【符文之地傳說】設計師聊格溫:從構思到實現(xiàn)

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Thank you for subscribing to LOR Facts! Today we'll be talking about Gwen!
THE TEAM
Design: Me with some much needed help from @plinq
Art: Oliver Chipping
Narrative: @rnoelliams
感謝你對LoR真實情況的關注!今天我們來聊聊格溫!
創(chuàng)作團隊:
設計:Riot Durdle、plinq
美術:Oliver Chipping
敘事:rnoelliams
Gwen presented a big challenge since many of her loudest traits (agility, protection) don't fit neatly into Shadow Isle's regional strengths. SI is notoriously cavalier with the lives of its units, so highlighting Gwen's immunity would have made for an awkward fit.
格溫為我們帶來了巨大的挑戰(zhàn),因為她的許多特點(敏捷性、保護性)不太契合暗影島的地區(qū)優(yōu)勢。暗影島是出了名的漠視生命,如果我們遵循格溫的特色,難免有些不妥。
So we approached her a bit more abstractly. We really liked the idea of her hallowed mist as a zone where Gwen is more potent. So what are LoR's zones? Hand, deck, backrow and attack row are pretty common divides, but are there other ways to slice it?
所以我們以更加抽象的方式進行探索,我們真的很喜歡格溫處于圣靄區(qū)域中變得更加強大的感覺,那么LoR中有哪些區(qū)域呢?手牌、牌組、備戰(zhàn)區(qū)和戰(zhàn)斗區(qū),都是很常見的分界線,但還有其他方法可以分隔嗎?
The inspiration came from a brainstorm that we had in the early days of Labs. Back in the day we would have big brainstorms across many different disciplines including those that don't touch gameplay super often.
靈感來自于我們在實驗室早期的一次頭腦風暴,那時候我們經(jīng)常會在各種準則中游離,并進行頭腦風暴,包括那些游戲中基本見不到的準則。
These would often result in incredibly wild ideas that broke free of boundaries that designers often unconsciously build around their design space. One such idea was shooting the board with a paintball that would leave a permeant marker on it, affecting the unit over it.
這往往會產(chǎn)生令人難以置信的瘋狂的想法,打破了設計師經(jīng)常不自覺地圍繞他們的設計空間建立的界限。其中一個想法是用彩彈向場上射擊,在上面留下彌漫的標記,影響在標記位置上的單位。
This was well outside of the scope of our 2-week labs but the thought stuck with me. Was there something to upgrading a tiny bit of your board?
這遠遠超出了我們?yōu)槠趦芍艿膶嶒炇业姆秶@個想法讓我記憶猶新。是不是有什么東西可以讓你的場面升級一丁點?
The idea of buffing a bit of the attacking row seemed like a potential fit for Gwen, but how would the buff get there? We tried a bunch of different versions of units on board that would add stats to attacking allies but that led to some awkward tensions.
給戰(zhàn)斗區(qū)加點BUFF的想法似乎有可能適合格溫,但BUFF怎么來?我們嘗試了一堆不同版本的單位,這些單位會給攻擊的友軍增加屬性,但這導致了一些尷尬的緊張關系。
You needed 3 components to make that work - the supporting units alive on board, an exciting unit to put the buff on, and something else to keep you alive since you couldn't trade either of those effectively.
你需要3個組成部分來實現(xiàn)這個目標——場上活著的支援單位,一個吃BUFF的家伙,以及其他用來保命的東西,因為你無法有效地拿他們?nèi)プ鰡挝唤粨Q。
The buff also wasn't feeling super Shadow Isles - we tried giving ephemeral alongside a bigger buff to patch that up but that churned through your precious units even faster. So instead of looking for a output that felt SI, we tried making the input feel ghastly.
這個BUFF也讓人感覺很不「暗影島」——我們試圖給瞬息單位一個更大的BUFF來彌補這一點,但這讓你寶貴的單位流失得更快。因此,我們沒有尋找一個「暗影島」類型的“輸出”,而是嘗試讓“輸入”感覺更加毛骨悚然。
Which led us to the on-death-hallowed you know today. The buff was originally +1|+1 which was a more natural fit with Gwen's defensive mist, but it simply proved too effective at protecting fragile threats like elusives.
這導致了我們今天所知道的 "神圣死亡 "的出現(xiàn)。這個BUFF最初是+1|+1,與格溫的防御性迷霧更自然地契合,但事實證明,它在保護脆弱的威脅(比如隱秘單位)方面過于有效。
That's hallowed! Working with Ro and Oliver on these cards was an absolute treat. Are there any Gwen decks that you're excited to build when Forces from Beyond drops? Lemme know!
這就是圣化!與Ro和Oliver在這些卡上的合作絕對是一種享受。
當『彼界之力』發(fā)布時,會有什么格溫的牌組讓你感到興奮嗎?到時候請告訴我!