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Jama Jurabaev 63-68

2023-01-21 17:53 作者:FilMMedium  | 我要投稿

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6. 3D in Photoshop---4-1.Gun

P63 - 00:00?

?And I showed you how to do stuff with 3D postcards. And now it's time to do 3D extrusions.?

P63 - 00:09上次做明信片,這次做突出。?

So we will start from a very simple geometry. And remember when I was showing you different techniques, one of them was using smudge tool to make the gun designs.?

P63 - 00:21用模糊工具做武器的設計。?

But now we will do something from scratch.? ? Let's just quit this painting gun design. Let's go over here. Let's say this is our gun right. A very quick, simple silhouette. ?

P63 - 00:57簡單槍的剪影設計好了。?

Now I want to take it to the next level. I want it to be not just a flat surface.?

P63 - 01:09不能只是平面狀態(tài)。?

I want it to be something more complicated.let's delete this. So I will go and create 3D extrusion out of it. So I would press this button. And basically what it does for me. Keep her state creates this guy for me.?

P63 - 01:28伸出:平面突出變成立體的。?

So if I double click on this will reduce the thickness. So let's see, PRO gun techniques.?

P63 - 01:38調(diào)節(jié)槍的厚度。?

So rightly, I will get rid of this. So right click, we will get rid of the texture.?

P63 - 01:44漫射-移除材質(zhì)。?

So you guys can see, how it looks like right. Let’s just remove this picture from everywhere. So that's well, it kind looks like. And it doesn't look like an gun at all. But the good news that we can go an added source. And start refine this place, creating a different design, right??

P63 - 02:10雖然看起來不像槍,但可以調(diào)整。?

Let's say there was another hand over here. And when I press CTRL c, it changes it. It's very useful because you can have a bunch of silhouettes of a different silhouette. And all you need to do is just replace them. And your gun and your design will be completely changed. this problem with this. It's very flat. So but we will use there are a bunch of different presets,?

P63 - 02:48太扁平了,用不同的預設。?

for example. You can give it a little bit of beveling.?

P63 - 02:53比如可以給到倒角。?

Drag it over here. Decrease the thickness. You see there is a really actually very good nice bevel out there.?

P63 - 03:03減少厚度可以看到倒角。?

So all we need to do is selected textures and basically remove texture. So we see the bevel.?

P63 - 03:16移除材質(zhì)可以看到倒角了。?

Now. It's look a little bit better. So we will go and you can change this bevel amount.?

P63 - 03:23現(xiàn)在可以改變倒角數(shù)量。?

You see like I could change the distance and also changed the way it looks over here.?

P63 - 03:40可以改變外觀。?

This gun over here. this is the angle. And this is the width. I can introduce a very nice bevel.?

P63 - 03:50調(diào)節(jié)角度,可以引入倒角。?

And also I can introduce the bevel on both surfaces. It's not only. Let's phone him back as well. We have no light over there, but are these? is a bevel to that side as well.?

P63 - 04:16前面后面,打開燈光可見倒角。?

So that's much more interesting, Because it has all these different beveling options. But still we've got like these clothes rectangular. And the reason we to do like we can go to 3D and splitting extrusion. The only thing, once you split the extrusion. you will have no control over the silhouette anymore. ?

P63 - 04:46分開突出,不會影響輪廓了。?

But it doesn't matter. Like you establish a silhouette first, and then we will start refining it. So what you can do now you can go and make it zero. You can go over here and say, I want to make a twist. so you can refine this twist. And basically create something really cool.?

P63 - 05:21調(diào)節(jié)到想要的視角。?

Let's say we want to create a primitive scope, And you need to rotate a little bit. And now we go to this one. We do the same kind of thing. So make sure you experiment with this.?

P63 - 05:49做實驗調(diào)節(jié)深度角度。?

So what are we having right now? We are having a very cool. And I don't think it created source. You see there is no added source anymore. So it's lost.?

P63 - 06:03按添加資源無效。?

So you cannot change it anymore. But guys for two minutes is very practical, but also what you can do. Don't forget guys that we have still a lot of control overall maps. we can go and say, all right, I want to paint on bump, ?

P63 - 06:30靶材質(zhì)-凹凸圖。?

It will create the bump map. Go to painting projection and then you started. basically what projection means that you’re painting from your texture but from your view over here,?

P63 - 06:47繪制系統(tǒng)-投射。?

So basically, I can go and start creating some nice thing you know, if this was handled?? when you can use rivets. It just creates all. Because I removed all the textures, creates them. So let's just go back and start inserting stuff like that. Created this thing over here. I am not following the gun design anymore.?

P63 - 07:41重新嵌入新的設計。?

but if you had the reference, you would do really cool stuff. Same on the scope. Like for example. If they did like this. You've got a very nice detail on the scope.?

P63 - 08:14現(xiàn)在獲得這些細節(jié)了。?

And guys, you can keep going. for example, you can start painting, literally properly, lecturing this guy. You can go and say painting on shininess.?

P63 - 08:32繪制靶材質(zhì)-閃亮。?

and select like, texture brush. And once you move your light around. You will probably see sometimes it does this mean. I think it's just stuck in there. This is a bug of photoshop.

P63 - 09:25材質(zhì)刷-打燈-bug.?

So you saw how quickly made those that gun. So I will finish this video right now and I will jump and show you a much more complicated example.

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6. 3D in Photoshop---4-2.Space Station

P64 - 00:00?

Alright let’s move on with 3D extrusions. So for example, make sure that you create this layer with transparency.?

P64 - 00:25確保繪制的圖層是透明層。?

So. Select the color. Maybe like this. but it will make sense, right now it make sense. Let's create this kind of simple silhouette.?

P64 - 01:04創(chuàng)建簡單的剪影。?

Take this one. So now what we can create, if we go to 3D and create 3D extrusion once again.?

P64 - 01:28再創(chuàng)建拓展。?

We've got this figure again. So let's just remove all the textures. So the textures are gone.?

P64 - 01:37漫射-編輯材質(zhì),移除材質(zhì)。?

so the texture are gone. Or maybe no. And now we will go to our properties menu and make the depth zero.?

P64 - 02:05屬性面板-深度調(diào)節(jié)為零。?

And now we will rotate. Create this rotation,?

P64 - 02:16屬性面板垂直水平的動態(tài)旋轉(zhuǎn)。?

We need to be very careful about the access. We will do this. That's fine. But then we will edit the source and just rotated like this. Say it again. So now we have this. I see what's going on. Actually, there was no need to do it because instead of using horizontal angle. We will use vertical angle. and if you create this, but it’s happening because all we need to do only need to mirror this guy.?

P64 - 03:09用垂直視角而不是水平視角。?

And now we've merged them together.?

P64 - 03:18然后我們?nèi)诤显谝黄稹?

So we've got a very nice spacecraft like space station.?

P64 - 03:26像是空間站一樣的形狀。?

So basically, whenever I introduce something new on this map, If I select this guy at its source and if I paint anything on this. And you can see it's over here. So it's like silhouette dictates how you design looks like.?

P64 - 04:01剪影說明你設計的內(nèi)容。?

And it's very cool. For example, any time at this point, I can go back edit my source. If I see that the proportions and design is not exactly what I'm looking for. I'm just going to change it. ?

P64 - 04:21如果不是想要的可以隨時改變。?

To save you see it made a geometry. So if I combine these, for example. It is silhouette. Let's play with this one. zoom in. So I can either combine this with a postcard, or I can combine it. For example, if I go to my PSD files. Lesson six and I go to Molly pictures.? go to the planet.?

P64 - 05:34打開另一個PSD圖片。?

On this planet. And I basically duplicated this guy photos textures.?

P64 - 05:42復制照片紋理。?

And now I can merge together. And now it's one scene.?

P64 - 05:57融合成一個場景。?

All I need to do is to resize this guy. Let's see. If I have still have my source. So if I change, my design will change.?

P64 - 06:30改變設計中小部分,整個變了。?

But now it will change inside this scene. So let's, for example, switch all of this. And now i've got my station. I can control my light to creating different really cool.?

P64 - 07:06調(diào)控燈光控制不同場景。?

So yeah, now I can go in create different ideas. spaceship planet can change the planet by changing the texture of the planet. It will be a different planet. If I change the silhouette of that guy will be a different story.?

P64 - 07:39改變不同星球改變不同故事。?

I can keep going changing the view, for example, making it 200. now the planet is huge like a zoo.?

P64 - 07:59攝像視角200看起來像足球場。?

And we've got this guy over here.? Move him around. hit render and see how it goes. So I can, as I showed you, double click. Save this environment. ?

P64 - 08:40移動-保存-渲染。?

And switch between them any time. And because it's photo shop, I can keep going. I can start introducing some stars. In the background. Or like introduce a lens flare.?

P64 - 10:02加入星星或光耀。?

And I will go the part of one story, the story that I can adjust at any moment. If I don't like this spaceship.?

P64 - 10:19如果不喜歡可以隨時調(diào)整。?

All I need to do is add its source. And as you can see, the space should be changed right now.?

P64 - 10:42加入資源,可以看到飛船變化了。?

Without going and remodeling is completely. I'm doing it all in photoshop. I hope guys like this one. And let's move on and do something even more complicated. Thank you very much.

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6. 3D in Photoshop---4-3.Columns

P65 - 00:00?

let's do it a little bit more complicated example. So let's just quickly do something like this. it's some kind of column,?

P65 - 00:24做類似光柱的。?

We will do the same thing. We will go to 3D extrusion and creative extrusion. date like this. So it can be a square column, ?

P65 - 00:34類似長方圓柱體。?

And now let's select all the textures. Just remove that.?

P65 - 00:53選擇材質(zhì)-移除材質(zhì)。?

So we will go and use our instances. I will go and instance object. Put it over here,?

P65 - 01:04實例拷貝-拉伸。?

?But now what we will do, we create another layer. So now I will create something kind of decoration, ?

P65 - 01:39創(chuàng)建另一個圖層,加入裝飾。?

To make it simple, let's just make it like this. And we will create a extrusion once again, So then we will go and combine those two guys together.? Merged them together.?

P65 - 02:18突出-融合在一起。 ?

Now, as you can see, we've got then we need to Just a rotation of this. let's just position this one probably. ?

P65 - 02:59拖拽到正確的位置。?

Let's go to its source, probably. Like this right.?

P65 - 03:22再給柱子做一些修飾調(diào)整。?

And now we have a really nice. I can go and combine those together. Group these objects and start instance.? ?

P65 - 03:41打組-實例拷貝-拖拽。?

Let’s zoom out. Instance this guy.?

P65 - 04:00重新拖拽圖層,重新拷貝。?

So quickly. Ended up having something like this. And we can go start instance in. And then let's crop.?

P65 - 04:59二變四變八,實例拷貝。?

you probably already realized that the cropping doesn't affect 3D, because it’s a separate 3D space.?

P65 - 05:19裁剪不適合3D空間。?

So we have a pretty decent like maybe you'll say anything, And I can zoom in and rotate it. All towards those. But what is awesome is the fact that everything is instance. like at any time, I can go to one of these columns. And if I change. everything is changing. ?

P65 - 05:54對其中一個柱子做變動就都變了。?

For example, I can make those horizontal columns. And it will change everything, of course. But also the overdose was not right. I can fix it just by making thickness zero. So now we got circular columns.?

P65 - 06:24厚度變成0得到環(huán)形圓柱體。?

And at any point, if I change the design of this column. Changes everything. And I still can start assembling my scene. like if it was like something from lord of the rings, let's just check the render. once you hit the render, you would get a lot of global? Information over here. So it's all good, but also. Let's make it 15. So I really nice setting over here. ?

P65 - 07:25攝像視角變成15,效果就很好。?

And same with the any kind of bump mapping. if I paint on the bump. I will ask me to create the bump. So when I paint. It will just create bump on every one of them.?

P65 - 08:21選擇繪制靶點-凹凸圖-百分百。?

So can make carvings and stuff like that very easily. Say over here. Like for example. Let's change the bump. Likely made the bump 200. And it just creates everything. But more than that, it's so cool that you can create or design based on one of these silhouettes. ?

P65 - 08:29在剪影基礎(chǔ)上雕刻出貼圖來。?

So if at any point, I want to change the design and changed the lighting, I can easily do it. ?

P65 - 08:59任何時刻改變燈光設計都可以。?

Which is a really cool, same with the upper section. I can drag the slider. It will just create different options for me. ?

P65 - 09:17滑動滑塊,給我創(chuàng)建不同的選擇。?

And now all you need to do is go back to your photo shop and start painting. combining a very cool 3D set up with some painting skills. or their people and stuff like that. All you need is already here. And imagine if you import postcards as well, you can just create some very exciting stuff. ?

P65 - 10:29調(diào)節(jié)拓展深度,改變隧道口寬度。?

same with this one. So, it's a very design driven exercise.?

P65 - 10:47類似調(diào)節(jié)水平和垂直的水平。?

I hope you guys enjoyed it. And let's move on and create something even more interesting.

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6. 3D in Photoshop---4-4.Mech

P66 - 00:01?

?let's do in the last example for extrusion. So let’s quickly scripted sketch kind of magic design, that will be all kind of max alert.?

P66 - 00:40開始做個包含M元素平面設計。?

To sign up a little bit better. Just a second. So let's say this is our design, And it's very primitive. So then we will go to 3D. Create 3D extrusion,?

P66 - 01:44創(chuàng)建平面-3D拓展。?

So we all create this guy. Make extrusion of this. And now I'm going to instance. We will create an instance on this. ?

P66 - 02:07創(chuàng)建實例拷貝。?

So let's go and remove the texture.?

P66 - 02:14選圖層-漫射-移除材質(zhì)。?

So not now what we have this kind of 3D space. So just as we did before, like at any point, I can go and arrange the tiles vertically.?

P66 - 02:31窗口-平行排列。?

So I can at any point, let's just correct this space over here. So I can go and start refining. Whenever I press CTRL s, it will save my design. For example, I want to tweak it, as you can see, it changes over here. It's a very powerful feature.But let's say at some point, I'm kind of happy with what's going on, Not 100%, but it's always very tricky to get everything working. I'm happy with this layout, at least.?

P66 - 03:45調(diào)整材質(zhì)3D隨之改變。?

So now what I can do. now I can go and split this guy up. So I can go to the 3D. Of course, I need to have my layers selected.? Save this one. Go back to a 3D view.?

P66 - 04:25回到單一3D視角。?

Let's change the camera lens to 25.?

P66 - 04:39改變攝像視角到25。?

And now I will go to 3D space with the extrusion. And now all these parts. They should be separate, 3D space extrusion. First I need to get rid of the instance for now. And now I will go. And split this extrusion. So I split them all into many different spaces.?

P66 - 05:29先去實例拷貝,再拓展各面向。?

Now I will go. And instance this guy. I will go and get rid of a couple of these features. Some move him around.?

P66 - 05:54再次做的實例拷貝,其中再微調(diào)。?

And i'll start using different. move it around. So I can go and use this one,?

P66 - 06:15物質(zhì)屬性,調(diào)節(jié)水平視角。?

for example. not horizontal. Vertical. To combine those two guys. I can create different facts. I know it's not the spring, but at least it looks like one. So I can move them around. I will keep it simple for now.?

P66 - 07:19調(diào)節(jié)另一層做出類似螺絲。?

what's cool about it that? So let's just go back and bring this guy back again.?

P66 - 07:42調(diào)節(jié)突出的寬度,?

I can start posing this. Like I can also combine those different sections together.?

P66 - 08:21一伸腿一蜷腿,兩個結(jié)合在一起。 ?

select few of those. start adjusting a little bit.?

P66 - 08:40選擇幾個姿勢進行結(jié)合。?

I wish they had like, keep on point also editable. So I can move these points around, but I don’t think they have it. so for now. I will do it hard way.?

P66 - 09:15想通過關(guān)節(jié)點鏈接,但是失敗了。?

as you can start posing it. And actually having this very primitive geometry, it can get a very decent resolved.?

P66 - 09:40最原始幾何體,有像樣解決方案。?

You can instance these guys like create a bunch of like an army of this world. And like some of them can be doing, looking up, just giving them a little bit more character. It's very useful.?

P66 - 09:57比如可以讓桌面抬起頭來。?

Instead of having them all being in Icon default pose, which is always boring. ?

P66 - 10:06避免都是默認的姿勢,非常無聊。?

And you can change a light and stuff like that. And as I said, this is a very design driven tool because we don't care about photorealism at this point.?

P66 - 10:29此刻不需要關(guān)心照片真實性。?

all we need to do this to start generating ideas about how you design will look like.?

P66 - 10:38此時專注設計成什么形狀。?

Often you can just go on screen, grab copy, paste them. Go stylize in check if it works as a line drawing,?

P66 - 10:49過濾-風格化-找到線稿。?

and then you can start refining it as a line drawing. And you will have everything in perspective that would make 3D photoshop very powerful,And also being able to play with these guys. Can create some very cool, interesting ideas.?

P66 - 11:36如可以在屬性2調(diào)節(jié)到面翻轉(zhuǎn)。?

So yeah, that's pretty much it about 3D extrusion. We still have two more options to go. As you remember, we had more, but this is something I will explain in lesson seven, because we will get more and more photo real as we go. For now. I hope you guys see the power of primitive 3D photo shop. And we will do so much more complicated stuff next week.

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6. 3D in Photoshop---5.Homework

P67 - 00:00?

So the homework for this week is pretty straightforward. Depending on how much time you have, you can do at least one study pro 3D technique. or if you have more time, I would love to see four or five studies perfect technique.?

P67 - 00:19用好3D在PS中運用。?

And keep in mind guys keep them very simple thing. Keep them something that you handle in. given amount of time. good luck to you guys. And see you next week.

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7. Matte Painting Techniques---1-1.Lesson Overview

P68 - 00:00?

?And welcome to lesson number seven. this lesson. I will show you different variety of new tools. We will introduce some very obvious, but quite powerful tools like using google and stuff like that. Also I want you to show you a couple of new Adobe CC software which are very powerful to generate characters like animate them as well.?

P68 - 00:26生成角色進行動畫的軟件。?

And basically this lesson we will finalize all the tools we need to actually make a final push next week when we will produce a bunch of different cool artworks using all the tools that we sold so far. And I'm coming to my painting techniques, guys do not expect from me showing you like four or five hours long matte paintings. I always try to keep it very simple. And I just use those techniques to kind of help me in my story telling and to help me with my designs.?

P68 - 00:58簡單蒙版繪制講述故事。?

So I hope you guys will enjoy it. And let's get started.?


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