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維多利亞3開(kāi)發(fā)日志#52 | 6/29 玩家目標(biāo)

2022-08-11 23:43 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Victoria 3 - Dev Diary #52 - Player Objectives

Paradoxical_Nikname, Recruit


Hello everyone, and welcome to Victoria 3's 52nd Dev Diary. My name is Nik or Paradoxical Nikname and I am here to tell you about Player Objectives in the game.

大家好,歡迎來(lái)到維多利亞3的第52篇開(kāi)發(fā)日志。我是Nik,你也可以稱我Paradoxical Nikname,我會(huì)給大家講講游戲中的玩家目標(biāo)Player Objectives。



Objectives screen

目標(biāo)界面


You might have already seen this screen from the last Dev Diary, but I will go through it again quickly. Here we give you the player a choice on what you would like to do in your game. You have the tutorial, three different objectives and the Sandbox. If you missed the last Dev Diary and would like to know more about the Tutorial (click here). Then you have the three Objectives to choose from, we'll go into those in a bit. Finally, we have a sandbox for those of you who want a completely unguided campaign.

你可能從上周的開(kāi)發(fā)日志中見(jiàn)到了這一界面,但我將會(huì)快速地再給大家復(fù)習(xí)一下。這里我給你們玩家選擇在游戲中想要干什么。你會(huì)有一個(gè)教程、三個(gè)不同的目標(biāo)和沙盒模式。如果你錯(cuò)過(guò)了上期的開(kāi)發(fā)日志,不妨了解一下更多關(guān)于教程的信息。接著有三個(gè)不同的目標(biāo)供你選擇,我們將會(huì)簡(jiǎn)單了解一下它們。最后,我們有一個(gè)沙盒模式以供戰(zhàn)役中完全無(wú)需引導(dǎo)的玩家選擇。


What are Objectives

目標(biāo)是啥


There are multiple goals we are trying to achieve with objectives. First and foremost, we wanted to present the player with some suggested accomplishments to try and achieve before the end of the game. How the player chooses to complete the tasks in the end is up to them.

我們?cè)噲D在目標(biāo)中實(shí)現(xiàn)多個(gè)目的。首先最重要的是,我們想呈現(xiàn)給玩家一些游戲結(jié)束之前建議完成的成就。至于玩家怎么完成這些任務(wù)就完全取決于他們自己了。


Another one of our goals is to make an extra challenge for players who have dipped their toes into the tutorial and now want to try and take that knowledge and see if they can carry themselves without the extra help from the tutorial.

我們的另一個(gè)目的,是為剛剛涉足教程、想要嘗試并運(yùn)用這些新知識(shí)的玩家提供一些額外的挑戰(zhàn),看看他們能不能再?zèng)]有教程額外幫助的情況下獨(dú)自完成目標(biāo)。


Also we see it as a way of giving the player an idea of what to play. Say that you are in that, "I wanna play (insert Paradox Title)" mood, but you don't know what you want to do or who to play as. Now we have a mission for you to complete either as a specific nation or a random one.

而且我們把它當(dāng)作給予玩家要玩什么的靈感的一種方式。比如說(shuō)你會(huì)有這種心情:你想玩某個(gè)P社游戲,但你不知道自己想要干什么或者扮演誰(shuí)?,F(xiàn)在我們?yōu)槟銣?zhǔn)備了任務(wù)去完成:或者扮演選定的國(guó)家,或者隨便選一個(gè)任務(wù)。


One thing I would like to make clear to you is, these are not an extra set of tutorials. These are their own challenges available as an additional option. There are no "How" and "Why" tutorial lessons that guide you towards completing the tasks. It is entirely up to you to solve and complete the task at hand.

有件事情我想澄清一下,這些目標(biāo)不是一系列額外的教程。這些是作為附加選項(xiàng)的的挑戰(zhàn)。在達(dá)成這些目標(biāo)的過(guò)程中不會(huì)有“怎么做”和“為什么”的模塊。你要決定并親自完成這一切。


Player Agency and Direction

玩家掌控和指導(dǎo)


Much like the Journal system walks a tightrope between historical accuracy and the player's ability to create their own alt-history, the Objectives system has to balance agency and direction. Too much direction and you feel railroaded or puppeteered, too little direction and the goal just becomes noise competing for your attention instead of something to strive towards.

非常類(lèi)似于任務(wù)日志系統(tǒng)在歷史事實(shí)與玩家創(chuàng)造架空歷史之間走鋼絲一樣,目標(biāo)系統(tǒng)也不得不平衡玩家對(duì)游戲的掌控和游戲?qū)ν婕业闹笇?dǎo)。過(guò)多的指導(dǎo)會(huì)讓你感到被強(qiáng)迫或被操縱,但指導(dǎo)太少,目標(biāo)就變成了爭(zhēng)奪你注意力的噪音,而不是努力爭(zhēng)取的目標(biāo)。


In early playtests we found that many players were intrigued by all the systems and how they fit together but didn't know why to perform certain actions in the game, because nobody was pushing them in a particular direction. This was particularly true for strategy players new to Victoria, while those with prior experience could more easily formulate goals for their campaigns before they started: "I want to liberalize Tsarist Russia" or "I want to form Poland as Krakow" or "I want to make Qing the globally dominant economic force".

在早期的玩家測(cè)試中,我們發(fā)現(xiàn)許多玩家對(duì)所有的游戲系統(tǒng)(以及這些系統(tǒng)是如何聯(lián)系起來(lái)的)都感到好奇,但他們不知道為什么要在游戲中執(zhí)行某個(gè)特定操作,因?yàn)闆](méi)有人將他們往一個(gè)特定方向推。這個(gè)說(shuō)法對(duì)第一次游玩維多利亞系列的戰(zhàn)略玩家挺準(zhǔn)確的,畢竟老玩家會(huì)更簡(jiǎn)單地在開(kāi)始前設(shè)定目標(biāo):“我想解放沙俄”或者“我想作為克拉科夫成立波蘭”,或者“我想讓帶清成為全球經(jīng)濟(jì)霸主”。


The Objectives system helps with this in two ways:

目標(biāo)系統(tǒng)通過(guò)以下兩種方式幫助玩家:


1. By having the player tell the game what kind of game they want to play, the game can suggest suitable countries and provide relevant challenges
1. 讓玩家告訴游戲他們想玩什么,游戲借此可以建議合適的國(guó)家并提供相關(guān)的挑戰(zhàn)。

2. By having the player decide on a campaign goal ahead of time, they have at least an initial direction for their first steps
2. 讓玩家提前決定戰(zhàn)役目標(biāo),至少在游戲初期他們會(huì)有初始的方向。


Objective pacing and modding

目標(biāo)進(jìn)度與模組


As mentioned briefly in the Tutorial dev diary, the Objective system includes a pacing mechanism that hands out appropriate Journal Entries to players at the appropriate time. This system is invisible during play, but can be utilized by modders to make their own Objectives - or even more tightly scripted long-term event chains or campaigns, if desired.

在教程開(kāi)發(fā)日志中簡(jiǎn)單提到過(guò),目標(biāo)系統(tǒng)包含一個(gè)進(jìn)度機(jī)制,這一機(jī)制會(huì)在合適的時(shí)間將合適的任務(wù)日志提供給玩家。這一系統(tǒng)在游戲中是不可見(jiàn)的,但modder可以利用這一機(jī)制做出他們自己的目標(biāo)——或者,如果有需要的話,甚至可以做出密切編排的長(zhǎng)期事件鏈或戰(zhàn)役。


Each Objective has a series of subgoals, with trigger conditions that can include previous subgoals and effects that happen when they trigger. This means subgoals can become eligible to fire only when a certain subgoal is marked complete, or for as long as a different subgoal isn't complete, or when any of a named set of subgoals are complete. The typical effect when a subgoal triggers is to grant a Journal Entry, but it can also perform any number of other things - setting up preconditions, firing notifications, changing AI parameters, and so on.

每個(gè)目標(biāo)都有一系列次級(jí)目標(biāo),次級(jí)目標(biāo)的觸發(fā)條件可以包括先前的次級(jí)目標(biāo),次級(jí)目標(biāo)觸發(fā)時(shí)也會(huì)有效果。這意味著某個(gè)次級(jí)目標(biāo)的觸發(fā)條件可以是以下情況:某個(gè)次級(jí)目標(biāo)被標(biāo)記為已完成,或者不同的次級(jí)目標(biāo)尚未完成,或者當(dāng)任何指定的幾個(gè)次級(jí)目標(biāo)已完成。觸發(fā)次級(jí)目標(biāo)時(shí)的典型效果是授予任務(wù)日志,但它也可以執(zhí)行任意數(shù)量的其它操作——設(shè)置前提條件、觸發(fā)通知、更改 AI 參數(shù),等等。


Combined with the capabilities of Journal Entries, this technically lets an enterprising modder make entire branching narratives that can change based on the conditions of the player and the rest of the world when the subgoal was triggered. In practice we're much more open-ended in how we use it for the Objectives that will be in the game at launch, since we only use it to provide some player-selected direction for their campaign.

通過(guò)與任務(wù)日志的能力相結(jié)合,這將在技術(shù)層面上讓富有創(chuàng)造力的Mod作者能夠制作出一整套敘事劇情,這套劇情能夠依據(jù)次級(jí)目標(biāo)觸發(fā)時(shí)玩家和其它國(guó)家的不同情況而改變。實(shí)際上,我們對(duì)如何在游戲加載時(shí)的目標(biāo)中運(yùn)用它持開(kāi)放態(tài)度,因?yàn)槲覀冎挥盟鼇?lái)為玩家的游玩提供一些選擇方向而已。


Recommended starts

推薦游玩的國(guó)家


Each Objective will have its own recommended nations to play as that can be easier or more difficult to complete the Objective as. It is also entirely up to the player if you wish to play as one of these recommended nations or if you instead wish to select your own nation to play with objectives on. These countries are selected because they are interesting nations to pursue the stated objective with, and may have their own unique quirks to overcome or leverage as they progress through the challenges.

每個(gè)目標(biāo)都會(huì)有其獨(dú)特的推薦游玩國(guó)家,選擇這些國(guó)家將使完成目標(biāo)更為輕松或是更加困難。不過(guò)要選擇推薦國(guó)家還是要自己挑選國(guó)家來(lái)達(dá)成目標(biāo),選擇權(quán)完全歸玩家所有。推薦這些國(guó)家是因?yàn)樵谶_(dá)成相應(yīng)目標(biāo)時(shí)更加有趣,并且隨著游戲進(jìn)程的推進(jìn)可能會(huì)遇到獨(dú)特的難題或者具有獨(dú)特的優(yōu)勢(shì)。



Starting a game with an objective enabled

開(kāi)始一局有目標(biāo)的游戲


At game start, similar to tutorial, you will get a notification letting you know that you are playing a certain objective. After letting the game tick for a few days you will get your first task, simply complete the task and move on to the next one.

在游戲開(kāi)始時(shí),與教程相似,你將得到一條提示,表明你激活了某個(gè)目標(biāo)。當(dāng)游戲進(jìn)行了幾天后你就會(huì)收到第一個(gè)任務(wù),接下來(lái)只要不斷完成任務(wù)即可。



Progressing through the objective

完成目標(biāo)的過(guò)程


As stated earlier above, Objectives work like a chain of Journal Entries. Unlike the Tutorial however, there aren't special triggers that are needed for them to fire after completing the previous entry. Most will appear immediately after you complete the previous Journal Entry.

如上所述,目標(biāo)體現(xiàn)為一個(gè)任務(wù)日志的鏈條的形式。然而與教程不同的是,當(dāng)完成上一個(gè)任務(wù)后并不需要滿足某種條件來(lái)觸發(fā)下一個(gè)。大多數(shù)任務(wù)都將在完成前一個(gè)任務(wù)后立刻觸發(fā)。


These tasks are meant as a helping hand, you will need to complete them to get to the final Objective, but you will be free to complete the objectives any way you want. One of these objectives can be as simple as making sure that a good in your home market is not too expensive. Another could simply be a requirement to pass a certain law.

這些任務(wù)的目的只是幫助玩家,你需要完成這些任務(wù)才能達(dá)到最終目標(biāo),但你可以通過(guò)任何方式來(lái)完成。其中有一些簡(jiǎn)單的任務(wù)可能會(huì)要求你確保國(guó)內(nèi)市場(chǎng)上的商品價(jià)格不太昂貴。還有的可能只是要你通過(guò)某項(xiàng)法律。



The Final Objective

最終目標(biāo)


After completing the secondary objectives, you will receive your Final Objective. This objective, which is named after the full Objective, will take much more time and effort to complete. The tasks before were meant to help you along the way and prepare you for the final task. Upon completion of the Final Objective, you will receive an associated Achievement.

在完成了所有次級(jí)目標(biāo)后,你將獲得最終的目標(biāo)。這個(gè)目標(biāo)以整個(gè)目標(biāo)的標(biāo)題命名,將需要投入更多的時(shí)間和精力來(lái)完成。所有前置任務(wù)的目的都是幫助你推進(jìn)進(jìn)程并為最終任務(wù)做準(zhǔn)備。當(dāng)完成最終目標(biāo)后,你將獲得一項(xiàng)相關(guān)成就。


Economic Dominance Objective

經(jīng)濟(jì)主宰目標(biāo)


經(jīng)濟(jì)主宰
著眼于擴(kuò)張你的生產(chǎn)、市場(chǎng)影響以及貿(mào)易影響,直到牢牢掌控世界經(jīng)濟(jì)。你的最終目標(biāo)是在全球GDP中占據(jù)最多的份額。
推薦的國(guó)家
美國(guó):美利堅(jiān)合眾國(guó)一直主張自身?yè)碛袕臍W洲列強(qiáng)獨(dú)立的權(quán)力。然而這個(gè)國(guó)家也在不斷地強(qiáng)制數(shù)以千計(jì)的美洲原住民背井離鄉(xiāng)。美國(guó)的未來(lái)將何去何從?
大不列顛:進(jìn)入19世紀(jì),大不列顛迅速成為了世界上第一個(gè)工業(yè)化國(guó)家。這個(gè)龐大的帝國(guó)由遍布全球的殖民地勞工所維系。然而威廉四世國(guó)王已行將就木,誰(shuí)也不知道下一位君主將開(kāi)啟怎樣的全新時(shí)代。
奧斯曼帝國(guó):奧斯曼帝國(guó)在19世紀(jì)初期一次又一次地卷入了戰(zhàn)爭(zhēng)之中,雖然已經(jīng)作出了一定的改革嘗試,但目前還遠(yuǎn)遠(yuǎn)無(wú)法扭轉(zhuǎn)帝國(guó)的衰退。
巴西:隨著佩德羅一世皇帝的退位,巴西進(jìn)入了動(dòng)蕩時(shí)期,國(guó)家由攝政議會(huì)代行統(tǒng)治。巴西能否克服這些困難并成長(zhǎng)為一個(gè)世界強(qiáng)國(guó)呢?


For those of you who love pie charts or want to put your economics degree to the test, we have the Economic Dominance Objective. For this Objective we want to present the player with a host of tasks that relate to improving your economic power base, with the overall goal being to control a large part of the Global GDP within your market.

對(duì)于那些喜愛(ài)餅圖或者想要證明自己經(jīng)濟(jì)學(xué)學(xué)位含金量的人,我們準(zhǔn)備了經(jīng)濟(jì)主導(dǎo)目標(biāo)。在這個(gè)目標(biāo)中我們希望為玩家提供一系列任務(wù)來(lái)提升你的經(jīng)濟(jì)實(shí)力,總體目標(biāo)是讓你的市場(chǎng)掌控全球大部分的GDP。


Hegemony Objective

霸權(quán)目標(biāo)


These flags are not all correct (yet)! The technical reason for this is that the game hasn't actually started yet, the dynamic flag system can't kick in and alter the flags appropriately for the start conditions, so it falls back on a default flag. We're looking into it.

這些國(guó)旗(尚)存在錯(cuò)誤!原因是當(dāng)前還不算實(shí)際啟動(dòng)了游戲,動(dòng)態(tài)國(guó)旗系統(tǒng)不能正確切換國(guó)旗,因此顯示為默認(rèn)國(guó)旗。我們正在想辦法改進(jìn)。


霸權(quán)
唯有完全掌控全世界的人口才能滿足你。降服、征服或者促使你的人口增長(zhǎng),直到將全世界都納入你的版圖。
推薦的國(guó)家
普魯士:普魯士在拿破侖戰(zhàn)爭(zhēng)中得到了一大片領(lǐng)土,并在過(guò)去的幾年里開(kāi)始在全國(guó)推行改革。普魯士能否沿這條道路繼續(xù)前進(jìn),甚至統(tǒng)一德意志呢?
西班牙:年輕的伊莎貝拉女王統(tǒng)治著一個(gè)分裂的西班牙,自由派和保守派針?shù)h相對(duì)。女王到底會(huì)在這場(chǎng)斗爭(zhēng)中甘做一名傀儡,還是會(huì)主動(dòng)出擊呢?
日本幕府:隨著饑荒與叛亂席卷整個(gè)國(guó)家,德川幕府的統(tǒng)治權(quán)威已不復(fù)存在。日本的江戶時(shí)代已經(jīng)過(guò)去了200余年,其能否再持續(xù)200年呢?
埃及:在穆罕默德·阿里的統(tǒng)治下,埃及從奧斯曼帝國(guó)贏得了獨(dú)立,但在大部分技術(shù)上仍然十分落后。近期對(duì)敘利亞的占領(lǐng)無(wú)疑將引起土耳其帝國(guó)的反彈。埃及能否在接下來(lái)的風(fēng)雨中屹立不倒呢?


For all you map painters out there we have the Hegemony objective. In this objective you will aim to have a large portion of the global population within your, or your Subjects', borders. Subjugations and aggressive expansion may both be part of your strategy, but ensuring your population growth is on par with the rest of the world is also crucial.

對(duì)于那些酷愛(ài)地圖涂色的人,我們準(zhǔn)備了霸權(quán)目標(biāo)。在這個(gè)目標(biāo)中你將力求使自己的國(guó)家和附屬國(guó)掌控全球大部分的人口。你可能會(huì)通過(guò)強(qiáng)迫附庸和侵略擴(kuò)張的方式來(lái)達(dá)成目標(biāo),但保持你的人口增長(zhǎng)不落后于其他國(guó)家也同樣重要。


Egalitarian Society Objective

平等社會(huì)目標(biāo)


平等社會(huì)
權(quán)力屬于人民!通過(guò)保障機(jī)會(huì)平等和提高全國(guó)生活水平來(lái)成為全世界所向往的自由與平等的燈塔。
推薦國(guó)家
法國(guó):自從路易·菲利普取代查理六世登上王位已經(jīng)過(guò)去了6年。對(duì)王位的持續(xù)威脅使得路易·菲利普不斷加強(qiáng)自己的統(tǒng)治。法國(guó)能否開(kāi)創(chuàng)一個(gè)更加自由的未來(lái)?
俄羅斯:尼古拉斯一世沙皇的統(tǒng)治從粉碎叛亂開(kāi)始,而現(xiàn)在則用鐵腕鉗制著整個(gè)俄羅斯。他主張正統(tǒng)信仰、獨(dú)裁主義和民族主義。到底會(huì)是專制的俄羅斯在19世紀(jì)茁壯成長(zhǎng),還是將會(huì)出現(xiàn)一個(gè)嶄新而別樣的俄羅斯呢?
大清:清王朝統(tǒng)治中國(guó)已經(jīng)將近兩百年了,此時(shí)正是國(guó)力鼎盛時(shí)期,掌握著全世界三分之一的人口,內(nèi)部趨于穩(wěn)定。中國(guó)的前途將走向何方?
墨西哥:墨西哥與新生的德克薩斯共和國(guó)已經(jīng)全面開(kāi)戰(zhàn)。墨西哥能否收復(fù)德克薩斯并恢復(fù)原狀呢?


If you aren't particularly into the big number go up or expansionist game, we have a Nation builder objective for you as well. In Egalitarian Society your task will be to make the most equal society you can. You will need to expand your institutions as well as passing more progressive laws to achieve your goal. Once you have established this equality of (legal) opportunity, the final challenge will be to also develop a very high average Standard of Living and education rate among all your Pops.

如果你對(duì)經(jīng)濟(jì)增長(zhǎng)和擴(kuò)張版圖并沒(méi)有太大興趣,那么我們也為你準(zhǔn)備了一個(gè)建設(shè)國(guó)家的目標(biāo)。在平等社會(huì)目標(biāo)中,你的任務(wù)將是建立一個(gè)盡可能平等的社會(huì)。你不僅需要擴(kuò)展機(jī)構(gòu),同時(shí)還要通過(guò)更多的進(jìn)步性法律來(lái)達(dá)成目標(biāo)。當(dāng)你在法律上確保了機(jī)會(huì)平等后,最后的挑戰(zhàn)則是確保你的人口同樣擁有非常高的平均生活水平和受教育程度。


Ending

結(jié)尾


That's all from me today. As many of you know most of Paradox goes on vacation next month so there will be no Dev Diaries in July, but we will be back in August with more!

以上就是今天的全部?jī)?nèi)容。如你們很多人所知,Paradox將于下個(gè)月放假,因此7月沒(méi)有開(kāi)發(fā)日志,但我們會(huì)在8月恢復(fù)更新并帶來(lái)更多內(nèi)容!



翻譯:口袋姚怪 李勛回來(lái)了

校對(duì):三等文官猹中堂


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維多利亞3開(kāi)發(fā)日志#52 | 6/29 玩家目標(biāo)的評(píng)論 (共 條)

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