Minecraft Beta - 1.16.100.58 (Xbox One/Windows 10/Android)更新日志
發(fā)布于:?2020年9月30日
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- Beta 版本可能不穩(wěn)定,不能代表最終版本質(zhì)量。
- 測試版僅在 Xbox One、Windows 10 和 Android(谷歌播放)上提供。要加入或退出測試版,請(qǐng)參閱 aka.ms/JoinMCBeta,了解詳細(xì)說明。
性能和穩(wěn)定性
- 修復(fù)了游戲過程中可能發(fā)生的幾起崩潰
- 修復(fù)了渲染時(shí)發(fā)生的崩潰
- 修復(fù)了當(dāng)一個(gè)受到驚嚇的實(shí)體加載到世界上時(shí)可能發(fā)生的崩潰
- 修復(fù)了某些應(yīng)用商店布局中可能發(fā)生的崩潰,并確保內(nèi)容始終正確填充推薦區(qū)的幻燈片
游戲
- 修復(fù)了高大植物(竹子、甘蔗和仙人掌)瞬間被破壞的問題(MCPE-98111)
- 修復(fù)了無法使用熔巖桶用作燃料的漏洞(MCPE-100405)
常規(guī)
- 修復(fù)了成就界面中的動(dòng)畫可以反向播放的問題
- 修復(fù)了加載界面提示缺少翻譯的問題?(MCPE-100308)
技術(shù)更新
- Removed legacy fall damage packet from client
- Made some small changes around how we calculate the spawn position of dropped items from a player that dies from falling
- Added support for the music command, allowing creators to play and control custom music
- Changed LegacyCubemap from opaque to transparent (MCPE-94275)
- Fog Definition identifier cannot use the "minecraft" namespace unless it's from a vanilla resource pack
- Blocks that have ticking components will now clear their pending ticks from the ticking queue upon removal
- Added the on_player_destroyed trigger component
DataDrivenBlocks
- Middle click on non-default permutations of data driven blocks no longer throws an assert. Middle click now adds the default permutation of the block to your inventory
- Added a fix for blocks computing ambient occlusion to behave more like vanilla by only contributing ambient occlusion if it's an opaque unit cube
- Made data driven blocks with disabled collision pathable?
文檔
- 添加了用于塊事件響應(yīng)和重新組織塊文檔的文檔
參考:https://feedback.minecraft.net/hc/en-us/articles/360050367191-Minecraft-Beta-1-16-100-58-Xbox-One-Windows-10-Android
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