最美情侣中文字幕电影,在线麻豆精品传媒,在线网站高清黄,久久黄色视频

歡迎光臨散文網(wǎng) 會(huì)員登陸 & 注冊

Mugen或Ikemen GO 中 3Vs3 或 4Vs4 復(fù)活類技能用Noko(或與可以參考?)

2023-02-26 15:59 作者:赭_色  | 我要投稿

太長了(動(dòng)態(tài)變專欄)

一般情況下正常使用就可以了(除非兇惡)

參考為球磨川禊的『大噓憑き リザレクション』復(fù)活用Noko

作用為如果有人物死去的話,會(huì)解除Noko直到死去的人物Alive變?yōu)?(之后保持Noko)

以下觸發(fā)條件(最簡潔的方式?反正都是基礎(chǔ),應(yīng)該能看懂)

;Teamside = 1: Player = 1 Teamside = 2: Player = 1


trigger1 = numpartner = 0 && numenemy = 1

trigger1 = playerid(57),life > 0

;Teamside = 1: Player = 1 Teamside = 2: Player = 2

trigger2 = numpartner = 0 && numenemy = 2

trigger2 = ((playerid(57),life > 0)+(playerid(57),alive = 0))*((playerid(58),life > 0)+(playerid(58),alive = 0))

;Teamside = 1: Player = 1 Teamside = 2: Player = 3

trigger3 = numpartner = 0 && numenemy = 3

trigger3 = ((playerid(57),life > 0)+(playerid(57),alive = 0))*((playerid(58),life > 0)+(playerid(58),alive = 0))*((playerid(59),life > 0)+(playerid(59),alive = 0))

;Teamside = 1: Player = 1 Teamside = 2: Player = 4

trigger4 = numpartner = 0 && numenemy = 4

trigger4 = ((playerid(57),life > 0)+(playerid(57),alive = 0))*((playerid(58),life > 0)+(playerid(58),alive = 0))*((playerid(59),life > 0)+(playerid(59),alive = 0))*((playerid(60),life > 0)+(playerid(60),alive = 0))

;Teamside = 1: Player = 2 Teamside = 2: Player = 1

trigger5 = numpartner = 1 && numenemy = 1

trigger5 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))

trigger5 = ((playerid(58),life > 0)+(playerid(58),alive = 0))

;Teamside = 1: Player = 2 Teamside = 2: Player = 2

trigger6 = numpartner = 1 && numenemy = 2

trigger6 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))

trigger6 = ((playerid(58),life > 0)+(playerid(58),alive = 0))*((playerid(59),life > 0)+(playerid(59),alive = 0))

;Teamside = 1: Player = 2 Teamside = 2: Player = 3

trigger7 = numpartner = 1 && numenemy = 2

trigger7 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))

trigger7 = ((playerid(58),life > 0)+(playerid(58),alive = 0))*((playerid(59),life > 0)+(playerid(59),alive = 0))*((playerid(60),life > 0)+(playerid(60),alive = 0))

;Teamside = 1: Player = 2 Teamside = 2: Player = 4

trigger8 = numpartner = 1 && numenemy = 2

trigger8 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))

trigger8 = ((playerid(58),life > 0)+(playerid(58),alive = 0))*((playerid(59),life > 0)+(playerid(59),alive = 0))*((playerid(60),life > 0)+(playerid(60),alive = 0))*((playerid(61),life > 0)+(playerid(61),alive = 0))

;Teamside = 1: Player = 3 Teamside = 2: Player = 1

trigger9 = numpartner = 2 && numenemy = 1

trigger9 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))

trigger9 = ((playerid(59),life > 0)+(playerid(59),alive = 0))

;Teamside = 1: Player = 3 Teamside = 2: Player = 2

trigger10 = numpartner = 2 && numenemy = 1

trigger10 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))

trigger10 = ((playerid(59),life > 0)+(playerid(59),alive = 0))*((playerid(60),life > 0)+(playerid(60),alive = 0))

;Teamside = 1: Player = 3 Teamside = 2: Player = 3

trigger11 = numpartner = 2 && numenemy = 1

trigger11 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))

trigger11 = ((playerid(59),life > 0)+(playerid(59),alive = 0))*((playerid(60),life > 0)+(playerid(60),alive = 0))*((playerid(61),life > 0)+(playerid(61),alive = 0))

;Teamside = 1: Player = 3 Teamside = 2: Player = 4

trigger12 = numpartner = 2 && numenemy = 1

trigger12 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))

trigger12 = ((playerid(59),life > 0)+(playerid(59),alive = 0))*((playerid(60),life > 0)+(playerid(60),alive = 0))*((playerid(61),life > 0)+(playerid(61),alive = 0))*((playerid(62),life > 0)+(playerid(62),alive = 0))

;Teamside = 1: Player = 4 Teamside = 2: Player = 1

trigger13 = numpartner = 3 && numenemy = 1

trigger13 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))

trigger13 = ((playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),life > 0)+(playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),alive = 0))

trigger13 = ((playerid(60),life > 0)+(playerid(60),alive = 0))

;Teamside = 1: Player = 4 Teamside = 2: Player = 2

trigger14 = numpartner = 3 && numenemy = 2

trigger14 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))

trigger14 = ((playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),life > 0)+(playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),alive = 0))

trigger14 = ((playerid(60),life > 0)+(playerid(60),alive = 0))*((playerid(61),life > 0)+(playerid(61),alive = 0))

;Teamside = 1: Player = 4 Teamside = 2: Player = 3

trigger15 = numpartner = 3 && numenemy = 3

trigger15 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))

trigger15 = ((playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),life > 0)+(playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),alive = 0))

trigger15 = ((playerid(60),life > 0)+(playerid(60),alive = 0))*((playerid(61),life > 0)+(playerid(61),alive = 0))*((playerid(62),life > 0)+(playerid(62),alive = 0))

;Teamside = 1: Player = 4 Teamside = 2: Player = 4

trigger16 = numpartner = 3 && numenemy = 4

trigger16 = ((playerid(56+(ID = 56)),life > 0)+(playerid(56+(ID = 56)),alive = 0))*((playerid(57+(ID = 56)+(ID = 57)),life > 0)+(playerid(57+(ID = 56)+(ID = 57)),alive = 0))

trigger16 = ((playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),life > 0)+(playerid(58+(ID = 56)+(ID = 57)+(ID = 58)),alive = 0))

trigger16 = ((playerid(60),life > 0)+(playerid(60),alive = 0))*((playerid(61),life > 0)+(playerid(61),alive = 0))*((playerid(62),life > 0)+(playerid(62),alive = 0))*((playerid(63),life > 0)+(playerid(63),alive = 0))


flag = noko

IgnoreHitPause = 1

PS.Numpartner不會(huì)檢測到Helper(基本只檢測Player)



Mugen或Ikemen GO 中 3Vs3 或 4Vs4 復(fù)活類技能用Noko(或與可以參考?)的評論 (共 條)

分享到微博請遵守國家法律
镇平县| 高阳县| 泸州市| 榆林市| 曲周县| 翁牛特旗| 巢湖市| 洛阳市| 肃宁县| 车致| 高雄县| 宜川县| 浦县| 西盟| 平塘县| 常山县| 梁平县| 天台县| 东源县| 香港| 涿州市| 临安市| 三穗县| 仁怀市| 灵川县| 桐梓县| 志丹县| 彩票| 勐海县| 衡阳市| 台东市| 静海县| 景东| 桐城市| 都江堰市| 长治市| 南皮县| 曲阳县| 皮山县| 五原县| 万源市|