【POKEMMO更新】 7月29日G8技能池更新以及賽季系統(tǒng)上線

我滴娘啊,終于更新了,官方還真是準(zhǔn)時(shí)。
這次的更新量有點(diǎn)大,燈魚已經(jīng)做好過(guò)勞死的準(zhǔn)備了233
那么,皇家翻譯官登場(chǎng)~重要性依舊是從藍(lán)到品紅到紅的遞增~

更新公告
Matchmaking
排位更新~
Doubles is now available as a matchmaking game mode
現(xiàn)在排位已經(jīng)可以選擇雙打分級(jí)了~
"Unranked" has been renamed to "Casual" mode
Casual Mode no longer gives any matchmaking rewards
Ranked mode is now always available, and no longer carries a signup fee
Matchmaking ELO is now tracked based on a Seasonal approach
ELO is now reset after every Season. Seasons last for 3 months.
Players can now receive exclusive rewards depending on their position in the leaderboards at the end of the Season.
Highly ranked players will now have their ELO decay after a few weeks of inactivity.
賽季模式開啟~
一年四季度,每季三月,賽季結(jié)束后會(huì)按照排名派發(fā)專屬獎(jiǎng)勵(lì)。和以前一樣,你如果上了榜而且太長(zhǎng)時(shí)間不打排位就會(huì)掉分,并且按照描述來(lái)看這個(gè)頻率會(huì)加快。
Matchmaking Season Finale Tournaments
Signup schedule:
Last Saturday of PvP Season: Doubles
Last Sunday of PvP Season: OU
First Saturday of next PvP Season: NU
First Sunday of next PvP Season: UU
All PvP Season finale tournaments occur twice to accommodate timezones of players.
For each Standard Tier of Matchmaking, at the end of every PvP Season, a series of Season Finale Tournaments will occur.
All seats are allocated based on highest ELO of signup participants. Victors can earn up to 10,000RP and an exclusive PvP Crown item for the season
這段是季后賽安排
賽季最后一個(gè)周六——雙打
賽季最后一個(gè)周日——OU
下賽季第一個(gè)周六——NU
下賽季第一個(gè)周日——UU
賽程按照時(shí)區(qū)分配,會(huì)開兩場(chǎng),并按照選手賽季末積分進(jìn)行分組,勝者可以獲得一萬(wàn)BP以及獨(dú)有的PVP皇冠道具
Matchmaking rewards have been updated:
Players are now rewarded based on consistent win streaks, and bounties placed on other players.
Match rewards now begin at 1000BP, and scale with 5 consecutive wins to 2250BP. Additional bonuses apply depending on your ELO and how strong your opponent is.
Losers may now receive a small conciliatory bonus
Winners in Ranked Matchmaking will now periodically earn random rewards.
Reward trees & progress are visible in the Matchmaking Signup window under the Personal Stats tab. Each tier has its own reward tree and progress.
Reward trees are separated into 2 categories:
"Weekly" rewards, which are refreshed and reset every few weeks
"Seasonal" rewards, which will be tracked across a PvP Season
Matchmaking Rewards
Battle Point Rewards
PvP Mystery Boxes have been removed from Battle Point vendors, and existing items have been marked as "Legacy". These items have been replaced by a new set of rewards in Matchmaking Rewards.
排位獎(jiǎng)勵(lì)現(xiàn)已更新~
現(xiàn)在按照連勝數(shù)來(lái)進(jìn)行獎(jiǎng)勵(lì)加成,贏一把1000基礎(chǔ)BP,最大連勝五場(chǎng)2250BP,額外獎(jiǎng)勵(lì)取決于你的分?jǐn)?shù)以及和對(duì)面的分差
現(xiàn)在撲街了也有安慰獎(jiǎng)所以趕快去PVP吧233
新增賽季和每周PVP任務(wù)
最后,移除PVP箱子,并由任務(wù)道具“遺產(chǎn)”所取代233大聲告訴我你們虧了多少
Players may now queue into multiple tiers and rankings simultaneously.
現(xiàn)在排隊(duì)可以選擇多個(gè)分級(jí)
Players can now Spectate while queuing for matchmaking or tournaments, and will no longer be cancelled as "Busy."
現(xiàn)在可以一邊看錄像一邊排隊(duì)了,到點(diǎn)自動(dòng)進(jìn)好文明!
Tier usage is now shown in the game client under the?Statistics?tab of the Matchmaking Signup window
Usage now includes per-species breakdowns of commonly used builds and allies
This data is refreshed every 6 hours, and includes both Ranked Matchmaking and Auto Tournament data
貌似是說(shuō)PVP的排隊(duì)圖標(biāo)換了地方,然后以前一小時(shí)一更新數(shù)據(jù)變六小時(shí)一更新
Improved Spectate UI handling
Average MMR is now shown in the Spectate menu for battles
Improved handling of quickly switching between matches
Matchmaking ranks, where applicable, are now shown in all PvP battles.
排位等級(jí)現(xiàn)在會(huì)在PVP對(duì)戰(zhàn)中顯示?
原來(lái)的非排位匹配現(xiàn)在改為...貌似是"休閑匹配"?總之就是取消了獎(jiǎng)勵(lì),然后把排位的入場(chǎng)費(fèi)取消了,感覺(jué)可以去炸魚了233(好評(píng))
對(duì)戰(zhàn)UI改進(jìn),現(xiàn)在貌似多了個(gè)跳過(guò)換人動(dòng)畫的功能?受隊(duì)被強(qiáng)制提速233
Automated Tournaments
錦標(biāo)賽
Standard Tournament brackets will now be randomized between each round.
(Players who are waiting for the next round are now paired together randomly.)
Standard Tournaments will now allocate a set of seats -- up to 1/4 of the total -- to players with the highest relevant ELO when signing up.
Players must have at least 550 ELO in the tier to qualify for prioritized signups.
The remaining 3/4 of seats will remain first come/first serve. In case less than 1/4 of participants qualify for priority seating, the rest will be deferred to the main queue.
Tournament prizes have been updated with additional options:
"Total fees" are displayed as an "Up To" value in the Tournament Info window. This prize depends on the number of seats filled in the tournament.
Selectable IVs are any value between 0 ~ 31.
When selecting a species's parameters, Gender may now be selected, as well as up to 2 Selectable IVs.
Items, BP, and "total fees" may now appear for tournament prizes.
Note:?Automated Tournaments are manually managed by PokeMMO's Game Masters and these changes may not appear for tournaments which have already been scheduled.
Spectators will now join battlers in their arena when spectating Tournaments.
觀眾現(xiàn)在可以即時(shí)觀看比賽并自選主視角
現(xiàn)在錦標(biāo)賽每輪對(duì)手將隨機(jī)分配
會(huì)有四分之一的席位優(yōu)先排給550分以上的球員感覺(jué)有和沒(méi)有都差不多
比賽獎(jiǎng)品現(xiàn)已更新,并可以自選獎(jiǎng)品努力,但不適用于已經(jīng)排上日程的比賽。
General
通用
Held Items are now shown in the Dex
已有的物品會(huì)顯示在圖鑒中(給排位獎(jiǎng)勵(lì)用的)
Battle Box management in the PC is now less arduous
對(duì)戰(zhàn)箱子管理功能優(yōu)化
Special Tiers (LC/etc.) are now shown in the Dex where applicable
特殊分級(jí)現(xiàn)在可以正常在圖鑒上使用了
Added a "Fast Battle Replays" configuration option
// This option will skip the wait time between turns of battle replays. It may cause graphical glitches or undesired behavior. Please report issues to the Bug Reports section of the Forums.
新增快速播放對(duì)戰(zhàn)錄像功能,不保證沒(méi)有BUG
?
Balancing
?平衡性調(diào)整
Gen 8 Moveset Changes
你們要的G8技能池來(lái)了~
Movesets for all species have been revised to include Gen 8-2, LGPE, Gen1/2 VC, and GOv1.
This changeset encompasses several thousand changes, and can not be summarized. View the in-game Dex to see what's changed
Data for all NPCs has been updated to respect their new movepools
NPC技能更新天王隊(duì)再次報(bào)廢
Many new TMs have been introduced. TMs have been added for:
Air Slash, Bug Buzz, Power Gem, Razor Wind, Brave Bird, Whirlwind, Nasty Plot, Thunder Fang, Ice Fang, Fire Fang, Psycho Cut, Horn Drill, Take Down, Leaf Storm, Power Whip, Pin Missile, Cross Poison, Water Gun, Hydro Pump, Bubblebeam, Submission, Mega Drain, Dragon Rage, Fire Spin, Heavy Slam, Electro Ball, Fissure, Agility, Rage, Teleport, Stored Power, Hex, Focus Energy, Bide, Egg Bomb, Skull Bash, Amnesia, Razor Shell, Heat Crash, Tail Slap, Hurricane, Psywave, Tri-Attack, Curse, Reversal, Scary Face, Spikes, Zap Cannon, Detect, Charm, Megahorn, Dragonbreath, Baton Pass, Encore, Sweet Scent, Crunch, Future Sight, Whirlpool, Beat Up, Revenge, Imprison, Screech, Blaze Kick, Weather Ball, Fake Tears, Cosmic Power, Sand Tomb, Muddy Water, Icicle Spear, Mud Shot, Magical Leaf, Leaf Blade, Dragon Dance, Rock Blast, Close Combat, Assurance, Power Swap, Guard Swap, Pay Day, Toxic Spikes, Flare Blitz, and Aura Sphere.
Where applicable, Move Tutor scripts in GBA have been updated to give TMs instead. This change removes duplicate methods of gaining the same moves across Tutor / TM systems.
Speed is now evaluated after every battle action in Double Battles.
This affects cases where Speed changes in the middle of a turn, such as when Paralysis is inflicted, or Tailwind becomes active.
Rapid Spin now increases Speed by 1 stage when used. Base Power has been increased 20->50.
高旋威力20→50,速度+1
Howl will now affect all allies when used. It is now prevented by Soundproof, except when the caster has Soundproof.
嚎叫現(xiàn)在是我方全體有效
Teleport has been reworked:
Teleport is now -6 priority.
When used by a Trainer, Teleport will now swap out the caster.
Teleport is not affected by arena Trapping conditions, like Arena Trap or Shadow Tag.
"In a pinch" berries HP gain reduced from 50% to 33%
半血果回復(fù)量變?yōu)槿种?/span>
When Healing Wish is used, if the target that would swap into the caster's place would not be affected by Healing Wish, Healing Wish will now wait for the next swapin to check whether it would be affected.
治愈之愿變?yōu)閳?chǎng)地效果,每回合末過(guò)判定,直到場(chǎng)上PM狀態(tài)不健康才會(huì)發(fā)動(dòng)
Intimidate is now prevented by Own Tempo, Inner Focus, Oblivious, and Scrappy. It will now trigger Rattled.
威嚇現(xiàn)在不對(duì)我行我素,精神力,遲鈍以及膽氣特性有效
Moody can no longer affect Evasion or Accuracy.
心意不定不會(huì)再改變回避和命中
When cast, if a Fling user is holding a TM, its power will now be derived from the corresponding move
Fling's base power has been capped at 130
The Ralts line now has Chaos/Humanoid egg groups.
拉魯拉斯新增人型組
The Trapinch line now has Bug/Dragon egg groups.
大顎蟻新增龍組
現(xiàn)在技能池包括G8(含DLC),去皮去伊,G1G2的部分特殊技能,以及寶可夢(mèng)GO最后這個(gè)是什么鬼233
新增的技能機(jī)列表:
空氣切,蟲鳴,力量寶石,鐮鼬,勇鳥,吹飛,陰謀,閃電牙,冰凍牙,火焰牙,精神切割,鉆頭直擊,叩打,飛葉風(fēng)暴,蠻力藤鞭,飛彈針,毒十字,水槍,水炮,泡沫光線,地獄翻滾,百萬(wàn)吸取,龍之怒,火焰旋渦,重磅沖撞,電球,地裂,高速移動(dòng),憤怒,瞬間移動(dòng),援助力量,禍不單行,聚氣,捆綁,蛋蛋炸彈,火箭頭槌,健忘,貝殼刃,高溫重壓,掃尾拍打,颶風(fēng),精神波,三角攻擊,詛咒,起死回生,恐懼顏,撒菱,電磁炮,見切,撒嬌,百萬(wàn)大角,龍息,接力棒,鼓掌,香甜氣息,咬碎,預(yù)知未來(lái),旋渦,圍攻,復(fù)仇,定身法,噪音,火焰踢,氣象球,假哭,宇宙力量,沙地獄,濁流,冰柱針,泥巴射擊,魔法葉,葉刃,龍舞,巖石爆破,近戰(zhàn),惡意追擊,力量戲法,防御戲法,聚寶功,毒菱,閃焰沖鋒,波導(dǎo)彈
現(xiàn)在雙打速度變化時(shí)按照G8規(guī)則處理(即時(shí)計(jì)算)
瞬間移動(dòng)重做,優(yōu)先度-6,使用后換人,可脫離抓捕
持有技能機(jī)時(shí),投擲威力變?yōu)?30
?
Abilities
特性
Shadow Tag will now be suppressed after 3 consecutive turns
// This change releases Wobbuffet from Ubers to OU for Single Battles PvP
Prankster will now cause moves to fail if the target is Dark-type, and we increased priority of a Status move with it
惡作劇之心的優(yōu)先級(jí)加成上升,但是對(duì)惡系無(wú)效
Gengar's ability has been updated from Levitate to Cursed Body
耿鬼漂浮沒(méi)了233
果神回歸,不過(guò)踩影變成三回合限定
?
General
通用
Shard Move Tutors have been consolidated to 4 NPCs across all regions: "Regional Move Masters."
These Move Tutors request a certain shard & item to teach each move.
These NPCs may be found in every PC.
Move Relearners & Deleters have been added to all PCs.
Move Deleter service prices have been reduced to $1,000.
Kanto/Hoenn Marts have been updated to include all TMs in Celadon/Lilycove respectively.
(Accessible after 8 badges).
TMs given throughout all storylines have been rebalanced, reducing duplicates and worthless TMs
故事線中獲得的技能機(jī)已經(jīng)整合
Rock Tomb's BP 50 -> 60, Accuracy 80 -> 95
巖石封威力50→60,命中80→95,相當(dāng)于巖系冰凍風(fēng),可以用用了
The Wynaut egg in Hoenn's storyline has been updated to give a Wobbuffet instead.
豐源故事線中的小果然蛋現(xiàn)在改成果然翁蛋
Level caps for some badges in Hoenn/Sinnoh/Unova have been increased slightly. Obedience levels are now:
道館等級(jí)限制現(xiàn)已更新,下面按照關(guān)東,豐源,合眾,神奧進(jìn)行排列
Kanto: 20/26/32/37/46/47/50/55/62/100
Hoenn: 20/24/28/33/35/38/44/48/58/100
Unova: 20/24/27/31/35/38/43/46/56/100
Sinnoh: 20/27/29/34/37/43/46/52/60/100
NPCs in storyline battles now have more limited PP for healing moves
故事線中的NPC的回復(fù)技能會(huì)有更多PP
Riches Charm effects have become more powerful, and no longer pretend that they can stack with other Money charms (Amulet Coin/etc.)
金幣護(hù)符現(xiàn)在不能疊加,但是效果上升還是沒(méi)人用就是
Added Draco Meteor to Hydreigon's evolution tree
// This was previously omitted in the?13/08/2018 update?due to balancing concerns.
所有教學(xué)NPC已經(jīng)整合
回憶和忘記技能的功能現(xiàn)已整合到所有PC,并且忘記技能價(jià)格下降為1000
關(guān)東和豐源的百貨商店現(xiàn)已加入所有技能機(jī)
三首新增龍星群終于站起來(lái)了233
?
General Changes
?通用更新
A Traditional Chinese translation is now packaged with the game client
官中現(xiàn)在上線!
Common auction durations have been reduced from 3 weeks to 2 weeks.
普通物品的交易行時(shí)間從三周變成兩周
High Value auction durations have been increased from 3 weeks to 4 weeks.
Monster auctions where the monster is shiny, or it has at least 3 perfect IVs
Item auctions where the item is a donation item, or vanity item
High Value auctions are defined as:
When listed via the GTL, shiny species now have a minimum price of $250,000
為防止3W伊布慘案再次發(fā)生,現(xiàn)在閃光最低價(jià)為25w
Nickname changes are no longer restricted to Name Raters and no longer require a fee.
改昵稱不需要錢了,對(duì)我來(lái)說(shuō)還是很有用的233
Nicknames for monsters can now include more Latin-Extended characters.
昵稱現(xiàn)在可以包括更多種類的字符
Several abilities now broadcast their presence when their behavior is triggered, like No Guard against semi-invulnerable targets
新增部分特性觸發(fā)時(shí)的特效,比如無(wú)防御打人的時(shí)候。
PvP:?Players may now be notified of "suspect tests" for tiering within the game client
現(xiàn)在可以進(jìn)行測(cè)試模式,貌似就是設(shè)定各種條件來(lái)實(shí)際運(yùn)行查判定的樣子
高價(jià)值交易行物品持續(xù)時(shí)間從三周變?yōu)樗闹埽ㄩW光或至少3V的PM,捐贈(zèng),服裝
?
Bug Fixes
?BUG修復(fù)
General
Reduced system RAM requirements in Platinum areas
This primarily affected low-RAM devices on Android. Players who ran into OOM errors in Platinum areas are encouraged to try again after this update.
Fixed an issue where, if a player disconnected while an evolution was taking place, if a player reconnected, the evolution would not prompt until the next session
進(jìn)化斷線BUG現(xiàn)已修復(fù),將會(huì)有更多喵喵慘案發(fā)生
Fixed an issue where matchmaking / tournament start timers would be delayed by 30s
修正對(duì)戰(zhàn)計(jì)時(shí)器延時(shí)30秒的問(wèn)題
Reverted font changes from the?23/07/2019 changeset
This fixes charset rendering for SC/TC/KO/JP in certain unicode blocks
The adjusted font size for CJK can now be toggled in the options menu
字體大小可調(diào)
String overrides for translations have been reordered to NDS->Overrides->Base
This change only affects custom strings distributed externally; no behavior changes for default languages.
Arcanine can now learn ExtremeSpeed on evolution
風(fēng)速狗現(xiàn)在可以進(jìn)化時(shí)自學(xué)神速
Game controller inputs are now suppressed while the window is minimized or unfocused
窗口不被選中時(shí)不接受控制器指令腳本要死了
Fixed Cut potentially bypassing storyline requirements in Kanto
修正你玩壞關(guān)東故事線的BUG
Mods:?Added a "Dex Dump" utility
新增MOD一個(gè)
TMs for GBA storyline areas have been changed to untradeable variants
GBA故事線所有技能機(jī)變?yōu)椴豢山灰?/span>
Woobat's Base HP has been updated from 55 to 65
超音蝠HP種族55→65
Android:?Fixed Tournament UI
修正比賽UI
Fixed an issue where formed species would not be correctly displayed if forms differed in tiers
修正圖層錯(cuò)誤顯示的問(wèn)題
Fixed many issues with Swarm data
修正蟲之預(yù)感的BUG
Fixed an issue where Hoenn's Elite 4 would sometimes allow bypassing fights in rematches
修正豐源四天王有時(shí)候會(huì)直接跳過(guò)戰(zhàn)斗讓你過(guò)的問(wèn)題白嫖是不可能的
Fixed zero PP skills on the hotbar pretending that they were invalid
修正0 PP技能在快捷欄無(wú)效的問(wèn)題(當(dāng)然是不包括香氣的)
優(yōu)化配置,白金現(xiàn)在對(duì)安卓手機(jī)用戶的負(fù)擔(dān)沒(méi)那么大了。
字體修復(fù)
漢化包路徑變更
?
Battle Issues
?戰(zhàn)斗BUG修正
Fixed Fury Cutter power cap & scaling?// This change re-enables Fury Cutter for player use.
修正連續(xù)切的技能威力問(wèn)題
Fixed Cloud Nine / Air Lock leaving weather unable to be cast for the duration of the battle?// This change re-enables Cloud Nine for player use.
修正無(wú)天氣和天氣鎖讓天氣不能開的問(wèn)題(只是無(wú)效效果,開還是可以開的)
Fixed Flinch's stacking odds
Previously, the Ability & Held Item rolls were rolled into one. This change increases the chance to proc Flinch where the player had both Flinch items, like King's Rock, and a Flinch ability, like Stench. This does not affect moves with Flinch, or cases where Flinch stacked via (Moves+(Ability|Held Item))
Effectiveness indicators will now respect type override moves, like Soak, and abilities which affect types, like Normalize
現(xiàn)在浸水和普通皮膚會(huì)正常影響技能屬性的判定
Normalize will no longer affect Hidden Power, Natural Gift, Weather Ball, Judgement, or Techno Blast.
普通皮膚現(xiàn)在不影響覺(jué)醒力,自然恩惠,氣象球,制裁之礫以及科技爆破
Fog field effects will now reduce Accuracy in battle.
霧場(chǎng)現(xiàn)在會(huì)降命中了
Sleep Talk can no longer call Mimic or Sky Drop
夢(mèng)話不會(huì)搖到迷人或者自由落體
Rocky Helmet no longer affects Magic Guard users
頭盔不會(huì)磕到魔法守護(hù)特性
Odor Sleuth will now cause Evasion to be ignored
嗅覺(jué)會(huì)直接無(wú)視閃避
Fixed Metal Powder / Quick Powder percentages (Previously, +50%, now, +100%)
百變的兩個(gè)專屬加成變?yōu)?00%
Fixed an issue where Transform would show incorrect sprites if Transforming into a species with alternative base stat forms (Rotom/etc.)
修復(fù)變身時(shí)形態(tài)顯示不正常的BUG(洛托姆)
Fixed an issue where blocks in Hearthome Gym wouldn't despawn consistently for some players
修復(fù)緣之市道館BUG
Fixed an issue where, if a player was teleported while inside the Driftveil Gym for e.g. Matchmaking, when returning, the elevator would not always respawn
修復(fù)在帆巴道館里用瞬間移動(dòng)時(shí)電梯不會(huì)重置的問(wèn)題
Recycle / Harvest will now seek out items last used by its caster, instead of by its battle slot
道具回收和收獲特性現(xiàn)在只會(huì)回收最后使用的道具,而不是初始攜帶的道具
Anger Point and Cute Charm can no longer activate if the ability owner faints while being hit
怒穴和魅惑身軀在持有者被擊倒時(shí)將不會(huì)觸發(fā)
Added Unova's "Elemental Hyper Beam" and "Pledge" tutors
合眾新增三誓言和四種破壞光的教學(xué)
Fixed semi-invulnerable targets (Fly/Dig/etc.) not displaying their status on reconnect
修正PM不在場(chǎng)上時(shí)掉線重連之后的狀態(tài)BUG
Fixed stat stage tooltips application
修正能力變化顯示錯(cuò)誤
Fixed battle tooltips not showing correctly for wild encounters
修正野外戰(zhàn)斗時(shí)對(duì)戰(zhàn)提示不正確的問(wèn)題
Fixed stat stage messages playing too early sometimes for battle chat
修正能力變化信息在對(duì)戰(zhàn)聊天欄過(guò)早顯示的問(wèn)題
Fixed an issue where, if a player was evolving or teaching a move to a party member when a battle started, the battle would not render.
This primarily affected Matchmaking and Tournaments, where battles are scheduled by time.
Fixed an issue where damage would not be calculated correctly against Bosses with Wide Guard / Quick Guard
修正快速防御和廣域防護(hù)的傷害結(jié)算問(wèn)題
Fixed Fling not activating secondary effects for untradeable held items
修正投擲不能投不可交易物品的問(wèn)題
Skill Swap now properly fails against targets in a semi-invulnerable state (Fly/etc.)
特性交換現(xiàn)在會(huì)對(duì)不在場(chǎng)上的目標(biāo)使用失敗
Fixed Wish's message broadcast
修正許愿的信息溢出問(wèn)題
Fixed Clear Body's message
修正凈體特性報(bào)幕問(wèn)題
Fixed Flame Orb / Toxic Orb messages
修正毒珠火珠報(bào)幕問(wèn)題
Fixed an issue where berry activation messages would not trigger if a stat was already maxed out
修正數(shù)值最大化時(shí)果實(shí)會(huì)使用失敗的問(wèn)題(主要是親密度果子)
Fixed Shed Skin's ability description
修正蛻皮特性的描述
Fixed a misleading message which could occur if Sweet Scenting while having 0 PP available
修正香氣PP為0時(shí)的報(bào)幕問(wèn)題
Players can no longer send requests (Duel/Team/etc.) to players who they have blocked
不能給已經(jīng)被封的號(hào)發(fā)信息
Fixed level displays of challengers in Tournament Mode duels, where the challenger's team had participants less than lv50
修正錦標(biāo)賽中等級(jí)顯示錯(cuò)誤的問(wèn)題
Fixed an issue where, if multiple EXP Shares were active, the broadcasted EXP would be slightly higher than the actual gain
修正攜帶多個(gè)學(xué)習(xí)裝置時(shí)報(bào)幕的經(jīng)驗(yàn)多余實(shí)際獲得的經(jīng)驗(yàn)
Fixed an issue where pure status heals could be used where not effective
修正純狀態(tài)恢復(fù)類技能在沒(méi)有狀態(tài)下也能用的問(wèn)題(比如煥然一新)
修正害怕的觸發(fā)機(jī)制計(jì)算問(wèn)題,現(xiàn)在道具技能特效雙封已經(jīng)不會(huì)堆疊了
修正戰(zhàn)斗結(jié)束時(shí)進(jìn)化會(huì)導(dǎo)致戰(zhàn)斗不結(jié)束的問(wèn)題
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Notes
This update reduces compatibility with Windows XP and Windows Vista. Players on these operating systems may see more warnings, and are encouraged to update to a modern, supported version of Windows.
本次更新會(huì)降低XP和VISTA的兼容性,推薦使用WIN7及以上的系統(tǒng)

總結(jié)
我滴媽耶太累人了...燈魚直接碼了一個(gè)半小時(shí)才算翻譯完畢,算上原文總共1W5的字?jǐn)?shù)...
這次更新對(duì)環(huán)境的影響等我明天翻翻圖鑒再說(shuō),今天真的一點(diǎn)都不剩了233
看在燈魚這么辛苦的份上,不給個(gè)關(guān)注三連么~
