EU4開(kāi)發(fā)日志 | 7/5 哥特蘭

牧游社 牧有漢化翻譯
Europa Universalis IV - Development Diary 5th of July 2022
Ogele, Second Lieutenant
Welcome to our next Development Diary for Europa Universalis IV! The majority of the new content for the upcoming DLC has been revealed so far and all that is missing are two nations - one of them is an island nation which almost never sees the light of day.
歡迎來(lái)到又一篇?dú)W陸風(fēng)云4開(kāi)發(fā)日志!即將發(fā)售的DLC中大部分新內(nèi)容已經(jīng)展示過(guò)了,余下還有兩個(gè)國(guó)家——其中一個(gè)是幾乎永遠(yuǎn)不見(jiàn)天日的島國(guó)。

Prior to 1.34 Gotland was a province occupied by a rebel stack led by the Danish ex-king Eric of Pomerania. This has changed now and Gotland is selectable at the start of the game with Eric as its ruler.
在1.34版本號(hào)以前,哥特蘭在開(kāi)局時(shí)被以丹麥前國(guó)王波美拉尼亞的埃里克為首的叛軍占領(lǐng)。而現(xiàn)在在開(kāi)局時(shí)玩家則可以選擇以埃里克為統(tǒng)治者的哥特蘭進(jìn)行游玩。
Originally a commercial center situated in the crossroads between the merchants of Russia and Germany, Visby has quite an interesting history during the century prior to the beginning of the game. Home to privateers such as the Victual Brothers and the bastion of a former Danish King, Gotland ended up being the guarantee of peace between the Teutonic Knights and the monarchs of Denmark. Coupled with a fresh new mission tree, its very own great project and unique new paths to explore, Gotland will offer a fascinating playthrough.
坐落于俄羅斯和德意志之間的交通要道,原本作為商貿(mào)中心的維斯比在游戲開(kāi)始前的一個(gè)世紀(jì)經(jīng)歷了有趣的歷史。由于如糧食兄弟會(huì)等走私者與前丹麥國(guó)王均以此處為基地,因此哥特蘭成為了條頓騎士和丹麥國(guó)王之間和平的壓艙石。有了全新的任務(wù)樹(shù)、獨(dú)有的偉大工程和獨(dú)特的探索路線,哥特蘭將帶來(lái)非凡的游戲體驗(yàn)。
As Gotland was a member of the Hansa, the hideout of the ex-king Eric and a base of operation of Eric's piracy, the fate of Gotland is quite open-ended (though, in 99% of games Gotland will probably end up as territory of Denmark or Sweden as these two countries still have their core on Gotland).
由于哥特蘭同時(shí)是漢薩同盟的成員以及前國(guó)王埃里克的藏身處和海盜基地,因此其命運(yùn)走向也十分多樣(雖然在99%的情況下哥特蘭都會(huì)被擁有核心的丹麥或瑞典占領(lǐng))。
The content for Gotland is intended to reflect the possibilities Gotland's history could have gone and as such when you start as Gotland you get the following event instantly:
與哥特蘭相關(guān)的內(nèi)容被大大擴(kuò)展以反映哥特蘭可能的歷史走向,因此當(dāng)你選擇哥特蘭進(jìn)入游戲時(shí)將會(huì)立刻觸發(fā)以下事件:

When you select the second choice you get a follow-up event:
當(dāng)選擇第二項(xiàng)時(shí)你將觸發(fā)以下事件:


Of course the claims of Eric won't make much sense when he dies before pressing them against Denmark. If you select the monarchy path of your missions and Eric finds himself buried with the head first in the mudflat then you get an event which allows you to change your direction (this only triggers when you picked the monarchy missions though):
當(dāng)然如果埃里克在奪取丹麥之前去世,那么他的宣稱權(quán)將失去意義。如果你選擇了君主制道路并且埃里克早早辭世而去,則將觸發(fā)一個(gè)事件來(lái)允許你改變走向(不過(guò)只有選擇君主制任務(wù)才能觸發(fā)):

But what are these missions even about? Let's start taking a look at them, starting with the monarchy missions:
說(shuō)了這么多,具體都有什么任務(wù)呢?讓我們一起來(lái)看一下,首先是君主制任務(wù):

As your goal is to become Denmark, the monarchy missions of Gotland are a little bit shorter, but will help you with your ambition.
由于你的目標(biāo)是成立丹麥,因此哥特蘭的君主制任務(wù)有一點(diǎn)短,但足夠幫助你實(shí)現(xiàn)野心。
"Dynastic Relations" for example gives you 10k manpower per nation which has the same dynasty as you and has at least 100 opinion of you. As you start with the Gryf dynasty you can get 20k manpower rather easily from Stettin and Wolgast - if you manage to finish the mission before they annex each other.
比如“王朝紐帶”,每有一個(gè)與你為同一王朝且對(duì)你具有至少100好感度的國(guó)家,就會(huì)給予你10k人力。由于你開(kāi)局時(shí)處于格里芬王朝的統(tǒng)治,因此你很容易就能從斯德丁和沃爾加斯特獲得20k人力——如果你能在這兩國(guó)統(tǒng)一之前完成任務(wù)的話。
Meanwhile, "The Enemy of My Enemy" makes alliances with rivals or enemies of Denmark easier. The biggest supporter would be the HRE however. "The Emperor's Treasury" is mission which allows you to make a deal with the Emperor upon reaching 100 opinion of him:
同時(shí),任務(wù)“敵人的敵人”使得你更容易與丹麥的宿敵或敵人結(jié)盟。然而最強(qiáng)有力的支持者還是來(lái)自神圣羅馬帝國(guó)。任務(wù)“皇帝的寶庫(kù)”允許你在神羅皇帝對(duì)你達(dá)到100好感度后與其達(dá)成一筆交易:

與皇帝的交易
卡爾馬聯(lián)盟是北方的強(qiáng)大實(shí)體,需要足夠的人力和資源才能將其擊敗。幸運(yùn)的是,聯(lián)盟也有著眾多的敵人。
其中一個(gè)便是神圣羅馬帝國(guó),荷爾施泰因公國(guó)的歸屬成為了皇帝與卡爾馬聯(lián)盟至高王之間最大的分歧點(diǎn)。
神圣羅馬帝國(guó)皇帝也許會(huì)有興趣資助我們對(duì)丹麥的戰(zhàn)爭(zhēng)。
- 希望皇帝能夠慷慨解囊。
- 我們不需要任何人的幫助。
Naturally, this event triggers an interaction with the Emperor:
隨后皇帝會(huì)觸發(fā)這個(gè)事件:

哥特蘭請(qǐng)求支持
哥特蘭的小公爵來(lái)信求助。他們希望在對(duì)卡爾馬聯(lián)盟的戰(zhàn)爭(zhēng)中獲得財(cái)政支持,以期將真正的統(tǒng)治者重新扶上丹麥的王位。雖然支持哥特蘭進(jìn)攻丹麥看起來(lái)沒(méi)有什么好處,但是神圣羅馬帝國(guó)的合法領(lǐng)土荷爾施泰因公國(guó)目前仍在丹麥的手中。我們可以與哥特蘭做一個(gè)交易,用財(cái)政支持換取歸還公國(guó)的承諾。
- 哥特蘭可以用荷爾施泰因來(lái)?yè)Q取帝國(guó)國(guó)庫(kù)。
【如果哥特蘭同意這個(gè)條件并直接或間接統(tǒng)治了石勒蘇益格與荷爾施泰因,他們便會(huì)收到帝國(guó)的最后通牒,要求將這些省份歸還神圣羅馬帝國(guó)。
如果他們不履行承諾,則將導(dǎo)致奧地利與哥特蘭之間的戰(zhàn)爭(zhēng)。
當(dāng)哥特蘭同意了我們的條件后將發(fā)生以下效果:
(哥特蘭):哥特蘭:獲得500.00金幣。
哥特蘭獲得「帝國(guó)國(guó)庫(kù)」直到1464年11月11日,給予以下效果:
年度稅收:+60.00
陸軍維護(hù)費(fèi)修正:-10.0%
海軍維護(hù)費(fèi)修正:-10.0%
雇傭兵維護(hù)費(fèi):-25.0%
顧問(wèn)花費(fèi):-10.0%】
- 哥特蘭人看起來(lái)不值得信任……
Of course you can accept or reject these conditions:
當(dāng)然你可以選擇是否同意條件:

與皇帝的交易
我們收到了帝國(guó)皇帝的回信:奧地利將從帝國(guó)國(guó)庫(kù)撥款支持我們。不過(guò)他們要求我們?cè)趹?zhàn)后將荷爾施泰因公國(guó)歸還給帝國(guó)……
- 公平的交易。
【如果哥特蘭同意這個(gè)條件并直接或間接統(tǒng)治了石勒蘇益格與荷爾施泰因,他們便會(huì)收到帝國(guó)的最后通牒,要求將這些省份歸還神圣羅馬帝國(guó)。
如果他們不履行承諾,則將導(dǎo)致奧地利與哥特蘭之間的戰(zhàn)爭(zhēng)。
當(dāng)哥特蘭同意了我們的條件后將發(fā)生以下效果:
獲得500.00金幣。
哥特蘭獲得「帝國(guó)國(guó)庫(kù)」直到1464年11月11日,給予以下效果:
年度稅收:+60.00
陸軍維護(hù)費(fèi)修正:-10.0%
海軍維護(hù)費(fèi)修正:-10.0%
雇傭兵維護(hù)費(fèi):-25.0%
顧問(wèn)花費(fèi):-10.0%】
- 這個(gè)條件我們無(wú)法接受。
Taking the help of the Emperor will have consequences. If you ever manage to get Holstein or Slesvig then you get confronted with an event which reminds you of your end of the deal:
獲得皇帝的支持是要付出代價(jià)的。在你得到荷爾施泰因或石勒蘇益格后將觸發(fā)一個(gè)事件來(lái)提醒你履行承諾:

Of course you are free to ignore your promise, but this will result into a diplomatic escalation of the situation:
當(dāng)然你完全可以忘記當(dāng)初的承諾,但這將導(dǎo)致外交事態(tài)的升級(jí):

荷爾施泰因局勢(shì)
哥特蘭公國(guó)已經(jīng)擊敗卡爾馬聯(lián)盟并奪取了斯堪的納維亞。與此同時(shí),他們也獲得了荷爾施泰因公國(guó)的統(tǒng)治權(quán)。我們應(yīng)該提醒哥特蘭公爵,是帝國(guó)國(guó)庫(kù)里的真金白銀幫助他走到了今天,現(xiàn)在他們應(yīng)該信守承諾了。
- 確實(shí)。起草一份最后通牒,讓埃里克七世歸還公國(guó)。
【我們將向哥特蘭發(fā)送一份最后通牒,強(qiáng)迫他們釋放荷爾施泰因公國(guó)。
如果對(duì)方拒絕,則將被視為對(duì)神圣羅馬帝國(guó)的入侵行為,并導(dǎo)致對(duì)哥特蘭的防守戰(zhàn)爭(zhēng)。
哥特蘭對(duì)奧地利的好感度改變了-100?!?/p>
Of course the event for the ultimatum has a proper title which is a homage to a different demand of German territory in history:
而最后通牒的事件標(biāo)題則向歷史上另一次德國(guó)索取領(lǐng)土的行為致敬:

As Eric was voted out by the nobles of Norway and Sweden it is only natural that you want to get on Norway and Sweden's good sides - either through diplomacy (they have 100 opinion of you) or through espionage (you have 50 spy network in their overlord).
由于埃里克曾被挪威和瑞典的貴族推翻,因此這次你自然希望得到挪威和瑞典的支持——不論是通過(guò)外交方式(兩國(guó)對(duì)你擁有100好感度)還是通過(guò)間諜行動(dòng)(你對(duì)其宗主國(guó)擁有50點(diǎn)間諜網(wǎng))。

重獲挪威效忠
“是可忍孰不可忍!”這是挪威貴族的普遍態(tài)度。挪威的統(tǒng)治階級(jí)越發(fā)厭惡丹麥的君主。他們懷念仍被埃里克國(guó)王統(tǒng)治的美好時(shí)代。
哥特蘭的外交官與間諜已經(jīng)種下了由哥特蘭國(guó)王統(tǒng)治挪威這一思想的種子。而出乎埃里克七世意料的是,這些種子已經(jīng)結(jié)出果實(shí),挪威的貴族們發(fā)起了對(duì)丹麥領(lǐng)主的公開(kāi)反叛,甚至還有一些挪威平民加入了哥特蘭的艦隊(duì)以對(duì)抗丹麥的篡位者。
- 我們永遠(yuǎn)歡迎挪威水手登船。
獲得2000水手。
(挪威):
挪威:獲得+75.0%獨(dú)立傾向。
把哥特蘭當(dāng)作歷史友邦
把挪威當(dāng)作歷史友邦
恢復(fù)瑞典忠誠(chéng)
盡管難度巨大,我們的外交官和間諜仍然成功地獲得了瑞典貴族的支持。雖然恩格爾布雷克特起義在瑞典人的內(nèi)心深處埋下了對(duì)獨(dú)立的渴望,但幸運(yùn)的是,瑞典的聯(lián)盟派現(xiàn)在已轉(zhuǎn)向支持哥特蘭公爵埃里克七世成為瑞典的下一任國(guó)王。
- 這真是好消息。
(瑞典):
獲得+75.0%獨(dú)立傾向。
把哥特蘭當(dāng)作歷史友邦
把挪威當(dāng)作歷史友邦
如果我們成為瑞典的宗主國(guó),則瑞典將不再觸發(fā)事件「瑞典的獨(dú)立夢(mèng)」。
丹麥任務(wù)「瑞典貴族」將不需要完成事件鏈即可完成。
The main focus of the monarchy missions is your war with Denmark. "War for the Crown" which is doable after getting any kind of cb against Denmark will give you a restoration of Personal Union casus belli against Denmark as well as 10% Land and Naval Morale for 25 years.
君主制任務(wù)主要關(guān)于對(duì)丹麥發(fā)動(dòng)戰(zhàn)爭(zhēng)。任務(wù)“王位戰(zhàn)爭(zhēng)”需要獲得對(duì)丹麥的任意戰(zhàn)爭(zhēng)借口才能完成,完成時(shí)將給予你針對(duì)丹麥的重建聯(lián)合統(tǒng)治戰(zhàn)爭(zhēng)借口,以及在25年內(nèi)增加10%的陸軍與海軍士氣。
"Take over Sjaelland" which can be achieved by occupying the capital of Denmark (in this case it is Sjaelland) will trigger the following event:
任務(wù)“奪取西蘭”可通過(guò)占領(lǐng)丹麥?zhǔn)锥迹▓D中丹麥?zhǔn)锥紴槲魈m)來(lái)完成,完成時(shí)將觸發(fā)以下事件:

占領(lǐng)西蘭
丹麥王國(guó)的首都已經(jīng)陷落!盡管丹麥軍隊(duì)作出了英勇的抵抗,但他們最終仍無(wú)法阻止哥特蘭的軍隊(duì)。丹麥各附屬國(guó)的貴族們逐漸開(kāi)始質(zhì)疑現(xiàn)在的卡爾馬聯(lián)盟。擁立一個(gè)新國(guó)王的呼聲越來(lái)越高!
- 真正的統(tǒng)治者回來(lái)了!
【失去10.00厭戰(zhàn)度。
獲得2穩(wěn)定度。
瑞典:獲得+30.0%獨(dú)立傾向。
挪威:獲得+30.0%獨(dú)立傾向。
荷爾施泰因:獲得+30.0%獨(dú)立傾向?!?/p>
If you manage to get 50 War Score against Denmark, control the Danish capital and be at war with Denmark for 3 years you can complete the mission "Execute the Wrong King" which will end the war immediately in your favor:
如果你在與丹麥的戰(zhàn)爭(zhēng)中取得50分以上分?jǐn)?shù),控制丹麥?zhǔn)锥记沂箲?zhàn)爭(zhēng)持續(xù)3年以上,你將完成任務(wù)“處決偽王”并直接取得戰(zhàn)爭(zhēng)的勝利:

處死克里斯托弗三世
埃里克七世走過(guò)哥本哈根的殘?jiān)珨啾?。久遭兵燹,這座城市傷痕累累。
哥特蘭軍隊(duì)在突襲中俘虜了非法的“至高王”,并把他帶到埃里克七世——卡爾馬聯(lián)合王位的合法擁有者面前。埃里克七世的士兵們?cè)谑兄行闹棉k了一塊石案,把“至高王”羞辱地按倒于此。劊子手揮舞起手中的斧子,引頸受戮的克里斯托弗三世沒(méi)有留下任何遺言。篡位者的腦袋滾向埃里克七世,大功告成,埃里克心滿意足。
- 斯人已逝,王座物歸原主。
【與丹麥無(wú)條件和平
建立對(duì)丹麥的聯(lián)合統(tǒng)治
丹麥:失去2點(diǎn)穩(wěn)定,對(duì)哥特蘭點(diǎn)好感-100
失去100%獨(dú)立傾向,并獲得修正“丹麥投降”直到1462年,給予效果為失去100%獨(dú)立傾向
哥特蘭點(diǎn)政府等級(jí)提升為王國(guó)
獲得100點(diǎn)威望】
Of course these missions are all completable if you manage to win the war against Denmark on your own and get them under a personal union before. In that case the events will not fire, but their rewards are given directly by the missions themselves.
當(dāng)然你也可以靠親手打敗丹麥或建立聯(lián)合統(tǒng)治的方式完成這些任務(wù),如此一來(lái)這些事件不會(huì)被觸發(fā),但是其回報(bào)會(huì)作為任務(wù)獎(jiǎng)勵(lì)直接給予玩家。
Also, if Norway or Sweden are independent then you gain a PU cb against either of them in this event.
同時(shí),如果挪威或者瑞典處于獨(dú)立狀態(tài),你還會(huì)在這一事件中獲得對(duì)他們的重建聯(lián)統(tǒng)宣戰(zhàn)理由。
As soon you have the Kalmar Union under your control you can complete the mission "Back in Control" and get the following event:
一旦你重新統(tǒng)御卡爾馬聯(lián)盟,你可以完成任務(wù)“重掌大權(quán)”并觸發(fā)以下事件:

From this point forward you are then playing as Denmark, though with a slightly easier time with Sweden.
從這以后玩家扮演的國(guó)家就成了丹麥,不過(guò)這個(gè)丹麥在處理同瑞典關(guān)系時(shí)將更加輕松。
But not everybody wants to play "Denmark with extra steps" and so you can choose to become a republic instead.
然而并非每個(gè)人都想如此南轅北轍地扮演丹麥,所以玩家也可以選擇另一條道路:成為共和國(guó)。

Your mission tree is tailored to become the dominant trade power of the Baltic Sea, rivaling the likes of Lübeck or Riga.
為你量身定做的任務(wù)樹(shù)聚焦于成為波羅的海貿(mào)易的支配者,與呂貝克、里加這樣的同儕們競(jìng)爭(zhēng)。
As it has become a little bit of an unofficial tradition for this DLC, so does Gotland too have a way to join the HRE with the "Imperial Protection" mission. The claims of the mission tree are few and mostly focused on the Baltic coast of Germany as well as the lands of Denmark and Novgorod.
鑒于轉(zhuǎn)進(jìn)神羅已經(jīng)成了本次DLC更新的不成文傳統(tǒng),哥特蘭也將通過(guò)任務(wù)“帝國(guó)庇蔭”獲得被納入帝國(guó)的機(jī)會(huì)。這條任務(wù)樹(shù)給予的領(lǐng)土宣稱并不多,局限于波羅的海沿岸的德意志地區(qū)、丹麥群島以及諾夫哥羅德。
Real highlights of this mission tree are +25% Permanent Ship Trade Power from the mission "Compete with the Hansa", as well as +25 Trade Power in the English Channel until the end of the campaign from "Channel's Trade".
它真正的亮點(diǎn)在于永久加成,完成“與漢薩同盟競(jìng)爭(zhēng)”后可以得到25%船只貿(mào)易力量加成,而完成“英吉利海峽貿(mào)易”將提供該節(jié)點(diǎn)的25點(diǎn)貿(mào)易力量加成(譯注:原文如此,或許原意是25%,因?yàn)?5點(diǎn)貿(mào)易競(jìng)爭(zhēng)力在海峽節(jié)點(diǎn)實(shí)在微不足道)。
"Gutnish Trade Fleet", "Strong Mercantilism" and "Gotland's Trade Empire" have dynamic rewards which depend on which faction is currently at power:
“哥特蘭貿(mào)易艦隊(duì)”、“加強(qiáng)重商主義”以及“哥特蘭貿(mào)易帝國(guó)”將提供動(dòng)態(tài)的任務(wù)獎(jiǎng)勵(lì),取決于國(guó)內(nèi)哪個(gè)派系正在掌權(quán)。

加強(qiáng)重商主義
由于貴族派系掌權(quán),產(chǎn)生如下效果:
哥特蘭獲得修正“貴族焦點(diǎn)”持續(xù)25年
科技升級(jí)花費(fèi)-10%
船只耐久度+10%
貴族派系影響力變化+0.1
如果商人派系掌權(quán),產(chǎn)生如下效果:
哥特蘭獲得修正“商人治國(guó)”持續(xù)25年
顧問(wèn)花費(fèi)-25%
提升重商主義花費(fèi)-25%
商人派系影響力變化+0.1
如果行會(huì)派系掌權(quán),產(chǎn)生如下效果:
哥特蘭獲得修正“行會(huì)統(tǒng)治”持續(xù)25年
年度共和傳統(tǒng)+0.5
商品產(chǎn)出+10%
行會(huì)派系影響力變化+0.1
"Gotland's Trade Empire" has of course the most impactful reward of all three of them:
“哥特蘭貿(mào)易帝國(guó)”的回報(bào)自然是三個(gè)任務(wù)中最為豐厚的:

哥特蘭貿(mào)易帝國(guó)
由于貴族派系掌權(quán),產(chǎn)生如下效果:
哥特蘭獲得修正“貴族側(cè)重軍事”直到游戲結(jié)束
訓(xùn)練度+5%
船只耐久度+10%
貴族派系影響力變化+0.1
如果商人派系掌權(quán),產(chǎn)生如下效果:
哥特蘭獲得修正“商人側(cè)重貿(mào)易”直到游戲結(jié)束
貿(mào)易效率+25%
全局貿(mào)易力量+25%
商人派系影響力變化+0.1
如果行會(huì)派系掌權(quán),產(chǎn)生如下效果:
哥特蘭獲得修正“行會(huì)側(cè)重行政”直到游戲結(jié)束
發(fā)展度提升花費(fèi)-15%
年度共和傳統(tǒng)+0.5
行會(huì)派系影響力變化+0.1
解鎖決議,允許哥特蘭在三種永久加成中切換

采納行會(huì)的關(guān)注焦點(diǎn)
失去1穩(wěn)定度
哥特蘭失去“貴族側(cè)重軍事”,獲得修正“行會(huì)側(cè)重行政”直到游戲結(jié)束
But what if you don't want to make your ducats the honest way through trade and commercial? What if you want to embrace the historical roleplay of Eric, the king who became a pirate? For that there is the last and biggest mission tree of Gotland which explores this path.
但是如果你并不想老老實(shí)實(shí)地通過(guò)貿(mào)易賺錢,而是追隨歷史上埃里克的腳步,從國(guó)王落草為寇成為海盜頭子呢?哥特蘭最后一種、也是最為精彩的任務(wù)樹(shù)將帶你踏上海盜之旅。

The Gotland AI will always take the Pirate missions as historically Eric of Pomerania was living the pirate life on Gotland until he eventually died.
AI哥特蘭總是會(huì)選擇海盜路線,一如歷史上波美尼亞的埃里克至死都在哥特蘭島上當(dāng)著他的海盜頭子。
The pirate missions are divided into three greater branches and some miscellaneous missions which are adopted from the generic Pirate missions and slightly adjusted for the North Sea.
海盜路線任務(wù)樹(shù)大體分為三條支線,此外還有一些從通用海盜任務(wù)移植來(lái)的零散任務(wù),不過(guò)由于北海區(qū)域的地理位置,它們略有調(diào)整。
Starting from the left to right, the missions starting with "Gotlander Pirate Fleet" are your conquest and exploration missions, handling Denmark and, of course, the Caribbean. When you complete the mission "Pirates of the Caribbean" you get the option to move your capital in to the new world through an event:
我們從左向右來(lái)說(shuō),“哥特蘭海盜艦隊(duì)”及其后續(xù)任務(wù)聚焦征服與探索,目標(biāo)指向丹麥以及加勒比。當(dāng)你完成“加勒比海盜”任務(wù)后將觸發(fā)如下事件,以便將首都遷至新大陸。

陽(yáng)光下的地盤?
哥特蘭島是我們偉業(yè)的伊始之地,也是許多弟兄們心中的故鄉(xiāng)。但只有傻子才會(huì)堅(jiān)持那里的氣候優(yōu)于熱帶的加勒比群島。那些呼吁我們應(yīng)該把主港遷移到加勒比的人已經(jīng)提供了各式各樣的理由。
當(dāng)然,為此我們還需想辦法對(duì)加勒比殖民地建立起直接統(tǒng)治,不過(guò)考慮到劫掠那里的珍寶船隊(duì)將變得更加容易,這點(diǎn)代價(jià)實(shí)在算不上什么。
- 我已經(jīng)受夠了斯堪的納維亞的破天氣,轉(zhuǎn)進(jìn)加勒比!【繼承古巴;哈瓦那成為新首都;】
- 省省吧,我們不應(yīng)該拋棄哥特蘭的快樂(lè)老家。
Meanwhile, the mission "The Worst Pirate" gives the following rewards if you own or have a subject own Tortuga:
同時(shí),如果你或你的附屬國(guó)擁有托爾圖加島,完成任務(wù)“海盜魔頭”將給予你如下獎(jiǎng)勵(lì):

哥特蘭獲得修正“口吐芬芳”直到游戲結(jié)束陸軍士氣+10%
海軍士氣+10%
從外交羞辱中獲得的力量投射+100%
托爾圖加
獲得等級(jí)為2的貿(mào)易中心
奇觀“托爾圖加島”等級(jí)提升2級(jí)
The missions branching from "Reach the Mediterranean" are all about raiding and looting certain places of importance such as Rome and its Curia coffers, or Venice and its arsenal. "Pirate versus Berber" on the other hand is more of a mission for all those who played in the Mediterranean and had to suffer under the Berbers.
“地中海出??凇迸c后續(xù)任務(wù)聚焦劫掠地中海沿岸的重要目標(biāo),比如羅馬以及圣座寶庫(kù),或是威尼斯及其軍械庫(kù)?!鞍匕貭柸说膶?duì)手”則會(huì)讓那些游玩地中海沿岸國(guó)家而飽受柏柏爾海盜之苦的玩家感到非常受用。
Each one of these three missions rewards you with an unique event which is of narrative nature. But they also contain strong rewards which are fitting to the text. Here is the event "The Raid of the Venetian Arsenal" which is the reward of the mission "Raid the Arsenal":
這三項(xiàng)任務(wù)都會(huì)觸發(fā)以講故事方式呈現(xiàn)的獨(dú)特事件,并提供與其內(nèi)容相關(guān)的強(qiáng)力回報(bào)。比如下面是完成“劫掠威尼斯軍械庫(kù)”任務(wù)后觸發(fā)的事件:

I will come back to the "Legendary Pirate" personality later.
后面我會(huì)詳細(xì)介紹“傳奇海盜”這一新君主特質(zhì)。
"Terror of the Baltics" and the followup missions are about, well, raiding the Baltic Sea, but also "liberating" Lübeck, Danzig and Riga from their owners and incorporating them into your pirate republic. Each mission gives their respective city the following reward:
“波羅的海煞星”和后續(xù)任務(wù)聚焦于劫掠波羅的海沿岸以及從原主人手中“解放”呂貝克、但澤、里加,并把它們納入你的海盜共和國(guó)。每個(gè)任務(wù)都會(huì)給相應(yīng)城市帶來(lái)如下加成:

獲得3點(diǎn)重商主義里加:
貿(mào)易中心等級(jí)提升1級(jí)
獲得“自由的海盜港”直到游戲結(jié)束
本地叛亂度-5
本地后備人力+100%
本地后備水手+100%
本地船只維修速度+100%
"The Pirate Haven" is the finisher of these missions and is completed when you own at least 10 provinces which are either centers of trade or have a river estuary. Finishing it gives you a reward which mirrors the Merchant Republic dynamic mission reward:
“海盜避風(fēng)港”為這一系列的任務(wù)畫(huà)上句號(hào),為此你需要控制至少10個(gè)貿(mào)易中心省份或河流入???。完成后你將會(huì)獲得商業(yè)共和國(guó)支線里那樣的動(dòng)態(tài)任務(wù)獎(jiǎng)勵(lì):

由于海盜派系掌權(quán),產(chǎn)生如下效果:
哥特蘭獲得修正“采納海盜的關(guān)注焦點(diǎn)”直到游戲結(jié)束
全局叛亂-2
年度共和傳統(tǒng)+0.5
海盜派系影響力變化+0.2
如果走私者派系掌權(quán),產(chǎn)生如下效果:
哥特蘭獲得修正“采納走私者的關(guān)注焦點(diǎn)”直到游戲結(jié)束
貿(mào)易效率+15%
私掠效率+25%
走私者派系影響力變化+0.2
如果船長(zhǎng)派系掌權(quán),產(chǎn)生如下效果:
哥特蘭獲得修正“采納船長(zhǎng)的關(guān)注焦點(diǎn)”直到游戲結(jié)束
海軍士氣+10%
訓(xùn)練度+5%
船長(zhǎng)派系影響力變化+0.2
解鎖決議,允許哥特蘭在三種永久加成中切換
Finally a few words for the remaining missions:
最后說(shuō)一下其余的任務(wù):
"A Pirate Federation" works exactly like the generic pirate mission. "Global Piracy" requires you to privateer in at least 10 different trade nodes of the world and gives you extra privateer efficiency of 33% until the end of the game. "Scourge of the North Sea" requires you to privateer in the North Sea and the English Channel while "Loot London" and "Loot the Low Countries" are rather self-explanatory. All of these missions reward you with good chunks of money.
“海盜聯(lián)邦”跟一般的海盜任務(wù)差不多?!敖俾尤颉币竽阍谑澜缟现辽俳俾舆^(guò)10個(gè)不同的貿(mào)易點(diǎn),這會(huì)給你帶來(lái)33%的額外私掠效率,一直持續(xù)到游戲結(jié)束。“北海之苦”則要求你在北海和英吉利海峽大行劫掠。至于“掠奪倫敦”和“掠奪低地”,顧名思義,就不解釋了。這里所有的任務(wù)都會(huì)給你帶來(lái)大筆的金錢。
"Renowned Pirate King" is a special version of the "Renowned Buccaneer" mission of the generic Pirate mission. But it is worth mentioning that both missions have received an additional bonus in its reward:
“海賊王的威名”是通用海盜任務(wù)中“著名西印度海盜”任務(wù)的特別版。但值得一提的是,完成這兩個(gè)任務(wù),都會(huì)得到額外的獎(jiǎng)勵(lì)。

贏得對(duì)發(fā)展度比新普羅維登斯高的國(guó)家的戰(zhàn)爭(zhēng),有5%的幾率給我們的船長(zhǎng)賦予“傳奇海盜”的特質(zhì)。重新選舉傳奇海盜不需要花費(fèi)共和傳統(tǒng)。
新普羅維登斯獲得“強(qiáng)大的海盜”,持續(xù)20年,給予以下效果:
國(guó)家稅收修正+10%
士氣+10%
The "Legendary Pirate" is a new ruler personality which can be gained through either mission rewards - as it was the case in Gotland's mission tree - or by winning against an enemy who is above your own weight. Also, all historical pirates have the "Legendary Pirate" personality.
“傳奇海盜”是一個(gè)新的統(tǒng)治者特質(zhì),可以通用兩種方式獲得。一是任務(wù)獎(jiǎng)勵(lì),就像哥特蘭的任務(wù)樹(shù)一樣;一是打敗比你更強(qiáng)大的對(duì)手。所有歷史中的海盜都自帶“傳奇海盜”的特質(zhì)。

傳奇海盜
年度海軍傳統(tǒng)衰減:-1.0%
海軍將領(lǐng)沖擊:+2
私掠效率:+25.0%
It goes without saying that the Legendary Pirate is part of the free update and not locked behind the newest DLC.
這不用說(shuō)啦,傳奇海盜不是最新 DLC 的限定內(nèi)容,而是可以在免費(fèi)更新中獲得。
Speaking of free content: monarchies and republics received new government reforms, and so did the Pirate Republics some new reforms to play with too! I will list the tiers where a new reform has been added or an old Pirate reform has been adjusted and will highlight them.
說(shuō)說(shuō)免費(fèi)內(nèi)容:君主國(guó)和共和國(guó)將迎來(lái)新的政府改革,海盜共和國(guó)也不例外。下面,我就把新添加的改革列在下面,那些舊的海盜改革的調(diào)整內(nèi)容也標(biāo)注了出來(lái)(翻譯詳略)。
Tier 2:
第 2 級(jí):

Tier 4 (they are all new):
第 4級(jí)(它們?nèi)切碌模?/p>

Tier 7 (they are all new):
第 7 級(jí)(它們?nèi)切碌模?

Tier 8:
第 8 級(jí):

Tier 10 (the first three are generic Republican reforms, hence their theme is not quite fitting for Pirates):
第 10 級(jí)(前三個(gè)是通用的共和國(guó)改革,所以他們的主題不大適用于海盜):

Tier 11 (the first three are generic Republican reforms, hence their theme is not quite fitting for Pirates):
第 11 級(jí)(前三個(gè)是通用的共和國(guó)改革,所以他們的主題不大適用于海盜):

Tier 12:
第 12 級(jí):

Next to the pirate government reforms we also have added some new naval doctrines. In the development diary for Denmark we presented you some of the new naval doctrines and you gave us ideas for new additions of naval doctrines. While not all were able to make the cut for 1.34, some of your suggestions have been implemented!
在海盜政府改革之外,我們還增加了一些新的海軍學(xué)說(shuō)。在丹麥的開(kāi)發(fā)日志里,我們已經(jīng)介紹了一些海軍學(xué)說(shuō),并收到了來(lái)自大家的想法和建議。雖然在 1.34 版本號(hào)中,我們沒(méi)辦法實(shí)現(xiàn)所有的新點(diǎn)子,但其中的一些提議已經(jīng)加進(jìn)去了。

It goes without saying that the icons for the Naval Doctrines are placeholder.
不用說(shuō),海軍學(xué)說(shuō)的圖標(biāo)是占位符。
Last but not least we also did some balance changes regarding the navy to make them (and their ideas) a little bit more impactful.
最后,我們對(duì)海軍做了一些平衡性的調(diào)整,好讓他們(以及他們的理念)更具影響力。
Blockaded provinces now receive +0.25 Monthly Devastation and -50% Local Trade Power additionally to the +20% Local Ship and Regiment recruitment time. Additionally, blockading a country's ports not only increases +0.10 Monthly War Exhaustion but also -75% Global Trade Power and -75% Trade Steering, scaled by proportion of (core, state) development blockades.
被封鎖的省份,除了遭受到+0.25的每月荒廢度,以及 -50%的本地貿(mào)易力量減損之外,還會(huì)增加+20% 的地方船只和軍團(tuán)的招募時(shí)間。此外,封鎖一個(gè)國(guó)家的港口,不僅會(huì)增加+0.10的每月厭戰(zhàn)度,同時(shí)也會(huì)減少-75%的全球貿(mào)易力量和-75%的貿(mào)易引導(dǎo),具體由(核心、地區(qū)的)發(fā)展度封鎖的比例來(lái)度量。
1.33 buffed the Maritime Ideas and Naval ideas and while we are happy with Maritime ideas for now, the Naval ideas are still lackluster in their usage. They do their purpose which is buffing the navy, but due to how EU4 works naval battles are rarely of big concern and as such the Naval Ideas have a too high opportunity cost.So we have decided to give a secondary role to Naval ideas which is rewarding your land conflict if you have naval dominance by giving the fourth idea "Naval Glory" +1 Blockade Impact on Siege additionally to the Yearly Navy Tradition.The +10% Ship Durability has been moved from the bonus of the ideas group to the sixth idea, "Oak Forests for Ships" (the +20% Heavy Ship Combat Ability remains) while the bonus now has -100% Naval Barrage cost next to the +15% Ship Disengagement Chance.The Naval/Maritime policy "The Naval Supremacy Act" now gives +1 Blockade Impact on Siege instead of +50% Privateer Efficiency. The +50% Blockade Efficiency remains unaffected here.
在增強(qiáng)了海事理念和海軍理念之后,我們對(duì)海事理念已經(jīng)很滿意了,但海軍理念用起來(lái)還是有點(diǎn)兒乏味。它們的目的是增強(qiáng)海軍,可由于在 EU4 的游戲機(jī)制中,海戰(zhàn)不是重點(diǎn),那些海軍理念執(zhí)行起來(lái)的機(jī)會(huì)成本就太高了。所以,我們決定賦予海軍理念一個(gè)次要作用,即如果你擁有海軍優(yōu)勢(shì),那么它將在陸戰(zhàn)中給你額外獎(jiǎng)勵(lì)——除了年度海軍傳統(tǒng)之外,再給予第四個(gè)理念“海軍榮耀”:在圍攻中+1 的封鎖影響力。+10%的船只耐久度,從理念組的閉門獎(jiǎng)勵(lì)移至了第六個(gè)理念“艦船的橡樹(shù)林”(+20% 的重型船只作戰(zhàn)能力保留了下來(lái)),如今的獎(jiǎng)勵(lì)是減少-100%的海軍攔截費(fèi)用,以及增加+15%的船只撤退機(jī)會(huì)。海軍/海事政策“海軍至高無(wú)上法令”,將在圍攻中給予+1的封鎖影響,用以替代+50% 的私掠效率,但+50%的封鎖效率仍然保留。
Finally one quick Quality of Life addition to the game:
最后在游戲中簡(jiǎn)單增加了個(gè)基礎(chǔ)游戲質(zhì)量改進(jìn):

That was it for today! Next week @PDX Big Boss will present the final country which receives content from this DLC. Little hint: it is NOT a nation you can select when you start the game.
今天就到這里了。下一周,大老板 @PDX 將介紹最后一個(gè)該 DLC包含 的國(guó)家。一個(gè)小提示:在游戲開(kāi)始的時(shí)候,這個(gè)國(guó)家是不能選的。
With that being said I wish you all a nice week!
說(shuō)到這里,祝大家都有愉快的一周!
翻譯:李勛回來(lái)了 大馬士革的羊 許仙人
校對(duì):113322qwe1 三等文官猹中堂
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