育碧出席GDC2023 分享游戲研發(fā)最新趨勢(shì)及創(chuàng)新
育碧宣布將參加3月20-24日于舊金山舉辦的游戲開發(fā)者大會(huì)(GDC),并帶來15場(chǎng)演講分享。來自多個(gè)領(lǐng)域的育碧專家們將借助GDC這個(gè)平臺(tái),與參會(huì)者分享公司在創(chuàng)新和社會(huì)責(zé)任方面取得的最新進(jìn)展。

來自育碧的資深專業(yè)人士將展示一些最新發(fā)售游戲的幕后研發(fā)技術(shù),包括:
育碧新加坡工作室開發(fā)水和船的先進(jìn)技術(shù)
育碧多倫多工作室在《看門狗:軍團(tuán)》和《孤島驚魂6》開發(fā)過程中用于打造強(qiáng)大敘事和角色的實(shí)用工具和策略
育碧蒙特利爾工作室的高級(jí)AI戰(zhàn)友開發(fā)技術(shù), AI必須要做到在多人環(huán)境下與玩家有效合作
《馬力歐+瘋狂兔子:星耀之愿》開發(fā)的創(chuàng)新分層戰(zhàn)斗系統(tǒng)
育碧科技研發(fā)部門Ubisoft La Forge也將展示最新研究成果——兩個(gè)著眼于游戲未來開發(fā)環(huán)境的科研原型。
VoRACE(語音自動(dòng)降噪修復(fù)引擎):利用深度學(xué)習(xí),將枯燥的對(duì)白錄音處理過程自動(dòng)化的一套工具
Ghostwriter:通過支持?jǐn)⑹虏邉澋膭?chuàng)意寫作來強(qiáng)化文本創(chuàng)作工作流的一個(gè)自然語言生成工具
除了技術(shù)創(chuàng)新,育碧還將展示游戲正在環(huán)境可持續(xù)發(fā)展和多元包容方面發(fā)揮更大的作用。
全天的氣候危機(jī)研討會(huì)將以新面貌回歸,指導(dǎo)團(tuán)隊(duì)如何將關(guān)于氣候變化和保護(hù)的信息融入游戲;
育碧將公布《氣候友好游戲開發(fā)實(shí)用手冊(cè)》,總結(jié)20多個(gè)團(tuán)隊(duì)的環(huán)保內(nèi)容創(chuàng)作經(jīng)驗(yàn);
育碧將首次分享關(guān)于神經(jīng)多樣性的話題,探索通過在開發(fā)中利用神經(jīng)多樣性來設(shè)計(jì)無障礙的游戲?yàn)楦嗤婕掖蛟旄线m的游玩體驗(yàn),幫助聽眾加深對(duì)無障礙游戲策劃的理解。
欲知更多關(guān)于育碧參與GDC2023的信息,請(qǐng)見下文中的演講日程表,點(diǎn)擊演講標(biāo)題可進(jìn)入演講簡(jiǎn)介頁面;或訪問GDC官方網(wǎng)站https://schedule.gdconf.com/。
歡迎訪問育碧官網(wǎng)了解公司最新動(dòng)態(tài)https://www.ubisoft.com/。
演講日程表
3月20日
9:30am – 10:30am?
演講分享:UX Summit: accessibility by design: finding our way on the path less traveled
演講人:Aderyn Thompson
10:30am – 6:30pm
研討會(huì):Climate Crisis Workshop: use your game developer superpowers to fight the climate crisis
發(fā)言人:Grant Shonkwiler (Shonkventures), Trevin York (Dire Lark), Chance Glasco? (Good Dog Studios), Arnaud Fayolle? (育碧Positive Play), Paula Angela Escuadra? (Xbox Game Studios Cloud Publishing)
3月21日
9:30am – 10:30am
演講分享:Game Narrative Summit: AAA-typical: character and story arcs in open gameplay structures
演講人:Brendan Hennessy & Heli Kennedy
10:50am – 11:50am
演講分享:Machine Learning Summit: natural language generation for games writing
演講人:Ben Swanson?
2:40pm – 3:40pm
演講分享:Technical Artist Summit: building a DCC and project agnostic animation pipeline
演講人:Frieder Erdmann?
3月22日
9:00am – 10:00am
演講分享:How XBOX, 343i, Epic and Ubisoft are reducing energy & emissions while maintaining gameplay fidelity (presented by Microsoft)
演講人:Trista Patterson (Microsoft), Tad Swift (Microsoft), Paula Escuadra? (Microsoft), Alex Le Boulicaut? (343 Industries), Ben Woodhouse? (Epic Games), Iris Gardet? (Ubisoft)
2:00pm – 3:00pm
演講分享:Engine optimization powered by big data
演講人:Vladimir Katchadourian & Vincent Leclercq?
2:00pm – 3:00pm
演講分享:Making waves for ‘Skull and Bones’: advancements in water tech
演講人:Kris Kirkpatrick?
3:30pm – 4:30pm
演講分享:Multi-agent reinforcement learning with ‘Roller Champions’
演講人:Eva Raggini?
5:00pm – 6:00pm
演講分享:Unlocking the power of neurodiversity in game development
演講人:Pierre Escaich & Aris Bricker?
3月23日
2:00pm – 2:30pm
演講分享:VoRace: tools for automating dialogue processing
演講人:Jean-Philippe Letendre?
2:00pm – 2:30pm
演講分享:An Uncharted Sea: developing the art direction for ‘Skull and Bones’
演講人:Andie Sulistio?
3:00pm – 3:30pm
演講分享:All-hands on deck: building the ships of ‘Skull and Bones’
演講人:Jewell Koh
3月24日
11:30am – 12:00pm
演講分享:Breaking Down Barriers: how great mentors become even greater leaders
演講人:Andy Schmoll??
11:30am – 12:00pm
演講分享:Climate games: the Developer’s Field Guide
演講人:Arnaud Fayolle?
1:30pm – 2:30pm
演講分享:Layered Battles: generating multiple qualitative tactical battles for ‘Mario + Rabbids: Sparks of Hope’
演講人:Frédéric Giraud?