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Stellaris開發(fā)日志#219 | 8/15 可選傳統(tǒng)

2021-08-15 19:46 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Stellaris Dev Diary #219 - Selectable Traditions

grekulf, Stellaris Game Director


Greetings and salutations space fans!

太空迷們你們吼??!


Today we're back with another dev diary, and the topic at hand is the feature improvements coming to the Traditions system. Back in dev diary 214 when we announced the Lem Update and the Custodians Initiative, we also talked about how to make Selectable Traditions.

今天,我們又帶來了另一篇開發(fā)日志,主題是對(duì)傳統(tǒng)Traditions系統(tǒng)的特性改進(jìn)。在開發(fā)日志#214中,當(dāng)我們宣布萊姆Lem更新和守護(hù)者團(tuán)隊(duì)計(jì)劃時(shí),我們也談到了如何制作可選傳統(tǒng)的話題。


Attn. This post has been updated with some new changes following feedback from the community.

請(qǐng)注意:在聽取社群反饋意見后,這篇帖子已經(jīng)更新了某些新的改動(dòng)內(nèi)容。



Selecting your Traditions

選擇你的傳統(tǒng)


We know there's been mods that have extended the amounts of traditions for some time now, and we also know that it's something that parts of the community have been asking for as well. For us, Traditions have always been an important part of customizing and specializing your Empire during play, and although we of course like giving players more customization options, we also need to maintain a balance. We didn't simply want to keep adding new traditions without having the UI support it well, and we didn't also want to give players too many options right away, which can lead to Choice Overload. We felt like it was a good time to review the Traditions system, because we wanted to add a few more Tradition Trees, and open up the avenue for doing more of that in the future, where it makes sense.

我們知道已經(jīng)有一些擴(kuò)展傳統(tǒng)數(shù)量的MOD,我們也知道這也是社群一部分人一直在要求的東西。對(duì)我們來說,傳統(tǒng)一直是在游戲中定制和專門化你帝國(guó)的一個(gè)重要部分,而盡管我們當(dāng)然喜歡給玩家更多的定制選項(xiàng),但我們也需要保持平衡性。我們只是不想在沒有用戶界面支持的情況下不斷增加新的傳統(tǒng),我們也不想短時(shí)間給玩家增加太多的選擇,這可能會(huì)導(dǎo)致玩家選擇困難。我們覺得,現(xiàn)在是回顧傳統(tǒng)系統(tǒng)的好時(shí)機(jī),因?yàn)槲覀兿朐黾右恍┬碌膫鹘y(tǒng)樹,并為將來的更多改動(dòng)鋪路,這樣更合理。


Let's dive into the changes, and keep in mind that nothing is final and there's missing art. Feedback is still very welcome though.

讓我們來仔細(xì)看看這些改動(dòng),同時(shí)請(qǐng)記得,這些內(nèi)容并不是最終定稿,而且這里還有缺失的貼圖。不過我們?nèi)匀环浅g迎反饋。



We are improving the traditions system so that you are no longer locked to the same set of 7 traditions (with some swaps), but you can rather pick which Tradition Tree you want to go into one of these 7 slots.

我們正在改進(jìn)傳統(tǒng)系統(tǒng),這樣你不再局限于同一套的7個(gè)傳統(tǒng)(有一些變換),而是可以選擇你想把哪些傳統(tǒng)樹放進(jìn)這7個(gè)槽位中。


All the Tradition Trees currently available to the United Nations of Earth.

現(xiàn)在地球聯(lián)合國(guó)可用的全部傳統(tǒng)。


Some of the Tradition Trees, that were previously swaps of other trees (like Adaptability being a swap of Diplomacy), are now their own trees again. This means that Adaptability, for example, is now available to all non-machine empires. Synchronicity is still mutually exclusive with Harmony (one will appear if you are a gestalt empire, the other if you are a regular one). Versatility is available to all machine empires.

一些傳統(tǒng)樹,以前是其他傳統(tǒng)樹的變換(比如適應(yīng)Adaptability外交Diplomacy的變換),現(xiàn)在又變回了獨(dú)立的傳統(tǒng)樹。這個(gè)例子意味著,適應(yīng)Adaptability現(xiàn)在可用于所有非機(jī)器帝國(guó)。同調(diào)Synchronicity仍然與和諧Harmony相互排斥(如果你是一個(gè)格式塔帝國(guó),就會(huì)出現(xiàn)其中之一,如果你是一個(gè)普通帝國(guó),出現(xiàn)的就會(huì)是另一個(gè))。所有機(jī)器帝國(guó)都可以使用普適Versatility



Changes to existing Traditions

對(duì)現(xiàn)有傳統(tǒng)的調(diào)整


Other than allowing you to select your own Traditions trees, we've also changed some of the traditions within the existing trees. Let's take a look at some of those changes:

除了允許你選擇自己的傳統(tǒng)樹之外,我們還改變了現(xiàn)有傳統(tǒng)樹中的一些傳統(tǒng)。讓我們來看看其中的一些變化。


Domination
支配

Judgment Corps:?no longer increases crime prevention, but rather makes your Enforcers produce 1 Unity.
審判庭:現(xiàn)在不再增加犯罪預(yù)防,而是讓你的執(zhí)法者生成1凝聚力。

Privy Council:?now also increases Edict Cap by +1
樞密院:現(xiàn)在也提供+1法令上限。

Finisher:?no longer provides +1 monthly influence, but rather increases admin cap by 20%. This applies to all types of empires.
關(guān)門獎(jiǎng)勵(lì):不再提供每月1點(diǎn)影響力,而是增加20%行政上限。這適用于所有帝國(guó)。


Diplomacy
外交

Open Markets replaced with Diplomatic Networking:?Embassy pacts now produce 3 Unity
開放市場(chǎng)被替換為外交關(guān)系網(wǎng):大使館條約現(xiàn)在提供3點(diǎn)凝聚力。

Secure Shipping replaced with Eminent Diplomats:?Diplomatic Acceptance increased by +5, and your Envoys that are Improving Relations have a 1% chance per month to gain a Favor from the target empire.
安全運(yùn)輸被替換為杰出使節(jié):外交接受度+5,且你正在改善關(guān)系的特使每月有1%的機(jī)會(huì)從目標(biāo)帝國(guó)獲得外交支持。

Insider Trading replaced with Trust or Bust:?Trust Cap +50, Trust Growth +33%
內(nèi)幕交易被替換成信任或破產(chǎn):信任度上限+50,信任度增長(zhǎng)+33%。

Finisher:?no longer increases Trust Cap or Trust Growth, but rather increases Diplomatic Weight by +10% and +1 Envoy.
關(guān)門獎(jiǎng)勵(lì):不再增加信任度上限或信任度增長(zhǎng),而是增加外交權(quán)重+10%并且+1特使。


Harmony
和諧

Mind and Body:?now also increases Leader Skill Cap by +1
身與心:現(xiàn)在也增加領(lǐng)袖技能上限1點(diǎn)。

Kinship:?effect on demotion time buffed from -50% to -75%
親子聯(lián)系:人口降級(jí)的時(shí)間從-50%增強(qiáng)到-75%。

Bulwark of Harmony moved to Unyielding, replaced with Harmonious Directives:?+1 Edict Cap
和睦保障被移至不屈傳統(tǒng)樹,這里替換成和睦管理:+1法令上限。


Supremacy
至高

Adoption:?no longer increases Starbase Cap by +2, but instead increases Naval Cap by +20
開門獎(jiǎng)勵(lì):不再增加恒星基地容量2點(diǎn),而是增加海軍容量20。

The Great Game:?old effects removed, now increases damage done to Starbases by +20%
大博弈:移除舊的效果,現(xiàn)在改為增加對(duì)恒星基地的傷害增加20%。


Prosperity
繁榮

Finisher:?no longer provides Merchant Jobs per Pops on a planet, but rather increases Stability by +5 and Pop Resource Output by +5%. This applies to all types of empires.
關(guān)門獎(jiǎng)勵(lì):不再按人口產(chǎn)生額外商人崗位,而是增加5點(diǎn)穩(wěn)定度和+5%人口資源產(chǎn)出。這適用于所有帝國(guó)。




New Tradition Trees

新的傳統(tǒng)樹


We are adding 3 new Tradition Trees to the game: Mercantile, Unyielding and Subterfuge. Subterfuge is currently unlocked by Nemesis, Unyielding is unlocked by Apocalypse, and Mercantile (originally supposed to be unlocked by Megacorp) is available to everyone. The reason being that we wanted to see how it felt to have the Trade Policies unlocked through this tree. It will therefore no longer be possible to convert Trade Value into Energy + Consumer Goods/Unity unless you have the (3) Adaptive Economic Policies tradition.

我們將在游戲中加入3個(gè)新的傳統(tǒng)樹。重商Mercantile、不屈Unyielding詭計(jì)Subterfuge。詭計(jì)目前由涅墨西斯Nemesis解鎖,不屈目前由啟示錄Apocalypse解鎖,而重商(最早設(shè)計(jì)成由寰宇企業(yè)Megacorp解鎖)則對(duì)所有人開放。原因是我們想看看通過這個(gè)傳統(tǒng)樹解鎖的貿(mào)易政策感覺如何。因此,除非你有(3)適應(yīng)性經(jīng)濟(jì)政策的傳統(tǒng),否則將不再有可能把貿(mào)易價(jià)值轉(zhuǎn)化為能源+消費(fèi)品/凝聚力。


Mercantile (Free)
重商(免費(fèi))

Adopt:?Starbase Collection Range +1, Trade Protection +5
開門獎(jiǎng)勵(lì):恒星基地收集范圍+1,貿(mào)易保護(hù)+5.

(1) Trickle Up Economics:?Clerks provide an additional +1 Trade Value
(1)涓流經(jīng)濟(jì)學(xué):職員提供1點(diǎn)額外的貿(mào)易價(jià)值。

(2) Commercial Enterprises:?Commercial Zones Building now provides 1 Merchant Job. Also applies to Commercial Districts for Ring Worlds and Habitats.
(2)商業(yè)機(jī)構(gòu):商業(yè)區(qū)域的建筑現(xiàn)在提供1個(gè)商人崗位。同樣適用于環(huán)世界或居住站的商業(yè)區(qū)域。

(3) Adaptive Economic Policies:?Can convert parts of their Trade Value into Unity or Consumer Goods
(3)適應(yīng)性經(jīng)濟(jì)政策:可以將部分貿(mào)易價(jià)值轉(zhuǎn)換為凝聚力或消費(fèi)品。

(3) (swap)?Federal Trade Fleets:?Tradition swap for empires that are members of a Trade League Federation. Increases fleet contribution to the federation fleet by +50%, similar to Entente Coordination.
(3)(變換)聯(lián)邦貿(mào)易艦隊(duì):對(duì)于貿(mào)易聯(lián)盟型聯(lián)邦成員帝國(guó)的替換傳統(tǒng)。增加對(duì)聯(lián)邦艦隊(duì)的艦隊(duì)貢獻(xiàn)+50%,與外交傳統(tǒng)中的摯誠(chéng)協(xié)作類似。

(4)?Marketplace of Better Ideas:?increases trade value by +10%
(4)創(chuàng)意市場(chǎng):增加10%貿(mào)易價(jià)值。

(5) Insider Trading:?moved from Diplomacy Traditions, -10% Market Fee
(5)內(nèi)幕交易:從外交傳統(tǒng)移至這里,-10%市場(chǎng)中介費(fèi)。

Finisher:?increases trade value by +10%
關(guān)門獎(jiǎng)勵(lì):增加10%貿(mào)易價(jià)值。



Unyielding (added to Apocalypse)
不屈(加入啟示錄)

Adoption:?Starbase Cap +2 and Starbase Upgrade Speed +50%
開門獎(jiǎng)勵(lì):恒星基地容量+2,且恒星基地升級(jí)速度+50%。

(1) Resistance is Frugal:?Stronghold buildings now produce 3 Unity and Defense Army Health is increased by +33%
(1)抵抗即節(jié)約:要塞建筑現(xiàn)在增加3點(diǎn)凝聚力,且防御陸軍生命值增加33%。

(2) Never Surrender:?reduces Planet Bombardment Damage by -25%, war exhaustion by -25% and increases hostile claim costs by +25%
(2)永不投降:行星轟炸所受傷害-25%,厭戰(zhàn)度-25%,且敵方宣稱消耗+25%。

(3) Bulwark of Harmony:?moved from Harmony Traditions, effects are as before
(3)和睦保障:從和諧傳統(tǒng)樹移至這里,效果不變。

(4) Fortress Doctrine:?increases the Hit Points and Damage of Starbases and Defensive Platforms by 33%, and reduces the upkeep cost of starbases by -20%
(4)堡壘學(xué)說:增加恒星基地與防御平臺(tái)的生命與傷害+33%,并減少恒星基地的維護(hù)費(fèi)20%

(5) Defense in Depth:?increases Starbase Cap by +2 and reduces Starbase upgrade cost by -50%. In addition, owners of Nemesis will also increase Hostile Operation Difficulty by +4 for the Sabotage Starbase Operation.
(5)縱深防御:增加恒星基地容量+2,減少恒星基地的升級(jí)花費(fèi)50%。此外,擁有涅墨西斯的玩家可以額外為破壞恒星基地的間諜行動(dòng)增加4點(diǎn)敵對(duì)行動(dòng)難度。

Finisher:?Max Defensive Platforms +50%
閉門獎(jiǎng)勵(lì):最大防御平臺(tái)+50%。


Subterfuge (added to Nemesis)
詭計(jì)(加入涅墨西斯)

Adoption:?+1 Codebreaking
開門獎(jiǎng)勵(lì):+1解碼

(1) Information Security:?+1 Encryption
(1)信息安全:+1加密

(2) Operational Security:?+1 Codebreaking, +2 Operation Skill
(2)行動(dòng)安全:+1解碼,+2行動(dòng)技能

(3) Non-Disclosure Agreements:?Hostile Operation Difficulty is +1, and Hostile Operation Cost and Upkeep is increased by +50%
(3)保密協(xié)議:敵對(duì)行動(dòng)難度+1,且敵對(duì)行動(dòng)消耗與維持費(fèi)用增加50%。

(4) Double Agents:?Whenever a Hostile Operation targeting us fails, we gain 10 Intel on the offending empire
(4)雙面特工:每當(dāng)一個(gè)針對(duì)我們的敵對(duì)行動(dòng)失敗時(shí),我們獲得對(duì)手帝國(guó)的10點(diǎn)情報(bào)。

(5) Shadow Recruits:?increases Infiltration Speed by +50%
(5)影子線人:增加滲透速度50%。

Finisher:?Successful Operations refund half of their cost on Infiltration Level
閉門獎(jiǎng)勵(lì):成功的行動(dòng)會(huì)退還其在滲透水平上的一半費(fèi)用。



That is all for this week folks! Let us know which Tradition Trees you like to pick, and why. Any feedback is very welcome.

本周的內(nèi)容就這么多了伙計(jì)們!讓我們知道你喜歡選哪種傳統(tǒng)樹,以及為什么。任何反饋都是非常受歡迎的。


Next week we'll be back to talk about the additions we're making to the Humanoids Species Pack.

下周我們將回來討論我們對(duì)人型生物物種包所做的補(bǔ)充。



翻譯:Frost

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Stellaris開發(fā)日志#219 | 8/15 可選傳統(tǒng)的評(píng)論 (共 條)

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