Reddit上有個自稱玩過蒙斯克的也寫了點東西

大部分跟之前的哥們差不多
多出來的部分:
兵營不出兵,基地造農(nóng)民轉(zhuǎn)化兵跟扎加拉差不多
帝國見證者展開后頭上會出現(xiàn)巨大的蒙斯克虛擬影像
帝國沖鋒隊是必備的炮灰單位,皇家衛(wèi)隊耗氣太過嚴(yán)重
沖鋒隊和工人相互切換挺重要,因為皇家衛(wèi)隊不會自動回血,奶靠工人修理,醫(yī)療艇加血
對空坦克無腦強,基本上A過去就結(jié)束了
他說他自己聽人說(看著就很不保險)不過自己沒試過,蒙斯克與其他指揮官有互動語音,雷諾第一次叫休伯利安、凱瑞甘第一次放定身波、泰凱斯第一次丟奧丁。
他沒見到與地圖播報員的互動語音

Subsourian的Reddit原帖地址:
https:://www.reddit.com/r/starcraft2coop/comments/dr1om9/my_experience_with_mengsk_at_blizzcon/f6lzlja/?context=3
其實無所謂了,總感覺monk根本沒做完,他禁止嘉年華上攝錄msk的影像圖片,我就等著月底看有多少新BUG。
要知道昨天就有泰凱斯的奧丁克哈傷害顯示BUG
正文:
Good summary! Some of my own thoughts (I got to play him too):
Artillery seems really good, I never really used it correctly, but the fact you can spam them for so cheap is really solid. I never got to spam it to its full potential, but the little I did did work.
Slight correction: troopers can’t be built from the barracks (unless I missed something). Both are built from the CC. I remember since I built four macro CCs and had a good laugh since it felt like playing Zagara.
The special resource (Imperial Edict) took me a bit to figure out too. Basically it generates when you make troopers and workers, but also when you have troopers/workers influenced by his detector, Imperial Witnesses. Promoting Royal Guards also generates it.
His Witnesses also play UNN when they go into Patriot Mode which is the best thing ever. Upgrading them gives them a big Mengsk hologram.
No matter your build, trooper spam is a solid backbone, the special weapons are powerful and I personally never lacked for minerals compared to gas. Gas seems to be a big limiting factor for his Royal Guard units.
I’m bad, but his Royal Guard units also seemed a bit slow to promote, but insane once you got them to level 3. This also meant that he takes a bit to wind up, and it becomes important to switch troopers to workers on the field to repair Royal Guard units (as they don’t autoheal).
Tankavacs are silly. My second game those were the only Royal Guard units I built and they dominated RotK. Especially once they hit higher ranks they become unstoppable with proper micro, like a more condensed Swann Hercules/tank spam if the Hercules could shoot air.
Cool note is Mengsk has unique interactions with Raynor when he first calls down the Hyperion. I’m told there are also special interactions with Kerrigan when she uses Immobilization Wave and Tychus when he uses the Odin, but I never got the chance to test it. Sadly nothing with the Aleksander (which is a shame since it was the ship that took Korhal from him).
On a sadder note it doesn’t seem like any maps will have changed dialogue for him, unless something changed Vermillion Problem and Rifts to Korhal will not. A shame but also I know getting the VAs back in the studio is expensive.
Nuclear Annihilation is thematic, satisfying, and I love everything about it. Mengsk's quotes when using it adds a ton to it.
u/bigmaguro got a shoutout in the Dogs of War calldown, as they’re zerg of the “Maguro Brood.” Which is a nice touch. Chris Fugate, one of the big fact checkers of the Co-op Team, put an insane amount of effort into the tiny details of the commander, and it really shows.
There’s a LOT to Mengsk, and I’m really looking forward to seeing what people do with him. The trooper swap specifically is something I think will lead to some really cool strategies, and it makes his Supply Bunker Drop an insane macro tool (6 free workers!)

凱瑞甘,雷諾,你們覺得贏了,就可以吃定我了嗎?
敗者食塵!


