20230802_Crows Corner 暗鴉角落 Q&A | 【火炬之光:無限】

Crows Corner Community FAQ - August 2nd——https://www.taptap.io/post/6083818

以下由GPT翻譯自英語
8月2日 暗鴉角落 常見問題解答?
Q:在之前的烏鴉角落中,我們被告知下一個季度將添加一個新的故事。這是否意味著下一個季度將添加第四章和第五章,還是只有第四章?
A:在即將到來的季度中,不會引入新的故事內容。
Q:你們會修復法術迸發(fā)對激發(fā)傷害的工作嗎?比如冰霜和雷電激發(fā)效果觸發(fā)法術。 比如我使用了雷云/閃電風暴作為子技能,每次擊中觸發(fā)激發(fā)效果時,我的法術迸發(fā)層數都會消失。
A:下個季度,激發(fā)類技能將在暫時無法激活法術迸發(fā),并將在以后重新評估。
Q:可以讓尤加在第一次積攢到100能量時自動召喚他的幻象嗎? 他是唯一需要點擊特質按鈕的英雄。?
A:在下個季度,我們將調整該英雄的可用性和平衡性,提升用戶體驗。
Q:你好,請問能否在埃里卡升級過程中將弓/弩添加到掉落物品池中?我們從一開始就可以使用弓箭技能和箭矢英靈,但我們唯一的方式是通過掉落或傳遞傳說級別的弓或弩來玩。 也許可以適當降低匕首的掉落率,并加入遠程武器作為替代?謝謝!
A:為了確保新玩家的流暢體驗,我們致力于減少可能引起困惑和阻礙故事進展的早期選擇,以免影響他們的游戲體驗。
Q:你好,當這個問題得到回答時,5倍掉落活動已經進行了2周。我相信XD在此期間已經收集到了很多關于該活動的反饋意見,我想知道XD對該活動的感覺如何。我有3個問題:
XD是否對玩家對此活動的反應感到滿意?
XD是否計劃根據該活動的反饋意見對掉落進行改變?如果是,能否透露計劃中的具體內容?
我們可以期待類似的有趣活動在之前描述的“中期迷你聯(lián)賽”到來時出現(xiàn)嗎?
A:
我們從社區(qū)收到了很多積極的反饋,總體上我們對活動的接受度感到滿意。
這個活動似乎并沒有顯著影響整體掉落。我們正在考慮為相同類型的物品添加一鍵拾取功能,但其實施取決于開發(fā)計劃;我們也可能根據該活動的反饋意見對物品掉落率進行一些改變。
中期迷你聯(lián)賽仍在籌備中,玩家可以期待更多令人激動的新活動。
Q:盡管拆除工程師的沖鋒機制支持較慢但打擊力較大的游戲風格,但與最佳的非??焖俅驌羰酵娣ㄏ啾龋С州^慢但打擊力較大的游戲風格似乎非常薄弱,而且雙手近戰(zhàn)武器在元游戲中落后很多。是否有計劃改進對那些想要慢但重打擊的玩家的整體支持??
A:我們首先會在下個季度解決雙手武器的問題。雖然我們也希望解決拆除工程師技能的緩慢游戲風格,但時間限制使我們無法在第五季度之前這樣做。
Q:移動版本是否會有更新以提高游戲的幀率?我有多個設備都可以以120fps的幀率運行游戲。我Pad M1(120Hz)、Rog手機7終極版(165Hz)。
A:目前沒有此功能的計劃。
Q:獵人協(xié)會是否會跨季度保留,還是每個季度都需要創(chuàng)建一個新的??
A:獵人協(xié)會是跨季度的,所以玩家不需要創(chuàng)建新的協(xié)會。
Q:你好,請告訴我們傷害減免、受傷緩沖和屏障是如何應用在收到攻擊時的順序?如果可以的話,舉個例子:1000點傷害,20%傷害減免,30%受傷緩沖,500點吸收率為50%的屏障。
A:在當前版本中,按照以下順序進行:承受1000點傷害 -> 20%傷害減免,剩下800點傷害 -> 屏障吸收400點傷害,剩下400點傷害。
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本期兌換碼:agufaqcc
(兌換截止時間:2023年8月2日23:59)
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原文
8/2 crows corner FAQ
Q: In the previous Crow's corner, we were told that a new story will be added for next season. Does this mean chapter 4 and 5 will be added for next season or chapter 4 only?
A: In the upcoming season, no new story additions will be introduced.
Q: Will you fix the spell burst work on imbue damage? Like cold & thunder imbue effects trigger a spell.
Like i used thundercloud/ lightning storm as a sub-skill ,when ever the hit trigger imbue effect, my spell burst stacks gone
A: For the next season, Imbue-type skills will temporarily be unable to activate the burst and will be reevaluated at a later time.
Q: Can Youga auto summon his illusion when reached 100 energy for the first time?
He is the only hero who needs to click the trait button."
A: In the next season, we will adjust the hero's usability and balance, enhancing the user experience.
Q: Hello, may I ask you guys to add bows/crossbows to the drop pool while leveling erika? We have access to bow skills and Arrow Einherjar right from the beginning, but the only way we can? play them is if you somehow drop, or mule legendary crossbow or bow :(
Maybe tune down daggers drop rate a bit, and add ranged weapons in exchange? thanks!
A:To ensure a smooth experience for new players, we aim to minimize early choices that may cause confusion and hinder story progression, potentially detracting from their gaming experience.
Q: Hello, by the time this question is answered, the x5 Loot Event would have gone on for 2 weeks. I'm sure XD would have collected quite a lot of feedback on the event in that time, and I'm wondering about how XD feels about the event. I have 3 questions:
1. Is XD happy with how players responded to this event?
2. Is XD planning to make changes to Loot based on feedback from this event? If so, can you say what's being planned?
3. Can we expect fun events like this in the future with the previously described ""Mid Season Mini Leagues"" on the horizon? "
A:
1. We have received much positive feedback from the community and we are generally pleased with the event's reception.
2. The event does not appear to significantly affect overall loot. We are considering a one-click pick-up feature for the same type of items, but its implementation depends on the development schedule; and we may make some changes to item drop rate based on feedback from this event,
3. The mid-season mini-league is still in the works, and players can expect more exciting new events in the future.
Q: Even with the demolitioner charge mechanic the support for slower but harder hitting gameplay seems very weak when compared to the optimal very fast hitting playstyle as well? ?has 2 handed melee weapons falling greatly behind in the meta. Are there any plans to improve the overall support for players who want to hit slow but hard?
A:We aim to address the two-handed weapon issue first in the next season. Though we also want to resolve the slow gameplay of Demolisher skills, time constraints prevent us from doing so until Season 5.
Q: Will there be any updates for the Mobile version to increase the game's Frame rate? I have multiple devices that I played on which are capable of playing the game at 120fps. Ipad M1 (120Hz) , Rog phone 7 ultimate (165Hz).
A:There are currently no plans for this feature.
Q: Does the hunter association carry over to next season or do we need to create a new one every season?
A:The Hunters Association is cross-season, so players do not need to create a new one.
Q: Hi. Pls tell us in which order are damage reduction, injury buffer and barrier applied to incoming hits? If it's possible on the example: 1000 dmg hit incoming, 20% damage reduction, 30% injury buffer, 500 barrier with base 50% absorption rate.
A:In the current version, the following sequence occurs: Take 1000 points of damage -> 20% damage mitigation, leaving 800 points of damage -> Barrier absorbs 400 points of damage, leaving 400 points of damage.