強(qiáng)迫癥必看!兩點(diǎn)轉(zhuǎn)圓

代碼:# -*- coding:utf-8 -*- # 導(dǎo)入庫(kù) import pygame from pygame.locals import * from math import sin, cos, pi from os import environ from random import randint environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % (460, 30) # 初始化 pygame.init() pygame.font.init() canvas = pygame.display.set_mode((1000, 1000)) # 創(chuàng)建窗口 pygame.display.set_caption("circle") # 明明窗口標(biāo)題 canvas.fill((255, 255, 255)) pygame.font.init() class Point: def __init__(self): self.r = 300 self.aRect = Rect(500, 200, 0, 0) self.bRect = Rect(500, 200, 0, 0) self.aA = 0 self.bA = 0 self.lines = [[500, 800]] # self.lines2 = [[500, 800]] self.font = pygame.font.SysFont('Segoe Print', 16) def move(self): self.aRect.x, self.aRect.y = 500 + 300 * sin(self.aA * pi / 180), 500 + 300 * cos(self.aA * pi / 180) self.bRect.x, self.bRect.y = 500 + 300 * sin(self.bA * pi / 180), 500 + 300 * cos(self.bA * pi / 180) self.lines.append([self.aRect.x, self.bRect.y]) # self.lines2.append([self.bRect.x, self.aRect.y]) self.aA += 1.1 self.bA -= 1.3 def draw(self): canvas.fill((255, 255, 255)) pygame.draw.circle(canvas, [0, 200, 0], [500, 500], 300, 1) pygame.draw.aalines(canvas, [0, 0, 0], False, self.lines, 1) # pygame.draw.aalines(canvas, [0, 0, 0], False, self.lines2, 1) pygame.draw.circle(canvas, [0, 0, 255], [self.aRect.x, self.aRect.y], 4, 4) pygame.draw.line(canvas, [200, 200, 200], [self.aRect.x, 0], [self.aRect.x, 1000], 1) # pygame.draw.line(canvas, [200, 200, 200], [0, self.aRect.y], [1000, self.aRect.y], 1) pygame.draw.circle(canvas, [0, 0, 255], [self.bRect.x, self.bRect.y], 4, 4) pygame.draw.line(canvas, [200, 200, 200], [0, self.bRect.y], [1000, self.bRect.y], 1) # pygame.draw.line(canvas, [200, 200, 200], [self.bRect.x, 0], [self.bRect.x, 1000], 1) pygame.draw.circle(canvas, [255, 0, 0], [self.aRect.x, self.bRect.y], 4, 4) # pygame.draw.circle(canvas, [255, 0, 0], [self.bRect.x, self.aRect.y], 4, 4) # canvas.blit(self.font.render( # 'x: {}, y: {}'.format(self.aRect.x, self.bRect.y), True, # (0, 0, 0), (255, 255, 255)), (self.aRect.x, self.bRect.y)) pygame.display.update() def handleEvent(): # 創(chuàng)建按鍵檢測(cè)方法 for event in pygame.event.get(): # 按下關(guān)閉鍵或ESC鍵時(shí)關(guān)閉程序 if event.type == QUIT or event.type == KEYDOWN and event.key == K_ESCAPE: pygame.quit() exit() point = Point() while True: point.move() point.draw() handleEvent() pygame.time.delay(10)
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