王者遺灰 1.44改動日志(英/中)
**Version 1.4.4**
**Summary**
Offensive Miracles and Unfaltering Prayer rework.
New armour pieces.
Axe “power stance”.
New moves added for Holy Moonlight Sword.
Numerous balance changes and more…
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**General Changes**
**Armour**
Added Elite Lothric Knight Armour.
Added Elite Lothric Knight Helmet (Open faced Lothric Knight Helmet).
Added Pontiff Sulyvahn's set.
Added Tower Knight set.
Added King Vendrick's set.
Added Mask of the Child.
Replaced Syan Knight set with Fume Knight Raime’s set.
(Kept Syan Knight Helm, it’s now a standalone head piece).
Replaced Lord’s Blade set with Armor of the Vassal (Mortal Shell Harros set).
Added Valkyrie Helm (Elden Ring).
Added Heide Knight Iron Mask.
Added cloth physics to the Heide Knight set.
Added cloth physics to the Forlorn set.
Added cloth physics to Alonne’s Helm.
Replaced Hunter Top Hat with standard Bloodborne Hunter Hat.
**Axes**
Increased Strength scaling for Butcher Knife.
Increased base damage and slightly increased Strength and Dexterity scaling for Eleonora.
Sped up 2H Winged Knight Twinaxes neutral R1 to be as fast as the regular Axe R1.
Removed feints from second Warcry R2.
Delayed Warcry R2 feint window by 4 frames.
Added a pseudo “power stance”. Equipping an axe in the left and right hand will grant new L1 attacks. Does not apply to Hand Axe and Thrall Axe.
**Backsteps**
<30% and <70% backsteps now only have iframes when executed while locked on.
Increased recovery of all backsteps into block by 1 frame to be on par with roll cancel.
Restored “ravioli step”.
**Consumables**
Increase Kukri motion value to 95.
Increased poison build up of Poison Throwing Knives.
Increased area of effect explosion for Firebombs and Black Firebombs (projectile variant). ?
**Claws**
Increased 2H neutral L1 recovery to roll and movement by 5 frames.
Reduced hitstun on Crow Talons running L1.
Removed feints from Raptor Flurry barring roll cancel.
**Curved Greatswords**
Decreased Exile Greatsword weight to 14.0.
Decreased Exile Greatsword Dexterity requirement to 14.
Decreased Murakumo Strength requirement to 16.
**Curved Swords**
Removed feints from Prying Wedge WA R2.
**Fists**
Dark Hand now has Lifedrain in the offhand.
Sped up Lifedrain speed by 1.5x with adjusted frame data to compensate.
Focus Blast is now unparriable.
Slowed hyper armour startup of Focus Blast to 12 frames.
Reduced poise health of Focus Blast to Glaive poise health.
Increased recovery of Focus Blast into attacks by 8 frames.
**Gestures**
Adjusted sound effects for Beg for Life.
**Greataxes**
Increased Faith scaling for Earth Seeker.
Increased hyper armour startup of 1H forward R2 to 12 frames.
Changed counter frames of 1H forward R2 to between frames 22 and 40.
Increased hyper armour startup of 2H forward R2 to 13 frames.
Changed counter frames of 2H forward R2 to between frames 21 and 40.
**Greathammers**
Decreased weight of Morne’s Greathammer to 18.0.
Decreased weight of Dragon Tooth to 18.0.
Smough’s Great Hammer R1 no longer true combos into full Executioner’s Charge.
Reduced hyper armour startup of Pickaxe 2H neutral R1 to 12 frames.
**Greatswords**
Sped up Storm Ruler Stance R2 by 20%.
**Halberds**
Changed Glaive 2H second and third R1 to new moves.
Changed 1H third R1 to a new move.
Decreased Strength requirement of Halberd to 13.
Increased Dexterity requirement of Halberd to 13.
Decreased weight of Halberd to 6.0.
Changed counter frames of Red Hilted Halberd Stance R1 to between frames 10 to 25.
Red Hilted Halberd Stance R1 stops tracking targets 2 frames earlier.
Increased recovery into all actions for Red Hilted Halberd Stance R1.
Removed feints from second Warcry R2.
Adjusted visual effects on running R1.
**Just Frame**
Adjusted visual and sound effects on successful Just Frame.
**Pikes**
Reduced recovery into roll, block and movement by 15 frames for Lothric Warbanner WA.
**PvE**
Increased bosses stamina regeneration rate to compensate for the increased stamina regeneration penalty of frostbite.
**Pyromancy**
Reduced Strength requirement of Pyromancer’s Parting Flame to 12.
Removed roll cancel on startup for all fireball variations and Sacred Flame to prevent roll cancelling a feint.
**Reapers**
Great Scythe Stance R2 now applies the Elfriede’s Blackflame buff.
**Rings**
Increased item discovery bonus for Covetous Gold Serpent Ring by 50 for all iterations.
**Sorcery**
Reduced hitstun of the staff hitbox on Farron Flashsword that occurs when casting with longer staves to straight sword stun.
Removed roll cancel on startup for Soul Greatsword, Soul Stream, Old Moonlight and Dark Edge to prevent roll cancelling a feint.
**Spears**
Added new lightning visual effects to Dragonslayer Spear fully charged R2s.
Added hyper armour to 2H Dragonslayer Spear fully charged R2.
2H Dragonslayer Spear second fully charged R2 will now launch targets.
lower motion value of ?Dragonslayers Spear fully charged R2 for balancing dmg
1H .Dragonslayer Spear fully charged R2 now shoot lighting spear like ds1/2
Returned “fall over” variant of Charge to Four Pronged Plow, but with significantly improved recovery and poise startup in line with other Charges.
Added innate bleed to Arstor’s Spear.
Increased base damage of Arstor’s Spear.
**Ultra Greatswords**
Increased tracking on Farron Greatsword second 2H R1.
Increased recovery to defensive actions for Earth Splitter by 5 frames.
**Whips**
Returned Awakening to Rose of Ariandel.
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**Miracle Changes**
**Miracles - Lightning Spears and variations**
Sped up the incantation speed of Lightning Spear variants by 5 frames.
Increased travel velocity of Lightning Spear.
Slightly increased travel velocity of Great Lightning Spear.
Changed spread time of Lightning Spear and Sunlight Spear to 170 milliseconds. (Spread time determines when hitboxes show up or are extended, refers to the close range hitbox).
Changed spread time of Great Lightning Spear to 8.5 milliseconds.
Reduced FP cost of Lightning Spear to 17.
Reduced FP cost of Great Lightning Spear to 27.
Sunlight Spear now costs 2 attunement slots.
Reduced damage overall for all Lightning Spear variants to compensate for speed increase and other changes.
Lightning Spear variants apply a new passive effect on the proximity hitbox that lowers the opponent’s lightning absorption by 5% for 40 seconds.
Sunlight Spear applies a new passive effect on the projectile hitbox that lowers the opponent’s lightning absorption by 15% for 60 seconds.
**Miracles - Healing and Buffs**
Increased health recovery of healing miracles by 20%.
Increased duration of rally secondary effect of healing miracles up to 30 seconds for Heal Aid, Heal and Med Heal and up to 40 seconds for Great Heal and Soothing Sunlight.
Reduced stamina cost of Sacred Oath to 60.
**Miracles - Other**
Added hyper armour to Lightning Storm, Divine Pillars of Light, Lightning Stake, Lifehunt Scythe and Wrath of the Gods.
Removed feints from Lightning Storm.
Reduced immunity granted after being hit by one Divine Pillar of Light to 100 milliseconds.
Divine Pillars of Light now has 100% shield pierce.
Divine Pillars of Light now spawns 12 additional pillars in a circle around the caster.
Increase travel velocity of all pillars.
Increased hitbox size of all pillars.
Sped up Wrath of the Gods by 1 frame to make it as fast as Lightning Storm.
Wrath of the Gods now only uses one attunement slot.
Increased active frames of Wrath of the Gods to 400 milliseconds.
Removed roll cancel on startup for Lightning Spear variations, Gnaw variations, Lightning Stake, Wrath of the Gods, Lifehunt Scythe and Way of White Corona to prevent roll cancelling a feint.
**Miracles - Talismans**
Hallowed Ground - New weapon art for Sunlight Talisman, Talisman, Saint’s Talisman and Sunless Talisman.
Hallowed Ground: Create a small area of effect. When stood within the area, benefit from the following blessings:
Increased poise by 18%
Miracles cost 20% less FP to cast.
Increased Miracle spell boost by 5%.
Increased stamina regeneration by 10/s.
Added passive FP regeneration at a rate of 1/s.
Up to four areas of Hallowed Ground may be active at a time. Each area lasts 2 minutes from being cast. Opponents who stand within the area lose 10 HP per second.
Canvas Talisman still has its previous weapon art, which has been renamed to Holy Gale.
Poise health of the aforementioned miracles now varies based on which Talisman is used to cast it.
Sunlight = Great Hammer
Talisman and Canvas = Curved Greatsword
Sunless = Greatsword
Saint = Hammer
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**Bloodborne Changes**
**Beast Cutter**
Moves where the chain whip is extended are no longer parriable.
Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
Replaced counter frames with instability frames for untransformed jumping attack.
Changed visual effects applied on hit.
Improved hitboxes on all R1s.
Reduced pushback on untransformed R1s.
Added hyper armour to backstep R1s and R2s.
Added hyper armour to running R2s.
**Blade of Mercy**
Increased hitboxes for all moves.
Standardised recovery of all L1s into R1s and vice versa.
Reduced knockback on all moves by 50%.
First and fourth R1s have negative knockback (pull the opponent closer).
Increased Intelligence scaling.
Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
Improved tracking of all transformed R1s and L1s.
**Firearms**
Adjusted Hunter Pistol to fire at the same speed as the Evelyn.
Adjusted Blunderbuss to fire at the same speed as Ludwig’s Rifle.
Piercing Rifle spawns the bullet at frame 10, up from frame 9.
Changed rolling attack bullet.
Increased hitstun in PvE.
Adjusted all Guns bullet VFX.
**Fist of Gratia**
Increased motion value of running L1 to 140.
Increased motion value of rolling L1 to 126.
Reduced stamina cost of running and rolling L1 to 25 stamina. ?
**Heavy Firearms**
Adjusted Gatling Gun bullet VFX,and added steam when finish shoot.
Reduced Gatling Gun tracking.
fourth Gatling Gun shots have no hitstun.
Delayed bullet spawn of Cannon and Church Cannon by 2 frames.
Speed up the initial stagger hitbox of Cannon and Church Cannon by 1 frame.
Increased the gap between the initial stagger hitbox of Cannon and Church Cannon and the bullet to 15 frames.
Added a second initial stagger hitbox for Cannon and Church Cannon to prevent combos.
Reduced stamina consumption of Cannon and Church Cannon to 100 stamina.
Reduced recovery to roll of Cannon by 12 frames to be on par with Church Cannon.
**Holy Moonlight Sword**
Added new custom transformed neutral L1.
Added new custom R1 and R2 follow ups to Moonlight Fury.
Adjusted rolling R1 animation and frame data.
Improved damage of transformed fully charged R2s.
Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
Inputting an R1 after rolling R1 and running R1 now follows up with second R1.
increased recovery of transformed rolling L1 into Moonlight Fury.
Changed transformed running L1 to Dark Souls 3 Greatsword running R1.
Added greatsword hyper armour to transformed rolling and running R1.
Adjusted feint windows of transformed running R1 and running L1 to be in line with Dark Souls 3 Greatsword running R1 feint windows.
**Hunter’s Axe**
Replaced transformed running L1 with Dark Souls 3 Halberd 2H running R1.
Removed the ability for transformed running R1 to be feinted into a neutral R1.
Sped up untransformed neutral R1 to 1.08x speed.
Increased recoveries into all actions slightly in line with the speed change.
Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
Sped up untransformed backstep R1 by 1 frame and increased active frames by 1 frame.
Increased hitbox size of transformed fourth R1.
Reduced knockback for transformed first and third R1.
Slowed hyper armour startup of transformed WA to 14 frames.
Increased recovery to roll, move and block of transformed WA by 3 frames.
**Kirkhammer**
Significantly improved recovery into all actions of transformed second R2 to be the same as first R2.
Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
Slightly increased recovery of transformed rolling R1 and L1 into Crushing Rain.
Add poise on transformed running/rolling r1 same value as Dark Souls 3Great hammer run r1
Added hyper armour to transformation followup attacks.
**Ludwig’s Holy Blade**
Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
Add poise on running/rolling r1 same as Dark Souls 3 Ultra Greatsword run r1
Replaced transformed running L1 with Dark Souls 3 Ultra Greatsword running R1.
Added hyper armour to transformation followup attacks.
**Rakuyo**
Changed both running R1s and transformed running L1 to different running attacks from Bloodborne.
**Saw Cleaver**
Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
**Stake Driver**
Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
Improved hitboxes for all attacks.
Reduced pushback for all R1s.
Added Glaive poise health to both transformation attacks.
Added Glaive poise health to transformed neutral R2.
**Whirligig Saw**
Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
Reduced pushback on untransformed R1s.
Decreased recovery of Spin Bash first part into extension by 2 frames.
Improved Spin Bash active frames.
Decreased recovery of Spin Bash into R1 by 6 frames.
------------------------
**Bug Fixes**
Fixed buffered Just Frames for Bare Fists, Harald Curved Greatsword, Follower Javelin, Follower Shield, Ethereal Oak Shield and Dragonhead Greatshield.
Fixed visual bug with Saint’s Dress.
Fixed offhand recovery bug with transformed Beast Cutter.
Fixed visual bugs with transformed Beast Cutter.
Fixed an issue where lightning damage played the wrong sound.
Fixed an issue where throwing knives played the wrong sound.
Fixed bug that allowed guns to build up status effects by buffing the mainhand weapon with a resin.
Fixed Broadsword Stance R2 performing the Red Hilted Halberd Stance R2.
Fixed bug that caused Heavy Firearms to deal no damage to certain enemies in PvE.
Fixed Fist of Gratia triggering in the offhand when performing a two handed backstep L1.
Removed an SpEffect from Blade of Mercy that made them confer three attunement slots.
Fixed Salvation Axes gaining less Strength scaling when Sharp infused at +10 compared to +9.
Fixed model masks on Binded Set, Bone Ash Set, Doll Set, Gloom set, Demon of Hatred Head, etc.
Fixed various issues Lapp’s Helm had with new armours.
Fixed issue with Crescent Axe going into t-pose.
Fixed Winged Knight Halberd making bugged sounds.
Fixed a spelling error in the Silver Knight Straight Sword description.
Fixed a spelling error in the Silver Knight Spear description.
Fixed Torch having no kick.
Fixed bug that prevented certain firearms from not consuming FP under certain conditions.
Fixed visual bugs with Burial Knight Gauntlets.
Fixed texture issue with Ludwig’s Rifle.
Fixed visual bug that caused the fire damage visual effect to trigger on magic damage hits.
**Version 1.4.4**
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基亞蘭套裝被致命軀殼哈洛斯套裝替換
扎因騎士套裝被煙騎士套(物理支持)替換
為海德騎士套裝增加了物理效果(有bug)
用獵人帽代替了獵人高禮帽
增加高塔騎士套裝
增加渴望之王套裝
增加藍(lán)衣洛騎盔甲以及洛騎開面頭盔
增加喪失者物理套裝
增加亞倫頭盔物理效果
**PvE**
增加boss回精速度以對應(yīng)凍傷加強(qiáng)。
**斧子**
提升了切肉菜刀的力量補(bǔ)正
提升了艾蓮諾拉的基礎(chǔ)面板和力敏補(bǔ)正
提升了雙持羽翼騎士對斧的R1速度,使其和普通斧持平
戰(zhàn)吼后r2b不再可進(jìn)行變招
將戰(zhàn)吼R2的變招幀移后4幀
增加了魂二雙持系統(tǒng)
在雙手持有斧子時將會擁有新的L1攻擊,手斧和奴隸手斧無此效果
**消耗品**
增加了廓爾喀飛刀的傷害倍率至95
增加了毒飛刀的毒累積量
增加了火焰壺和黑火焰壺的爆炸判定
**出身**
增加了傳令官的初始記憶力至11
**爪類武器**
由L1結(jié)束恢復(fù)到可翻滾或移動狀態(tài)的時間延長5幀
減少鴉爪的跑動L1造成的硬直
**大曲劍**
流放者大刀的重量降低至14.0
流放者大刀的敏捷需求降低至14
叢云的力量需求降低至16
**曲劍**
幽魂軍刀戰(zhàn)技的R2衍生途中不再可進(jìn)行變招
**拳**
黑暗手在左手也可以吸人了
加快1.5倍黑暗手戰(zhàn)技吸人速度
**姿勢**
調(diào)整了下跪求饒的聲音
特大劍
洛里安的火焰回歸(純視覺效果)
**大斧**
提升追地者的信仰對物理面板的補(bǔ)正
增加追地者持續(xù)釋法產(chǎn)生額外地震
單持突重霸體生成時間延后至12幀
單持突重的可反擊判定幀調(diào)整至22幀至40幀
雙持突重霸體生成時間延后至13幀
單持突重的可反擊判定幀調(diào)整至21幀至40幀
**大錘**
摩恩大錘的重量降低至18.0
大龍牙的重量降低至18.0
斯摩大錘無法在R1之后銜接并命中完整的戰(zhàn)技
**大劍**
風(fēng)暴管束者準(zhǔn)備戰(zhàn)技R2衍生的速度提升20%
**戟**
改變了劍刃戟的雙持站立第二下R1的模組
改變了單持第三下R1的模組(新模組)
戟的力量和敏捷需求降低至13
戟的重量降低至6.0
紅柄戟準(zhǔn)備戰(zhàn)技R1衍生的可反擊判定幀調(diào)整至第10幀至25幀
紅柄戟準(zhǔn)備戰(zhàn)技R1衍生將提早2幀結(jié)束追蹤
延長由紅柄戟準(zhǔn)備戰(zhàn)技R1衍生結(jié)束恢復(fù)到可進(jìn)行其他操作的時間
戰(zhàn)吼后R2b不再可進(jìn)行變招
**奇跡 - 雷槍及其衍生**
雷槍類奇跡前搖減少5幀
提升了雷槍的彈道速度
稍微提升了巨雷槍的彈道速度
雷槍和陽光之槍的近程傷害判定的時間改動至170毫秒
巨雷槍的近程傷害判定的時間改動至85毫秒
雷槍的專注值消耗降低至17
巨雷槍的專注值消耗降低至27
陽光之槍現(xiàn)在占據(jù)兩個記憶空格
減少了雷槍系奇跡的總傷害量來平衡施法速度加快和其他的改動
雷槍系奇跡會制造一個小型aoe命中判定,對敵方施加一個40秒內(nèi)降低5%雷電抗性的效果
陽光之槍會在遠(yuǎn)距離制造一個小型aoe命中判定,對敵方施加一個60秒內(nèi)降低15%雷電抗性的效果
**奇跡-治療和增益**
提升治療奇跡20%效果
提升了即時治療類奇跡附加的額外恢復(fù)生命效果(對敵人連擊可恢復(fù)生命)的持續(xù)時間,略施恢復(fù)、恢復(fù)和中等恢復(fù)為30秒,大恢復(fù)和陽光愈療為40秒。
金石之誓的耗精減少至60點
**奇跡-其他**
為風(fēng)暴落雷、天使光柱、雷電珠、獵命鐮刀和神怒增加了霸體
移除了風(fēng)暴落雷的變招
因被天使光柱集中而獲得對此傷害免疫的效果縮短至0.1s
天使光柱現(xiàn)在擁有100%的穿盾了
天使光柱現(xiàn)在會額外的產(chǎn)生12個光柱,分布在以施咒者為中心的圓周上
增加了所有光柱的彈道速度
增加了光柱的判定范圍
神怒的前搖縮短一幀,使其和風(fēng)暴落雷一樣快
神怒現(xiàn)在只占用一個記憶空格
神怒的傷害判定延長至0.4s
雷槍系、侵蝕系、雷電柱、神怒、獵命鐮刀和白教光環(huán)不再可通過翻滾取消施法
**奇跡-觸媒**
上述提到的各種奇跡的霸體取決于你使用什么觸媒
以下為觸媒對應(yīng)霸體種類
太陽護(hù)符=大錘
護(hù)符和粗布護(hù)符=大曲劍
薄暮護(hù)符=大劍
圣女護(hù)符=錘子
**長槍**
洛斯里克軍旗戰(zhàn)技后接翻滾、格擋和移動的硬直幀數(shù)降低至15幀
**咒術(shù)**
減少咒術(shù)送靈火的力量要求至12
火球系咒術(shù)以及凈化火焰不在可通過翻滾取消施咒
**鐮刀**
大鐮刀的R2現(xiàn)在擁有芙莉德黑焰的buff
**戒指**
增加了貪婪金蛇戒指50尋寶率提升
**法術(shù)**
在用長的法杖使用法蘭快劍時法杖部分造成的硬直減少至直劍r1造成硬直
靈魂大劍、靈魂激流、古老月光、黑暗刀刃不再可通過翻滾取消施法
**槍**
為獵龍槍滿蓄力的R2增添了近身雷擊傷害
為雙持獵龍槍滿蓄力R2增添了霸體
雙持獵龍槍時的滿蓄力R2-2將會挑飛目標(biāo)
雙持獵龍槍R2滿蓄力傷害降低(總體平衡)
四齒釘耙戰(zhàn)技的摔倒動作回歸了,但是會顯著提升起身速度和沖刺時的霸體
為阿爾斯特槍增加了自帶的流血效果
提升了阿爾斯特槍的基礎(chǔ)面板
**特大劍**
增加了法蘭大劍的雙持時R1b的追蹤效果
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**血源詛咒武器**
新增加武器:騎士槍刃
**野獸切割刀**
變形后的鎖鏈鞭的延展部分將不再可被彈反和彈刀
提升了后撤攻擊、蓄滿R2、變形攻擊、第三下R1和第四下R1的追蹤和取消窗口
未變形狀態(tài)下的可反擊幀被替換為開放狀態(tài)幀
加強(qiáng)視覺打擊效果
增加后撤攻擊與跑攻r2霸體
**慈悲之刃**
為所有攻擊加大了攻擊判定
所有L1和R1的恢復(fù)速度統(tǒng)一化
所有動作的擊退距離減少50%
第一下和第四下R1現(xiàn)在會將對手向攻擊者拉近
提高智力補(bǔ)正
提升后撤攻擊、蓄滿R2、變形攻擊、第三下R1和第四下R1的追蹤和取消窗口
**槍械**
整體特效修改
調(diào)整了獵人手槍的射速使其與伊芙琳持平
提升了獵人喇叭槍的射速使其和黃銅步槍持平
貫穿步槍產(chǎn)生的子彈于從9幀調(diào)整至10幀
加特林的第四發(fā)子彈將不造成硬直
子彈不再會因在臺階上射擊而消失
提升了pve造成的硬直
**葛拉提亞之拳**
增加了跑動l1的動作值至140
增加了翻滾l1的動作值至126
降低了跑動和翻滾l1的精力消耗至25
**重槍械**
調(diào)整了加特林機(jī)槍的視覺效果,射擊完畢有蒸汽散發(fā)
減少了加特林機(jī)槍的追蹤
加特林的第四下射擊將不會對敵人造成受擊硬直
延遲了加農(nóng)炮和教會之炮的子彈生成2幀
加快了加農(nóng)炮和教會之炮的可造成硬直1幀
在起手階段加入第二個攻擊幀避免連招
減少大炮和教會之炮的耗精至100點
降低大炮與教會之炮的攻擊進(jìn)入翻滾硬直
**圣潔月光**
模型以及特效優(yōu)化
調(diào)整了翻滾R1動作
提升了變形后滿蓄力R2的傷害
提升后撤攻擊、蓄滿R2、變形攻擊、第三下R1和第四下R1的追蹤和取消窗口
在翻滾R1后接R1會使出原地第二下R1的模組
完整的l1和戰(zhàn)技衍生功能
增加跑攻滾攻霸體
**獵人斧**
加快了無變形狀態(tài)下的R1速度8%
加快了任何行動的恢復(fù)后搖速度
提升后撤攻擊、蓄滿R2、變形攻擊、第三下R1和第四下R1的追蹤和取消窗口
給予跑攻l1戟類跑攻
**教會石錘**
顯著提升變形后第二個R2的后搖恢復(fù)速度使其與第一個R2持平
提升后撤攻擊、蓄滿R2、變形攻擊、第三下R1和第四下R1的追蹤和取消窗口
增加跑攻滾攻霸體
加入變形衍生攻擊霸體
**教會之劍**
提升后撤攻擊、蓄滿R2、變形攻擊、第三下R1和第四下R1的追蹤和取消窗口
增加跑攻滾攻霸體
加入變形衍生攻擊霸體
**落葉**
改變變形后跑動L1模組為千陰的跑動r1模組
改變跑動R1位血源詛咒里面的另一個動作
**鋸肉刀**
提升后撤攻擊、蓄滿R2、變形攻擊、第三下R1和第四下R1的追蹤和取消窗口
**打樁機(jī)**
提升后撤攻擊、蓄滿R2、變形攻擊、第三下R1和第四下R1的追蹤和取消窗口
**旋轉(zhuǎn)鋸刃**
提升后撤攻擊、蓄滿R2、變形攻擊、第三下R1和第四下R1的追蹤和取消窗口
增加電鋸戰(zhàn)技頻率.
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**Bug修復(fù)**
1修復(fù)了拳頭、哈蘭德大曲劍、幽魂投槍、幽魂盾、靈樹盾和龍頭大盾的殘心緩沖期過長的問題
2修復(fù)了幽爾西卡圍裙(圣女)的模型顯示錯誤
3修復(fù)了變形后的野獸切割刀在切換至未手持情況下時恢復(fù)的錯誤
4修復(fù)了變形后的野獸切割刀的模型顯示錯誤
5修復(fù)了造成雷電傷害后的錯誤音效
6修復(fù)了投擲小刀的錯誤音效
7修復(fù)了允許左手槍得到主手武器松脂效果的bug
8修復(fù)了闊劍站立時的r2會使出紅柄戟r2的bug
9修復(fù)了在pve中槍械無法造成傷害的bug
10修復(fù)了葛拉提亞之拳會在未手持的情況下雙持主手武器做出后撤L1被觸發(fā)的bug
11移除了慈悲之刃某些情況下提供三個記憶空格的bug
12修復(fù)了傳教士之斧+10在鋒利質(zhì)變下力量補(bǔ)正不如+9時的bug
13修復(fù)了覆眼套裝、骨灰套裝、人偶套裝、熔鐵惡魔套裝的模型遮蔽
14修復(fù)了拉普頭盔和新防具組合下的一系列問題
15修復(fù)了弦月斧的動作問題
16修復(fù)了羽翼騎士戟造成錯誤聲音的bug
17修復(fù)許多魔力攻擊的火焰特效