AE游戲UI動效多風格系統(tǒng)培訓課
public class EnemyChasingState : BaseState{
? ?public EnemyAttackingState enemyAttackingState;
? ?public EnemyIdlingState enemyIdlingState;
? ?
? ?private EnemyController _enemyController;
? ?private void Awake()
? ?{
? ? ? ?_enemyController = GetComponent<EnemyController>();
? ?}?
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