全境封鎖2 TITle Update 10 Patch Notes 原版更新資訊Part II
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Part I地址

Weapon?Balance
Assault?Rifles
AK-M?–?15.8%?damage?increase
F2000?–?14.3%?damage?increase
Military?AK-M?–?13.2%?damage?increase
Black?Market?AK-M?–?13.2%?damage?increase
FAL?–?12.0%?damage?increase
FAL?SA-58?–?12.0%?damage?increase
FAL?SA-58?Para?–?12.0%?damage?increase
SOCOM?Mk?16?–?11.4%?damage?increase
Tactical?Mk?16?–?11.4%?damage?increase
Mk?16?–?11.4%?damage?increase
AUG?A3-CQC?–?11.2%?damage?increase
Honey?Badger?–?10.9%?damage?increase
FAMAS?2010?–?10.6%?damage?increase
ACR?–?9.7%?damage?increase
ACR-E?–?9.7%?damage?increase
Military?G36?–?9.5%?damage?increase
G36?C?–?9.5%?damage?increase
G36?Enhanced?–?9.5%?damage?increase
Carbine?7?–?8.7 %?damage?increase
Military?P416?–?7.4%?damage?increase
Custom?P416?G3?-?7.4%?damage?increase
Police?M4?–?6.8%?damage?increase
CTAR?21?–?8.6%?damage?increase
LMG
Classic?M60?–?12.5%?damage?increase
Classic?RPK-74?–?12.4%?damage?increase
Military?RPK-74?M?–?12.4%?damage?increase
Black?Market?RPK-74?E?–?12.4%?damage?increase
Military?M60?E4?–?9.2%?damage?increase
Black?Market?M60?E6?–?9.2%?damage?increase
Military?L86?LSW?–?8.5%?damage?increase
Custom?L86?A2?–?8.5%?damage?increase
IWI?NEGEV?–?2.6%?damage?increase
Stoner?LMG?–?2.0%?damage?increase
M249?B?–?No?changes
Tactical?M249?Para?–?No?changes
Military?MK46?–?No?changes
MG5?–?No?changes
Infantry?MG5?–?3.2%?damage?decrease
MMR
Model?700?–?14.9%?damage?increase
Hunting?M44?–?13.5%?damage?increase
Classic?M44?Carbine?–?12.5%?damage?increase
G28?–?11.4%?damage?increase
SOCOM?Mk20?SSR?–?9.3%?damage?increase
SR-1?-?8.6%?damage?increase
Custom?M44?–?8.1%?damage?increase
M700?Tactical?–?8.1%?damage?increase
M700?Carbon?–?8.1%?damage?increase
Covert?SRS?–?6.0%?damage?increase
SRS?A1?–?6.0%?damage?increase
Surplus?SVD?–?2.9%?damage?decrease
Paratrooper?SVD?–?2.9%?damage?decrease
?
Rifles
UIC15?MOD?–?21.6%?damage?increase
1886?–?21.3%?damage?increase
LVOA-C?–?12.1%?damage?increase
M1A?CQB?–?10.7%?damage?increase
Lightweight?M4?–?10.5%?damage?increase
G?716?CQB?–?8.7%?damage?increase
SIG?716?–?6.7%?damage?increase
ACR?SS?–?3.7%?damage?increase
SOCOM?M1A?–?No?changes
M16A2?–?No?changes
USC?.45?ACP?-?2.8%?damage?decrease
Urban?MDR?–?5.5%?damage?decrease
Military?Mk17?–?11.8%?damage?decrease
Police?Mk17?-?11.8%?damage?decrease
Classic?M1A?-?12.6%?damage?decrease
SMG
Tommy?Gun?–?38.8%?damage?increase
PP-19?–?29.6%?damage?increase
Enhanced?PP-19?–?29.6%?damage?increase
MP7?–?27.5%?damage?increase
MPX?–?17.7%?damage?increase
M1928?–?20.0%?damage?increase
P90?–?15.6%?damage?increase
Converted?SMG-9?–?15.8%?damage?increase
Black?Market?T821?–?15.4%?damage?increase
Police?T821?–?15.4%?damage?increase
Vector?SBR?.45?ACP?–?14.7%?damage?increase
CMMG?Banshee?–?12.5%?damage?increase
Police?UMP-45?–?12.0%?damage?increase
Tactical?UMP-45?–?12.0%?damage?increase
AUG?A3?Para?XS?–?11.8%?damage?increase
Enhanced?AUG?A3P?–?11.8?%?damage?increase
Tactical?AUG?A3P?–?11.8%?damage?increase
Converted?SMG-9?A2?–?11.6%?damage?increase
MP5A2?–?10.0%?damage?increase
MP5-N?–?10.0%?damage?increase
MP5?ST?–?10.0%?damage?increase
Tactical?Vector?SBR?9mm?–?5.9%?damage?increase
Shotguns
M870?Express?–?23.3%?damage?increase
Military?M870?–?23.3%?damage?increase
Custom?M870?MCS?–?23.3%?damage?increase
Super?90?–?23.2%?damage?increase
Marine?Super?90?–?23.2%?damage?increase
Tactical?Super?90?SBS?–?23.2%?damage?increase
SASG-12?–?21.3%?damage?increase
Tactical?SASG-12?K?–?21.3%?damage?increase
Black?Market?SASG-12?S?–?21.3%?damage?increase
SPAS-12?–?18.6%?damage?increase
KSG?Shotgun?–?9.0%?damage?increase
Sidearms
Double?Barrel?Sawed?Off?Shotgun?–?Optimal?Range?reduced?to?8m?from?11m
586?Magnum?–?68.8%?damage?increase
Police?686?Magnum?–?68.8%?damage?increase
Maxim?9?-?23.5%?damage?increase
D50?–?17.5%?damage?increase
First?Wave?PF45?–?13.5%?damage?increase
Custom?PF45?–?9.7%?damage?increase
Military?M9?–?8.7%?damage?increase
93R?-?7.7%?damage?increase
Snubnosed?Diceros?–?6.5%?damage?increase
Officer's?M9?A1?–?6.3%?damage?increase
Diceros?–?5.9%?damage?increase
M45A1?–?9.5%?damage?decrease
Tactical?M1911?–?9.5%?damage?decrease
M1911?–?7.3%?damage?decrease
?
Exotics?Changes
Developer?comment:?Along?with?the?buffs?to?weapon?damage,?TU10's?significant?buff?to?weapon?handling?meant?some?exotic?weapon?mods?no?longer?made?sense?or?resulted?in?over?tuned?performance?that?no?longer?fit?with?the?original?design.?We?also?took?this?opportunity?to?make?improvements?to?underperforming?exotic
The?Bighorn
Damage?increased?by?+11.2%
Increased?optimal?range?from?27m?to?40m
Optics?mod?bonus?increased?from?+0%?to?+30%?Headshot?Damage
Magazine?mod?bonus?changed?from?+7%?Headshot?Damage?to?+10%?Reload?Speed
Added?functionality?that?provides?additional?headshot?damage,?full?talent?is?now:
When?scoped,?switches?to?semi-automatic?fire?mode,?dealing?450%?weapon?damage?with?each?shot.
(New)?Headshots?grant?+2%?headshot?damage.?Stacks?up?to?50?times.?Resets?to?0?at?full?stacks.
Eagle?Bearer
Damage?increased?by?+7.8%
Underbarrel?mod?bonus?changed?from?+10%?Stability?to?+10%?Weapon?Handling
Chameleon
Damage?increased?by?+32.8%
Optics?mod?bonus?changed?from?+15%?Accuracy?to?+15%?Critical?Hit?Chance
Underbarrel?mod?bonus?changed?from?+10%?Critical?Hit?Chance?to?+10%?Stability
Added?functionality?that?retains?your?current?buffs?to?the?next?combat?encounter?when?combat?ends,?full?talent?is?now:
Hitting?30?headshots?grant?+20%?critical?hit?chance?and?+50%?critical?hit?damage?for?45s.
Hitting?75?body-shots?grant?+90%?weapon?damage?for?45s.
Hitting?30?leg-shots?grant?+150%?reload?speed?for?45s.
(New)?Buffs?refresh?when?out?of?combat.
Bullet?King
Damage?increased?by?+2.6%
Nemesis
Damage?increased?by?+11.1%
Optics?mod?bonus?increased?from?+35%?to?+45%?Headshot?Damage
Underbarrel?mod?bonus?reduced?from?+15%?to?+5%?Weapon?Handling
?
Liberty
Optics?mod?bonus?changed?from?+5%?Critical?Hit?Chance?to?+5%?Headshot?Damage
Muzzle?mod?bonus?changed?from?+15%?Stability?to?+5%?Critical?Hit?Chance
Magazine?mod?bonus?changed?from?+15%?Reload?Speed?to?+15%?Weapon?Handling
Added?functionality?to?provide?extra?damage?if?you're?trying?to?keep?stacks,?full?talent?is?now:
(New)?Hits?grant?+2%?weapon?damage.?Stacks?up?to?30.
Headshots?consume?all?stacks,?repairing?your?shield?for?3%?per?stack.
No?longer?highlights?enemy?weakpoints?when?aiming.
Merciless/Ruthless
Damage?increased?by?+12.5%
Muzzle?mod?bonus?reduced?from?+20%?to?+10%?Stability
Underbarrel?mod?bonus?reduced?from?+20%?to?+10%?Weapon?Handling
Magazine?mod?bonus?reduced?from?+15%?to?+10%?Reload?Speed
Added?functionality?to?provide?extra?non-explosive?damage?as?well,?full?talent?is?now:
This?weapon?fires?on?trigger?pull?and?release.
If?both?bullets?hit?the?same?enemy,?gain?a?stack.
(New)?At?7?stacks,?shooting?an?enemy?deals?500%?amplified?damage?and?creates?a?7m?explosion?dealing?500%?weapon?damage,?consuming?the?stacks.
Developer?Comment:?Merciless?was?previously?balanced?for?its?very?unwieldy?handling?and?compensated?with?very?high?burst?damage.?With?access?to?much?higher?accuracy?and?stability,?Binary?Trigger’s?explosion?strength?has?been?toned?down.
Diamondback
Damage?increased?by?+7.7%
Text?updated?to?clarify?a?new?target?isn’t?marked?until?after?the?5s?buff.
Lullaby/Sweet?Dreams
Damage?increased?by?+11.0%
Lady?Death
Damage?increased?by?+18.9%
Optics?mod?bonus?increased?from?+5%?to?+10%?Critical?Hit?Chance
Muzzle?mod?bonus?changed?from?+5%?Critical?Hit?Chance?to?+5%?Critical?Hit?Damage
Underbarrel?mod?changed?from?+5%?Critical?Hit?Damage?to?+500%?Melee?Damage
Breathe?Free:?Lowered?the?amount?of?maximum?stacks?from?40?to?32,?and?increased?the?damage?amplification?per?stack?from?60%?to?75%
?
The?Chatterbox
Damage?increased?by?+16.7%
Optics?mod?bonus?increased?from?+5%?to?+15%?Critical?Hit?Chance
Muzzle?mod?bonus?changed?from?+10%?Critical?Hit?Chance?to?+5%?Critical?Hit?Damage
Underbarrel?mod?bonus?reduced?from?+15%?to?+10%?Weapon?Handling
Magazine?mod?bonus?changed?from?+10%?Reload?Speed?to?+10?Rounds
Magazine?base?capacity?reduced?from?60?to?50
Pestilence
Muzzle?mod?bonus?changed?from?+10%?Stability?to?+10%?Accuracy
Underbarrel?mod?bonus?changed?from?+10%?Weapon?Handling?to?+10%?Stability
NinjaBike?Messenger?Kneepads
Added?functionality?to?add?bonus?armor,?full?talent?is?now:
(New)?Performing?a?cover?to?cover?or?vaulting?reloads?your?drawn?weapon?and?grants?+25%?bonus?armor?for?5s.
Dodge?City?Gunslinger?Holster
Added?functionality?that?makes?your?hit?do?headshot?damage,?full?talent?is?now:
While?your?pistol?is?holstered,?gain?a?stacking?buff?every?0.3s,?up?to?100.?When?you?swap?to?it,?your?first?shot?consumes?the?buff?and?deals?+10%?damage?per?stack.
(New)?This?deals?headshot?damage?to?anywhere?you?hit.
BTSU?Datagloves
Changed?functionality?to?no?longer?grant?group/raid-wide?overcharge?unless?you?are?skill?tier?6
Added?functionality?to?provide?hive?skill?haste,?full?talent?is?now:
(New)?Grants?+15%?Hive?skill?haste?per?skill?tier.
(Changed)?Detonating?a?hive?refreshes?your?skill?cooldowns?and?grants?overcharge?for?15s.If?at?Skill?Tier?6,?this?effect?also?applies?to?all?allies.
Allies?receiving?this?effect?are?unable?to?benefit?from?it?again?for?120s.
Sawyer's?Kneeguards
Added?functionality?to?continue?to?provide?damage?bonus?move?for?a?short?duration,?full?talent?is?now:
Cannot?be?staggered?by?explosions.
Increases?total?weapon?damage?by?3%?each?second?you?are?not?moving.?Stacks?up?to?10?until?you?start?moving.
(New)?All?stacks?lost?10s?after?moving.
?
Gear?Set?Changes
Ongoing?Directive
Main?Talent
Hollow-Point?Ammo?is?no?longer?dropped?on?kill,?and?instead?automatically?added?to?your?active?weapon?when?killing?status?afflicted?enemies
Backpack?Talent?(New)
“Trauma?Specialist”
Increases?the?duration?of?your?bleed?status?effects?by?50%?and?all?bleed?damage?done?by?100%
Increased?3-piece?Reload?Speed?bonus?from?+20%?to?+30%
Tip?of?the?Spear
Main?Talent?(PVE)
Aggressive?Recon's?weapon?damage?buff?is?now?gained?when?dealing?specialization?weapon?damage,?instead?of?on?specialization?weapon?kill
Main?Talent?(PVP)
Aggressive?Recon's?weapon?damage?buff?is?now?gained?when?dealing?grenade?damage,?instead?of?on?grenade?kill
Backpack?Talent?(New)
“Signature?Moves”
Increases?specialization?weapon?damage?by?20%,?and?doubles?the?amount?of?specialization?ammo?generated?by?Aggressive?Recon
Aces?and?Eights
Main?Talent
"Poker?Face"?backpack?talent?is?now?a?baseline?effect:
Flip?an?additional?card?on?headshots
Backpack?Talent?(New)
“Ace?in?the?Sleeve”
Amplifies?1?extra?shot?when?revealing?your?hand
3-piece?Headshot?Damage?bonus?is?now?additive,?rather?than?multiplicative
Increased?3-piece?Headshot?Damage?bonus?from?+20%?to?+30%
?
System?Corruption
Main?Talent
Now?repairs?20%?of?your?armor?in?addition?to?granting?50%?bonus?armor
Increases?total?weapon?damage?by?1%?per?5%?bonus?armor?gained,?up?to?20%
Striker’s?Battlegear
Main?Talent
Reduced?the?number?of?stacks?lost?on?missed?shots?from?3?to?2
Backpack?Talent
No?longer?reduces?number?of?stacks?lost?on?missed?shots
(New)?Increases?total?weapon?damage?gained?per?stack?of?Striker's?Gamble?from?0.5%?to?0.65%.
Negotiators?Dilemma
Damage?transfers?on?the?initial?bullet?that?marks?a?new?target
Hard?Wired
Increased?3-piece?Repair?Skills?bonus?from?+15%?to?+30%
Brand?Set?Changes
Alps?Summit?Armament
Increased?1-piece?Repair?Skills?bonus?from?+15%?to?+20%
Murakami?Industries
Increased?2-piece?Repair?Skills?bonus?from?+15%?to?+20%
Richter?&?Kaiser
Increased?3-piece?Repair?Skills?bonus?from?+15%?to?+20%
Incoming?Repairs?brand?set?bonus?increased?from?+15%?to?+20%
Providence?Defense
Increased?1-piece?Headshot?Damage?bonus?from?+10%?to?+15%
Airaldi?Holdings
Increased?2-piece?Headshot?Damage?bonus?from?+10%?to?+15%
Grupo?Sombra?S.A
Increased?3-piece?Headshot?Damage?bonus?from?+10%?to?+15%
?
Overlord?Armaments
Increased?2-piece?Accuracy?bonus?from?+10%?to?+20%
Douglas?&?Harding
Increased?2-piece?Stability?bonus?from?+10%?to?+20%
Increased?3-piece?Accuracy?bonus?from?+10%?to?+20%
Fenris?Group?AB
Increased?2-piece?Reload?Speed?bonus?from?+10%?to?+20%
Increased?3-piece?Stability?bonus?from?+10%?to?+20%
Specialization?Changes
Gunner?specialization's?Emplacement?talent?Weapon?Handling?bonus?reduced?from?+15%?to?+10%
Note:?The?UI?will?incorrectly?say?it?still?adds?+15%?Weapon?Handling.?This?will?be?fixed?in?a?future?update.
Skill?Changes
UI
Stinger?Hive,?Mortar?Turret,?and?Explosive?Seeker?Mine?now?display?its?Bleed?Damage?and?Duration
Seeker?Mine
Cluster?Seeker?Mine?targeting?accuracy?improved
Developer?comment:?The?Cluster?Seeker?Mine?is?not?intended?to?be?as?accurate?as?the?Explosive?variant.?Once?it?is?a?certain?distance?from?its?target?it?locks?the?location?it?is?aiming?for?and?continues?towards?that?regardless?of?where?its?original?target?agent?has?since?moved?to.?This?"bullcharge"?behavior?reflects?the?mini-mines'?less?advanced?technology?and?balances?the?skill?mod's?effectiveness.?This?said,?we?have?noticed?that?the?Cluster?Seeker's?accuracy?has?been?a?source?of?frustration?so?we've?shortened?the?distance?until?it?activates?its?"bullcharge"?and?adjusted?when?it?decides?to?explode.?These?adjustments?should?make?the?Cluster?Seeker?feel?more?accurate,?but?these?are?measured?steps?as?we?do?not?want?the?skill?to?return?to?its?OP?TU7-state.
Hive
Stinger?Hive?base?damage?reduced?-20%
Stinger?Hive?damage?bonus?per?skill?tier?increased?from?+10%?to?+20%
Developer?comment:?In?order?to?make?investing?in?skill?tiers?have?a?greater?impact?on?the?Stinger?Hive's?damage,?we?slightly?reduced?base?drone?damage,?while?doubling?the?amount?of?damage?gained?with?each?skill?tier.?These?changes?will?result?in?a?net?buff?for?dedicated?skill?builds,?with?a?10%?increase?in?Stinger?Hive?drone?damage?at?skill?tier?6.
Restorer?hive?gains?+5%?drone?flight?speed?per?skill?tier
Developer?comment:?Increases?to?the?Restorer?Hive's?radius?had?the?unfortunate?effect?of?increasing?the?time?it?took?for?repair?drones?to?reach?their?target?the?further?they?were?from?the?hive.?Increasing?drone?flight?speed?with?each?skill?tier?should?help?offset?that?somewhat?counter-intuitive?behavior?when?taking?advantage?of?the?increased?area?of?effect,?and?make?the?Restorer?Hive?a?more?reliable?tool?for?healers.
Chem?Launcher
Riot?Foam?Chem?Launcher?ensnare?duration?bonus?per?skill?tier?reduced?from?+20%?to?+10%
Reinforcer?Chem?Launcher:?UI?has?been?updated?to?clarify?that?the?initial?heal?only?affects?allies?and?not?the?Skill?user.?The?functionality?has?not?changed.
?
Firefly
Blinder?Firefly?blind?duration?bonus?per?skill?tier?reduced?from?+20%?to?+10%
Blinder?Firefly?base?blind?duration?reduced?from?6s?to?5s
Blinder?Firefly?cooldown?now?begins?after?the?end?of?the?effect
Pulse
Banshee?Pulse?cooldown?increased?from?20s?to?30s
Banshee?Pulse?base?confuse?duration?reduced?from?5s?to?4s
Jammer?Pulse?base?disrupt?duration?reduced?from?4s?to?3s
Shock?Trap
Shock?Trap?base?shock?duration?reduced?from?5s?to?3s?(PvP?duration?remains?unchanged)
Shock?Trap?base?radius?increased?from?2m?to?2.5m
When?the?active?duration?ends,?its?cooldown?is?refunded?an?equal?number?of?seconds?that?it?was?active.

?