最美情侣中文字幕电影,在线麻豆精品传媒,在线网站高清黄,久久黄色视频

歡迎光臨散文網(wǎng) 會(huì)員登陸 & 注冊(cè)

Stellaris開(kāi)發(fā)日志#238 | 1/20 行星升華、開(kāi)放測(cè)試以及更多

2022-02-08 22:42 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Stellaris Dev Diary #238 - Ascensions, betas, and More

Eladrin, Stellaris Game Designer


Hi all!

大家好!


Last week we talked about the basics of the Unity Rework. This week we have multiple features and announcements to discuss.

上周我們討論了一下凝聚力重做的基本原則。這周我們要討論幾個(gè)特性和通知一些事情。


Ready?

準(zhǔn)備好了嗎?



Planetary Ascension Tiers

行星升華等級(jí)


Tied to unlocking Ascension Perks, Planetary Ascension Tiers are a way of improving your core worlds by expending Unity. In normal empires they represent the active will of the people supporting your government and giving a little extra to do things the way they've always been done. In machine and hive empires, it’s more the well oiled machinery of the world gaining efficiency or drone instincts becoming better honed with endless practice.

與飛升天賦相關(guān)聯(lián),行星升華等級(jí)是一種通過(guò)消耗凝聚力來(lái)提升你核心世界的方式。對(duì)于普通帝國(guó)來(lái)說(shuō),這代表了人民支持你政府的積極意愿,并且他們?cè)敢鉃橐恢币詠?lái)都在做的事情多奉獻(xiàn)一些。對(duì)于機(jī)械和蜂巢帝國(guó)來(lái)說(shuō),這意味著有效潤(rùn)滑的機(jī)械獲得了更高的效率,或子個(gè)體的本能在無(wú)休止的練習(xí)中得到了更好的磨練。


In either case, an Ascended planet does whatever it focuses on better.

在無(wú)論哪種情況下,一個(gè)升華了的行星都會(huì)更好地完成它專注的事物。


Once you’ve unlocked three Ascension Perks (you do not need to actually spend them for this feature), you can Ascend each of your planets to Ascension Tier 1. This increases all of the effects of the planet’s Designation by 25% - whether it be Technician Output from a Generator World or Trade Value on a Commercial Ring World.

一旦你解鎖了三個(gè)飛升天賦槽(你不需要為了行星升華的特性而使用這些飛升天賦槽位),你可以將你的行星們提升為升華一級(jí)。這將會(huì)使已選定的行星規(guī)劃類型相應(yīng)的效果提升25%——無(wú)論是發(fā)電星球的技師產(chǎn)出還是商業(yè)型環(huán)形世界的貿(mào)易值。


提升升華等級(jí)
消耗:6440.00凝聚力
效果:行星規(guī)劃類型效果+25%

Unity is strength.
團(tuán)結(jié)就是力量


Each additional Ascension Perk you unlock increases the maximum Ascension Tier by 1, with an extra 4 tiers unlocked once you unlock all of the Perk slots. This lets you Ascend planets up to ten times, for a maximum bonus of 250% of the base Planetary Designation effects.

之后每個(gè)你解鎖的飛升天賦會(huì)提升一級(jí)行星升華上限,在解鎖所有飛升天賦槽位之后,你的上限會(huì)額外提升四級(jí)。這將使你可以將一個(gè)星球升華十次,使專精的基礎(chǔ)效果最多額外提升250%。


要塞星球
要塞建筑速度:+87.50%
軌道轟炸傷害:-35%
防御軍隊(duì)傷害:+70%

A fully Ascended Tier 10 Fortress World. Vi Valam will break before its defenders.
一個(gè)完全升華的十級(jí)要塞星球。要碾碎Vi Valam的守軍,就要先從它的殘骸上跨過(guò)去。


Ascending a Planet costs Unity, and this cost is heavily affected by both Sprawl and the total number of Ascension Tiers you have across your entire Empire. Currently it costs the same amount of Unity to raise your first planet to Ascension Tier 2 as it would to raise two planets to Ascension Tier 1, so you’ll want to pick and choose which planets you want to improve, and decide whether you would rather raise all your planets to low Ascension Tiers or focus on reaching the heights of Ascension on your most productive core worlds.

升華行星需要凝聚力,而這一成本很大程度上受到帝國(guó)規(guī)模和帝國(guó)中總升華等級(jí)的影響。目前,將一個(gè)行星提升到升華二級(jí)的消耗與將兩個(gè)行星提升到升華一級(jí)相同,所以你需要去挑選你想升華的行星,并決定你是要把所有行星都升到較低的升華等級(jí)還是要把你生產(chǎn)力最高的核心行星提升到升華上限。


We'll be watching how you use Planetary Ascension Tiers and will be very interested in your feedback regarding the current costs and perceived benefits during the Open beta.

我們將關(guān)注你如何使用行星升華等級(jí),并會(huì)非常關(guān)注你在公測(cè)期間對(duì)消耗和直觀收益的反饋。


Currently Planetary Ascension Tiers are only lost if a planet permanently changes owners (not merely from temporary occupation) or is abandoned.

目前行星升華等級(jí)只有在行星永久改變所有者(不僅僅只是臨時(shí)占領(lǐng))或被遺棄的時(shí)候才會(huì)降低。



Unity Rework, Continued

凝聚力重做,繼續(xù)


We've continued refining some of the elements of the Unity Rework, and as mentioned last week, some civics and authorities have undergone some changes.

我們正在持續(xù)完善凝聚力重做的一些元素,以及就像上周提到的,一些民政和政體已經(jīng)發(fā)生了一些變化。


One change from last week is that we swapped out the Sprawl bonus from the Capital worlds for a production bonus. We’ve also found that starting with penalties isn't very fun, so Sprawl under 50 is ignored.

和上周相比的一個(gè)改動(dòng)是,我們把首都世界的帝國(guó)規(guī)模獎(jiǎng)勵(lì)替換為了生產(chǎn)力提升。我們也發(fā)現(xiàn)開(kāi)局自帶懲罰并不十分有趣,所以小于50的帝國(guó)規(guī)模將被忽略。


Death Cults will now be able to build either regular Temples or Sacrificial Temples to suit their needs, and the Memorialist's special building line now replaces the Autochthon Monument (and has gained the "extra Unity per Ascension Perk" of the Monument line). Hives will also have access to their own variant of the Autochthon Monument, the Sensorium.

死亡崇拜現(xiàn)在既可建造普通神廟也可建造獻(xiàn)祭神廟來(lái)滿足他們的需求,并且紀(jì)念主義者的特殊建筑線現(xiàn)在替代了先驅(qū)者紀(jì)念碑建筑線(并獲得了紀(jì)念碑建筑線相同的“每個(gè)飛升天賦獲得額外凝聚力”特性)。蜂巢也可以建造屬于他們自己的先驅(qū)者紀(jì)念碑——感受器Sensorium。


感受器站點(diǎn)
行星限制:1/1
來(lái)自崗位的凝聚力:+5%
每個(gè)已獲得的飛升天賦提升1凝聚力產(chǎn)出

Can you feel it?
你能感受到嗎?


The generic "Administrator" job is being renamed to "Politicians", with "Administrator" being the category term for Bureaucrats, Priests, and other "unifying" jobs that guide your Empire. The Bureaucratic Colony Designation will also be renamed to "Administrative Center", to better apply to any of these jobs.

通用的“管理者”崗位被重命名為“政治家”,“管理者”現(xiàn)在是一個(gè)崗位類別的名稱,包括官員、牧師以及其他那些領(lǐng)導(dǎo)你帝國(guó)的“凝聚力”崗位。官僚的殖民地規(guī)劃類型也將更名為“行政中心”,以更好地適用于這些崗位。


政治家
階層:統(tǒng)治者
宜居度:+3
產(chǎn)出:10.4凝聚力
維護(hù)費(fèi):1.0食物,3.3消費(fèi)品

Early feedback said that suspension of disbelief was being tested by Politicians being productive, but we embrace utopian ideas.
早期的反饋說(shuō),政治家認(rèn)為對(duì)不信者予以停職處罰的措施很有效,但我們接受更理想化的想法。


行政中心
管理者產(chǎn)出:+10%
管理者維護(hù)費(fèi):-10%

Less bureaucracy, more administration.
更少官僚,更多行政。


Civics like Technocracies and Merchant Guilds have been modified to no longer grant incidental Unity bonuses. Technocracy is actually changing quite a bit - it will now grant +1 Research Option, and the research expertise bonuses (such as Expertise: Voidcraft) of your scientists are doubled when selecting technologies to offer. This should give Technocratic empires the ability to better manipulate the technology deck when they’re hunting for specific types of technologies. They also once again require any level of Materialism rather than being restricted exclusively to Fanatic Materialists.

像技官治國(guó)和商人公會(huì)這樣的民政將不再提供凝聚力產(chǎn)出。技官治國(guó)現(xiàn)在會(huì)提供額外一個(gè)科研選項(xiàng),同時(shí)使科學(xué)家專精領(lǐng)域的科技權(quán)重翻倍。這將使采用技官治國(guó)的國(guó)家在探索特定領(lǐng)域科技時(shí)能更好地進(jìn)行把控。同時(shí),技官治國(guó)不再僅限于極端唯物主義者,現(xiàn)在只要屬于唯物主義者就可以采用。


技官治國(guó)
效果:
首都建筑會(huì)替換部分政治家崗位為科研主管
科學(xué)家現(xiàn)在有兩倍概率發(fā)現(xiàn)在他們專精領(lǐng)域內(nèi)的科技
科研選項(xiàng)+1

Technocracies excel at manipulating the research deck if you're looking for a specific tech.
如果你要找特定的科技,使用技官治國(guó)來(lái)控制研究選項(xiàng)是個(gè)好辦法


We've also heard your feedback regarding the loss of Culture Workers. We'll see if we can find a good place for them to return for those of you that prefer creative art to beautiful spreadsheets. In the Open beta, the Ministry of Culture and Artisans will still be providing them, and we'll be doing another pass on the buildings to see if there are any other good places to put them.

我們同樣得知了關(guān)于文化工作者消失的反饋。為了那些喜歡創(chuàng)造性藝術(shù)而不是精美表格的玩家們,我們將看看能不能找個(gè)好地方重新加入文化工作者。在新版本開(kāi)放測(cè)試中,文化部和藝術(shù)家空間站將繼續(xù)提供他們,我們將看看還有沒(méi)有別的建筑適合來(lái)放入他們。



A Job to Die For...

向……奉獻(xiàn)生命的工作


The Custodian team has the mandate to work on directives that come straight from the Game Director, Quality of Life changes they think would improve the game, and Community Requests that they wish to champion. They also have the right to pitch what we call "Passion Projects" for things they simply want to do.

守護(hù)者團(tuán)隊(duì)的工作來(lái)自以下方面:游戲總監(jiān)的命令,他們認(rèn)為能改進(jìn)游戲體驗(yàn)的,玩家社區(qū)最想要的。他們同時(shí)有權(quán)推出“激情項(xiàng)目”,也就是他們自己想要的內(nèi)容。


One of these comes to life (sort of) in the 3.3 patch, as the Permanent Employment Megacorp civic.

在3.3版本號(hào)更新中,巨型企業(yè)的民政——永久雇傭Permanent Employment就是他們想要的內(nèi)容之一。


永久雇傭
巨企確保了它的每一個(gè)雇員永遠(yuǎn)不會(huì)失業(yè),哪怕是雇員去世了,他們都會(huì)被重新安排一些簡(jiǎn)單工作,這樣他們就能夠仍然能支撐他們的家庭,同時(shí)償還他們的債務(wù)。
效果:
可以修建天地人力市場(chǎng)
就業(yè)再分配人員將消費(fèi)品和食物/礦物轉(zhuǎn)化月度有機(jī)人口組裝。所有被組裝的人口將擁有喪尸特性。
被擊敗的有機(jī)利維坦有時(shí)可以被搶救回來(lái)。

Speaking of which, we're hiring!
我宣布個(gè)事,我這兒招人!


A MegaCorp variant of Reanimators, this civic allows the construction of Posthumous Employment Centers, as well as the ability to reanimate Leviathans that the original Reanimators gained in the Lem update.

作為復(fù)生者的巨企變體,這個(gè)民政允許建造天地人力市場(chǎng)Posthumous Employment Centers,同時(shí)能復(fù)活利維坦,就像是萊姆Lem更新中原版的復(fù)生者內(nèi)容一樣。


At the Posthumous Employment Center, carcasses bereft of consciousness can find new purpose and a new opportunity to pay off their debts. The Reassigner jobs from the P.E.C. provide organic pop assembly of mortally impaired… Well… Zombies.

在天地人力市場(chǎng),失去意識(shí)的尸體們可以找到新的方式和工作地點(diǎn)來(lái)償還債務(wù)。就業(yè)再分配人員Reassigner將提供由受到致命損傷的有機(jī)尸塊組成的勞動(dòng)人口……呃,好吧……其實(shí)是喪尸。


就業(yè)再分配人員
階層:專家
每月有機(jī)人口組裝:+2
維護(hù)費(fèi):2礦物,1消費(fèi)品

Unfortunately for them, it's impossible to fulfill their contracts.
可惜了,哪怕他們死后干活也還不上錢。


喪尸
來(lái)自崗位的資源:-25%
人口維護(hù)費(fèi)減少:100%
不能產(chǎn)生領(lǐng)袖
不能被被統(tǒng)治者或?qū)<译A層的崗位雇用
不能自然生育
不影響幸福度

Thrifty Zombies. Give me the brain!
節(jié)儉的喪尸,給我腦子!


Zombies cannot produce leaders, have no happiness, are infertile, and can only work Worker strata jobs… But on the bright side, they don't have any upkeep and won't ask for any more raises.

喪尸不能產(chǎn)生領(lǐng)袖,沒(méi)有幸福度,不能生育,但是能且僅能承擔(dān)工人崗位……好消息是沒(méi)有任何維護(hù)費(fèi),同時(shí)也不會(huì)要求升職。


There are a few more interesting interactions I'll leave for you to find on your own during gameplay.

我在游戲體驗(yàn)中還給你們留下了更多有意思的交互體驗(yàn),希望各位能夠在游戲中自己去發(fā)現(xiàn)。



Announcement Number One…

重要通知其一……


An upcoming event that we wanted to tell you about is…

OK兄弟們,全體目光向我看齊啊!看我看我,我宣布個(gè)事!


youtube.com/watch?



DEV CLASH! DEV CLASH! DEV CLASH!

開(kāi)發(fā)者大戰(zhàn)!開(kāi)發(fā)者大戰(zhàn)!開(kāi)發(fā)者大戰(zhàn)!



Announcement Number Two…

重要通知其二……


Regarding the Open beta we’ve been talking about… We're planning on running the Unity Open beta starting… checks watch… now.

我們之前一直談?wù)摰哪哿C(jī)制修改的開(kāi)放測(cè)試,現(xiàn)在已經(jīng)可以玩到了!


Please note that the 3.3 Unity Open beta is an optional beta patch. You have to manually opt in to access it.

3.3版本號(hào)開(kāi)放測(cè)試是個(gè)可選的測(cè)試包,你得手動(dòng)選擇。


Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch.

前往Steam庫(kù),右鍵Stellaris -> 屬性 -> 測(cè)試標(biāo)簽頁(yè) -> 選擇stellaris_test版本分支。


It's up. Right now. Go play! The Unity Open beta will run (assuming everything goes to plan) until the 3rd of February, and also has a sneak preview of the 3.3 Custodian release, "Libra".

就現(xiàn)在,我命你速速體驗(yàn)測(cè)試!2月3日停止測(cè)試,同時(shí)會(huì)預(yù)告3.3版本號(hào)守護(hù)者更新“天秤座Libra”的內(nèi)容預(yù)告。


As we move into a more frequent release cadence than we used to have due to the Custodian initiative, with the 3.3 release we're switching to Constellation names for patches to reduce the (sometimes significant) overhead related to negotiating with Author's estates.

有了守護(hù)者團(tuán)隊(duì)計(jì)劃,我們現(xiàn)在進(jìn)入了一個(gè)比以前更快的更新節(jié)奏,借著3.3版本號(hào)發(fā)布的機(jī)會(huì),我們將補(bǔ)丁名稱逐漸改為星座名,是為了減少和作者遺產(chǎn)承繼者協(xié)商的開(kāi)銷(有時(shí)候相當(dāng)高昂)。


Since this is still a very much in active development branch, we have a few known issues in the Open beta to keep things spicy. Localization for new strings are currently only available in English, and some things may still only be partially implemented or give placeholder rewards. Due to the many changes, 3.3 Unity Open beta is not save game compatible with existing saves, and may or may not be compatible with the eventual 3.3 "Libra" release.

由于這仍然是一個(gè)非?;钴S的開(kāi)發(fā)版本分支,我們?cè)陂_(kāi)放測(cè)試中保有一些已知的問(wèn)題,作為游玩時(shí)的調(diào)劑。新字符串的本地化目前只有英語(yǔ)版本,有些東西可能仍然只能部分實(shí)裝,或只能給予僅有占位符的空白獎(jiǎng)勵(lì)。由于許多變化,3.3 版本號(hào)凝聚力改動(dòng)的開(kāi)放測(cè)試版本與現(xiàn)有的游戲存檔不兼容,而且其存檔可能與最終的3.3版本號(hào)“天秤座Libra”不兼容。


Please keep all Open beta feedback in this thread and report bugs in the bug reports forum so we can keep track of everything. Thanks!

請(qǐng)將所有開(kāi)放測(cè)試的反饋發(fā)布在這個(gè)帖子中,并在錯(cuò)誤報(bào)告論壇中報(bào)告錯(cuò)誤,以便我們能夠跟蹤所有事情。謝謝!


Enjoy, and see you next week, when we'll have @Caligula Caesar explaining all of the new modding tricks we're adding in 3.3.

祝你玩得愉快,下周再見(jiàn),屆時(shí)我們將邀請(qǐng)@Caligula Caesar講解我們?cè)?.3版本號(hào)中加入的所有新的模組小工具。


Edit: Due to an AI uprising, the modding diary will be #240, not #239. Sorry!

補(bǔ)記:由于AI起義,模組開(kāi)發(fā)日志將是#240而非#239。抱歉!



翻譯:qqqqyyy 枸杞泡闊落

校對(duì):一水戰(zhàn)阿部熊 三等文官猹中堂


歡迎關(guān)注UP主和主播小牧Phenix

歡迎關(guān)注牧游社微信公眾號(hào)和知乎專欄!微信公眾號(hào)改版為信息流,歡迎【置頂訂閱】不迷路,即時(shí)獲得推送消息!

B站在關(guān)注分組中設(shè)置為【特別關(guān)注】,將會(huì)在私信內(nèi)及時(shí)收到視頻和專欄投稿的推送!

歡迎加入牧有漢化,致力于為玩家社群提供優(yōu)質(zhì)內(nèi)容!組員急切募集中!測(cè)試群組822400145!? ?

本作品英文原文著作權(quán)屬Paradox interactive AB所有,中文譯文著作權(quán)屬牧有漢化所有。

Stellaris開(kāi)發(fā)日志#238 | 1/20 行星升華、開(kāi)放測(cè)試以及更多的評(píng)論 (共 條)

分享到微博請(qǐng)遵守國(guó)家法律
涪陵区| 手游| 威信县| 萨迦县| 缙云县| 泰顺县| 繁峙县| 台北县| 南溪县| 共和县| 嘉禾县| 大同县| 张掖市| 呈贡县| 班玛县| 四子王旗| 思茅市| 平舆县| 比如县| 元谋县| 霍林郭勒市| 陈巴尔虎旗| 梨树县| 芦山县| 广南县| 白河县| 平凉市| 盘山县| 双桥区| 宁乡县| 云梦县| 安义县| 镇平县| 威海市| 红原县| 景洪市| 韶山市| 万安县| 襄城县| 孙吴县| 赣州市|