最美情侣中文字幕电影,在线麻豆精品传媒,在线网站高清黄,久久黄色视频

歡迎光臨散文網 會員登陸 & 注冊

外交支配

2023-09-01 13:02 作者:機槍豌豆射手159  | 我要投稿

外交支配

Diplomatic Dominion

條約到底是如何運作的?

Treaties? How do they work?

AXIOMS

2023 年 7 月 25 日

簡介

Introduction

我以前曾簡單提到過《Axioms Of Dominion》中外交的許多獨特之處,但我還沒有寫過一篇全面介紹外交事務的文章?!禔xioms Of Dominion》中的外交是一個動態(tài)系統(tǒng),它使用的大多數(shù)工具與內部政治相同。單個角色之間、非正式角色團體之間以及由角色組成的正式組織之間都可以達成協(xié)議。

I’ve briefly mentioned many of the unique features of [D]iplomacy in Axioms before but I haven’t done a conprehensive post about foreign affairs overall. Diplomacy in Axioms is a dynamic system that uses most of the same tools as internal politics. Agreements between individual Characters, between informal groups of Characters, and between formal Organizations made of of Characters.

條約本質上是多個政治實體之間的承諾,只是更花哨、更正式,就像誓言、保證或承諾是角色之間的承諾一樣。條約約束雙方或多方做出一系列承諾,但具體各方的承諾可能各不相同。

Treaties are essentially a fancy formal version of commitment between multiple political entities much as Oaths or Pledges or Promises are personal commitments between individual Characters. Treaties bind two or more sides to a set of commitments, though the commitments from the specific sides can vary.

戰(zhàn)爭與和平

War And Peace

條約可以有各種各樣的術語,用于各種各樣的目的。眾所周知的例子包括和平條約、互不侵犯條約、防御條約、朝貢/賠款等,即使對歷史一無所知的人也耳熟能詳。

Treaties can have a wide variety of terms used for a wide variety of purposes. Well known examples even to casual followers of our own history include peace treaties, non-aggression pacts, defensive pacts, tribute/reparations, and so forth.

《Axioms Of Dominion》有一個非二元的外交系統(tǒng)。戰(zhàn)爭期間執(zhí)行的條約與和平時期達成的條約在功能上并無區(qū)別,只是條約中可能會要求停止正在進行的軍事行動。結束戰(zhàn)爭的條約只是為一方增加了一種額外的談判籌碼,或許還能澄清潛在威脅與實際威脅。

Axioms has a non-binary diplomatic system. There’s functionally no difference between a treaty enforced during war and one agreed upon during peace, aside from presumably that one tends to include a requirement to cease ongoing military action. A war ending treaty merely adds a sort of extra bargaining chip to one side, and perhaps clarifies potential vs actual threat.

此外,領土對法律上的所有權和事實上的所有權的反應在功能上沒有區(qū)別。沖突期間民眾的抵抗與正式敵對行動結束后的抵抗是一樣的。被占領領土與被吞并領土對人口和資源的控制也沒有太大區(qū)別。當?shù)氐亩愂?、生產和貿易會歸屬于任何可以控制它們的人。當然,一個領土上的抵抗力量如果期望得到外部/盟國的援助,其反應就會與孤立無援的抵抗力量不同。

Additionally there’s no functional difference between how territory reacts to de jure vs de facto ownership. Resistance during a conflict by the population vs resistance following the ending of official hostilities works the same way. And control over population and resources in an occupied vs an annexed territory is not much different. Local taxes and production and trade go to whoever can take them. Of course a resistance in one territory which expects outside/allied assistance will react differently to one that is shown to be alone and unsupported.

信息與間諜

Information And Espionage

《Axioms Of Dominion》是一款信息不完全的游戲,玩家需要在競爭中獲得更多的信息和聯(lián)系。這對[D]iplomacy 的體驗有很大影響。你通常會對一個勢力同時擁有間諜網絡和合法聯(lián)系,這有助于你衡量敵方民眾、軍隊和政治領導層的感受。你將收集有關沖突支持率、敵方精英支持率以及敵方內部斗爭的情報。

Axioms is a game of imperfect information and the competition to be better informed and connected. This has a lot of impact on the experience of [D]iplomacy. You’ll often have both spies and legitimate connections that help you to gauge the feeling of the enemy populace, army, and political leadership. You’ll be gathering intel on the support for the conflict, the support for the enemy elite generally, and often internal struggles of your enemy.

不會有戰(zhàn)爭進展或戰(zhàn)爭熱情之類的抽象概念客觀地呈現(xiàn)給你。在某種程度上,你需要自己弄清楚這些事情。你自己的情報網絡以及盟友(如果有的話)的情報網絡可以讓你了解戰(zhàn)爭的進展。請注意,你可以直接詢問你所控制地區(qū)的民眾,也可以派遣臥底搜集小道消息。

You won’t have convenient abstractions like war progress or war enthusiasm or what have you presented to you objectively. To some degree you’ll need to figure these things out yourself. Your Intelligence Network, and those of any allies if they have them, will give you a view of the way the war is going. Note that you’ll be able to directly question the populace in areas you control as well as send undercover agents to gather gossip.

談判

Negotiation

與更抽象的游戲相比,《Axioms Of Dominion》中的外交互動有點不同。你將選擇一個團隊進行談判,其中可能包括也可能不包括你自己的角色。如果不包括你,那么你將向你的首席特使提供談判指導,他們將代表你與敵方進行談判。

Diplomatic interaction works a bit differently in Axioms compared to more abstract games. You’ll select a team to negotiate, which may or may not include your own character. If it does not include you then you’ll provide guidance for negotiation to your chief envoy and they will travel to the enemy and operate on your behalf.

一開始,事情可能會向許多方向發(fā)展。一方或另一方可能向對方派出大使,或者雙方可能同意前往中立地點談判,等等。

There are a variety of ways things could go down at the start. One side or the other may send out an embassy to the other, both sides could agree to travel to a neutral location, and so on.

談判將是一系列來來回回的行動,根據(jù)主要參與人員的知識和技能產生影響,然后達成初步協(xié)議。然后,雙方的領導層(可以是一個角色,也可以是幾個角色)需要批準條約才能正式生效。

The negotiations will be a series of back and forth actions, with impacts based on the knowledge and skills of the key agents involved, before a tentative agreement is made. Then the leadership of each side, which could be a single character or several, will need to ratify the treaty for it to take official effect.

如果玩家選擇親自談判,就會親身經歷這一過程?;旧?,每一方都會先提出一個條件,然后你們會就各個條件進行來回辯論,直到達成協(xié)議。需要注意的是,即使作為人類玩家,你也會受到角色 "意識 "的限制,如果你過分違背它,你就會像在其他情況下一樣產生 "失調"。

If you as the player personally choose to negotiate you’ll experience the process yourself. Essentially each side will present a first offer and then you’ll debate back and forth on individual terms till an agreement is reached. Note that even as a human player you’ll be limited by the “Consciousness” of your Character, and if you go too hard against it you’ll accrue Dissonance just like in any other situation.

《Axioms Of Dominion》中條約的另一個關鍵限制因素是你在沖突開始時做出的 "承諾"。因此,如果你試圖索取的比你當初承諾的更多,那么對方會更難以同意。此外,如果你不遵守承諾,其他非直接相關方也會對你產生不信任/恐懼,并攻擊你。

Another key limiting factor on treaties in Axioms is the “Commitments” you made at the start of a conflict. So if you try to take more than you said you would there will be a high reluctance by the other side to agree than there is for things you already made clear you wanted. Additionally other parties not directly involved will gain distrust/fear/aggression towards you if you don’t stick to your word.

《Axioms Of Dominion》對戰(zhàn)爭中的要求沒有人為的硬性限制。你所受到的限制包括他人的負面印象、公正(如果角色有此特質)與任性之間的失調等等,以及你自己控制索求的事物之能力。事實上,如果你愿意,你可以選擇在戰(zhàn)爭中保留任何你能控制的東西,但如果你做得太過分,當然會嚴重影響對方同意簽訂條約的意愿。

Axioms has no artificial, rigid restrictions on what you can demand in a war. You are limited by the negative impression on others, Dissonance if you are highly Just vs Capricious, and so forth, and your own ability to control your acquisitions. Indeed you can choose to keep anything you have control over in a war if you wish, but it will of course strongly impact the willingness of the other side to agree to a treaty if you go overboard.

此外,《Axioms Of Dominion》允許超國家法律/規(guī)范/習慣。如果一群國家/社會/民族/政體通過承諾系統(tǒng)就正式或非正式規(guī)則達成一致,那么與政體不那么集中、聯(lián)系不那么緊密的地區(qū)相比,你的過分行為或原始侵略行為往往會受到更多懲罰。

Additionally Axioms allows for supernational laws/norms/customs. If a group of states/societies/nations/polities agrees on formal or informal rules through the Commitment system you’ll often be much more penalized for overreaching or raw aggression than you would in an area of the world with less centralized and globalized polities.

這套系統(tǒng)取代了老式戰(zhàn)略游戲中僵化和硬編碼的 "文化/習俗",在老式戰(zhàn)略游戲中,這種懲罰是固定的。作為對比,我想到了某些地圖繪制者對統(tǒng)一前德國的某些描述,那里的侵略比撒哈拉以南的非洲更危險。在歷史上,你可以將威斯特伐利亞時期前后的歐洲作為一個例子。在某些情況下,《Axioms Of Dominion》中的地區(qū)可以自然/有機地發(fā)展出這樣的國際秩序規(guī)則。

This set of systems replaces the inflexible and hardcoded “culture/customs” of older strategy games where such penalties are fixed. Certain represenations of pre-Unification Germany in certain map painters come to mind as a contrast, where aggression is more dangerous than say, sub-Saharan Africa. Historically you might consider pre and post Westphalian Europe as an example. Regions in Axioms can naturally/organically develop such rules of international order under certain circumstances.

無論如何,老式和更簡單的游戲中簡單的點擊按鈕、選擇條款、檢查 "接受度"、結束戰(zhàn)爭的條約系統(tǒng)與《Axioms Of Dominion》的方式形成了鮮明對比。

In any case the simplistic click button, select terms, check “acceptance”, end war treaty systems of older and more simplistic games stand in stark contrast to the way Axioms functions.

條款

Terms

《Axioms Of Dominion》是一款存儲了大量 "元數(shù)據(jù) "的游戲,這些 "元數(shù)據(jù) "與游戲中的角色、人口或其他方面有關。角色有非常具體的個人愿望、更普遍的家庭/宗族愿望、文化愿望等等。因此,可作為協(xié)議條款的術語種類繁多。這與其他游戲形成了鮮明對比,其他游戲中的外交代理要么只有國家,或者角色非常簡單,幾乎完全由幾個通用的個性特質來定義。

Axioms is a game which stores a significant amount of “meta data” regarding agents in the game whether that refers to Characters, Populations, or otherwise. Characters have very specific personal desires, more general family/house desires, cultural desires, and so forth. So the variety of terms available for negotiations is immense. This contrasts with other games which have only states as agents, or very simple characters defined almost entirely by a few generic personality traits.

你可以就資源、貿易路線、船只或軍事裝備、食物、稀有奢侈品、土地、黃金等提出各種物質要求。你還可以要求獲得信息、知識、法律變更、各種形式的政治從屬關系、聯(lián)姻、和平、互不侵犯、防御支持、進攻支持、訓練、魔法信息或真正的法師、科技、人口控制權變更,甚至是解散超國家之類的要求。

You can make all sorts of material requests regarding resources, trade routes, ships or military gear, food, rare luxuries, land, gold, and such. You can also request information, knowledge, legal changes, various forms of political subordination, marriages, peace, non-aggression, defensive support, offensive support, training, magical information or actual mages, technology, changes in Population control, and even something like the dissolution of a super-state.

可以選擇人質、誓言、承諾、寄養(yǎng)和其他個人/政治選項。 你可以要求對方遵守有關軍事行為、禁止奴隸制、領土主張、宗教變革和其他類似事情的超國家規(guī)則。 魔法可以全部或部分被禁止。 特定的稀有生物可以受到保護。 可以提出聯(lián)合建設項目、貿易限制、圖書館使用權、索要書籍/秘典的副本等等。

Hostages, Oaths, Pledges, Fostering, and other personal/political options are available. You can demand a Commitment to supernational rules regarding military conduct, banning slavery, territorial claims, religious changes, and other things like that. Magic can be banned wholly or in part. Specific rare creatures can be placed under protection. Joint construction projects can be proposed. Trade restrictionsor access to libraries can be negotiated. Copies of books/tomes, etc.

結論

Conclusion

Axioms 擁有一個比任何現(xiàn)有游戲都要復雜和靈活,強大得多的政體間協(xié)議談判系統(tǒng)。這不僅提供了許多有趣的選項,還能更恰當?shù)啬M歷史事件。讓人驚訝的是,它還進一步限制了玩家濫用NPC代理的能力。沒有任何一個條約條款是所有代理人都會拒絕,而玩家可以隨時索求的。你不能單純通過計算 "條約條款成本 "來實現(xiàn)價值最大化。

Axioms has a much more complex and flexible/powerful system for the negotiation of agreements between polities than any existing game. This allows both lots of fun options as well as the ability to simulate historical events more properly. It also creates, which may surprise some, more limits on the ability of players to abuse the NPC agents. There’s not a specific treaty term that all agents undervalue the same way that a player can always demand. You can’t just count up “treaty term costs” to maximize value.

外交使節(jié)的好壞可以改變局勢。玩家往往需要在注意力和其他成本上做出重大權衡,才能親自進行談判,這就推動了授權,當然也防止了玩家愚弄NPC代理人,因為玩家不能總是親臨現(xiàn)場,必須派出NPC下屬。

Better or worse diplomatic envoys can change the situation. A player would often have to make a significant trade off in Attention and other costs to negotiate personally, which pushes delegation and of course prevents the player from abusing the NPC agents since they won’t be there but have to send an NPC subordinate.

另外,我承認這個系統(tǒng)會引起分歧,我自己也喜歡在策略游戲中使用更嚴格/更客觀、更簡約的系統(tǒng)。我已經努力在代碼中為某個擴展包打下基礎,以提供一個 "游戲設置/規(guī)則 "系統(tǒng),該系統(tǒng)將禁用某些機制或用一些更傳統(tǒng)的機制取代之。如果有相當多的人玩了演示版,并對同一個機制/系統(tǒng)提出抱怨,那就有理由在第一或第二個擴展包中,通過游戲規(guī)則來添加一個可以啟用或禁用的并行系統(tǒng)。

Separately, I recognize that this system will be divisive, and I myself have enjoyed more rigid/objective and less complex systems in strategy games. I have generally made an effort to lay a foundation in the code for one of the expansions to provide a “game setting/rule” system that would disable or replace some game systems with more traditional forms. If a significant number of people try the demo and have complaints about the same specific mechanic/system that could provide a justification for going through the effort to add a parallel system that could be enabled or disabled in a game rule in the first or second expansion.


外交支配的評論 (共 條)

分享到微博請遵守國家法律
安图县| 荥阳市| 东明县| 南涧| 黄冈市| 曲靖市| 五峰| 房产| 锡林郭勒盟| 大石桥市| 罗山县| 醴陵市| 新干县| 辽阳县| 溧阳市| 乌鲁木齐县| 民勤县| 咸丰县| 铜山县| 锦屏县| 卓资县| 井研县| 武安市| 古蔺县| 汽车| 大冶市| 叶城县| 彩票| 鄂托克前旗| 德钦县| 南开区| 宜都市| 大庆市| 新巴尔虎左旗| 锡林浩特市| 务川| 大渡口区| 乳山市| 盘锦市| 龙胜| 定安县|