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How to find exposed skyboxes(20210311)

2021-03-11 19:37 作者:Hildskjalf  | 我要投稿

As far as i’m aware, there is no command which can highlight the skybox in-game.? The best way for finding these skyboxes is decompiling the maps in the hammer editor: https://www.youtube.com/watch?v=Pt4KMsDTP_E.??

This video explains how to decompile maps and view them in hammer.? If you end up loading the map and it’s filled with error models, it means that the map has custom models and materials which are not included in your models and materials directory (located at: Steam\steamapps\common\Counter-Strike Global Offensive\csgo).??

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Make sure you check “Include embedded models” when decompiling.? You will end up with the decompiled vmf, and a folder which includes the custom models and materials.? Just place those in your models and materials directory, and reload the vmf in hammer.??


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Once successfully loaded, you want to uncheck ‘Tool brushes’ and ‘Entities’ visgroups, since it can look cluttered with them enabled.? From here, you can now look around the map for skyboxes with the top face exposed.

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Useful molotov commands:

cl_grenadepreview 1:

shows a live trajectory of the molotov

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sv_grenade_trajectory 1:

shows a trajectory of the molotov after its thrown

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sv_grenade_trajectory_time [time]:

adjusts how long the trajectory is on screen

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molotov_throw_detonate_time [time]:

adjusts how long it takes for the molotov to explode

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inferno_flame_lifetime [time]:

adjusts how long the molotov will burn


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