關(guān)于DLC末日曙光你需要的知道的幾個問題

神奇陸夫人我有幸采訪到了《刺客信條:英靈殿》的創(chuàng)意總監(jiān)Mikhail LOZANOV,針對馬上推出的DLC末日曙光詢問了幾個大家關(guān)心的問題

LU:Apparently the plot of this DLC will continue the mythology line, so will it be combined with the previous mythology line, that is, you have to go along with the previous task to complete to play, or this will run independently?
Mikhail:Dawn of Ragnar?k is a continuation of Eivor’s story and their deeply hidden DNA memories of Odin. Players will experience the personal saga of Odin and his desperate quest to save their son Baldr. This journey is full of unfathomable dangers and unexpected surprises. Players will not be required to complete the other mythological lines in order to experience Dawn of Ragnar?k.
陸: 顯然,這次DLC的情節(jié)將延續(xù)神話線,所以它會與之前神話線的劇情連接嗎?還是說,玩家必須完成之前的任務(wù)才能游玩這次的故事,還是可以直接游玩
Mikhail:《末日曙光》是艾沃爾的故事的延續(xù),也深藏在他們身上的奧丁DNA記憶的延續(xù)。玩家們將體驗奧丁的個人傳奇與他拯救兒子巴德爾的絕望之旅。這段旅程既危機四伏又充滿驚喜。玩家無需完成其他神話線,即可體驗?zāi)┤帐锕?/p>
LU:I know a little bit of Nordic history, it is the destiny that Badr will die in the end, so will we experience a "surprising death" in the process?
Mikhail:Indeed, in the Norse mythology, the death of Baldr is said to be the first of several events that signify the beginning of Ragnar?k. Players may expect to unveil a deeply personal story of Odin and how far they may go for their loved ones. But with sharing more bits now, we risk spoiling the experience for the players. What we can assure the players is that the story of Odin in Dawn of Ragnar?k has its place in Norse mythology and in Isu lore at the same time.
陸:我了解一點北歐的歷史,死亡是巴德爾最后的宿命,那么我們會不會在游玩過程中經(jīng)歷【體驗】一次“意外死亡”?
Mikhail:事實上,在北歐神話中,巴德爾之死據(jù)說諸神黃昏開始的標志事件之一。玩家或許會期待游戲會揭露奧丁的私人故事,以及他會為所愛的人走多遠。但是如果現(xiàn)在透露更多內(nèi)容,我們可能會破壞玩家的體驗。我們可以向玩家保證的是,末日曙光中奧丁的故事在北歐神話和伊述傳說中都占有一席之地。

LU:What about Loki? He is an important role in the Norse Mythology, can you reveal to us his role in this DLC?
Mikhail:Loki has his role in the mythology; however, our expansion is focused on Odin, the All-father who will not stop before anyone to rescue his son. The most curious players may recognize Loki’s influence on certain events.
陸:洛基呢? 他是北歐神話中的重要角色,能否透露一下他在這個DLC中的角色
Mikhail:洛基在神話中有著自己的一席之地,然而我們此次DLC的目光聚焦于奧丁,身為眾神之父的奧丁不會為任何人而擱置拯救兒子的步伐。細心的玩家可能能意識到洛基對若干事件造成的后續(xù)影響。

LU:As one of the staff who worked on Assassin's Creed Liberation, the multi-kill system in Liberation was a big hit for me at the time. In the Assassin's Creed Valhalla, we can do a wide range of damage to the enemy, but there is no multi-kill system. In this new DLC, we will face more enemies, so I wonder if there will be a new multi-kill or assassination serial kill system like the former one?
Mikhail:Dawn of Ragnar?k will offer to the players several unique and new gameplay additions. With the new weapon class added to their arsenal, players will be able to do combos depending on the situation they find themselves in.
Harnessing the powers of defeated enemies is also a fresh new expansion of the gameplay possibilities. Combat, traversal and stealth – players will have new cool ways to overcome the challenges in front of them.
This new system is easy to learn but it will require skills to master it completely. Furthermore, we will be offering new skills and new abilities.
陸:作為《刺客信條:解放》的工作人員之一,《解放》中的多人擊殺 連殺系統(tǒng)讓當時的我非常著迷。在《刺客信條:英靈殿》中,我們將面對更多的敵人,所以我想知道是否將會有一個新的多人擊殺系統(tǒng)或是像前作一樣的連環(huán)擊殺系統(tǒng)?
Mikhail:末日曙光將給玩家?guī)硪恍┆毺氐娜麦w驗。裝備中會增加新的武器種類,玩家們可以根據(jù)實際需要使用武器連擊。
?利用被擊敗的敵人的力量也是游戲DLC的新特性。戰(zhàn)斗、追蹤、潛行——玩家能夠以全新且酷炫的方式來完成他們面臨的挑戰(zhàn)。
??這個新系統(tǒng)很容易上手,但是這需要技能才能完全掌握它。此外,我們將提供新的技能與能力。

LU:Was the DLC developed during the development of ACV, or was it developed after the launch of ACV? Is there any difficulty or challenge encountered during the production period?
Mikhail:Since the beginning of the creation of Assassin’s Creed Valhalla we knew that we wanted to re-invent the post-launch support for the game and to create a long-lasting experience for our players. On top of that, during the development of a game, the teams always have ideas which sometimes do not find their place in the main game – it was the case this time as well. And of course, the overwhelmingly positive reception of Valhalla and the huge excitement and interest in the Viking`s fantasy set the course to Year 2 of support and to Dawn of Ragnar?k.
For the past more than 10 years, we at Ubisoft Sofia have gained significant experience working on numerous Assassin’s Creed titles. And even so game development is never a walk in the park – the creation of Dawn of Ragnar?k has been both a challenge and an amazing journey for us all. In a collaboration with the Ubisoft teams from Montreal, Montpellier, Philippines, Kyiv and Sperasoft we have managed to bring to the players the most ambitious expansion within the Assassin’s Creed franchise history up to this date.
陸:此次DLC是在《刺客信條:英靈殿》開發(fā)過程中開發(fā)的,還是《刺客信條:英靈殿》上線之后開發(fā)的?制作期間有沒有遇到什么困難與挑戰(zhàn)?
Mikhail:自《刺客信條:英靈殿》制作之初,我們就確信要建立游戲發(fā)行后的支持系統(tǒng),并為玩家創(chuàng)造持久的游戲體驗。最重要的是,在游戲開發(fā)過程中,團隊總是會有一些想法,這些想法在游戲本體中無處施展——這次也是如此。當然,玩家們對于英靈殿的熱烈歡迎以及維京神話的巨大興趣,讓我們確定了對游戲第二年的支持,以及DLC末日曙光(的開發(fā))。
??在過去的十余年間,我們育碧索菲亞在眾多刺客信條游戲中積累了豐富的經(jīng)驗。即便如此,游戲開發(fā)從來不是閑庭漫步?!赌┤帐锕狻返膭?chuàng)造對我們所有人來說既是一種挑戰(zhàn),也是一段奇妙的旅程。通過與來自蒙特利爾、蒙彼利埃、菲律賓、基輔的育碧團隊和Sperasoft的合作,我們成功地為玩家?guī)砹似駷橹埂洞炭托艞l》系列中最雄心勃勃的DLC。
