全境封鎖2 TITle Update 10 Patch Notes 原版更新資訊 Part III最后一卷
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Part I 地址

Part II 地址

TU10 修復(fù)漏洞如下:
Bug?Fixes
Fixed?the?Gunslinger?talent?icon.?No?longer?uses?the?Gunslinger?emote?icon
Fixed?Empathic?Resolve?talent?to?no?longer?buff’s?a?skill’s?owner?when?a?skill?proxy?is?healed
Fixed?Trauma?talent?to?correctly?scale?with?the?Status?Effects?attributes
Fixed?Unstoppable?Force?talent?to?no?longer?trigger?when?your?own?skills?die
Fixed?FPS?drops?related?to?having?Rogue?Agents?in?your?proximity
Fixed?FPS?drops?in?Invaded?Dark?Zone?during?extraction
Fixed?FPS?drops?in?Invaded?Dark?Zone?when?new?group?member?joins?the?session
Fixed?various?FPS?drops?encountered?in?main?missions.
Fixed?crashes?experienced?by?AMD?Ryzen?1000?series?CPU’s?users
Fixed?Striker’s?Battlegear?gear?set?gaining?stacks?from?shooting?group?members,?dead?bodies?and?friendly?NPC’s
Fixed?a?location?in?Tidal?Basin?stronghold?where?players?could?get?stuck
Fixed?a?location?in?Roosevelt?Island?stronghold?where?players?could?get?stuck
Fixed?an?unreachable?ammo?box?in?the?Roosevelt?Island?mission
Fixed?a?bug?causing?players?to?be?unable?to?abandon?the?Liberty?Island?mission?under?certain?circumstances
Fixed?not?being?able?to?see?chat?when?in?a?downed?or?dead?state
Fixed?a?location?in?DARPA?Research?Lab?that?would?not?drop?loot?near?the?player?from?enemies?in?an?unreachable?area
Fixed?a?bug?allowing?players?to?bypass?the?Liberty?Island?boss?fight
Fixed?multiple?occurrences?of?the?respawn?button?being?available?despite?group?wipe?when?fighting?Rogue?encounters
Fixed?control?point?UI?incorrectly?displaying?normal?difficulty?regardless?of?global?difficulty
Fixed?not?being?able?to?choose?difficulty?on?sub?Level?40?characters,?if?a?Level?40?character?have?Heroic?global?difficulty?active?on?the?account
Fixed?the?Hard?Wired?talent?resetting?the?Chem?Launcher?cooldown?when?firing?the?Chem?Launcher
Fixed?weather?effects?and?grass?sometimes?present?in?sewers
Fixed?an?issue?causing?the?True?Sons?tank?firing?animation?to?desync
Fixed?Cleaner?engineer?weakpoint?being?targetable?by?the?Firefly?despite?being?destroyed
Fixed?players?being?able?to?see?enemy?health?bars?while?blinded.
Fixed?missing?blueprint?name?in?the?reward?unlocked?UI?prompt.
Fixed?an?issue?causing?the?Airburst?Seeker?Mine?to?not?explode?under?certain?circumstances
Fixed?various?occurrences?of?NPC’s?getting?stuck
Fixed?a?location?on?the?Wharf?Conflict?map?that?would?render?players?invulnerable
Fixed?Tidal?Basin?stronghold?not?being?on?the?leaderboards
Fixed?a?placeholder?icon?present?when?the?Shock?Trap?is?affected?by?a?debuff
Fixed?Negotiators?Dilemma?marks?incorrectly?staying?active?on?players?after?respawning
Fixed?inconsistencies?in?the?weekly?invaded?mission?rotation
Fixed?players?being?able?to?detonate?Sticky?Bombs?when?affected?by?the?disruption?effect
Fixed?friendly?control?points?sometimes?showing?manhunt?symbols?when?in?another?players?group
Fixed?SIG?556?not?granting?materials?when?deconstructed
Fixed?a?T-pose?caused?by?interacting?with?the?in-game?store?when?having?the?minigun?equipped.
Fixed?the?leaderboard?incorrectly?showing?information?from?the?previously?viewed?mission
Fixed?some?UI?elements?being?partially?off?screen?when?in?the?Seasons?menu
Fixed?the?Plague?of?the?Outcasts?debuff?incorrectly?spreading?to?mechanical?NPC’s.
Fixed?Reanimated?Global?Event?kills?from?group?members?not?counting?as?progression
Fixed?Reanimated?kills?not?counting?if?the?reanimated?NPC?does?not?shoot?after?being?reanimated
Fixed?“Improved?Sticky?Payload”?not?increasing?stats?for?several?Sticky?Bomb?variations
Fixed?several?ladders?not?being?climbable?in?the?open?world
Fixed?a?Grand?Washington?Hotel?progression?blocker?caused?by?enemies?getting?stuck?in?spawn?closets
Fixed?Polarity?Switch?Global?Event?progress?counting?in?missions?with?no?Global?Event?modifier?active
Fixed?inventory?UI?showing?an?incorrect?number?of?mods?stored
Fixed?“Decoy?Housing?Shell”?not?increasing?health?value?of?the?Decoy
Fixed?“Trap?Charge?Improvement”?not?increasing?duration?of?Repair?and?Shrapnel?Traps
Fixed?Polarity?Switch?Global?event?modifier?not?updating?if?activated?after?starting?a?mission
Fixed?an?issue?allowing?instant?reload?of?weapons?by?swapping?over?to?an?empty?weapon?and?back
Fixed?the?Space?Administration?HQ?mission?being?completable?without?defeating?all?enemies.
Fixed?incorrect?Skill?stats?shown?when?having?a?skill?at?least?at?Skill?Tier?1?and?which?is?not?equipped
Fixed?description?inconsistencies?between?the?Pulse?skill?and?its?skill?mods
Fixed?description?inconsistencies?between?the?Hive?skill?and?its?skill?mods
Fixed?players?incorrectly?taking?armor?damage?when?reviving?a?teammate?with?the?Shield?equipped
Fixed?multiple?skill?mods?not?increasing?the?radius?of?Airburst?and?Mender?Seeker?Mine
Fixed?multiple?skill?mods?increasing?the?charge?speed?of?the?Jammer?Pulse
Fixed?the?loading?screen?not?updating?the?progress?bar?when?accepting?a?group?invite?on?PS4
Fixed?Drone?skill?pathfinding?causing?it?to?get?stuck?under?certain?circumstances
Fixed?the?Plague?of?the?Outcasts?debuff?occasionally?not?jumping?over?to?another?target
Fixed?an?incorrectly?setup?spawn?closet?near?the?Ivy?Tunnel?Control?Point,?causing?NPC’s?to?get?stuck
Fixed?Striker’s?Battlegear?not?counting?shotgun?pellets?individually?for?stack?gain
Fixed?Public?Executions?spawning?too?many?NPC’s?on?Challenging?difficulty?and?above
Fixed?various?locations?where?players?could?get?stuck?in?the?open?world
Fixed?a?location?where?the?player?could?fall?through?the?map?in?the?open?world
Fixed?an?issue?where?targeted?loot?was?not?dropping?on?Story?difficulty.
Fixed?an?issue?where?Regulus?and?The?Ravenous?reconfigure?blueprints?would?not?show?up?at?the?crafting?bench?after?purchasing?them.
Fixed?an?issue?that?could?cause?rubber?banding?during?the?Deactivate?the?Security?Alert?objective?during?the?NSA?Security?Alert?Classified?Assignment.
Fixed?an?issue?that?could?prevent?players?to?be?ineligible?to?matchmake?for?the?DARPA?Research?Lab?Main?Mission?after?finishing?and?not?exiting?The?Pentagon?Main?Mission.
Fixed?an?issue?that?caused?the?Welcome?and?NDA?info?screens?on?the?PTS?to?be?too?dark.
Fixed?some?weird?stairs.
Fixed?an?issue?that?could?cause?a?Rogue?Agent?to?spawn?in?an?unreachable?area?causing?a?progression?blocker?during?the?Liberty?Island?Main?Mission.
Fixed?an?issue?causing?the?Banshee?Pulse?to?not?correctly?adjust?the?effect?duration?and?effect?range/radius?values?after?being?modded.
Fixed?an?issue?that?could?cause?the?Weakness?Exploit?debuff?to?stack?several?times.
Fixed?a?progression?blocker?in?the?Pentagon?mission?that?occurred?after?being?downed?by?a?rogue?agent?counter.
Fixed?a?progression?blocker?in?the?District?Union?Arena?caused?by?killing?Warhounds?without?entering?the?room.
Fixed?Ongoing?Directive?granting?unlimited?hollow-point?ammo?for?specialization?weapons.
Fixed?Merciless?not?triggering?the?explosion?after?granting?7?stacks.
Fixed?stack?inconsistencies?with?the?Press?the?Advantage?talent?of?the?Striker’s?Battlegear?gear?set.
Fixed?the?extra?Season?Pass?Project?Slot?showing?as?restricted?to?Season?Pass?holders.
Fixed?delta?error?occurrences?when?in?the?Operation?Dark?Hours?raid.
Fixed?an?area?in?the?Liberty?Island?mission?where?NPC’s?would?get?stuck.
Fixed?the?“Mad?Bomber”?talent?losing?functionality?after?the?player?respawns?in?Conflict.
Fixed?the?Cluster?Seeker?Mine?detonating?at?the?NPC’s?location?when?it?was?deployed.
Fixed?Signature?Move’s?Tip?of?the?Spear?talent?not?doubling?signature?weapon?ammo?for?Demolitionists.
Fixed?NinjaBike?Messenger’s?Parkour?talent?not?granting?bonus?armor.
Fixed?Bighorn’s?headshots?granting?headshot?damage?stacks?not?working.
Fixed?UI?inconsistencies?in?the?Global?Event?reward?menu.
Fixed?BTSU?Datagloves?Transference?Overclock?talent?not?granting?skill?haste?for?the?Hive.
Fixed?Future?Iniative’s?Tactical?Superiority?talent?not?amplifying?bonus?damage?correctly.
Fixed?System?Corruption’s?Hackstep?Protocol?talent?not?applying?the?20%?repair?correctly.
Fixed?incorrect?description?of?the?BTSU?Datagloves.
Fixed?incorrect?description?of?the?Negotiators?Dilemma’s?Hostile?Negotiations?talent.
Fixed?incorrect?description?of?the?Chameleon’s?Adaptive?Instincts?talent.
Fixed?Blinder?Firefly?no?longer?accidentally?destroying?itself?when?thrown?from?behind?low?cover
Fixed?Sticky?Bomb?Launcher?projectile?no?longer?get?stuck?and?blow?up?in?your?face?when?quick-deployed?from?behind?low?cover
Fixed?Chameleon?Exotic?Assault?Rifle?no?longer?gaining?multiple?body?shot?stacks?for?each?marked?target?while?wearing?Negotiator's?Dilemma?set.
Fixed?Named?NPC’s?in?Legendary?missions?incorrectly?being?invulnerable?to?status?effects.
Fixed?PC?players?being?unable?to?use?and?see?the?chat?when?in?a?downed?or?dead?state.
Fixed?“Mark?as?Junk”?resetting?on?Rifles?and?MMR’s?after?a?game?restart.
Fixed?Sawyer’s?Kneepads?not?providing?stagger?immunity?during?the?mortar?section?of?the?Capitol?mission.
Fixed?the?HP?of?fuel?tanks?in?ViewPoint?Museum?to?scale?better?with?group?scaling.
Fixed?missing?XP?reward?when?completing?a?replay?of?the?the?Season?1?Prime?Target?mission?at?Tidal?Basin
Fixed?Field?Proficiency?caches?incorrectly?being?rewarded?below?Season?Level?100
Fixed?an?issue?where?faction?containers?scaled?with?difficulty?below?the?intended?level
Fixed?an?issue?that?caused?boosted?Level?30?to?not?be?able?to?Fast?Travel?to?Coney?Island?and?The?Pentagon.
This?issue?is?still?present?for?Kenly?College.
Fixed?issue?where?shooting?range?DPS?meter?would?count?time?incorrectly?resulting?in?incorrect?DPS?numbers?being?displayed.?This?will?result?in?lower?but?much?more?accurate?DPS?numbers?being?displayed.
How?the?DPS?counter?works:
As?soon?as?you?shoot?a?target?we?start?counting?the?time?that?has?elapsed.
In?the?first?second?we?show?total?Damage,?once?more?than?one?second?has?passed?we?show?total?damage?divided?by?time.
When?a?target?dies?the?timer?is?paused?until?you?shoot?the?new?target.?At?this?point?we?continue?adding?to?the?values?we?already?had.
When?you?press?the?reset?button?we?clear?the?total?damage?and?time.
Normal?targets?are?best?to?test?burst?damage,?while?the?invulnerable?targets?allow?you?to?test?sustained?damage?(including?reload?time).
Known?Issues
Blinder?Firefly's?cooldown?being?delayed?after?applying?its?effects?is?unintended,?and?will?be?fixed
Merciless/Ruthless?is?currently?not?gaining?stacks?correctly?when?used?with?Negotiator's?Dilemma
Negotiator's?Dilemma?is?still?doing?incorrect?(lower?than?intended)?damage?against?marked?targets?in?PvP
Increased?rifle?base?ammo?capacity?by?50%?from?280?to?420?–?This?change?was?intended?for?TU10?but?does?not?work?properly.
Vanguard?talent?duration?changes?-?UI?will?still?show?the?old?duration?but?will?be?fixed?in?a?later?update.