CS實(shí)戰(zhàn)優(yōu)化指令(跳投,清血跡,大跳,手臂晃動(dòng),聲音,滾輪跳,抬槍口抖動(dòng),demo導(dǎo)視)

啟動(dòng)項(xiàng)+exec auto.cf +fps_max 400 -freq 240 -console -tickrate 128 -novid -rate 786432 +cl_interp_ratio 1
CFG開游戲啟動(dòng)項(xiàng)+exec auto.cf (+exec xxxx你的文件名字)
持槍視角和準(zhǔn)星來自NAVI的B1T
看DEMO自動(dòng)導(dǎo)視出現(xiàn)radio按鍵導(dǎo)不了恢復(fù)Z鍵指令(不要在5E修改無線電設(shè)置)
bind z "radio;slot11
—————————————靈敏度(可自行修改)—————————————
sensitivity 2.55? ? ?鼠標(biāo)靈敏度
zoom_sensitivity_ratio_mouse 1狙擊開鏡靈敏度
m_rawinput? ? ? ? ? ? ? ? ? ?1? ? 原始鼠標(biāo)輸入[不用改]
m_customaccel? ? ? ? ? ? ? ? 0? ? 鼠標(biāo)加速? ? (0.關(guān)閉 3.開啟)
m_yaw? ? ? ? ? ? ? ? ? ? ? ? 0.0165默認(rèn)x軸速度 (可用于拉伸補(bǔ)償 16:10->0.020 4:3->0.0165 5:4->0.016)
—————————————移除鼠標(biāo)加速—————————————
m_mouseaccel1? ? ? ? ? ? ? ? 0
m_mouseaccel2? ? ? ? ? ? ? ? 0
m_mousespeed? ? ? ? ? ? ? ? ?0
—————————————顯示設(shè)置—————————————
mat_monitorgamma? ? ? ? ? ? 2.2? ? 亮度 越小越亮? ? (1.6~2.6 默認(rèn)2.2=110% 2=100%)
mat_monitorgamma_tv_enabled 0? ? ? 顯示模式? ? ? ? ?(1.電視 0.電腦屏幕)
mat_powersavingsmode? ? ? ? 0? ? 關(guān)閉節(jié)能模式[不用改]
mat_queue_mode? ? ? ? ? ? ? 2? ? ? 多核CPU開啟[不用改]
r_eyegloss "0"? ? ? ? ? ? ? ? ? ? ? 關(guān)閉動(dòng)態(tài)光影,可以提升FPS
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
—————————————左右一鍵跳投—————————————
bind "alt" "+jump;-attack;-attack2;-jump"
—————————————————————————————
alias +jumpthrow;
alias -jumpthrow -jump;
alias jpthrow "+jump;-atk;-atk2"
alias +atk "+attack;+ack"
alias -atk? "-attack;-ack"
alias +ack;alias -ack;
alias +atk2 "+attack2;+ack2"
alias -atk2? "-attack2;-ack2"
alias +ack2;alias -ack2;
alias ack_1 "exec crosshair_throw;alias +jumpthrow jpthrow;alias -ack ack_2"
alias ack_2 "exec crosshair;alias +jumpthrow;alias -ack;alias +ack"
alias ack2_1 "exec crosshair_throw;alias +jumpthrow jpthrow;alias -ack2 ack2_2"
alias ack2_2 "exec crosshair;alias +jumpthrow;alias -ack2;alias +ack2"
alias xjumpthrow "alias +ack ack_1;alias +ack2 ack2_1";
alias xjumpthrow_off "alias +ack;alias +ack2;exec crosshair"
bind? 1 "slot1;xjumpthrow_off"
bind? 2 "slot2;xjumpthrow_off"
bind? 3 "slot3;xjumpthrow_off"
bind? 4 "slot4;xjumpthrow"
bind? 5 "slot5;xjumpthrow_off"
—————————————大跳—————————————
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "space" "+cjump”
—————————————聲音—————————————
voice_mixer_volume 1
Snd_mixahed 0.05 (讓你更快聽到聲音)
Snd_musicvolume 0.0
Snd_headphone_pan_radial_weight 2? (使你面對的聲音變大)
Snd_front_headphone_position 45.0;? (16:9默認(rèn)90,4:3可以調(diào)45,這是調(diào)整聲音角度)
Snd_rear_headphone_position 135;?
Snd headphone panexponent2(可刪或不刪遠(yuǎn)處聲音的音量,比如你在遠(yuǎn)點(diǎn)爆了一槍對面的頭,你可以更加明顯的聽見)
—————————————FPS指令—————————————
net_graph 1
net_graphpos 0?
net_graphproportionalfont 0.9?
—————————————大跳———————————————
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "space" "+cjump”
—————————————持槍畫面—————————————
viewmodel_fov 68;?
viewmodel_offset_x 2.5;
viewmodel_offset_y 0;
viewmodel_offset_z -1.5;?
viewmodel_presetpos 3;?
cl_viewmodel_shift_left_amt 1.5;?
cl_viewmodel_shift_right_amt 0.75;
viewmodel_recoil 0; cl_righthand 1;
cl_bob_lower_amt 5; cl_bobamt_lat 0.33;?
cl_bobamt_vert 0.14; cl_bobcycle 0.98;
—————————————手臂—————————————————
bind v "toggle cl_righthand 1 0"(切換左右手)
cl_bob_lower_amt 5;
cl_bobamt_lat 0.33;
cl_bobamt_vert 0.14;?
cl_bobcycle 0.98;
—————————————槍口/手臂抖動(dòng)消除——————————
viewmodel_presetpos? 1? ? ?持槍視角預(yù)設(shè) <1.默認(rèn) 2.寫實(shí) 3.經(jīng)典>
viewmodel_recoil 0? ? ? ? ? ? 取消開槍槍口向上跳動(dòng)
cl_bob_lower_amt "0”
cl_bobamt_lat "0”
cl_bobamt_vert "0”?
cl_bobcycle
cl_viewmodel_shift_left_amt 0
cl_viewmodel_shift_right_amt 0
cl_viewmodel_shift_left_amt "1.5"(下蹲不抬槍)
cl_viewmodel_shift_right_amt "0.75"
—————————————滾輪跳下滾—————————————
bind "MWHEELDOWN" "+jump"
—————————————清血跡———————————————
bind a "+moveleft; r_cleardecals"
bind w "+forward; r_cleardecals"
bind s "+back; r_cleardecals"
bind d "+moveright; r_cleardecals"
—————————————雷達(dá)————————————————
cl_hud_radar_scale 1
cl_radar_scale 0.5
cl_radar_always_centered 0
cl_radar_rotate 0
cl_radar_icon_scale_min 0.4
cl_radar_square_with_scoreboard 0
—————————————準(zhǔn)星————————————————
cl_crosshair_sniper_width 2:狙擊槍準(zhǔn)心的線粗細(xì)
cl_crosshair_drawoutline 0;
cl_crosshair_sniper_width 1;?
cl_crosshairalpha 255;?
cl_crosshaircolor 4;?
cl_crosshaircolor_b 144;?
cl_crosshaircolor_g 238;
cl_crosshaircolor_r 0;?
cl_crosshairdot 0;
cl_crosshairgap -3;?
cl_crosshairsize 2;?
cl_crosshairstyle 4;
cl_crosshairthickness 0;?
cl_crosshairusealpha 1;