【缺氧+眼冒金星!】沁人心脾更新公告

總括部分見:https://www.bilibili.com/read/cv12174218
注:根據(jù)需要進行閱讀
如果你一直關注眼冒金星最新的測試版,即我發(fā)的動態(tài)全都看過,只需要跳到最后看“僅對上次測試版來說的變更”即可
如果你一直關注眼冒金星正式版,即只看我發(fā)的專欄,只需要跳到中間“眼冒金星——沁人心脾更新”的部分開始看即可
如果你未擁有眼冒金星,只看“本體游戲——沁人心脾更新”和最后的熱修復部分即可
當然你愿意全看一遍也行

Base Game Breath Of Fresh Air (Since November)
本體游戲——沁人心脾更新(從去年11月份以來的更新)
Features And Major Changes
特點和主要變更
?? New Duplicant traits can be rolled, including skill-granting traits
新的復制人特質,包括獲得技能的特質
?? Many POI buildings are now demolishable by skilled Duplicants.
許多遺跡建筑可由有相應技能的復制人拆毀了
? ??? The "Improved Construction III" skill has been renamed "Demolition" and is required to use this ability
? ?相應技能“改良建造 III”重命名為“拆毀”了
?? Duplicants in harmful gases like chlorine or hydrogen will develop Irritation effects
復制人在有害氣體,比如氯氣和氫氣中會施加刺激效果
?? Added Gas Meter Valve, Liquid Meter Valve, and Conveyor Meter buildings
添加了氣體計量閥、液體計量閥和軌道計量閥建筑
?? Oxygen Masks are a new early-game option for helping Duplicants explore the the asteroid away from the comforts of the base
氧氣面罩能幫助復制人前期較舒適地探索小行星
? ??? New Oxygen Mask Locker and Oxygen Mask Marker buildings
? ?新的氧氣面罩存放柜和檢查站建筑
? ??? New Crafting Table (you craft Oxygen Masks here)
? ?工作臺(在這里制作氧氣面罩)
?? Added durability system for equippable suits (Oxygen Mask, Atmo Suit, Jet Suit) that integrates them back into other game loops
添加了可裝備的太空服的耐久系統(tǒng)(氧氣面罩,氣壓服,噴氣服)并將其與其他游戲循環(huán)整合
? ??? This system is turned off by default in the base game, and on by default in Spaced Out!
? ?這個系統(tǒng)在本體游戲中默認是關閉的,在眼冒金星中默認是開啟的
?? New Colony Diagnostics Panel gives more ongoing awareness of the game's status, rather than relying on notifications when things go wrong
新的殖民地診斷面板,能夠讓你掌握更多游戲狀態(tài),而不是僅靠壞事發(fā)生時的提醒
?? New Resources panel highlights new resources and allows pinning only the resources you care about
新的資源面板,會突出顯示新資源,并能夠讓你只把你想關注的資源貼在上面
?? Food preservation changes and fixes
食物保存變更和修復
? ??? Rottable items now have two stages of cooling: Refrigerated and Deep Freeze
? ?可腐爛的物品有兩個冷藏階段:冷藏和深度冷凍
? ??? Rottable items aren't fully preserved unless they are both in sterile atmosphere AND deep-frozen, because temperature and atmosphere effects now stack
? ?可腐爛的物品不能完全保鮮,除非即處于防腐環(huán)境又深度冷凍,因為溫度和環(huán)境效果現(xiàn)在是疊加的
? ??? Temperature and atmosphere effects have been rebalanced to account for this
? ?溫度和環(huán)境效果因此重新做了平衡
? ??? Refrigerated food now lasts 5x as long instead of 2x
? ?冷藏的食物現(xiàn)在能存5倍時間而不是2倍
? ??? Food preservation times were incorrectly reported in the Codex, and were missing their refrigeration value
? ?食物保存時間之前在數(shù)據(jù)庫里顯示不正確,并缺少其冷藏值
? ??? Rottable foods correctly detect if they're in an active fridge or not
? ?可腐爛的物品會正確地檢測其是否在激活的冰箱里
? ??? Refrigerators cool things to 2 degrees celsius instead of 4 degrees, so that they actually get cold enough to be refrigerated. (Note: foods in a powered fridge are always considered refrigerated regardless of temperature.)
? ?冰箱將內(nèi)容物冷卻到2°C而不是4了,如此食物就確實能達到冷藏的溫度了(注意:食物在通電的冰箱里一直被認為是冷藏的,無論溫度如何)
? ??? Foods dropped from a fridge will no longer continue cooling off on the ground
? ?從冰箱里掉出的食物不再在地上持續(xù)降溫了
? ??? Fridges now go into a low power "energy saver" mode when their contents are cooled.
? ?冰箱的內(nèi)容物降溫完畢后會進入低耗電的“節(jié)能模式”
? ??? "Unrefrigerated Food" notification now jumps to that food when clicked. (Only partially stale unrefrigerated food in storage will trigger the notification.)
? ?“未冷藏的食物”通知點擊時會跳轉到那個食物(只有部分變質在存儲中的未冷藏的食物會觸發(fā)通知)
Changes And Improvements
變更和改進
Duplicants
復制人
?? Duplicants can no longer sanitize a suit using a sink or wash basin
復制人不再使用洗手盆或洗手池清洗太空服了
?? Duplicants faces are more reliably changed when they are sick, sunburnt, etc, including new Hypothermia faces
當復制人生病,曬傷等時,他們的臉變化更明顯了
?? Fixes and updates to resolve some Duplicant facial expressions animation issues
修復并更新以解決一些復制人臉部表情動畫的問題
?? Added movement sounds to the vomiter locomotion set.
添加了嘔吐移動集的移動音效
Buildings
建筑
?? Buildings with filtered storages (Lockers, Fridges, etc.) now accept deliveries in most circumstances, only stopping with major failures such as being flooded or entombed
帶有篩選項的建筑(存儲箱,冰箱等)現(xiàn)在在大多數(shù)情況下都接受運送,只有在重大故障,比如被淹沒或被掩埋,才不能運作
?? Updated ui art for the Conductive Wire Bridge
更新了導線橋的UI貼圖
?? Rearranged the tech tree to move Solid Rails earlier
調(diào)整了科技樹,將軌道移到了更前的位置
?? Moved Cryofuel Propulsion and Monuments techs to a higher tier
將低溫燃料推進學和豐碑科技移到了更高的等級
?? Changed visual order of unlocked items within a research tech.
更改了科技樹中未解鎖項目的視覺排序
?? All filterable storage buildings now show a tint/status item if no filter has been selected
所有有篩選項的建筑未選擇篩選項則顯示一個淺色的狀態(tài)條目
?? Tweaked the meter colours on some storage buildings to work when colourblind modes are turned on or off.
調(diào)整了一些存儲建筑的量表顏色,使其在色盲模式啟用或關閉時也有效
?? Desalinator no longer has a minimum output temperature for Brine
脫鹽器不再對濃鹽水有最小輸出溫度了
? ??? This may break some existing setups (frozen output pipes)
? ?這可能會打破某些現(xiàn)存的結構(輸出管道凍結)
?? Added Anti Entropy Thermo-Nullifier sound
添加了反熵熱量中和器的音效
Critters
小動物
?? The "Elderly" status item is now added when a critter has less than 10% of its lifespan remaining instead of a hard coded 5 cycles
“年老”狀態(tài)現(xiàn)在只會在生命周期剩不到10%時出現(xiàn),而不是之前硬性規(guī)定的5周期
Systems & Simulation
系統(tǒng)和模擬
?? Hooked up correct Lead artwork
加入正確的鉛貼圖
?? Errand "offset" fixes
任務“偏移”修復
? ??? Fix exploit where Duplicants can pick up items diagonally through walls if standing on a raised tile
? ?修復了一種取巧,即復制人能夠站在高一點的磚上穿過墻斜著撿起物品
? ??? Duplicants can access constructions diagonally from a greater number of nearby positions
? ?修復了復制人能夠從附近許多位置斜著通過一些結構的問題
? ??? Farm Tiles and Hydroponic Tiles now allow corner access for delivery chores.
? ?現(xiàn)在農(nóng)磚允許斜角進行運送任務了
?? Bottled Gasses and Liquids can now condense/freeze.
瓶裝氣體和液體可以冷凝/凍結了
?? Ores and Bottles will now produce secondary elements during phase transitions, e.g. Bottles of polluted water will make both dirt and steam when heated.
碎片和瓶裝現(xiàn)在會在相變時產(chǎn)生第二物質,比如瓶裝污染水加熱會變成蒸汽和泥土
?? Foods in vacuum now use exclusively their internal temperature to decide if they are refrigerated or not.
現(xiàn)在在真空中的食物只使用本身的溫度決定其是否是冷藏
Performance
性能
?? Optimized some messaging between objects being slower than intended. In big bases, this can often save > 50% of a frame (in one base, ~63% performance was gained over many frames)
優(yōu)化了一些物體之間的慢于預期的信息。在許多大基地中,這能每幀提升大于50%的性能(在一個基地中,許多幀能獲得63%左右的性能提升)
?? Deodorizers were flickering active/inactive way too often, so we tweaked the way they consume vs. pRocess polluted oxygen to improve stability
空氣凈化器之前激活/失效得太頻繁了,因此我們調(diào)整了其消耗和處理污染氧的方式以提高穩(wěn)定性
?? Improved an expensive check related to Yellow Alert
改善了與黃色警報有關的高消耗性能的檢查
?? Research screen now shows and hides more responsively.
? ?研究界面現(xiàn)在打開/關閉的相應更快了
UI & Codex
UI和數(shù)據(jù)庫
?? Storage filter side screens now automatically unfold categories with selected materials
存儲篩選項的側窗會直接將有選擇元素的部分展開
?? All sandbox tools now have their own icon
所有沙盒工具都有各自的圖標了
?? Printing Pod sidescreen Colony Imperative information includes progress tooltips.
打印艙側窗的殖民地使命信息現(xiàn)在包括進程的懸停提示
Menus
菜單
?? The "Resume" button in the main menu will load the latest save that matches the enabled DLC, instead of disappearing if the first save is of the wrong type
主菜單“繼續(xù)游戲”按鈕會加載最新的DLC/原版存檔,而不是如果最新存檔類型不匹配就消失
?? Added a dialog that appears when upgrading base game saves to the newest version to explain the major differences.
添加了升級本體存檔到最新版時解釋主要變更的對話框
Worldgen
(note that these only apply to newly-generated worlds)
世界生成(注意,只有新生成的世界才有以下變動)
?? Worldgen borders now gradiate temperature between the adjacent biomes. This should prevent temperature "leakage" through Abyssalite. Note: doesn't fix biomes "spilling over" the borders.
現(xiàn)在世界邊界會在相鄰生態(tài)調(diào)整溫度。這將會避免溫度通過深淵晶石“泄露”。注意:并沒修復生態(tài)“溢出”邊界的問題
?? Display worldgen failure popup when guaranteed POIs are not successfully placed and return to main menu
當確保的遺跡沒能正確生成時,會顯示世界生成失敗彈窗并返回主菜單
?? Improved robustness of some guaranteed worldgen rules to address a number of worldgen failures
改善了一些確保性世界生成規(guī)則以解決幾個世界生成失敗的問題
?? Improved Abyssalite border drawing in extreme temperature cases to prevent magma from spilling over into adjacent biomes in most cases.
改善了極端溫度的深淵晶石邊界,阻止巖漿溢到相鄰生態(tài)
Modding
模組(這部分含有許多術語,真的想要研究的話建議看原文)
?? We restructured the StreamingAssets folder separating the base and Spaced Out! files
我們重組了StreamingAssets文件夾,將本體和眼冒金星的文件分離開了
?? WorldGen file structure changes.
WorldGen文件構造變更
? ??? Deprecated 'pointsOfInterest' in favor of subworldTemplateRules
? ?棄用pointsOfInterest而使用subworldTemplateRules
? ??? TemplateRules by default do not allow duplicates. Use allowDuplicates=true to override
? ?默認TemplateRules不允許重復。使用allowDuplicates=true來覆蓋
? ??? Moved SubWorld specific geysers to World files and changed them to be guaranteed
? ?將SubWorld的特定間歇泉移動到World文件中,并更改其保證性
?? Research point constants were renamed in code for clarity
為了明了,研究點常量在代碼里重命名了
?? Updated Harmony modding library to 2.0.4.0. This obsoletes all DLL mods that were not updated during the testing period. Please be kind to your modders, as this is a rather large change for them to deal with! Modders, the full details are in this post.
將Harmony mod庫更新至2.0.4.0,這會使測試分支中的所有DLL基礎的mod過期。請善待mod作者,因為有一大堆變更需要他們處理!mod作者們,在這篇公告中查看完整信息
https://forums.kleientertainment.com/forums/topic/130712-oni-is-upgrading-to-harmony-20/
?? Mod uploader now shows an error if any common game data is in a mod upload package
如果mod上傳包中有平常游戲數(shù)據(jù),那么mod上傳器會顯示錯誤
?? Mod uploader allows selecting whether your mod is compatible with Base Game and Spaced Out!
mod上傳器可以選擇你的mod是否兼容本體和眼冒金星
?? DLL Mods will need to be updated to continue working with the game. Please read this post for full details.
與DLL有關的mod需要需要更新才能繼續(xù)用。請閱讀這篇公告來查看完整信息
?? New UserMod2 class: inherit from this class in your mods to use the new modding functionality
新的UserMod2類:需要在你的mod中繼承這個類才能使用新的mod功能
?? The UserMod2 class now has a mod property on it which will contain a reference to the Mod this assembly is being loaded by
現(xiàn)在UserMod2類具有mod屬性,包含了對Mod加載的程序集的引用
?? mod_info.yaml has a new optional field version, a string that gets prepended with a 'v' in the UI
mod_info.yaml具有一個新的可選的域version,是一個以“v”開頭的字符串
?? mod_info.yaml has a new field APIVersion. If a mod loads a DLL, this must be set to 2 to indicate that the latest version of the mod system (i.e. Harmony2.0) is being used, otherwise the mod will be disabled
mod_info.yaml具有一個新的域APIVersion。如果mod加載一個DLL,那么它需要設置為2來表明使用的是最新的mod系統(tǒng)(Harmony2.0),否則mod會被禁用
?? mods.yaml has a new optional field staticID. If provided, this will be stored on the Mod object for reference, as well as used as the ID provided to Harmony. This can be used to more reliably detect when other mods are installed, regardless of how they were installed.
mods.yaml具有一個新的可選的域staticID。如果提供,它將儲存在Mod對象中以作引用,同樣也用于對Harmony的ID提供。當其他mod安裝時,這會更可靠地檢測,無論mod是怎樣安裝的
?? The Mod class now has a field packagedModInfo which contains the mod_info.yaml from the loaded version of that mod
Mod類現(xiàn)在具有一個域packagedModInfo,包含了那個mod加載的版本的mod_info.yaml
?? lastWorkingBuild has been replaced by minimumSupportedBuild in mod_info.yaml. The behaviour is now: "From the mod archives with supported content, pick the one with the highest supported build that doesn't exceed the game build."
lastWorkingBuild由mod_info.yaml中的minimumSupportedBuild取代?,F(xiàn)在其行為是:在支持內(nèi)容的mod版本中,選擇支持的最高版本但不超過游戲版本
? ??? When you update a mod for testing branch, just put the existing version in an archive folder, and make your preview version have the preview build as the minimumSupportedBuild
? ?當你更新測試版的mod時,只需要將現(xiàn)存的版本放到版本目錄中,然后將你的測試版標有測試版版本號作為minimumSupportedBuild
Fixes
修復
Duplicants
復制人
?? Fixed numerous Duplicant traits that should be exclusive from each other
修正了幾個互斥的復制人特質
?? Fixed crashes when deconstructing a door while a Duplicant is passing through
修復了復制人正好通過的門被拆除而導致的崩潰
?? Fix crash when a Duplicant is destroyed
修復了復制人被摧毀導致崩潰
?? Attempted fix for crash related to the Super Productive trait.
嘗試修復了與超級生產(chǎn)力特質有關的崩潰
?? Fixed issue causing worker/building animation desync.
修復了工作者和建筑的動畫不同步的問題
Buildings
建筑
?? Fix crashes related to having a building selected when construction completes
修復了與選擇剛建好的建筑有關的崩潰
?? Fix steam turbines deleting some of their input mass
修復了蒸汽渦輪會刪除一些輸入物質的質量
?? Power sources no longer complain about missing consumers if there is a battery or transformer on the network
如果電路中有電池或者功率轉變器,發(fā)電機不再提示缺失用電器
?? Fixed issue where buildings with solid parts like the Solar Panel and Fish Feeder would leave behind a "ghost floor."
修復了有實心端口的建筑,比如太陽能和喂魚器,會留下“幽靈地板”的問題
?? Buildings and objects which have been marked "Empty Storage" now save/load the errand properly
被標記清空庫存的建筑和物體現(xiàn)在會正確地保存/加載任務了
?? Gas and Liquid Shutoff valves now immediately end their flowing animation when a red automation signal is received or no gas/liquid is flowing.
氣體和液體開關閥收到紅色自動化信號或沒有氣體/液體流動時會立即結束流動動畫
?? Conveyor Shutoff now has a "Conveyor Rail Blocked" status and behaves like the other Shutoffs when blocked.
軌道開關現(xiàn)在有“運輸軌道阻塞”狀態(tài),就像其他開關閥受阻一樣
?? Fixed an issue sometimes preventing buildings from showing status items when they needed materials delivered.
修復了有時建筑需要運送材料時會不顯示狀態(tài)條目的問題
Critters & Plants
小動物和植物
?? "Wrangle" effects are now properly centered on the target critter
“捕捉”效果現(xiàn)在會正確地集中在目標小動物身上
?? Fixed bug in flying critter death animation sound playback
修復了飛行小動物死亡動畫音效播放問題
?? Fixed Hatches floating in the air after being wrangled while burrowed
修復了哈奇埋起來時被綁起來會飄在空中的問題
?? Fixed a scaling issue with the Arbor Tree where the art was blurry at certain stages of the grow cycle
修復了喬木樹在某個特定生長階段貼圖會模糊的縮放問題
Systems & Simulation
系統(tǒng)和模擬
?? Fix liquid geysers not emitting if they were in a gas environment.
修復了液體間歇泉處于氣體環(huán)境中會不釋放物質的問題
?? Fix crash caused by running out of TagBits. This would happen in late-game bases, especially with mods.
修復了用盡TagBits導致的崩潰。這之前可能會在游戲后期發(fā)生,尤其是有mod的情況下
?? Fixed crash when changing the Bottle Emptier to Sweep Only when a Duplicant has already picked up a bottle to deliver
修復了當復制人已經(jīng)拿起瓶子進行運送時更改空瓶器為僅限打掃而導致的崩潰
?? Fixed an issue where sometimes a geyser's output would transition the wrong element, which made it appear as if a different element was being emitted
修復了有時間歇泉的輸出會變成錯誤的元素,使得它看上去好像在釋放另一種物質的問題
?? Fixed physics where objects would slide into walls instead of away from them
修復了有時物體會滑入墻中而不是從中離開的問題
?? Fixed issue allowing germ duplication in falling water
修復了病菌能在降落的水中復制的問題
?? Splitting ores now correctly updates the temperature transfer in the sim for both parts.
現(xiàn)在分成兩份的碎片的兩部分都會更新溫度傳遞了
?? Downgraded possible crash when ores melt to a log warning.
降低了碎片熔化至產(chǎn)生日志警告而崩潰的可能性
?? Minor adjustments to the artifact art to sit better on the ground and pedestal
對工藝品貼圖做了一些小調(diào)整,使之能更好地在地面和底座上放置
UI & Codex
UI和數(shù)據(jù)庫
?? Fixed crash pressing Esc key before welcome message appears on a new game
修復了新游戲中“歡迎詞”尚未出現(xiàn)時按Esc鍵導致的崩潰
?? Fixed formatting for drowning under Growth Halted. Before it looked as if drowning/saturated was listed twice as a status. With correct formatting it's a lot clearer what the intent is.
修正了溺水導致的停止生長的格式。之前溺水/浸透重復列了兩遍,現(xiàn)在的格式更清楚了
?? Emission blocked tooltip displays the emitting element instead of the tile's element.
釋放受阻懸停提示顯示釋放的物質而不是那個格子的物質
?? Fixed Geyser codex entry
修正了間歇泉的數(shù)據(jù)庫條目
?? Fixed broken hotkeys in the overlay tooltips
修復了概覽懸停提示中失效的快捷鍵
?? Fixed a bug that caused sidescreen titles to not update if you clicked from one building with a sidescreen to another
修復了如果你點擊一個有側窗的建筑,然后再點另一個,側窗標題不會正確更新的問題
?? Fixed many cases where required research skills were listing the wrong skill, and improved various formatting
修正了許多情況,即需要的研究技能列在了錯誤的技能下,并改進了各種格式
?? Fixed some instances of two click sounds playing simultaneously.
修正了一些點擊音效會立即播放兩次的情況
?? Plant sorting was broken on the planter box sidescreen, now the crops are consistently ordered
種植盒側窗的植物排序之前出錯了,現(xiàn)在作物以恒定的順序排列
?? Fixed crashes relating to missing UI icons - a default sprite is now substituted for missing UI icons.
對缺失的UI圖標分配一個默認貼圖,以此修復了與缺失UI圖標導致的崩潰
?? Fixed issue preventing codex from showing accurate plant and critter references in some biome pages.
修復了一些數(shù)據(jù)庫的生態(tài)頁面無法顯示準確的植物和小動物的問題
Menus
菜單
?? Fix crash if hitting escape or right-click on the load screen colony details while in-game (and possibly other modal screens!)
修復了在游戲中對加載界面的殖民地詳情按Esc鍵或右鍵導致的崩潰(其他可能的界面也是!)
?? Fixed crash selecting a save with removed buildings on Colony Summary screen
修復了選擇在殖民地概要界面中存在被移除的建筑導致的崩潰
?? Fix crash when entering an invalid int for Coordinates on Asteroid select
修復了選擇星體時鍵入無效的整型數(shù)導致的崩潰
?? Fix crash that could occur if trying to load a world whose data no longer exists (i.e. a mod world)
修復了嘗試加載一個數(shù)據(jù)不存在的世界可能發(fā)生的崩潰(比如mod的世界)
?? Add check on the main menu that prevents crashing if the newest save file is corrupted or otherwise problematic
在主菜單添加了檢查,最新的存檔文件是否損壞或有其他問題,從而阻止崩潰
?? Crash Report Screen now uploads the correct save file automatically when you report the crash.
崩潰報告界面中,如果你報告了崩潰,現(xiàn)在會自動上傳當前存檔文件
?? Dragging the order of mods on the mods screen no longer sends mods to the bottom of the list randomly. Drop position is now also calculated "between" mod entries so it's easier to change the order intentionally
拖動mod進行排序時不再隨機地將mod移到列表最底部了。拖拽位置現(xiàn)在計算在mod條目“之間”,所以更容易更改排序了
?? Prevented problematic '.' character from appearing in colony names.
阻止殖民地名字中出現(xiàn)“.”字符
Misc
雜項
?? Upgraded Unity Engine to 2020.3
將Unity引擎升級到2020.3

Spaced Out Breath Of Fresh Air Update
眼冒金星——沁人心脾更新
Features
特點
?? Added Classic Style Forest Cluster.
添加了經(jīng)典風格森林星群
?? 5 new artifacts added to Spaced Out!
5個新工藝品已添加到眼冒金星
?? Added Diamond Press sounds.
添加了鉆石壓機的音效
?? Added Material Research Centre hammer strike sound and Artifact Analysis Station Sound & hammer strike sound.
添加了材料研究終端敲擊器音效和工藝品分析站的音效和敲擊音效
?? Added Artifact Analysis Station
添加了工藝品分析站
?? Artifacts now have an "encrusted" state which reduces decor, but can be cleared at the Artifact Analysis Station
工藝品現(xiàn)在有“鑲殼”的狀態(tài)會降低其裝飾度,但可以在工藝品分析站清理
?? Added sounds to Rocket doors opening/closing.
添加了火箭門開關音效
?? Deploying from a Trailblazer Module and Rover's Module moves the camera to look at the surface.
部署拓荒者艙和偵察者艙會將視角移到地表
?? Added several new Monument options
添加了幾個新的豐碑樣式選項
?? New Regolith Asteroid added to newly generated Clusters.
新生成的星群中添加了浮土小行星
?? New Cosmic Archaeology colony imperative, with animated short
新的宇宙古跡殖民地使命,有動畫短片
?? Updated The Great Escape colony imperative for Spaced Out!
更新了眼冒金星的偉大的逃脫殖民地使命
? ??? The Temporal Tear and Temporal Tear Opener can be found in newly generated clusters
? ?新生成的星群中可以找到時空裂口和時空裂口開啟器
Changes and Improvements
變更與改進
?? Increased Sandstone biome size in Rusty Oil Asteroid found in the Forest and Swamp Spaced Out Style clusters.
增大了眼冒金星風格的森林和沼澤星群中的生銹油質小行星的砂巖生態(tài)大小
?? Duplicants can now traverse the space below the top of a Rocket Platform. They can no longer be entombed by the platform.
復制人現(xiàn)在可以穿過火箭平臺了,且不會被平臺掩埋了
?? Nuclear Waste no longer dumps out of storage or completely reverts back to liquid all at once after decay is finished. Instead, it slowly drips nuclear waste over time. If in a sealed storage, the nuclear waste will deal damage to that storage and drip waste regardless of the storage (Duplicants & Nuclear Reactor are immune to this effect)
核廢料不會在衰變結束后一次性變成液體,而是隨著時間緩慢滴落核廢料。如果在封閉的容器中,核廢料會對容器造成傷害并滴落(復制人和反應堆對此效果免疫)
?? Updated codex entries for Beeta, Divergent, Plug Slug, Rover, Experiment 52B.
更新了輻射蜂,異化蟲,電弧蛞蝓,偵察者,試驗體52B的數(shù)據(jù)庫條目
?? Updated Missing Radbolts status item on fabricators with Radbolt recipes.
更新了需要輻射粒子的配方的機器缺失的輻射粒子狀態(tài)條目
?? Rockets in the starmap now play an animation when harvesting from space POI.
在星圖中的火箭在收獲太空地點的資源時會播放一個動畫
?? New art & FX for the nuclear waste barrel.
添加了新的核廢料桶貼圖和特效
?? Added cobalt Atmosuit recipe to the Exosuit Forge.
添加了太空服鍛造臺的鈷氣壓服配方
?? Added audio for nuclear waste barrel fx.
添加了核廢料桶特效的音效
Bug Fixes
Bug修復
?? Worldgen: Irradiated Swampy Asteroid accidentally had its Cobalt Volcanoes swapped with Aluminum ones. Now it's back to Cobalt.
世界生成:沼澤小行星意外地將鈷火山與鋁火山調(diào)換了,現(xiàn)在回到鈷火山了
?? Worldgen: Fixed an issue where sometimes Radioactive Swamp Asteroid would fail to generate with minimum surface biome counts.
世界生成:修復了有時間歇泉的輸出會變成錯誤的元素,使得它看上去好像在釋放另一種元素的問題
?? Fixed bug where Beeta Larvae were not triggering weight plates.
修復了輻射蜂幼蟲不會觸發(fā)壓力板的問題
?? Fixed bug where Beetas were not detected by critter sensors.
修復了輻射蜂不被小動物傳感器檢測的問題
?? Fixed bug where Plug Slugs stopped generating power if hanging from an open door.
修復了電弧蛞蝓懸掛在打開的門上就不發(fā)電的問題
?? Fixed bug where follow cam would break if the duplicant you were following entered a Rocket.
修復了如果你使用鏡頭跟隨復制人,當他進入火箭就中斷的問題
?? Solar Panel and Drillcone module meters now move with the Rocket during launch/land.
太陽能艙和鉆頭前錐的計量表會跟著火箭發(fā)射/著陸移動了
?? Corrected some critter codex names that gave the appearance of duplicate entries.
修正了一些數(shù)據(jù)庫中小動物的名字,這些名字之前會導致重復條目出現(xiàn)
?? Fixed recipe radbolt requirement formatting in fabricator side screen.
修正了制作器側窗輻射粒子需求的格式
?? Fixed issue preventing Diamond press meter from showing correct value on load.
修復了鉆石壓機不能顯示正確地裝載值的問題
?? Fixed some animation and selection bugs with Rockets in the starmap.
修復了在星圖中火箭的動畫和選擇的一些問題
?? Fixed crash that could occur when taking first timelapse screenshot
修復了取第一次延時攝影的截圖時可能發(fā)生崩潰
?? Material Researcher hat icon changed to yellow.
材料研究學帽子圖標現(xiàn)在改成黃色的了
?? Worldgen: Fixed an issue where Beeta Hives would sometimes spawn entombed.
世界生成:修復了輻射蜂巢生成時有時會被掩埋的問題
?? Fixed crash that could occur when opening colony summary screen
修復了打開殖民地概要界面可能發(fā)生的崩潰
?? Beeta Hives have proper layering and will no longer appear behind tiles etc.
輻射蜂巢的圖層正確了,不會擋在磚之類的后面了
?? Beetas no longer emit radiation when they are not sleeping.
輻射蜂不睡覺時不再釋放輻射
?? Oversee Planetoid button will rediscover the surface if it has not been visited by Duplicants. This fixes older saves where the surface was not revealed correctly.
如果小行星地表尚未被復制人探索,監(jiān)管小行星的按鈕會再次揭開地表。這修復了舊存檔中一些地表未能正確地揭示的問題
?? Worldgen: Improved Rusty Oil Asteroid worldgen rules to prevent some worldgen failures.
世界生成:改進了生銹油質小行星世界生成規(guī)則以組織一些世界生成失敗的情況
?? Worldgen: Removed unclearable FOW in a frozen biome POI. Affects new saves only; use the sandbox to clear on existing saves.
世界生成:移除了在苔原生態(tài)中無法清除的戰(zhàn)爭迷霧。只對新存檔有效;現(xiàn)存存檔得用沙盒工具
?? Worldgen: Removed food poisoning around teleporter in Radioactive Swamp Asteroid, Oily Swamp Asteroid.
世界生成:移除了放射性沼澤小行星,油質沼澤小行星傳送器周圍的食物中毒病菌
?? Fixed issue causing Rockets harvesting from space POIs to show a diagnostic warning implying they were idle
修復了導致火箭收獲太空地點時會顯示閑置診斷提示的問題
?? Added proper name for Large Terra Cluster's teleporter destination asteroid
添加了大型森林星群正確的名字
?? Reordered Exosuit Forge recipes to so worn suit recipes appear after the suit they repair.
重新調(diào)整了太空服鍛造臺配方順序,磨損的太空服配方會在對應的太空服后出現(xiàn)
?? Fixed issue where Atmo Suits from pre-merge saves would sometimes lose their internal oxygen. This was causing Duplicants to be unable to use checkpoints that had previously been working.
修復了之前合并的存檔中氣壓服有時會失去初始的氧氣的問題。在之前這會導致復制人無法使用檢查站
?? Fixed misleading tooltips for Rocket height limit condition.
修正了火箭高度限制條件會產(chǎn)生誤解的懸停提示
?? Fixed crash opening Crafting Table Codex page.
修復了打開工作臺數(shù)據(jù)庫頁導致的崩潰
?? Fixed an issue where some asteroids would not reveal their surface.
修復了某些小行星不能揭示地表的問題
?? Adjusted "set Rocket destination" tooltip.
調(diào)整了“設置火箭目的地”的懸停提示
?? Drillcone description fixed to include Cargo Module reference.
修正鉆頭前錐的描述,包含了涉及的貨艙
Performance
性能
?? Spread out Colony Diagnostic checks and UI updates across frames to make performance more consistent and less spikey.
將殖民地診斷檢查和UI更新分散到了不同的幀上,使其表現(xiàn)更加一致并減少性能突變
?? Resources Panel no longer updates when collapsed, preventing large performance spikes.
資源面板關閉時不再更新,避免出現(xiàn)性能突變

Changes since last testing branch update
僅對上次測試版來說的變更
?? Changes and improvements
變更和改進
? ??? Oxygen Masks can additionally be crafted out of Iron Ore.
? ?氧氣面罩能用鐵礦制作了
? ??? Worldgen: Classic style clusters now use a "mini" version of the Regolith Asteroid.
? ?世界生成:經(jīng)典風格星球現(xiàn)在使用“迷你”版本的浮土小行星
? ??? Added Regolith Asteroid and Temporal Tear Opener descriptions
? ?添加了浮土小行星和時空裂口開啟器的描述
? ??? Localization updates
? ?翻譯更新
?? Fixes
修復
? ??? Worldgen:
? ?世界生成
? ? ? ? ?? Tundra Asteroid Iron Volcano geyser count restored to previous numbers.
苔原小行星的鐵擴山數(shù)量已恢復
? ? ? ? ?? Fixed an issue where massive amounts of Carbon Dioxide was generated in the Radioactive biome.
修復了輻射生態(tài)中會生成大量的二氧化碳的問題
? ? ? ? ?? Fixed an issue where the border on the Regolith Asteroid would sometimes have a hole in it.
修復了浮土小行星的邊界有時會有洞的問題
? ??? Added missing Serum Vial recipe to the Apothecary
? ?添加了制藥桌缺失的血清瓶配方
? ??? Fixed crash that could occur when a Rocket enters the temporal tear
? ?修復了火箭進入時空裂口可能發(fā)生的崩潰
? ??? Fixed crash that could occur when Rocket was destroyed while the camera was focused on its interior
? ?修復了火箭被摧毀的同時鏡頭在其內(nèi)部可能導致的崩潰

EX1-S14/FA-471618熱修復
?? Fix issue preventing the game from launching on OSX
修復了OSX系統(tǒng)無法登陸游戲的問題
?? Updated Korean translations
更新了韓語翻譯
?? Fix a crash when completing a Colony Imperative in the base game
修復了本體游戲中完成殖民地使命導致崩潰的問題
?? Fixed the Oxygen Not Included logo alignment in the main menu
修復了《缺氧》標志在主菜單的對齊問題
?? Spaced Out:
眼冒金星:
? ??? Fix some worldgen failures caused by the Niobium Moonlet
? ?修復了鈮小行星導致的一些世界生成失敗問題