspace.

·當(dāng)你打開我的工作區(qū)時(shí),你的mod會(huì)在“我的工作區(qū)”中變得可見

··If you need to edit your element in "My workspace" click on "Edit element".

··如果需要在“我的工作區(qū)”中編輯您的元素,請(qǐng)單擊“編輯元素”。

Video tutorial?視頻教程

If you prefer to watch the video, you can find the wiki page above summarized in a video:

如果您喜歡觀看視頻,您可以發(fā)現(xiàn)以上的wiki頁(yè)面被總結(jié)在一個(gè)視頻中:

[CAFDBEDDC9BEB3FD]

【中英對(duì)譯】MCreator's wiki:How to Make a Block的評(píng)論 (共 條)

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