48 Sebidee's Unit Resize 全面戰(zhàn)爭(zhēng)戰(zhàn)錘2各種MOD簡(jiǎn)單介紹 按訂閱數(shù)量排列

48 Sebidee's Unit Resize
Sebidee的單位調(diào)整大小
蜥蜴人、綠皮、混沌、精靈和野獸人 會(huì)變得更大
巨獸也略微增大
工坊地址
https://steamcommunity.com/sharedfiles/filedetails/?id=1158673542&searchtext=
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這類(lèi)MOD有幾個(gè)類(lèi)似的,找個(gè)自己喜歡的訂閱就可以
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The mod does 5 main things:
1) It significantly increases the height variation between each individual soldier in a unit, similar to how it was in Total War: Attila. It goes without saying that in real life there are short people and there are tall people and this is true in the Warhammer world too. The size variation is not obvious but it does help to make the entire unit seem more varied and not like a regiment of clones.
2) It generally increases the size of units belonging to the Lizardmen, Greenskins, Chaos, Elves and Beastmen in a lore friendly way. In the lore Saurus Warriors are said to be much larger than a man and are bred as perfect killing machines, so they are a little more bulky. Orcs increase in size whenever they win a fight so higher tier units such as Big 'Uns and Black Orcs are visibly larger than mere Orc Boyz (who themselves are slightly larger than vanilla). Chaos warriors (and Beastmen) are blessed by the Chaos gods and are magically increased in size in order to wreak havoc on the Old World, again higher tier units are more blessed so Chaos Warriors are larger than Marauders and Chosen are larger still. In addition Elves have been made slightly taller across the board. In the lore it is said that elves are "as much as a head taller than a human". In this mod they are 6 inches to a foot taller than most human models to simulate this.
3) It makes Elf, human and dwarf heroes and generals equal in size to regular troops. Personally I always found it strange that ordinary people, without magic or specially biology, are giants. I found it even stranger that some so called "dwarfs" were actually taller than most humans! I find that having them be a normal size is much more realistic and has no effect on gameplay.
4) Similarly, generals and heroes of the Greenskins, Chaos and Beastmen factions have been made larger. An Orc Warboss wins the most fights in his army and should be huge, and a Chaos Champion should be the most blessed by the Chaos gods. Some legendary lords such as Archaon, The Lord of Change and Grimgor Ironhide are now monstrous in size, which I think fits their reputation. Also Malekith is slightly taller than a regular elf to make him seem more intimidating.
5) Lastly, this mod slightly increases the size of large monsters in the game including, but not limited to Kroxigars, Carnisaurs, Stegadon, Eagles, Hydra, Dragons, Rat Ogres, Trolls, Giants, Crypt Horrors, Minotaurs, Arachnarok Spiders, Chaos Spawn and Terrorgheists. No particular reason why, I just think massive monsters are more terrifying and therefore better.
This mod includes all units and characters in the game. Units are also not any stronger than they were before (the changes are visual only).