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約束-位置約束 (Position Constraints)

2020-11-23 14:09 作者:unity_某某師_高錦錦  | 我要投稿

Position Constraint 組件移動游戲?qū)ο髞砀S其源游戲?qū)ο蟆?/p>

Position Constraint 組件

Property:????????????????????????????????????????????????????????????Function:

Activate????????After you position the constrained GameObject and its source GameObjects, click?Activate?to save this information.?Activate?saves the current offset from the source GameObjects in?Position At Rest?and?Position Offset, then checks?Is Active?and?Lock.

Zero????????Sets the position of the constrained GameObject to the source GameObjects.?Zero?resets the?Position At Rest?and?Position Offset?fields, then checks?Is Active?and?Lock.

Is Active????Toggles whether or not to evaluate the Constraint. To also apply the Constraint, make sure?Lock?is checked.

WeightThe strength of the Constraint. A weight of 1 causes the Constraint to move this GameObject at the same rate as its source GameObjects. A weight of 0 removes the effect of the Constraint completely. This weight affects all source GameObjects. Each GameObject in the?Sources?list also has a weight.

Constraint Settings

Lock????????????Toggle to let the Constraint move the GameObject. Uncheck this property to edit the position of this GameObject. You can also edit the?Position At Rest?and?Position Offset?properties. If?Is Active?is checked, the Constraint updates the?At Rest?or?Offset?properties for you as you move the GameObject or its Source GameObjects. When you are satisfied with your changes, check?Lock?to let the Constraint control this GameObject. This property has no effect in Play Mode.

Position At Rest????????The X, Y, and Z values to use when?Weight?is 0 or when the corresponding?Freeze Position Axes?is not checked. To edit these fields, uncheck?Lock.

Position Offset????????The X, Y, and Z offset from the Transform that is imposed by the Constraint. To edit these fields, uncheck Lock.

Freeze Position Axes????Check X, Y, or Z to allow the Constraint to control the corresponding axes. Uncheck an axis to stop the Constraint from controlling it. This allows you to edit, animate, or script the unfrozen axis.

SourcesThe list of GameObjects that constrain this GameObject. Each source has a weight from 0 to 1.

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