Mugen或Ikemen GO 中 3Vs3 或 4Vs4 復(fù)活類技能用Noko(或與可以參考?)
太長了(動(dòng)態(tài)變專欄)
一般情況下正常使用就可以了(除非兇惡)
參考為球磨川禊的『大噓憑き リザレクション』復(fù)活用Noko
作用為如果有人物死去的話,會(huì)解除Noko直到死去的人物Alive變?yōu)?(之后保持Noko)
以下觸發(fā)條件(最簡潔的方式?反正都是基礎(chǔ),應(yīng)該能看懂)
;Teamside = 1: Player = 1 Teamside = 2: Player = 1
trigger1 = numpartner = 0 && numenemy = 1
trigger1 = playerid(57),life > 0
;Teamside = 1: Player = 1 Teamside = 2: Player = 2
trigger2 = numpartner = 0 && numenemy = 2
trigger2 = ((playerid(57),life > 0)+(playerid(57),alive = 0))*((playerid(58),life > 0)+(playerid(58),alive = 0))
;Teamside = 1: Player = 1 Teamside = 2: Player = 3
trigger3 = numpartner = 0 && numenemy = 3
trigger3 = ((playerid(57),life > 0)+(playerid(57),alive = 0))*((playerid(58),life > 0)+(playerid(58),alive = 0))*((playerid(59),life > 0)+(playerid(59),alive = 0))
;Teamside = 1: Player = 1 Teamside = 2: Player = 4
trigger4 = numpartner = 0 && numenemy = 4
trigger4 = ((playerid(57),life > 0)+(playerid(57),alive = 0))*((playerid(58),life > 0)+(playerid(58),alive = 0))*((playerid(59),life > 0)+(playerid(59),alive = 0))*((playerid(60),life > 0)+(playerid(60),alive = 0))
;Teamside = 1: Player = 2 Teamside = 2: Player = 1
trigger5 = numpartner = 1 && numenemy = 1
trigger5 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))
trigger5 = ((playerid(58),life > 0)+(playerid(58),alive = 0))
;Teamside = 1: Player = 2 Teamside = 2: Player = 2
trigger6 = numpartner = 1 && numenemy = 2
trigger6 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))
trigger6 = ((playerid(58),life > 0)+(playerid(58),alive = 0))*((playerid(59),life > 0)+(playerid(59),alive = 0))
;Teamside = 1: Player = 2 Teamside = 2: Player = 3
trigger7 = numpartner = 1 && numenemy = 2
trigger7 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))
trigger7 = ((playerid(58),life > 0)+(playerid(58),alive = 0))*((playerid(59),life > 0)+(playerid(59),alive = 0))*((playerid(60),life > 0)+(playerid(60),alive = 0))
;Teamside = 1: Player = 2 Teamside = 2: Player = 4
trigger8 = numpartner = 1 && numenemy = 2
trigger8 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))
trigger8 = ((playerid(58),life > 0)+(playerid(58),alive = 0))*((playerid(59),life > 0)+(playerid(59),alive = 0))*((playerid(60),life > 0)+(playerid(60),alive = 0))*((playerid(61),life > 0)+(playerid(61),alive = 0))
;Teamside = 1: Player = 3 Teamside = 2: Player = 1
trigger9 = numpartner = 2 && numenemy = 1
trigger9 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))
trigger9 = ((playerid(59),life > 0)+(playerid(59),alive = 0))
;Teamside = 1: Player = 3 Teamside = 2: Player = 2
trigger10 = numpartner = 2 && numenemy = 1
trigger10 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))
trigger10 = ((playerid(59),life > 0)+(playerid(59),alive = 0))*((playerid(60),life > 0)+(playerid(60),alive = 0))
;Teamside = 1: Player = 3 Teamside = 2: Player = 3
trigger11 = numpartner = 2 && numenemy = 1
trigger11 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))
trigger11 = ((playerid(59),life > 0)+(playerid(59),alive = 0))*((playerid(60),life > 0)+(playerid(60),alive = 0))*((playerid(61),life > 0)+(playerid(61),alive = 0))
;Teamside = 1: Player = 3 Teamside = 2: Player = 4
trigger12 = numpartner = 2 && numenemy = 1
trigger12 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))
trigger12 = ((playerid(59),life > 0)+(playerid(59),alive = 0))*((playerid(60),life > 0)+(playerid(60),alive = 0))*((playerid(61),life > 0)+(playerid(61),alive = 0))*((playerid(62),life > 0)+(playerid(62),alive = 0))
;Teamside = 1: Player = 4 Teamside = 2: Player = 1
trigger13 = numpartner = 3 && numenemy = 1
trigger13 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))
trigger13 = ((playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),life > 0)+(playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),alive = 0))
trigger13 = ((playerid(60),life > 0)+(playerid(60),alive = 0))
;Teamside = 1: Player = 4 Teamside = 2: Player = 2
trigger14 = numpartner = 3 && numenemy = 2
trigger14 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))
trigger14 = ((playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),life > 0)+(playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),alive = 0))
trigger14 = ((playerid(60),life > 0)+(playerid(60),alive = 0))*((playerid(61),life > 0)+(playerid(61),alive = 0))
;Teamside = 1: Player = 4 Teamside = 2: Player = 3
trigger15 = numpartner = 3 && numenemy = 3
trigger15 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))
trigger15 = ((playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),life > 0)+(playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),alive = 0))
trigger15 = ((playerid(60),life > 0)+(playerid(60),alive = 0))*((playerid(61),life > 0)+(playerid(61),alive = 0))*((playerid(62),life > 0)+(playerid(62),alive = 0))
;Teamside = 1: Player = 4 Teamside = 2: Player = 4
trigger16 = numpartner = 3 && numenemy = 4
trigger16 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))
trigger16 = ((playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),life > 0)+(playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),alive = 0))
trigger16 = ((playerid(60),life > 0)+(playerid(60),alive = 0))*((playerid(61),life > 0)+(playerid(61),alive = 0))*((playerid(62),life > 0)+(playerid(62),alive = 0))*((playerid(63),life > 0)+(playerid(63),alive = 0))
flag = noko
IgnoreHitPause = 1
PS.Numpartner不會(huì)檢測到Helper(基本只檢測Player)