鋼鐵雄心4開發(fā)日志 | 6/27 埃塞俄比亞其一

牧游社 牧有漢化翻譯
Developer Diary | Ethiopia #1
Wrongwraith, HOI4 Content Designer
MAJOR DISCLAIMER- This dev diary is written before the majority of art has been delivered, so it features a lot of placeholder graphics - you have to imagine really cool focus icons, and a lot of characters with hats that are beyond fabulous, for example.
鄭 重 聲 明:本日志寫于美術(shù)交工前,所以文中有很多占位符圖像——得靠大家自己想像酷炫國策圖標(biāo)和一大堆帽子帥到蓋帽的角色等。
But we have some cool art coming!
但現(xiàn)有的絢麗美術(shù)內(nèi)容已經(jīng)能上桌了!

Work in progress image of Ethiopian Irregular Infantry仍在開發(fā)中的埃塞俄比亞非常規(guī)步兵模型
So, I was asked to write a dev diary about the development of a focus tree and related stuff for Ethiopia. Mainly because I was the one asked to do Ethiopia in the first place*, I guess. It would probably have felt weird to do a dev diary on something else then…
那么,我被要求寫一篇有關(guān)埃塞俄比亞國策樹和相關(guān)內(nèi)容的開發(fā)日志。我猜主要原因在于頭一個(gè)被叫去做埃塞俄比亞內(nèi)容的開發(fā)成員正好是自己,如果去寫其它內(nèi)容的日志大概會感覺不對勁……
Anyway, Ethiopia. I wanted to make playing Ethiopia a somewhat different experience than the average game of HoI. It has to be, right? For one, Ethiopia starts at war, which puts some constraints on the design. Also, it is a war that they historically lost. After the initial invasion in October 35 they more or less managed to push the Italians back to their starting positions in what became known as the christmas offensive, but by the time we are entering the scene the Italians were preparing to once again go on the offensive. And historically this time Ethiopia didn't stand a chance. However, in 1942 Ethiopian units such as the Gideon force and the Arbegnoch were fighting alongside the Allies to retake their country. So the design had to feature that as well.
總之,說回埃塞俄比亞。我想讓玩埃塞俄比亞的體驗(yàn)和通常的鋼鐵雄心游戲體驗(yàn)有些不同,肯定的吧?首先,埃塞俄比亞開局就處于戰(zhàn)爭,這給設(shè)計(jì)帶來了一些限制。另外史實(shí)中的他們也輸?shù)袅诉@場戰(zhàn)爭。在1935年10月的首次入侵后,他們費(fèi)盡心思,或多或少地將意大利人趕回其初始位置,也就是所謂的圣誕攻勢,但在游戲開局時(shí),意大利人正準(zhǔn)備再次發(fā)動(dòng)攻勢。在真實(shí)歷史中,埃塞俄比亞毫無勝算。然而,在1942年,埃塞爾比亞軍隊(duì)——如基甸軍和阿貝格諾赫游擊隊(duì),與盟軍并肩作戰(zhàn)并奪回了自己的國家。所以設(shè)計(jì)中同樣要凸顯這一點(diǎn)。
But enough of that - lets take a look at Ethiopia and what we did with it for the DLC:
廢話少敘,咱們來看看埃塞俄比亞的內(nèi)容,以及我們在DLC里面干了些啥:
The Themes
主題
The theme of the design for Ethiopia was actually twofold. Firstly it is about survival. As mentioned, you start under attack from Italy. Outgunned and outmanned. So initially you will mainly focus on finding a way to survive. There will be a few different options there, some that will be discussed today, and some that will be discussed later. Secondly, it is about modernization. Ethiopia was not industrialized at all, and the army was in many ways still partly feudal; and as such you will need to work hard to improve the country and the armed forces if you are to compete with the rest of the industrialized world.
為埃塞俄比亞設(shè)計(jì)的主題實(shí)際上分兩方面。首先是國家存亡,如前所述,該國開局就受到來自意大利的攻擊,困于火力不足且兵力不濟(jì)。因此在開局時(shí),你將主要集中于尋找國家存續(xù)的方式。該方式會有幾個(gè)不同的選擇,我們之后會聊到。其次就是關(guān)于現(xiàn)代化,埃塞俄比亞完全沒有工業(yè)化,軍隊(duì)在很多方面仍多少處于封建狀態(tài);因此如果你要與其他工業(yè)化國家競爭,你就需要努力改善國家和軍隊(duì)的情況。
Country set up
國家開局
Now then, let's take a look at how Ethiopia looks in-game in 1936:
現(xiàn)在,咱們來看看埃塞俄比亞在游戲中1936年的狀態(tài)。
First you might have noticed, that Haile Selassie has himself a new trait - with one of the cooler names so far in HoI history
首先你可能已經(jīng)注意到了,海爾塞拉西有了他自己的新特質(zhì)——以及鋼鐵雄心歷史上最酷的名字之一。

And the country also starts with a set of national spirits (compared to before where it was severely lacking on that front):
而國家也有了一整套民族精神(相較之下,以前在這方面缺了很多):

Not all of which are entirely positive however….然而不是所有民族精神都是完全正面的效果……
The map
地圖
One of the first things you will see is that what used to be a single state called Ethiopia is now split up into a bunch of new ones. Some of the extremely large provinces have been split into smaller ones as well, to allow for a more interesting gameplay and more realistic combat and supply-lines. While doing that I also added a few victory points to make the map look a bit more interesting, and to give the players something more concrete to fight over. Finding the right level when doing this is always a bit of a balancing act between gameplay, consistency with other things, and what you would ideally want. Sacrifices were made, but this is what we ended up with:
你可能首先會注意到的是的,我們將曾經(jīng)的埃塞俄比亞這單一地區(qū)拆分成數(shù)個(gè)新地區(qū)。有些特別大的省份也被分割成了數(shù)個(gè)小省份,來讓游玩更加有趣,并讓戰(zhàn)斗和補(bǔ)給線更加真實(shí)。與此同時(shí)我還加入了一些新的勝利點(diǎn),來讓地圖更有有趣,并讓玩家有更具體的投入方向。在落實(shí)這些內(nèi)容的時(shí)候,總是需要在游戲性、與其它內(nèi)容的一致性與你理想中的需求之間進(jìn)行平衡。我們做了割舍,而這就是我們最終的結(jié)果。

Additionally, the Ogaden desert is now classed as - well, yes - desert:
另外,歐加登沙漠現(xiàn)在被歸類為——額,就是沙漠。

Starting at War
始于戰(zhàn)爭
As mentioned above, Ethiopia starts at war with Italy. To simplify things a little bit when you start up the game, all units start within their own borders, just like before. It is not too far from the truth as the Christmas offensive of 35 had basically pushed the Italian army back all the way, so I feel it works (even though technically some parts of Tigray and some areas in the south were occupied by Italy at this point in time).
如前文所述,埃塞俄比亞開局時(shí)與意大利處于戰(zhàn)爭中。為了簡化事態(tài),游戲開局時(shí)所有單位都在本國邊界內(nèi),像以前一樣。這與史實(shí)差距不大,因?yàn)?935年的圣誕攻勢基本上把意大利軍隊(duì)全部逼退了,所以我覺得這樣沒啥問題(不過要嚴(yán)查的話,當(dāng)時(shí)提格雷和南部的一些地區(qū)仍被意大利占領(lǐng))。

The thing is, Haile Selassie really hoped the International Community would do something to stop Italy. After all, both nations were part of the League of Nations. We decided against doing a full scale League of Nations feature, so instead it is tied to the Ethiopian focus tree, and a small mechanic that affects both Italy and Ethiopia. (After all the LoN was mainly active before 36, so it makes sense I think)
要點(diǎn)在于,海爾·塞拉西真心期望過國際社會能設(shè)法阻止意大利。畢竟這兩個(gè)國家都是國際聯(lián)盟的成員。我們決定不制作成套的國際聯(lián)盟機(jī)制,而是將其與埃塞俄比亞國策樹關(guān)聯(lián),另加設(shè)一套對意大利和埃塞俄比亞都有影響的小機(jī)制(畢竟國際聯(lián)盟主要活躍于1936年前,所以我覺得這很合理)。
There were numerous reasons why the League didn't act against Italy, who in turn tried to play down their invasion as something of a border dispute in one of their colonies. But the longer Ethiopia holds out and the more Italy commits to the war, the harder it will be for Mussolini to downplay the conflict and for the LoN to turn a blind eye.
國際聯(lián)盟沒有對意大利采取行動(dòng)的原因有很多,而意大利又試圖把他們的入侵淡化為他們某個(gè)殖民地的邊界沖突。但埃塞俄比亞堅(jiān)持的時(shí)間越長,意大利對戰(zhàn)爭的投入越多,墨索里尼就越難淡化這場沖突,國際聯(lián)盟就越難以視而不見。
So to simulate this we have a ticking "War Escalation" that affects both sides in the war.
所以,為了模擬這一情況,我們做了一個(gè)“戰(zhàn)爭升級”系統(tǒng),這一系統(tǒng)會影響戰(zhàn)爭雙方。

The higher it ticks, the more focuses you unlock for Ethiopia - should you decide to go to the League to plead your case - and additionally both sides will get events that affect their ability to continue the war.
升級進(jìn)度越高,埃塞俄比亞解鎖的國策就越多——如果你決定去國聯(lián)申辯的話。另外,雙方都會觸發(fā)影響其繼續(xù)戰(zhàn)爭能力的事件。
We'll get back to that stuff further down the line…
我們之后將進(jìn)一步回到這個(gè)問題上……
Modernizing the Industry
建設(shè)現(xiàn)代化工業(yè)
Before we look at the war and foreign politics part of the tree, we will need to look at the prospect of modernization
在我們看戰(zhàn)爭和外交政治部分之前,我們需要看一下現(xiàn)代化進(jìn)程的路線。

The entire industrial tree for Ethiopia.
埃塞俄比亞的整條工業(yè)線。
In 1936, Ethiopia starts without any major industrial capacity. It has 2 military factories, and 2 civilian ones, one of which goes to consumer goods, and one is needed to fulfill trade requirements in order to produce the weapons needed for the war. Some more factories can be acquired through the focus tree, but many focuses are also about different bonuses and removing debuffs etc.
1936年的埃塞俄比亞在開局時(shí)沒有任何關(guān)鍵工業(yè)能力。它有兩個(gè)軍用工廠和兩個(gè)民用工廠,其中一個(gè)用于生產(chǎn)消費(fèi)品,另一個(gè)用于滿足貿(mào)易需求來生產(chǎn)戰(zhàn)爭所需的武器。雖然埃塞俄比亞可以通過國策樹獲得更多的工廠,不過很多國策也是提供各類加成或者消除debuff的。

All Ethiopian states also start with this modifier, which is -30% in all states except for the capital shown here. "Develop the Capital Region" as well as other focuses in the right-most part will unlock decisions to eventually remove this modifier.
埃塞俄比亞的所有地區(qū)在開始時(shí)也都有這個(gè)修正,除了這里顯示的首都(所以只有-10%)外都是-30%。“發(fā)展首都地區(qū)”以及最右邊的其他國策將解鎖決議,最終消除掉這個(gè)修正。
Ethiopia doesn't start with a plethora of designers and companies like other countries, but will instead have options to invite off-shoots of companies from other nations through the "Invite Foreign Industrialists" focus.
埃塞俄比亞不像其他國家那樣一開始就有大量的設(shè)計(jì)商和公司,而是會通過“邀請外國實(shí)業(yè)家”這一國策來邀請其他國家公司的分部。
Also I cannot stress enough how good the 2D art is looking.
另外,我要強(qiáng)調(diào)我們的2D美術(shù)做的多么棒。

The designers and industrial concerns native to Ethiopia or unlocked through ways other than the "Invite Foreign Industrialists" focus.
屬于埃塞俄比亞本土的設(shè)計(jì)商和工業(yè)企業(yè),可通過“邀請外國實(shí)業(yè)家”國策以外的方式解鎖。
What about the army?
那么軍隊(duì)又是什么樣呢?
The Ethiopian army has been revamped a bit in BBA. It is larger than in vanilla, and it now consists of two main parts, the regular Mehal Sefari and the irregular forces raised and paid for by the various lords and regions of Ethiopia. The irregulars are fast to raise, have some bonuses in certain types of terrain, but are generally weaker than regular units. You have a limited amount of them as well.
埃塞俄比亞陸軍在唯有浴血DLC中進(jìn)行了一些重做。它比原版的規(guī)模更大,現(xiàn)在由兩個(gè)主要部分組成:正規(guī)軍的皇家衛(wèi)隊(duì)(譯注:即Mehal Sefari,其意為中央營兵)和由埃塞俄比亞的各個(gè)領(lǐng)主和地區(qū)召集并供養(yǎng)的非正規(guī)部隊(duì)。非正規(guī)部隊(duì)訓(xùn)練速度快,在某些類型的地形上有一些優(yōu)勢,但通常比正規(guī)部隊(duì)要弱。能擁有的數(shù)量也受限。
The fact that Ethiopia has a different system for raising units than other countries is represented by a recruitment law unique to the country. In peacetime it allows for a rather small recruitable population, but in wartime it is increased automatically, but incur penalties to production etc.
埃塞俄比亞與其他國家不同的征兵制度,體現(xiàn)在該國特有的征兵法案上。在和平時(shí)期,它允許招募的人口相當(dāng)少,但在戰(zhàn)時(shí)則自動(dòng)增加,不過會對生產(chǎn)等方面產(chǎn)生懲罰。
Playing Ethiopia, you will be given the choice to expand on the irregular system, or instead move towards the more "regular" system employed by other HoI countries.
扮演埃塞俄比亞,你可以選擇擴(kuò)張非常規(guī)軍制,或者轉(zhuǎn)向其他國家所用的更“常規(guī)”的體系。

The focuses in this branch will let you specialize your army to some extent, and also helps a little bit if/when you decide that an airforce and/or navy could be good things to have.
這條線的國策將在某種程度上讓軍隊(duì)進(jìn)行專精發(fā)展,而且如果你準(zhǔn)備組建一支空軍或海軍時(shí),也會有一些幫助。
Here you can see the military branch in all its glory:
下面是軍事線的全貌:

Balance of Power
權(quán)力平衡
Ethiopia will start with an active balance of power, similarly to how Switzerland and Italy have one, which is a connecting thread between the nations in By Blood Alone. Ethiopia’s BoP will focus on the power of the Mekwanint on one side (the centrally appointed officials) and the Mesafint on the other (the hereditary nobility of Ethiopia). Pushing towards one side or another will bring different benefits as well as penalties, as well as both having potentially catastrophic effects if one side gets absolute power over the other, but more on the details of the BoP system for Ethiopia in its next dev diary!
埃塞俄比亞開局會激活權(quán)力平衡系統(tǒng),類似于瑞士和意大利的相關(guān)機(jī)制,這也是唯有浴血DLC中國家之間的共通點(diǎn)。埃塞俄比亞的權(quán)力平衡將集中在梅克萬寧/選督(中央任命的官員)和梅薩芬特/世師(埃塞俄比亞的世襲貴族)兩方的權(quán)力上。推向任意一方將帶來不同的收益以及懲罰,如果一方獲得絕對的權(quán)力,則可能對雙方產(chǎn)生災(zāi)難性的影響,不過關(guān)于埃塞俄比亞權(quán)力平衡系統(tǒng)的更多細(xì)節(jié),還請看下一篇開發(fā)日志。
The Second Italo-Ethiopian War Branch
第二次意大利-埃塞俄比亞戰(zhàn)爭
As Italy and Ethiopia start at war, Ethiopia gets a number of (mostly 35 day) focuses to help them customize how they want to run the war. These are all blocked once the war is over one way or the other.
埃塞俄比亞開局就在與意大利的戰(zhàn)爭中,并獲得了一些有助于決定戰(zhàn)爭走向的國策(多數(shù)耗時(shí)衛(wèi)35天)。不論戰(zhàn)爭如何結(jié)束,這些國策都會就此鎖定。

Should I go or should I stay?
是去是留?
The first decision you will need to take when playing as Haile Selassie's Ethiopia is if you want him to stay in Africa and attempt to beat the Italians back the hard way (that is, without any foreign aid, which will be required for certain cult of personality-esque focuses later down in the tree) or if you want to get on the train and go to Switzerland to address the League of Nations and utilize the different focuses tied to them, which all get unlocked through different levels of war escalation.
扮演海爾·塞拉西的埃塞俄比亞時(shí),玩家需要做出的第一個(gè)決定是,要不要留在非洲并嘗試靠硬法子打敗意大利佬(即不靠外國援助,這也是后續(xù)的個(gè)人崇拜相關(guān)國策的必要條件)?;蛘哌x擇坐火車去瑞士出席國聯(lián)并發(fā)言,并根據(jù)戰(zhàn)爭升級的不同烈度,解鎖并利用與各國相關(guān)的多個(gè)國策。

If you decide to go for the historical option, and have Haile Selassie leave the country you get access to this subset of the tree:
如果決定選擇史實(shí)路線,讓海爾·塞拉西離開這個(gè)國家,你就可以獲得國策樹的這個(gè)分支:

The section serves the dual purpose of giving you access to focuses that can help you, if you get the war escalation up high enough, and allowing you to continue the fight in exile, should Ethiopia capitulate while the Emperor is away. The focus chain that starts with Addressing the League of Nations culminates in the "International Mediation" focus which sees the LoN pressure Italy for a white peace. (Doing this will not be able to gain you any immediate territory from them, so you will have to get to that later in the post war tree)
這一部分著眼于兩個(gè)目標(biāo),在戰(zhàn)爭升級烈度夠高后提供有助于你的國策,以及讓皇帝外出的埃塞俄比亞戰(zhàn)敗后,仍能以流亡政府形式繼續(xù)作戰(zhàn)。由在國聯(lián)演講開頭的國策線以“國際調(diào)停”告終,讓國聯(lián)以無條件和平向意大利施壓(此舉并不能立刻從意大利手中奪回任何領(lǐng)土,因此只能在戰(zhàn)后部分的國策進(jìn)行)。
Additionally, the International Brigades focus is very useful, as well as fun and flavorful, as it allows you to send events to LoN members asking for volunteers, making it to where about 4-8 random minors send you a division each, becoming very colorful very quickly.
此外,“國際縱隊(duì)”國策非常有用,而且樂趣與風(fēng)味也很足,它能觸發(fā)讓埃塞俄比亞向國聯(lián)成員國要求志愿軍的事件,這會讓大約4到8個(gè)隨機(jī)小國每家派出一個(gè)師,讓戰(zhàn)場變得五彩繽紛。

Going into exile and Coming back
流亡及還鄉(xiāng)
After having done the focus "Boarding the Train" and having found a host nation to flee to, Haile Selassie will go there to continue the fight if and when Ethiopia capitulates to Italy, just like he did historically. Due to the LoN resolution however, he cannot ask his host to join the conflict before completing the focus "Reclaiming Ethiopia" at the end of the exile branch, and they also cannot ask him to let them join the war.
在完成國策“登上火車”并找到一個(gè)可以逃往的收容國后,如果埃塞俄比亞向意大利投降,海爾·塞拉西將在那里繼續(xù)戰(zhàn)斗,正如史實(shí)如此。然而由于國聯(lián)的決議,在完成流亡分支尾的“重奪埃塞俄比亞”國策之前,他無法請求收容國加入沖突之中,收容國也不能請求皇帝讓他們加入戰(zhàn)爭。
Many of the exile focuses unlock various decisions to do, in order to make a playthrough at least somewhat interesting to a player. Some focuses such as "The Patriots" and "Anti-Italian Propaganda" also unlock new unique continuous focuses for Ethiopia to do, such as increasing resistance growth and lowering compliance gain in areas occupied by Italy. This is because the only way for Italy to get rid of you once you have gone into exile is for them to get enough compliance in your states to take a decision that gives them ownership of it, eventually creating the Africa Orientale Italiana to completely erase you if you do not oppose them enough.
大部分的流亡國策會解鎖各種不同的決議,以讓游戲流程對玩家而言至少有一丁點(diǎn)意思。同時(shí)一些國策比如“愛國者”和“反意大利宣傳”會為埃塞俄比亞解鎖新的可持續(xù)國策,像是增加抵抗度增長和減慢意大利占領(lǐng)區(qū)的順從度增長。這是因?yàn)椋坏┠懔魍鲈谕?,意大利擺脫你的唯一辦法,就是讓他們在你的地區(qū)里得到足夠的順從度,以選取一個(gè)給予他們地區(qū)所有權(quán)的決議,最終建立意屬東非,以在你對他們的反抗度不足時(shí)完全抹殺你。
And as you can see, hiring the Abuna (leader of the Ethiopian Orthodox Tewahedo Church), Qerellos IV will grant you some bonuses which are going to prove very useful when in exile.
如你們所見,聘用“阿布納”(埃塞俄比亞正統(tǒng)合性教會的領(lǐng)袖)即凱雷洛斯四世會為你帶來一些在流亡時(shí)非常有用的增益。

Different host-nations also means different extra focuses (all require a certain level of legitimacy to do).
不同的收容國同時(shí)也意味著額外國策不同(全部都需要一定等級的正統(tǒng)性)。




As you can see in these images, your focuses and campaign will be quite different depending on what nation you send Haile Selassie off into exile to. (Be aware that you will have to ask the country for permission first, which will be very hard if they do not have good relations with you)
如上圖所示,你的國策和行動(dòng)會取決于海爾·塞拉西流亡至哪國而有所不同(但要注意需該國許可,如果對方與你的關(guān)系不夠好的話將會非常困難)。
Also, can you guess what nations these might be? (Yes, they are very obvious, aren't they?)
另外,大家能猜到是哪些國家嗎?(很明顯,不是嗎?謎底就在謎面上。)
Staying to fight
留守奮戰(zhàn)
Now you might be wondering, what happens if I choose to refuse outside help? Well first of all, it is much harder to win. Below you can see the entire pre-peace branch for choosing to stay:
現(xiàn)在你可能很好奇,要是我選擇拒絕外來援助的話會怎么樣?呃,首先贏起來難很多。你們可以在下面看到整個(gè)選擇留下的和平前的國策分支:

When getting peace with Italy through this branch however, you can in fact gain territory from them, as long as you control it when you complete the focus "Fait Accompli". What makes this branch harder is not only the lack of support from the West, but also the fact that you need to at a bare minimum control all of your core provinces to do the focus that grants you peace with Italy. The focuses here do however give some nice bonuses both to Haile Selassie as a Field Marshal, but also to the troops and generals of Ethiopia.
然而,當(dāng)你通過這個(gè)分支與意大利媾和時(shí),你其實(shí)是可以從他們那里獲得領(lǐng)土的,只要你在完成“既成事實(shí)”這一國策時(shí)控制它們。而這條路線的真正難點(diǎn)不僅在于缺乏西方支持,還在于你至少需要控制所有核心省份來完成讓你與意大利達(dá)成和平的國策。不過這些國策也會給作為元帥的海爾·塞拉西以及埃塞俄比亞部隊(duì)及將領(lǐng)們帶來一些不錯(cuò)的加成。
Here is the full "war with Italy" part of the Haile Selassie focus tree.
這是海爾·塞拉西國策樹的“與意大利開戰(zhàn)”部分全圖。

But once the war is done, what's next?
不過一旦戰(zhàn)事結(jié)束了,下一步做什么呢?

As you can see here, there are two sub-branches to choose from following the end of the Italo-Ethiopian war ; "The King of Kings" sub-branch and the "Rebuilding the Country" sub-branch. The latter one is accessible through any of the war with Italy branches. The King of Kings branch is however only available to you if you managed to win the war without foreign help, cementing Haile Selassie as the true ruler of Ethiopia. Here you can upgrade his ruler trait, and get decisions to restore the long-gone Empire of Axum, gaining cores and wargoals on many of the kingdom's historical claims.
如各位所見,在意埃戰(zhàn)爭結(jié)束后,有兩條路線可供選擇:“萬王之王”及“重建國家”。后者可通過任意的對意戰(zhàn)爭路線來解鎖;但萬王之王路線只能在沒有外援的情況下戰(zhàn)勝,并鞏固海爾·塞拉西作為埃塞俄比亞真正統(tǒng)治著的地位后才能解鎖。自此你可以升級他的領(lǐng)導(dǎo)人特質(zhì),獲得重建早已消失的阿克蘇姆帝國的決議,得到在這個(gè)王國許多歷史主張領(lǐng)土上的核心和戰(zhàn)爭目標(biāo)。
You can then also choose between a couple of different end-game options, such as taking advantage of the Rastafari movement, and requesting overlordship of Jamaica from the British to expand your influence in the Americas, or embrace the Solomonic dynasty’s legacy and attempt to reclaim king Solomon’s lands from it’s occupiers, eventually coring it and moving your capital there. However, to do either of those you must have defeated the Italians without going into exile, and built the cult around the Emperor. If you didn’t, you still have two choices open to you, which both focus on Africa.
在這之后你也可以在幾個(gè)終局選項(xiàng)進(jìn)行抉擇,比如利用拉斯塔法里運(yùn)動(dòng)(譯注:一個(gè)信奉一神論的運(yùn)動(dòng),當(dāng)中信徒認(rèn)為皇帝海爾·塞拉西一世是上帝的轉(zhuǎn)世,是圣經(jīng)中預(yù)言的彌賽亞重臨人間,另一些信徒則將他尊為人類先知)的優(yōu)勢,或從英國人手上要求牙買加的宗主權(quán)以擴(kuò)張你在美洲的影響力,又或者接納所羅門王朝的傳承并嘗試從所羅門王的土地占領(lǐng)者手上重奪它們,最終將其核心化并遷都至此。然而,要做到這些,你必須在不流亡的情況下打敗意大利人,并以皇帝為核心建立起崇拜。如果你做不到,你還有兩個(gè)關(guān)注非洲的選擇。

Some more stuff
更多東西
Actually, take a look at these new advisors Ethiopia has before you leave, because they have quite a few:
說實(shí)話,在離開之前還是看一眼埃塞俄比亞的新顧問吧,畢竟他們還挺多的:

伊姆魯·海爾·塞拉西,現(xiàn)代主義及改革家(譯注:埃塞俄比亞貴族、軍人和外交官。海爾·塞拉西皇帝的堂弟及童年伙伴,戰(zhàn)后曾參與推行土地改革。)
卡薩·海爾·達(dá)杰,堅(jiān)定的忠誠派(譯注:埃塞俄比亞貴族和軍人,海爾·塞拉西皇帝的表哥,因?qū)实壑倚墓⒐⒍?。?br>安倍比·阿雷蓋,內(nèi)政部長(譯注:埃塞俄比亞軍事指揮官,在意大利占領(lǐng)期間曾領(lǐng)導(dǎo)“愛國者”抵抗戰(zhàn)士,戰(zhàn)后曾出任總理,內(nèi)政部長等職位。)
阿布拿?凱雷洛斯四世,正統(tǒng)合性教會大主教(譯注:來自埃及的牧師,埃塞俄比亞正統(tǒng)合性教會的大主教。)
馬康努恩·恩德卡舍烏,巧言的魔術(shù)師(譯注:Makkonen其實(shí)為姓,此人名為Endelkachew,埃塞俄比亞貴族,皇帝侄女的繼子,曾任埃塞俄比亞總理,也是皇帝任命的最后一位帝國總理。)
赫魯伊·沃爾德·塞拉西,日本化者(譯注:埃塞俄比亞外交官和學(xué)者,第二次意埃戰(zhàn)爭開始時(shí)任外交部長,曾主張加強(qiáng)埃日聯(lián)系并以日本為榜樣進(jìn)行軍事訓(xùn)練和現(xiàn)代化建設(shè)。)
格塔切夫·阿巴特,內(nèi)政部長(譯注:埃塞俄比亞貴族及指揮官,1931年出任內(nèi)政部長,二戰(zhàn)時(shí)曾與皇帝一同流亡,但后來投降意大利人,戰(zhàn)后被皇帝流放。)
塔德塞·比爾魯,費(fèi)特諾-德拉什(特戰(zhàn)隊(duì))指揮官(譯注:埃塞俄比亞軍事指揮官,曾為埃塞俄比亞游擊隊(duì)“愛國者”成員,戰(zhàn)后成為警察部隊(duì)指揮官并在1960年粉碎一場政變。)
沃克內(nèi)·艾雪特,現(xiàn)代化者及外交官(譯注:埃塞俄比亞知識分子及外交官,第一個(gè)學(xué)醫(yī)的埃塞俄比亞人,自1934年起任駐英公使。)
伊爾瑪·特里薩財(cái)政部長(譯注:埃塞俄比亞貴族及政治家,曾擔(dān)任財(cái)政部長,外交部長及駐美大使,戰(zhàn)后被任命為財(cái)政部長以重建埃塞俄比亞的經(jīng)濟(jì)系統(tǒng)。)
特克爾·哈瓦利特·特克爾·馬里亞姆,財(cái)政部長(譯注:埃塞俄比亞政治家,貴族和日本化知識分子。受明治憲法影響的1931年埃塞俄比亞憲法的主要作者。第一位劇作家,埃塞俄比亞和非洲戲劇的先驅(qū)。)
女皇梅南·阿斯福,埃塞俄比亞女十字會女資助者(譯注:海爾·塞拉西皇帝的妻子,曾大力資助當(dāng)?shù)丶t十字會,婦女慈善組織教堂學(xué)校等,并積極提升當(dāng)?shù)馗纳婆缘匚弧#?/p>
And this guy:
以及這家伙:

阿布納?亞伯拉罕,通敵大主教(譯注:意大利占領(lǐng)期間,被任命為埃塞俄比亞教會的大主教,以取代合法的大主教,上面提到的凱雷洛斯四世。)
Military Personnel:
軍事人員:

伊姆魯·海爾·塞拉西,步兵
塞尤姆·馬加夏,陸軍重組(譯注:埃塞俄比亞貴族及軍隊(duì)指揮官,他及其指揮部隊(duì)在第二次意埃戰(zhàn)爭中的多場戰(zhàn)役發(fā)揮了重要作用,戰(zhàn)后受皇帝器重。)
卡薩·海爾·達(dá)杰,塹壕
瓦希比帕夏,塹壕(譯注:奧斯曼帝國中將,曾參加巴爾干戰(zhàn)爭和第一次世界大戰(zhàn)。晚年時(shí)出任埃塞俄比亞的軍事顧問,1936年后回到伊斯坦布爾。)
費(fèi)奧多爾·科諾瓦洛夫,隱匿(譯注:俄羅斯帝國上校,第一次世界大戰(zhàn)時(shí)在俄軍服役,戰(zhàn)后逃往埃塞俄比亞。1935年意大利進(jìn)攻埃塞俄比亞時(shí)成為海爾·塞拉西皇帝的軍事顧問。)
And some Swedes and an American:
還有一些瑞典人和一位美國人:

約翰·羅賓遜,空軍改革家(譯注:美國黑人飛行員和活動(dòng)家,因在埃塞俄比亞空軍對抗意大利而被譽(yù)為 “棕色禿鷹”。1935年自行到埃塞俄比亞協(xié)助組織空軍及參與戰(zhàn)斗。)
卡爾·古斯塔夫·馮·羅森,全天候(注:瑞典男爵及飛行員,第二次意埃戰(zhàn)爭時(shí)參加了瑞典紅十字會的救護(hù)任務(wù),在戰(zhàn)場上飛出傷員。)

維京·塔姆,軍事理論家(注:瑞典陸軍中將。1934年時(shí)作為尉官與數(shù)字瑞典軍官到埃塞俄比亞服役,協(xié)助組織該國唯一的軍事學(xué)校,以培訓(xùn)埃塞俄比亞的軍官。)
But those aren't all the advisors, as some of the ones available to the alt-hist branches are not shown here, but they can be a fun surprise for the next Ethiopia dev-diary.
不過這些還不是所有的顧問,因?yàn)橛幸徊糠衷诩芸諝v史線可用的國策并沒在這里進(jìn)行展示,但它們能成為下一篇埃塞俄比亞開發(fā)日志的有趣驚喜。
That was all for this time, as I didn't want to make this dev diary as long as the Italian one, but in a couple of weeks Ethiopia will return to showcase its BoP in more detail, as well as its a-historical paths.
這就是這次全部的東西了,因?yàn)槲也⒉幌氚堰@篇開發(fā)日志弄得和意大利的一樣長(譯注:聽我們說謝謝你),但在幾周后,埃塞俄比亞將回來更詳細(xì)地展示它的權(quán)力平衡機(jī)制,以及她的架空歷史路線。
* Tbh - asked is a bit of an oversimplification. It was decided that Ethiopia would feature in this expansion - I was (figuratively) jumping up and down saying equivalents of pretty please… So in the end arheo et.al. caved in and gave it to me
* 實(shí)話實(shí)說:“被要求(寫這篇日志)”有點(diǎn)太簡化了。我們決定埃塞俄比亞將在這次擴(kuò)展包中出現(xiàn)后——我(言如其實(shí)地)上躥下跳地說著類似于“求你了(交給我寫吧)”的字眼……所以最后arheo等人屈服了并把它交給我來寫。
翻譯:月蝕 鏗爾舍瑟 視力不好的胡德
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