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全境封鎖2 Title Update 11.1 正式版更新說明文檔 中英文對照版

2020-10-20 00:56 作者:MarcNEO18慎重特工  | 我要投稿

大家好歡迎來到UBI全境封鎖頻道我是慎重特工UBI

Title Update 11.1 Patch Notes

TU11.1 將在1020日周二下午維護后更新上線

shenz

慎重特工 第一時間為大家?guī)砉俜街杏⑽恼f明版


The Summit

高瘋大廈

Developer comment: With the TU11.1 changes to The Summit, we are addressing topics brought up by the community including difficulty, directives and targeted loot. We want to fulfill the player fantasy of climbing from floor 1 to 100 with customized challenge and rewards

開發(fā)人員評論:TU11.1對高峰大廈改動,我們正在解決社區(qū)提出的問題,包括難度,政令和針對性的掉落品。 我們希望通過定制的挑戰(zhàn)和鼓勵玩家從1樓升至100樓的挑戰(zhàn).

Difficulty & Directives?

全域難度 政令
When interacting with the lobby elevator, players will be able to select their desired difficulty and directives
玩家進入電梯前可以選擇所需要難度和政令 (改版)

All Difficulties are selectable: Normal – Legendary

增設(shè)所有樓層難度可選從一般 困難 挑戰(zhàn) 英雄 到 傳奇

For Directives, players are able to select from all 9 released Directives

針對政令設(shè)定,玩家可以一次啟動打開最多9個政令模式

Developer comment: We advise limiting yourself to 5 active Directives; use more at your own risk

開發(fā)者評論 官方建議玩家開5個政令,繼續(xù)增加難度會非常變態(tài)

NOTE: Missions and Global Difficulty still have the 5 seasonal directives

白區(qū)正常情況下仍然是5政令

The New Summit Experience?

全新改版高瘋大廈
Players can now ascend their customized Summit at their own pace.

玩家可以按著自己喜好自己定制一個需要高瘋大廈

With TU11.1, all players will initially start at floor 1 of The Summit

Tu11.1版本 開始所有玩家都必須從1樓開始起步

Progress is now saved more frequently at each elevator players encounter

增加保存安全階段玩家可以在更多電梯保存進度

Instead of the old Rally Points, now Players will resume where they left on subsequent playthroughs.

玩家可以從之前樓層中開始,不停攀爬

This means that you can stop at floor 38. Then the next day continue from the elevator at floor 37.

玩家可以今天在38層停止,然后第二天從37層開始繼續(xù)游戲

After players finish floor 100, on their next Summit attempt they will restart at floor 1

當(dāng)玩家完成了100層任務(wù)后,下次進入會從1樓重新開始

NOTE: for coop we save the maximum of your previous checkpoint and your current session

注意 如果是匹配組隊時,會以當(dāng)時最近保存節(jié)點保存你的進度

Example: player previously had a save at floor 60, they matchmake and finish floor 95 with a group, on their next playthrough the player would continue at the elevator on floor 93.

例子:玩家自己進度是60層進度時,如果匹配到隊伍是95層時,那玩家在下一次進入高瘋大廈時候就可以在93層開始游戲(蹭上了之前匹配隊伍進度)

Example: player previously had a save at floor 81, they matchmake and finish floor 34 with a group, on their next playthrough the player would continue at the elevator on floor 81.

例子:玩家之前進度在81層時候,如果匹配組隊是34層,那玩家下次進入高瘋大廈時候進度是可以保持在81層開始

Targeted Loot?

針對項目
At any point while in The Summit, players can open the Mega-Map and set their personal Targeted Loot

玩家可以在高瘋大廈中設(shè)定好自己需要掉落品牌 獎勵池 (品牌掉落Up/武器掉落up)等

For their allocation players can select from weapon types, gear slots, mods, brands, gear sets.

設(shè)定掉落池 :武器類型 裝備改造模組 品牌 裝備等

The Targeted Loot selection within Summit is personal (which means each player in a group of 4 could have a different allocation chosen)

高瘋大廈掉落池是獨立的,玩家都可以各自設(shè)定好自己需要獎勵Up。就算匹配組隊都可以各自刷出自己需要裝備 不會影響

Threat Scaling?

難度
The higher players climb in The Summit, the more likely they are to encounter tougher enemies.
組隊時人數(shù)越多面對敵人難度越高數(shù)量越多

The chance for enemies to spawn as veteran or elite gradually increases per floor.

老練 精英等敵人會因應(yīng)隊伍人數(shù)逐步遞增

Lieutenant Squads occur more frequently as you ascend The Summit.

人數(shù)多叛變特工出現(xiàn)次數(shù)也會遞增

The Boss floors (10, 20, 30,...,90) feature multiple named hostiles on higher floors.

每層10 20 30 40。。。到90層都會跟之前一樣有具名Boss戰(zhàn)

Additional Gameplay Improvements?

游戲其他改進

Added a weekly project for finishing Summit (which along with other rewards grants an Exotic Cache)

增加了一個每周高瘋大廈計劃任務(wù) 獎勵 奇特箱一個

Added more objective types

增加了更多類型敵對模式

Quicker laptop interact animation

加快了筆記本互動硬直時間

Adjusted spawning of enemies during Hack Terminals objectives

調(diào)整黑人計算機任務(wù)敵人進入時間

Holding SHD Crates is more beneficial

對黑入故土戰(zhàn)略局箱任務(wù)調(diào)整為更有利特工 (抱有懷疑)

Added new UI notifications about Exotic Fireteams, Bosses, etc.

增加了一些新Ui提示 與通告

Directives

Directives now increase the chance for Targeted Loot to drop

現(xiàn)在設(shè)置政令下可以提升戰(zhàn)利品掉落質(zhì)量保證質(zhì)量

Since introduced in TU6, Targeted Loot has been influenced by a number of factors (including difficulty).

自TU6開始引用,難度越高掉落越佳設(shè)定 (為何我沒感覺到有這種感覺了)

Now with TU11.1, each active Directive adds a small amount to the total drop chance for Targeted Loot.

從TU11.1開始會改動為每次增加一個政令就會提升掉落質(zhì)量指標(biāo)

This applies everywhere Directives are present (missions, open world, summit).

這個項目適用于全地方白區(qū)或者任何副本高瘋大廈 (暗區(qū) 和Raid不含)

NOTE: Directives still increase XP as well.

增加政令也會提升特工或者獎勵獎勵比例

Increased cooldown reduction per Skill Part collected with Scavenged Skills Directive.

攻擊弱點減除技能CD 狀態(tài)政令 會減少每次需要數(shù)量

Fixed issue causing Fragile Armor's broken stacks to behave strangely after dying and being revived.

修復(fù)了裝甲值容易全破問題

Targeted Loot

Added individual Targeted Loot Allocations for each Gear Set

為每個機密綠裝 天際獨游品牌獎勵池選擇 (玩家在綠裝Up可以選擇相應(yīng)品牌)例子 愛國者 或者 獵人怒火 之類

This applies both to the normal rotation and to Summit's Personal Targeted Loot

掉落池也可以常規(guī)每天刷新,但高瘋大廈可以針對玩家設(shè)定

Ex: Lincoln can have True Patriot


Gear

Ridgeway's Pride exotic

奇特裝備 瑞吉爾驕傲

For first part of exotic quest, parts now drop based on Summit floor numbers and increased drop chance of parts

原先零件開箱不變,但會增加開箱時出現(xiàn)零件機率

For third part of exotic quest, lowered number of Rogue Agents and Hunters that need to be killed to 2

對于在很對制作時第三部 需要擊殺叛變特工或獵人數(shù)量改為2個

Increased radiuses of Bleeding Edge talent to 15m

衣服天賦 半徑范圍從10米增加到15米

Increased repair strength of Bleeding Edge talent to 1: 3%, 2: 6%, 3: 12%, 4: 24%, 5: 48% (per bleeding enemy within radius)

衣服天賦 修復(fù)裝甲提升 1人 3%回復(fù) 2人 6% ?3:12%,4:24%,5:48%

PvP

These PvP balance changes affect both the DZ and Conflict:

以下是會影響暗區(qū)與沖突戰(zhàn) PVP設(shè)定

Decreased overall time to kill by 10%

擊殺時間減少10%

Decreased shotgun damage by 12.5%

霰彈槍傷害降低 12.5% (TU4霰彈流同一個歷史版本Nerf)

Increased damage to shields by 25%

對盾傷害增加25% (持盾會更容易破)

Fixed issue in Conflict which caused the Firewall specialization's flamethrower to deal an excessive amount of damage.

修復(fù)了 烈焰之墻在沖突戰(zhàn)中火焰噴射器傷害過高問題

Bug Fixes

The Summit 高瘋大廈 Bug

Fixed loot crates not resetting if encountered twice in a session.

修復(fù)了空投箱中如果同一個位置下隨機再次遇到但不能打開問題

Restored the ability to select Matchmake without reloading

修復(fù)了無需重新加載就可以選擇匹配功能

Mega-Map now has correct tabs (Projects/Manhunt/SHD)

修復(fù)了SHD等級正確顯示問題

Improved loot from final 100th Floor enemy

最終獵人獎勵會提升質(zhì)量

Swapped doors to be windowless in various spots

修復(fù)門有窗可以透過窗口設(shè)計問題

Legendary Black Tusk have been taught how to hold guns properly

傳奇難度下具名Npc持槍舉手射擊問題

Improvements to an issue that could cause the 100th floor to note complete after killing all enemies

(這里不太理解)

Fixed an issue where agents could fall through the map and become stuck between the elevators

修復(fù)了卡電梯圖問題

Fixed an issue causing legendary Black Tusk to sometimes appear on difficulties they should not be in

修復(fù)了困難難度下出現(xiàn)傳奇黑色獠牙

Fixed occurrences of enemies not leaving their spawn closets.

修復(fù)了敵人不停躲在掩體問題

Fixed the objective requirements for Toxic Gas remaining on screen after a group member interacts with the laptop

修復(fù)了與筆記本互動后屏幕上殘留有毒狀態(tài)效果問題

Fixed a loot room that could not be interacted with

修復(fù)了無法打開獎勵房門問題

Fixes occurrences of enemies incorrectly spawning in parts of the floor that have already been cleared

修復(fù)了會卡在地板中敵人

Fixed the lobby voice over triggering when returning to the lobby

修復(fù)了返回大廳時觸發(fā)了不正常聲音問題

Fixed “Neutralize the Lieutenant” objective sometimes choosing a non-named NPC as the Lieutenant

修復(fù)了請救人質(zhì)時遇到?jīng)]npc問題

Fixed an issue where a controller button had double functionality on the mega map

修復(fù)了需要觸發(fā)按鈕時錯誤位置問題

Fixed an issue where the player could get stuck in the spectate mode screen after switching camera from another player

理解不能

Various UI & Map fixes

修復(fù)了各種ui地圖問題

Other 其他 Bug修復(fù)

Fixed enemies sometimes being unreachable in the Grand Washington Hotel

修復(fù)了華盛頓大飯店無法傳送出現(xiàn)敵人問題

Fixed an issue causing the SHD level notification UI to not work

修復(fù)了SHD等級UI不提示顯示問題

Fixed an issue in the Operation Iron Horse raid where RPGs could stop dropping if disconnected or fast travels out of the raid when having one equipped

修復(fù)了鐵駒行動中 第四boss中火箭炮全自動攻擊?問題?

(此bug是上周出現(xiàn)看過結(jié)果官方立馬就修服了這個速度)

Fixed an issue which occurred when the player dropped down from an object in combat causing the agent to be pushed forward then back

修復(fù)了玩家在戰(zhàn)斗中被其他物體影響前進后退問題

Fixed an issue causing group members to have no ammo when the group leader activated the Pistolero directive in the Dark Zone

修復(fù)了玩家在白區(qū)啟動政令后進入暗區(qū)提示沒有彈藥問題

Fixed Global Event modifiers not working as intended on Legendary difficulty.

修復(fù)了全域難度下無法啟動傳奇難度的問題


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全境封鎖2 Title Update 11.1 正式版更新說明文檔 中英文對照版的評論 (共 條)

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