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神之浩劫(SMITE)基礎(chǔ)思路

2022-12-12 14:30 作者:Nancy南溪子  | 我要投稿
{"ops":[{"attributes":{"class":"normal-img"},"insert":{"native-image":{"alt":"read-normal-img","url":"https://b1.sanwen.net/b_article/watermark/fc92d890d3a87fa30482fea39400b816e7740904.jpg","width":1920,"height":1080,"size":1353642,"status":"loaded"}}},{"insert":"序言"},{"attributes":{"header":1},"insert":"\n"},{"insert":"其實(shí)本人不是很想寫(xiě)游戲的攻略。最近,新入坑的小伙伴,問(wèn)題實(shí)在是太多了。由于SMITE的運(yùn)營(yíng)問(wèn)題,目前只有國(guó)際服,對(duì)于新手確實(shí)不友好。\nMOBA類游戲是以即時(shí)策略見(jiàn)長(zhǎng)的游戲,3DMOBA更是把戰(zhàn)斗難度推向了另一個(gè)高峰。\n必須要承認(rèn)一點(diǎn),每個(gè)人對(duì)于游戲的理解是不同的,同樣的神明具有不同流派的打法也是極其正常的。\n因此,我只是分享一些基本的思路和打法。\n首先,如今還在游玩的玩家,是經(jīng)過(guò)"},{"attributes":{"bold":true},"insert":"高度提純"},{"insert":"的,游玩幾千小時(shí)的大神比比皆是。這個(gè)游戲翻盤(pán)很容易,操作,意識(shí),隊(duì)友,兵線無(wú)時(shí)無(wú)刻都在影響游戲的勝負(fù)。\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"第1節(jié):地圖"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nSMITE的征服地圖并不是傳統(tǒng)MOBA游戲的方形地圖,而是變形的地圖設(shè)計(jì),形似于姨媽巾。地圖的特點(diǎn)是上路到中路,中路到下路的距離更近?;谶@種的地圖,SMITE中Gank的效率更高,節(jié)奏更快。\nSMITE都是從下往上進(jìn)攻對(duì)方,因此雙人路,solo路會(huì)時(shí)而在左,時(shí)而在右。\n"},{"attributes":{"class":"normal-img"},"insert":{"native-image":{"alt":"read-normal-img","url":"https://b1.sanwen.net/b_article/watermark/4c5ec80447e572d0910afb560efe9531e9252056.jpg","width":1080,"height":1028,"size":557086,"status":"loaded"}}},{"insert":"1.1雙人路"},{"attributes":{"header":2},"insert":"\n"},{"insert":"又稱下路,金鳥(niǎo)路。下面統(tǒng)稱為金鳥(niǎo)路。一般是ADC和輔助兩個(gè)人走。\n金鳥(niǎo)路的雙方一塔距離較遠(yuǎn),被GANK時(shí),不容易逃跑。金鳥(niǎo)在中期,很容易被敵方偷掉,因此,輔助也要注意金鳥(niǎo)情況。\n\n1.2Solo路"},{"attributes":{"header":2},"insert":"\n"},{"insert":"又稱上路,火男路。下面統(tǒng)稱solo路。一般選擇法坦和戰(zhàn)士來(lái)防守。solo路的雙方一塔距離較近。被gank時(shí),更容易逃跑?;鹉性谇爸衅趯儆跓o(wú)敵的存在,丟的可能性基本為零。因此,一人防守足夠了。\n\n1.3中路"},{"attributes":{"header":2},"insert":"\n"},{"insert":"一般由法師或者技能型AD防守,是團(tuán)隊(duì)前中后期傷害輸出的主要來(lái)源。\n基于SMITE的地圖特點(diǎn),中路更容易被Gank,也更容易去Gank。\n中路一塔對(duì)于團(tuán)隊(duì)非常的重要。一塔的丟失,會(huì)讓團(tuán)隊(duì)對(duì)野區(qū)資源的控制力大幅度減弱;會(huì)增加安全回城的距離;會(huì)讓視野的控制更加困難。\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"第2節(jié) ADC"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"class":"normal-img"},"insert":{"native-image":{"alt":"read-normal-img","url":"https://b1.sanwen.net/b_article/watermark/78b516a5d3141aa0dd976d0583f344e7533ecc91.jpg","width":1913,"height":1080,"size":1195075,"status":"loaded"}}},{"attributes":{"bold":true},"insert":"2.1 定位。"},{"insert":"\nADC作為團(tuán)隊(duì)中后期的持續(xù)性AD傷害來(lái)源是最重要的位置。團(tuán)戰(zhàn)之后,ADC存活的意義大于其他所有人。ADC活著,就可以去推塔,去配合隊(duì)友打金鳥(niǎo),打火男。"},{"attributes":{"color":"#f85a54"},"insert":"這是一個(gè)推塔游戲,常規(guī)法師推塔,是真的推不動(dòng)。"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"2.2主要任務(wù)"},{"insert":"。\nADC的首要任務(wù)就是發(fā)育搞錢,不是去搞事。要知道在后期團(tuán)戰(zhàn)中,一個(gè)火力全開(kāi)的AD。沒(méi)有什么人能夠扛得住。\n\n"},{"attributes":{"bold":true},"insert":"2.3線上單殺。"},{"insert":"\nADC大致可以分為"},{"attributes":{"color":"#f85a54"},"insert":"團(tuán)隊(duì)"},{"insert":"型(eg:切爾諾博格),"},{"attributes":{"color":"#f85a54"},"insert":"技能"},{"insert":"型(eg:烏勒爾),"},{"attributes":{"color":"#f85a54"},"insert":"平A"},{"insert":"型(eg:斯巴蘭克)。\n每個(gè)ADC其實(shí)都有自己的核心裝備和強(qiáng)勢(shì)期,不是每個(gè)ADC都適合單殺,切忌無(wú)腦硬上。如:阿爾忒彌斯前期較弱,應(yīng)當(dāng)以發(fā)育為主。等到中期擁有吸血和暴擊裝備后,會(huì)逐漸來(lái)到強(qiáng)勢(shì)期,這個(gè)時(shí)候再配合隊(duì)友擴(kuò)大優(yōu)勢(shì),才能事半功倍。\n如果你有把握單殺,那就開(kāi)始表演。由于這個(gè)游戲的"},{"attributes":{"color":"#f85a54"},"insert":"平A是無(wú)鎖定的"},{"insert":",即使你游玩了2000小時(shí)以上,遇上走位風(fēng)騷的,你也可能一下都A不到,這一點(diǎn)和LOL,data,是有根本性區(qū)別的。能夠單殺對(duì)方AD,就說(shuō)明你的操作,控線等綜合實(shí)力是強(qiáng)于對(duì)方的。對(duì)方如果打野,輔助不來(lái)幫,他們金鳥(niǎo)路一定是崩的。所以,你要做的就是不要被gank成功。\n如果單殺不了對(duì)方,也沒(méi)有關(guān)系,就老老實(shí)實(shí)守塔,看住自己的buff和資源,盡量不要讓對(duì)手發(fā)育的太舒服。對(duì)線過(guò)程中"},{"attributes":{"color":"#f85a54"},"insert":"保持自己有健康的血量和藍(lán)量。"},{"insert":"當(dāng)我方中或野來(lái)gank時(shí),才能提高成功率。\n\n"},{"attributes":{"bold":true},"insert":"2.4兵線。"},{"insert":"\n這游戲的"},{"attributes":{"color":"#f85a54"},"insert":"小兵傷害"},{"attributes":{"color":"#f85a54","underline":true},"insert":"非常高,非常高,非常高"},{"attributes":{"color":"#f85a54"},"insert":"。"},{"insert":"要學(xué)著控制兵線的交匯位置。在任何時(shí)候都不要頂著兵線和對(duì)方硬剛。小兵不僅可以擋掉你的平A,并且會(huì)對(duì)你造成持續(xù)性鎖定傷害。\n第一波兵,清不過(guò)也沒(méi)有關(guān)系,往后撤一下,小兵進(jìn)塔也比送一血強(qiáng)。\nSMITE已經(jīng)弱化了補(bǔ)刀,但是,并不是沒(méi)有補(bǔ)刀。補(bǔ)刀還是有額外經(jīng)濟(jì)的。\n\n"},{"attributes":{"bold":true},"insert":"2.5Gank。"},{"insert":"\n極不推薦ADC去帶節(jié)奏,因?yàn)檫@是打野的職責(zé)。如果你非常順,可以考慮找機(jī)會(huì)去帶一波節(jié)奏,幫助團(tuán)隊(duì)發(fā)育。前提是所有資源都已經(jīng)拿到手??梢?#34;},{"attributes":{"color":"#f85a54"},"insert":"利用對(duì)方AD被你單殺或者回城的時(shí)間差"},{"insert":"。"},{"attributes":{"color":"#f85a54"},"insert":"切忌不要戀戰(zhàn),要記得第一時(shí)間回線發(fā)育。"},{"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"第3節(jié) 輔助"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"class":"normal-img"},"insert":{"native-image":{"alt":"read-normal-img","url":"https://b1.sanwen.net/b_article/watermark/d22bd59a4880fbb207c762881f9edc0fb44cc3f0.jpg","width":1920,"height":1080,"size":1379051,"status":"loaded"}}},{"insert":"3.1類型"},{"attributes":{"header":2},"insert":"\n"},{"insert":"SMITE中的輔助位以守護(hù)者居多。守護(hù)者只是游戲中的一個(gè)分類,并不是說(shuō)守護(hù)者只能打輔助位。比如:卡布拉岡,阿爾提奧是可以勝任solo,打野的。玩法其實(shí)很多,可以慢慢開(kāi)發(fā)。\n輔助簡(jiǎn)單的可以分為"},{"attributes":{"color":"#f85a54"},"insert":"硬控"},{"insert":"型(eg:阿瑞斯);具有很強(qiáng)的先手能力和反制能力。俗話說(shuō):先下手為強(qiáng),后下手遭殃,這也是硬控型輔助受歡迎的原因。強(qiáng)大的開(kāi)團(tuán)能力,方便隊(duì)友集火敵方一人,并迅速擊殺。"},{"attributes":{"color":"#f85a54"},"insert":"值得注意的是,SMITE中的霸體(貝羅娜的大招,河伯的大招,阿努比斯的大招),是不受硬控的。"},{"insert":"\n軟控型(eg:奧?。?。可以對(duì)敵方限制走位,施加減速,治療等。這些輔助更加考驗(yàn)操作者對(duì)團(tuán)戰(zhàn)節(jié)奏的把握,并不是單純的往前面頂就可以了。\n\n3.2任務(wù)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"SMITE中的輔助位并不是單純的血袋,更像是半個(gè)打野??烧f(shuō)是身兼數(shù)職。其實(shí)是非常重要的位置,某些輔助出傷害裝后,更是堪比核彈。\n如:關(guān)鍵位置的視野;協(xié)助打野控制野區(qū)資源;協(xié)助中野gank;負(fù)責(zé)開(kāi)團(tuán),創(chuàng)造輸出環(huán)境;保護(hù)我方核心輸出位;騙取敵方關(guān)鍵技能,承擔(dān)"},{"attributes":{"color":"#f85a54"},"insert":"必要"},{"insert":"的敵方傷害。\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"3.3脫線"},{"attributes":{"header":2},"insert":"\n"},{"insert":"SIMTE中的輔助有五級(jí)脫線的慣例。這其實(shí)是中野輔的第一次聯(lián)動(dòng),由于輔助的大招具有團(tuán)控,硬控的特點(diǎn),且五級(jí)才能點(diǎn)出來(lái),配合中野,能夠快速地起節(jié)奏。脫線并不是一定五級(jí)才可以哦。(eg:阿爾提奧3級(jí)時(shí),就擁有了所有技能,這個(gè)時(shí)候配合中野,能起到出其不意的效果。)\n首先明白一點(diǎn),輔助脫線不是去逛街的。在前中期,要多關(guān)注金鳥(niǎo)半?yún)^(qū)的野區(qū)資源控制。做好視野,防止ADC被Gank。注意觀察雙方ADC是否在中線對(duì)線,來(lái)判斷優(yōu)劣事態(tài),從而進(jìn)行Gank。\n在后期,應(yīng)該把關(guān)注的重點(diǎn)轉(zhuǎn)移到火男半?yún)^(qū)了?;鹉凶鰹槿貓D最強(qiáng)野怪,重要性是不言而喻的。它提供的Buff和士氣加成,足以讓敵方逆風(fēng)翻盤(pán)。后期的團(tuán)戰(zhàn)其實(shí)都是圍繞火男展開(kāi)的。\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"3.4承傷"},{"attributes":{"header":2},"insert":"\n"},{"insert":"輔助承傷的意義在于承擔(dān)"},{"attributes":{"color":"#f85a54"},"insert":"必要"},{"insert":"的傷害,而不是盲目的往前頂。\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"第4節(jié)中單"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"class":"normal-img"},"insert":{"native-image":{"alt":"read-normal-img","url":"https://b1.sanwen.net/b_article/watermark/300f3701c2dd3e8402a564ca241a569b61d9e058.jpg","width":1920,"height":1080,"size":1183627,"status":"loaded"}}},{"insert":"中單做為整局游戲前中后期,秒傷最高的存在,無(wú)疑是最靚的仔。但由于中路的特點(diǎn),也有可能被GANK成最慘的仔。\n\n4.1主要任務(wù)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"守好中路一塔;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"中野輔聯(lián)動(dòng),為團(tuán)隊(duì)找節(jié)奏;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"團(tuán)戰(zhàn)中,注意照看ADC。"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n4.2CNM K頭怪"},{"attributes":{"header":2},"insert":"\n"},{"insert":"要想辦法去壓低敵方血線,而不是一言不發(fā),等著K頭。\n\n第5節(jié)SOLO"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"class":"normal-img"},"insert":{"native-image":{"alt":"read-normal-img","url":"https://b1.sanwen.net/b_article/watermark/cf86ea222ecd6fc8259e4fc74808e2fc59792140.jpg","width":1920,"height":1080,"size":1274723,"status":"loaded"}}},{"insert":"這條路其實(shí)沒(méi)啥好說(shuō)的,比較無(wú)聊。\n\n5.1定位"},{"attributes":{"header":2},"insert":"\n"},{"insert":"由于是單人單線,你的經(jīng)驗(yàn)和等級(jí)一般是團(tuán)隊(duì)最高的。主要任務(wù)就是四個(gè)字:忙里偷閑。\n即:在忙著清兵清野的同時(shí),不要讓敵方solo去支援,而自己要想方設(shè)法去支援。\n\n5.2任務(wù)"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#f85a54"},"insert":"前期目標(biāo)"},{"insert":":在沒(méi)有核心裝備的情況下,solo路基本沒(méi)有什么參與感。先單殺對(duì)方solo,推倒敵方一塔,然后再考慮支援的事情吧。\n"},{"attributes":{"color":"#f85a54"},"insert":"中后期目標(biāo)"},{"insert":":這個(gè)階段還想單殺對(duì)方solo是很困難的。這個(gè)階段要多利用自己等級(jí)高,半肉半輸出的特點(diǎn),把solo的優(yōu)勢(shì)傳遞出去。\n團(tuán)戰(zhàn)時(shí),配合打野切掉敵方后排;配合輔助交替承傷。\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"第6節(jié) 打野"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"class":"normal-img"},"insert":{"native-image":{"alt":"read-normal-img","url":"https://b1.sanwen.net/b_article/watermark/ef50d5f27122a94015b296274be88fd58c2fa818.jpg","width":1920,"height":1080,"size":1264731,"status":"loaded"}}},{"insert":"我不會(huì),就說(shuō)一句話吧。\n"},{"attributes":{"color":"#f85a54"},"insert":"用有限的信息(視野、兵線、刷新時(shí)間等),去思考敵方在干什么。"},{"insert":"\n\n第7節(jié) 團(tuán)戰(zhàn)"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"class":"normal-img"},"insert":{"native-image":{"alt":"read-normal-img","url":"https://b1.sanwen.net/b_article/watermark/9292371b6256ee00b692955557d08a08ade4b74a.gif","width":480,"height":270,"size":2840622,"status":"loaded"}}},{"attributes":{"bold":true},"insert":"7.1目的"},{"insert":"\n即:把優(yōu)勢(shì)轉(zhuǎn)化為勝勢(shì),然后推塔,結(jié)束游戲。優(yōu)勢(shì)≠勝勢(shì)。就算三路超級(jí)兵,翻車的也是比比皆是。\n\n"},{"attributes":{"bold":true},"insert":"7.2分類"},{"insert":"\n團(tuán)戰(zhàn)分為兩類:野區(qū)團(tuán)戰(zhàn)和線上團(tuán)戰(zhàn)。\n線上團(tuán)戰(zhàn)的好處在于可以利用"},{"attributes":{"color":"#f85a54"},"insert":"兵線優(yōu)勢(shì)"},{"insert":",防御塔的持續(xù)傷害。\n野區(qū)團(tuán)戰(zhàn)的好處在于可以利用"},{"attributes":{"color":"#f85a54"},"insert":"地形優(yōu)勢(shì)"},{"insert":",限制走位。\n具體如何選擇,應(yīng)當(dāng)以局勢(shì),神明優(yōu)劣而定。\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"7.3團(tuán)戰(zhàn)思路"},{"attributes":{"header":2},"insert":"\n"},{"insert":"如何贏得團(tuán)戰(zhàn),核心要點(diǎn)用4個(gè)字可以概括:以多打少。\n無(wú)論是4/1分推,還是短暫的分割戰(zhàn)場(chǎng),又或是先抓單再團(tuán)都屬于這種思路的衍生打法。(比較特殊是治療型陣容這里不談)。\n"},{"attributes":{"color":"#f85a54"},"insert":"團(tuán)戰(zhàn)時(shí),切忌猶豫不決;切忌多處開(kāi)團(tuán);切忌窮追不舍;"},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"7.4團(tuán)戰(zhàn)站位"},{"attributes":{"header":2},"insert":"\n"},{"insert":"輔助:一般站位在團(tuán)隊(duì)最前,主要是為了能夠應(yīng)付正面的進(jìn)攻和開(kāi)團(tuán),記得注意后排ADC和中單的情況。(eg:阿瑞斯,奧丁等強(qiáng)開(kāi)團(tuán)輔助)\nsolo:一般站位在團(tuán)隊(duì)正面(靠后輔助一個(gè)身位)或側(cè)面。在開(kāi)團(tuán)后,及時(shí)補(bǔ)充控制,策應(yīng)打野對(duì)地方后排的切入。\n打野:一般站位在團(tuán)隊(duì)側(cè)面或后面,方便切入敵方后排。也可根據(jù)情況來(lái)保證團(tuán)隊(duì)輸出位。\nADC和中單:一般站位在團(tuán)隊(duì)后面,二人可以保持適當(dāng)距離,成掎角之勢(shì)。\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"最后"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n就瞎比說(shuō)這些吧,祝你游玩愉快!\n\n"}]}

神之浩劫(SMITE)基礎(chǔ)思路的評(píng)論 (共 條)

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