全境封鎖2 TITle Update 10 Patch Notes 原版更新資訊Part I
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全境2 最新大型更新版本?TITle Update 10?(簡(jiǎn)稱TU10)將在本周二維護(hù)后上架
官方再今晚已經(jīng)釋出最新TU10 版本官方資訊 先上原版明天起床再翻譯了實(shí)在太多內(nèi)容了
新賽季 基納的傳奇 以下原版純英文

New?Season?–?Keener’s?Legacy
A?new?season?is?almost?upon?us!?Starting?on?July?23rd,?Keener’s?Legacy?offers?12?weeks?of?in-game?activities?and?unique?rewards.?Season?2?brings?a?new?Seasonal?Manhunt,?new?Leagues,?a?new?Global?event?and?new?unique?rewards,?as?well?as?an?Apparel?Event.
New?Manhunt?tasking?you?to?take?on?5?rogue?agents?over?a?12-week?period?starting?June?23rd.?Bring?down?all?five?to?unlock?the?new?Healing?Trap?skill?variant.
New?Global?Event?Hollywood
New?Apparel?Event?Phoenix?Down
New?Leagues?Termite,?Luna,?Huntsman?and?Titan.
New?Rewards
2?new?Exotics
1?new?Gear?Set
2?new?Named?Weapons
2?new?Named?Gear
1?new?Brand?Set
Participating?in?the?activities?above?will?earn?players?Season?experience?contributing?to?their?Season?level.
Playing?Conflict?will?contribute?XP?by?gaining?Conflict?Levels?beyond?30.
Playing?in?the?Dark?Zone?will?contribute?XP?by?gaining?DZ?Levels?beyond?30.

New?Raid?-?Operation?Iron?Horse
The?True?Sons?have?taken?over?a?Foundry?to?develop?new?weapons?and?threaten?to?destroy?everything?the?Division?has?worked?for.
New?bosses,?puzzles?and?rewards!
Level?40?version?available?on?June?30th,?followed?the?next?week?by?the?level?30?version.
Discovery?mode?will?become?available?at?a?later?date.
Unique?Rewards
2?new?Exotics
2?new?Gear?Sets
New?cosmetic?rewards
Further?details?will?become?available?closer?to?the?raid’s?release?in?late?June.
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Balance?and?Bug?Fixes
Title?Update?10?is?bringing?our?first?large?balance?pass?following?the?release?of?Warlords?of?New?York.?Beyond?the?addition?of?new?content,?the?update?focuses?on?three?main?aspects?mainly?game?health?through?bug?fixes?and?balancing,?generosity?by?increasing?your?chances?to?receive?a?high-quality?item?as?loot?and?increasing?overall?player?power.?Scroll?down?for?a?full?list?of?bug?fixes,?balancing?changes?and?gameplay?tweaks.
Missing?Localized?Audio
We?wanted?to?inform?you?about?an?issue?with?localized?audio?that?will?be?present?when?we?launch?Title?Update?10?and?Season?2.?While?the?team?was?able?to?work?from?home?to?get?this?update?ready,?with?your?help?testing?the?content?on?the?PTS,?we?unfortunately?were?not?able?to?record?all?localized?audio?content?for?TU10.?With?everything?going?on?in?the?world,?our?top?priority?is?the?well-being?of?our?teams,?including?our?voice?actors.?Of?course,?we?will?start?working?on?recording?the?missing?audio?with?our?partners?when?it?is?safe?to?do?so?and,?in?some?cases,?we?were?able?to?get?things?started?already.?Adding?the?localized?files?to?the?game?as?soon?as?we?can?in?one?of?our?next?updates?is?an?absolute?priority?for?the?team.?This?only?affects?Seasonal?content.?Operation?Iron?Horse?audio?is?fully?localized.
If?you?are?currently?playing?with?a?non-English?client,?you?don’t?have?to?change?anything?going?into?Title?Update?10.?When?localized?audio?is?missing?you?will?just?hear?the?English?audio?instead.?Subtitles?have?been?localized?and?can?be?activated?in?the?ingame?options.
As?work?continues,?we?will?update?you?on?the?progress?of?the?integration?here?on?the?forums?and?on?State?of?the?Game.
Thank?you?and?stay?safe!
New?Exotics
SRS?Sniper?Rifle:?Mantis
Your?scoped?view?displays?additional?information?about?enemies?not?targeting?you
Your?scoped?view?highlights?enemy?weakpoints
Headshot?and?weak?point?damage?against?enemies?not?targeting?you?amplified?by?50%
Headshot?kills?reset?the?cooldown?of?the?Decoy?skill.?This?bonus?will?wait?until?the?Decoy?goes?on?cooldown?if?currently?active
?
Mask:?Vile
Status?effects?also?apply?a?damage?over?time?debuff?for?10s
Total?damage?dealt?is?equal?to?50%?of?your?concussion?grenade?damage?and?increased?by?your?status?effect?attributes
Double?Barrel?Rifle:?The?Ravenous?(Operation?Iron?Horse)
On?trigger-pull,?fire?both?barrels?at?once
When?fired?from?the?right?shoulder,?hits?add?offensive?primers,?and?defensive?primers?when?fired?from?the?left?shoulder
Hits?from?one?shoulder?will?detonate?all?of?the?opposite?shoulder's?primers?when?present
When?detonated?or?affected?enemy?is?killed,?each?offensive?primer?deals?100%?weapon?damage,?while?each?defensive?primer?grants?+4%?bonus?armor?and?+10%?amplified?damage?to?armor?plates?for?5s
Primer?effectiveness?is?doubled?at?10?stacks
Magnum?Pistol:?Regulus?(Operation?Iron?Horse)
Headshot?kills?create?a?5m?explosion,?dealing?400%?weapon?damage?and?applying?bleed?to?all?enemies?hit.
High?accuracy?and?base?damage
New?Gear?Sets
Eclipse?Protocol?(Season?2)
Core:?Skill?Tier?(Yellow)
2:?+15%?Status?Effects
3:?+15%?Skill?Haste?and?+30%?Hazard?Protection
4:?"Indirect?Transmission"?Your?status?effects?now?spread?on?kill?to?all?enemies?within?15m?and?refresh?50%?of?the?duration.
Chest?talent:?"Proliferation"?Increases?Indirect?Transmission?range?from?15m?to?20m?and?refresh?percentage?from?50%?to?75%
Backpack?talent:?"Symptom?Aggravator"?Amplifies?all?damage?you?deal?to?status?affected?targets?by?15%
Foundry?Bulwark?(Operation?Iron?Horse)
Core:?Armor?(Blue)
2:?+10%?Armor
3:?+3%?Armor?Regeneration
4:?"Makeshift?Repairs"?Whenever?you?or?your?shield?take?damage,?20%?of?that?amount?is?repaired?to?both?over?15s
Chest?talent:?"Process?Refinery"?Increases?Makeshift?Repairs?from?20%?to?30%?over?15s
Backpack?talent:?"Improved?Materials"?Increases?Makeshift?Repairs?speed?from?15s?to?10s
?
Future?Initiative?(Operation?Iron?Horse)
Core:?Skill?Tier?(Yellow)
2:?+30%?Repair?Skills
3:?+30%?Skill?Duration?and?+15%?Skill?Haste
4:?"Ground?Control"?Increases?you?and?your?allies'?total?weapon?and?skill?damage?by?15%?when?at?full?armor
When?you?repair?an?ally,?you?and?all?allies?within?5m?of?you?are?also?repaired?for?60%?of?that?amount
Chest?talent:?"Tactical?Superiority"?Increases?Ground?Control?damage?bonus?from?+15%?to?+25%
Backpack?talent:?"Advanced?Combat?Tactics"?Increases?Ground?Control?proximity?repair?from?60%?to?120%
New?Gear?Brand
Walker,?Harris?&?Co.
Core:?Weapon?Damage?(Red)
1:?+5.0%?Weapon?Damage
2:?+5.0%?Damage?to?Armor
3:?+5.0%?Damage?to?Health
New?Named?Weapons
Mechanical?Animal?(SIG?556)?with?Future?Perfection
Weapon?kills?grant?+1?skill?tier?for?19s.?Stacks?up?to?3?times.
Weapon?kills?at?skill?tier?6?grant?overcharge?for?15s.
Overcharge?Cooldown:?90s
Harmony?(Resolute?MK47)?with?Perfectly?In?Sync
Hitting?an?enemy?grants?+20%?skill?damage?for?5s.
Using?a?skill?or?damaging?an?enemy?with?a?skill?grants?+20%?weapon?damage?for?5s.
Damage?increases?are?doubled?while?both?buffs?are?active?at?the?same?time.
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New?Named?Gear
Matador?(Walker,?Harris?&?Co.?backpack)?with?Perfect?Adrenaline?Rush
When?you?are?within?10m?of?an?enemy,?gain?23%?bonus?armor?for?5s.?Stacks?up?to?3?times.
Cooldown:?5s
Chainkiller?(Walker,?Harris?&?Co.?chest)?with?Perfect?Headhunter.?After?killing?an?enemy?with?a?headshot,?your?next?weapon?hit?within?30s?deals?150%?of?that?killing?blow’s?damage?in?addition?to?it.
Damage?is?capped?to?800%?of?your?weapon?damage.?This?is?raised?to?1250%?if?your?headshot?damage?is?greater?than?150%.
New?Skill?Variant
Repair?Trap
The?Repair?Trap?deploys?a?line?of?small?devices?capable?of?repairing?friendlies?in?their?proximity.
Note:?The?Repair?Trap?will?not?be?available?in-game?until?the?Seasonal?prime?target?unlocks?in?August.
New?Talents
Weapon?Talent:?Future?Perfect
Weapon?kills?grant?+1?skill?tier?for?15s.?Stacks?up?to?3?times.
Weapon?kills?at?skill?tier?6?grant?overcharge?for?15s.
Overcharge?Cooldown:?90s
Weapon?Talent:?In?Sync
Hitting?an?enemy?grants?+15%?skill?damage?for?5s.
Using?a?skill?or?damaging?an?enemy?with?a?skill?grants?+15%?weapon?damage?for?5s.
Damage?increases?are?doubled?while?both?buffs?are?active?at?the?same?time.
Backpack?Talent:?Adrenaline?Rush
When?you?are?within?10m?of?an?enemy,?gain?20%?bonus?armor?for?5s.?Stacks?up?to?3?times.
Cooldown:?5s
Chest?Talent:?Headhunter
After?killing?an?enemy?with?a?headshot,?your?next?weapon?hit?within?30s?deals?125%?of?that?killing?blow’s?damage?in?addition?to?it.
Damage?is?capped?to?800%?of?your?weapon?damage.?This?is?raised?to?1250%?if?your?headshot?damage?is?greater?than?150%.
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Gameplay?Changes
Missions
Reduced?how?many?elites?will?spawn?in?the?following?mission:
Manning?National?Zoo
Coney?Island?Ballpark
Coney?Island?Amusement?Park
Camp?White?Oak
Space?Administration?HQ
Federal?Emergency?Bunker
Wall?Street
Liberty?Island
Pathway?Park
Stranded?Tanker
The?Tombs
Loot
General
Added?all?new?season?2?weapons/gear?to?general?loot?pools
Item?Power
Updated?item?power?distribution?to?have?a?better?spread?between?minimum?and?maximum?for?all?difficulties
Increased?minimum?rolled?item?power?for?Field?Proficiency/DZ?caches,?Clan?caches?and?Season?caches.
Difficulty?Scaling
Regular?loot?from?loot?containers?in?Missions?now?scale?with?mission?difficulty
Targeted?loot?from?loot?containers?in?Missions?now?scales?with?mission?difficulty
Loot?containers?part?of?living?world?activities?now?scale?with?global?difficulty
Targeted?loot
Increased?targeted?loot?drop?chances?for?all?mission?and?Control?Point?difficulties
Added?new?season?2?brand?to?targeted?loot?rotation
Warlords?of?New?York?brands?can?now?also?show?up?as?targeted?loot?in?DC,?including?Dark?Zones
Named?Items
Increased?named?item?drop?chance?in?regular?Dark?Zone?loot
Increased?named?item?drop?chance?in?targeted?loot?everywhere
Exotics
Added?Warlords?of?New?York/Season?1?Exotics?(excluding?The?Bighorn)?to?targeted?loot
Added?Warlords?of?New?York/Season?1?Exotics?(excluding?The?Bighorn)?to?general?Exotic?loot?pools?(Heroic/Legendary/Raid/Exotic?Cache)
Coyote's?Mask?drop?from?Coyote?no?longer?has?a?minimum?season?level?requirement
Control?Points
Removed?regular?weapon/gear?loot?containers?not?scaling?with?difficulty?from?Control?Points
Increased?the?amount?of?scaling?loot?from?the?big?Control?Point?reward?container
Legendary
Increased?NPC?loot?drop?chance?for?Veterans?and?Elites?on?Legendary?difficulty
?
Crafting
Crafting?will?now?guarantee?a?higher?minimum?item?power,?resulting?in?higher?overall?stat?rolls.?An?increased?maximum?item?power?also?allows?for?better?crafted?items?than?before.?The?added?weighting?between?the?minimum?and?maximum?power?results?in?a?more?balanced?average?outcome?for?crafted?and?reconfigured?items
Removed?final?World?Tier?5?crafting?bench?upgrade,?as?its?power?increase?is?now?redundant
Vendors
Added?Named?Items?to?both?Open?World?and?Dark?Zone?vendors
Increased?prices?for?Named?Items
Increased?item?power?for?all?vendors
Vendors?no?longer?sell?Superior?quality?items?at?maximum?level
SHD?Levels
Added?Field?Proficiency?cache?to?SHD?level-up?after?reaching?the?maximum?season?level
Increased?crafting?material?rewards?for?spending?SHD?level?points?in?the?Scavenging?category
Conflict
Added?Season/SHD?experience?gain?on?Conflict?level-up
Rogue?Agent?Encounters
Every?Rogue?Agent?killed?will?now?drop?loot
Rogue?Agent?encounters?no?longer?occur?during?time?trials
Control?Point?Officers
Players?revived?by?a?Control?Point?Officer?will?now?have?80%?of?their?armor?restored?(Previously?0%)
Reduced?the?likelihood?of?Control?Point?Officers?being?downed?in?combat
Bounties
Bounties?acquired?by?speaking?to?characters?in?the?open?world?will?always?be?set?to?the?difficulty?at?time?of?acquisition?or?higher.
This?affects?the?Snitch?and?civilians?rescued?during?the?Public?Execution?or?Rescue?Living?World?Activities.
Scheduled?bounties,?such?as?daily?and?clan?bounties,?are?unaffected.
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Projects
New?Season?Pass?Holder?Project?Slot.
Season?Pass?holders?now?have?access?to?an?exclusive?daily?mission?which?provides?a?large?bonus?to?XP.
Weekly?SHD?Requisition?Project?Slot
Endgame?players?at?World?Tier?5?and?Level?40?now?have?a?weekly?supplies?donation?project?which?rewards?them?with?an?exotic?cache.
(For?World?Tier?5?players,?this?replaces?the?previous?daily?SHD?Requisition?project.)
Legendary?Mission?Project
After?TU10,?completing?any?legendary?mission?will?grant?you?the?Weekly?Legendary?Mission?project?slot.
Completing?the?designated?legendary?mission?will?reward?you?with?an?exotic?cache.
Developer?comment:?With?the?addition?of?"re-rolls"?to?exotics?available?through?crafting,?we?created?the?new?Weekly?projects?to?provide?a?reliable?supply?of?exotic?components?or?exotic?items.
RPG?Balance
Incoming?Repairs
Incoming?Repairs?no?longer?increases?the?amount?of?armor?repaired?by?armor?kits,?talents?or?gear?set?effects.
Developer?comment:?Incoming?Repairs?was?always?meant?to?be?the?defensive?attribute?equivalent?to?Repair?Skills,?so?that?players?could?further?enhance?the?amount?of?healing?they?receive?from?their?skills,?or?the?group's?healer.?Unfortunately,?the?underlying?code?prevented?us?from?differentiating?between?alternate?sources?of?armor?repair,?such?as?those?from?talents?and?gear?sets?like?Foundry?Bulwark,?or?Firewall's?unique?armor?kit?effect.?We?wanted?to?address?this?during?the?development?of?Warlords?of?New?York,?but?chose?to?post-pone?the?fix?in?order?to?deal?with?higher?priority?issues?at?the?time.?We?underestimated?the?extent?to?which?this?attribute?would?affect?the?new?Warlords?meta,?and?failed?to?predict?the?severity?of?degenerate?gameplay?it?would?cause?when?combined?with?certain?talents?or?gear?sets.?It's?important?to?stress?that?this?is?not?a?PvP-only?issue,?or?an?instance?of?the?PvP?environment?affecting?PvE?balance.?Incoming?Repairs?was?compromising?both?aspects?of?the?game,?and?needed?to?be?addressed,?especially?considering?this?update?coincides?with?the?release?of?a?new?raid.?Not?addressing?the?issue?would?mean?forcing?ourselves?to?balance?all?existing?and?future?gear?and?talents?around?the?knowledge?that?players?could?potentially?(read:?very?likely)?double?the?amount?of?repairs?they?receive,?which?stifles?creativity?and?effectively?limits?player?choice.
Weapon?Handling
1%?Weapon?Handling?now?gives?1%?Weapon?Accuracy,?Stability,?Reload?Speed,?and?Swap?Speed,?up?from?0.25%.
Reduced?the?maximum?amount?of?Weapon?Handling?rolled?on?gear?by?6%,?to?a?maximum?of?8%?at?level?40.
Developer?comment:?In?the?current?meta,?Weapon?Handling?on?gear?is?considered?a?dead?stat?with?no?significant?benefit.?In?TU10,?equipping?a?piece?of?gear?with?+8%?Weapon?Handling?will?now?give?you:
+8%?Accuracy
+8%?Stability
+8%?Swap?Speed
+8%?Reload?Speed
This?should?hopefully?make?Weapon?Handling?a?strong?complimentary?attribute?for?players?looking?to?increase?their?overall?accuracy/stability?(bloom?+?recoil)?and/or?reload/swap?speed.?Making?the?%?amount?of?Weapon?Accuracy/Stability/Swap?Speed/Reload?Speed?gained?from?Weapon?Handling?1:1?will?also?remove?another?element?of?arcane?knowledge?from?the?game?and?reduce?the?need?for?additional?mental?math?when?determining?whether?the?bonus?is?an?upgrade?or?not.
Talent?Changes:
Leadership:?Bonus?Armor?increased?to?15%?from?12%
Spike:?Skill?Damage?Duration?increased?to?15s?from?8s
Reformation:?Skill?Repair?Duration?increased?to?15s?from?8s
Creeping?Death:?No?Longer?goes?on?cooldown?if?there?are?no?valid?nearby?enemies?to?apply?a?status?effect?to.?Status?effects?applied?now?properly?copy?the?source?status?effect’s?damage?and?duration.
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PvP
Global?Damage?Modifiers
Reduced?all?PvP?weapon?damage?by?-20%
Additional?Damage?Modifiers
Increased?MMR?PvP?weapon?damage?by?12.5%
Reduced?Assault?Rifle?PvP?weapon?damage?by?-15%
Reduced?Shotgun?PvP?damage?by?-12.5%
Reduced?SMG?PvP?damage?by?-10%
Reduced?Pistol?PvP?damage?by?-10%
Reduced?Rifle?PvP?damage?by?-5%
Developer?comment:?With?TU10,?there?have?been?significant?buffs?made?to?the?base?damage?of?assault?rifles,?SMGs,?and?shotguns?in?particular.?In?order?to?prevent?those?weapons?from?becoming?overly?powerful?in?PvP,?we’ve?had?to?lower?their?PvP?damage?modifiers?to?compensate.
Note:?Assault?rifles?are?still?tuned?to?be?10%?stronger?than?normal?in?PvP?in?order?to?compensate?for?their?innate?Damage?to?Health?bonus?being?less?useful?against?other?players?when?compared?to?other?weapon?archetypes.
Specific?Damage?Modifiers
Increased?Double?Barrel?Shotgun?PvP?damage?by?16.6%
Reduced?Pestilence?PvP?damage?by?-10%
Reduced?Classic?M1A?damage?by?-5%
Exotic?Modifiers
Merciless/Ruthless:?“Binary?Trigger”?amplified?weapon?damage?and?explosion?damage?reduced?by?-50%?in?PvP
Imperial?Dynasty:
No?longer?automatically?applies?burn?status?effect?to?the?nearest?enemy?in?range.
Now?requires?maintaining?range?and?LOS?(line-of-sight)?for?3?seconds?between?the?holster?bearer?and?nearest?enemy?before?applying?the?burn?status?effect.
Added?visual?UI?feedback?to?reveal?the?radius?of?effect?in?PvP?and?an?indicator?for?LOS?between?the?holster?bearer?and?nearest?enemy.
Developer?comment:?This?should?help?address?the?lack?of?contextual?feedback?in?PvP,?and?add?a?much?needed?window?of?opportunity?for?counterplay,?or?potential?to?avoid?the?incoming?effect?entirely.
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Pestilence
Plague?of?the?Outcast?damage-over-time?effect?no?longer?triggers?True?Patriot’s?white?debuff?armor?repair?effect.?(PvP?and?PvE)
Developer?comment:?While?we?like?to?embrace?emergent?or?unintended?mechanics?when?the?end?result?is?unique?and?fun?gameplay,?True?Patriot’s?white?debuff?explicitly?states?it?requires?shooting?the?debuffed?target?in?order?to?receive?the?armor?repair?effect.?Pestilence’s?DoT?managed?to?bypass?this?restriction,?making?it?and?True?Patriot?(especially?when?combined?with?Incoming?Repairs)?scale?to?disproportionate?levels?of?power?when?used?together.
Gear?Set?Modifiers
Negotiator’s?Dilemma
Reduced?the?range?at?which?marked?targets?can?damage?each?other?when?critically?hit?(PvP?only).
Added?visual?UI?feedback?when?in?range?of?another?marked?target.
Talent?Modifiers
Efficient:?Reduced?specialization?armor?kit?bonus?from?100%?to?50%
Versatile:?Reduced?the?amplified?weapon?damage?bonus?for?SMGs?and?shotguns?from?35%?to?25%
Note:?UI?will?still?show?the?old?duration,?but?will?be?fixed?in?a?later?update.
Skill?Modifiers
Pulse?now?correctly?reveals?and?highlights?all?players?in?the?DZ,?not?just?hostiles/rogues
Increased?Striker?Drone?damage?by?30%
Increased?Assault?Turret?damage?by?55%
Reduced?Firestarter?Chem?Launcher?PvP?damage?by?-20%
Reduced?Bleed?damage?from?Stinger?Hive,?Mortar?Turret?and?Explosive?Seeker?Mine?by?75%
Increased?Stinger?Hive?damage?by?20%,?scaling?up?to?55%?at?skill?tier?6
Developer?commentary:?We?want?dedicated?skill?builds?to?have?multiple,?powerful?defensive?tools?for?area?denial/control.?However,?the?strength?of?bleed?effects?meant?being?hit?by?just?1?stinger?drone,?mortar,?or?seeker?mine?was?nearly?a?death?sentence?for?most?builds.?The?stinger?hive?should?now?better?punish?players?who?remain?within?its?area?of?effect,?rather?than?needing?to?rely?entirely?on?the?excessive?damage?of?a?single?bleed?DoT,?while?allowing?the?hive’s?drone?damage?to?scale?higher?for?dedicated?skill?builds.
內(nèi)容太多請(qǐng)留意Part II


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