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相機使用說明書

2023-03-06 20:42 作者:浪漫天使2046  | 我要投稿

Universal Unreal Engine 4 Unlocker (UUU) v4

==========================================================

(for reasonably recent engines, 2016+)


UUU Version: v4.1.7

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? ?For updates and support: https://www.patreon.com/Otis_Inf

? ?For documentation, please visit: https://opm.fransbouma.com/uuuv4.htm


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Changelog

==============

v4.1.7:

ADDED: Support engines with code from multiple versions, so it's now working with Final Fantasy VII Remake Integrate.?

ADDED: Controller / keyboard control for gamespeed (toggle + speed increase/decrease).?

v4.1.6:?

ADDED: Additional AOB for v4.24+ for some more esoteric builds of Unreal Engine.

v4.1.5:?

ADDED: Additional AOBs for v4.25+ to match with more games.?

v4.1.4:?

FIXED: Crash fix for Bright Memory: Infinite and potentially other games.?

v4.1.3:?

FIXED: Added additional AOB for UWorld::IsPaused for Star Wars Jedi: Fallen Order and other games that got Denuvo removed.

v4.1.2:?

FIXED: Corrected ObjectsStore AOB so it now correctly matches with some custom build 4.24 engines.

v4.1.1:?

FIXED: A potential crash when going back to the menu is now avoided.?

ADDED: Support for the custom engine used in House of Ashes

v4.1.0 RTM:

ADDED: A confirmation dialog when you close the client and the game is still running, to prevent users closing the client accidentally

? ?IGCSClient now uses as config file a file called 'igcs.config' so there's less confusion what to run when file extensions are disabled in windows.

FIXED: The block focus loss method selection for a game wasn't applied next time you used the UUU with the same game

? ?Detaching a light from the camera didn't move the focus back to the game window

v4.1.0 RC:?

FIXED: At startup, the custom console keys are only set when they're different than tilde, to work around an issue where e.g. The Outer Worlds didn't open

? ?the console at all, even if the console key was left to the default (tilde).?

? ?When a light was attached to the camera in the client, it wasn't marked as the active light so it couldn't be detached using a keyboard shortcut

? ?The default shortcut for Slomo pause was accidentally changed to Ctrl-Shift-PageDown. This has been corrected to its correct default: PageDown.

? ?Removed the Advanced section in the Light editor, as none of the options work on a movable light

? ?Refactored the Block focus loss feature to make it possible to select one of the two possible options.?

v4.1.0 BETA2:?

ADDED: Move light to camera and attach to camera (and preserve camera location to go back to on detach)

? ?Move camera to light and attach to camera (and preserve camera location to go back to on detach)

? ?Increased the max on Volumetric scattering intensity, Source length, Source Radius and Soft Source Radius.?

? ?A toggle all lights button

? ?A delete all lights button

? ?A checkbox to the Configuration tab to block the focus loss notification from Windows so a game won't put up the menu when you alt-tab away

? ?Keyboard shortcuts for create light / attach / detach / copy

FIXED: Countless small glitches in light properties not being updated or not properly activated

? ?The light editor now isn't reset when you click on another tab than the Lights tab

? ?The light editor is now properly positioned in the top left corner of the game window when it's opened for the first time.?

? ?Although the inner cone slider stopped at the value of the outer cone slider, the value of the light could be increased by sliding further.?

? ?Shadow bias wasn't settable on older engines as the function wasn't available but the property was.

v4.1.0 BETA:?

ADDED: Light system for infinite custom lights in UE4 games. This isn't 100% working yet (hence the beta tag!). The attach / copy buttons don't work yet.?

? ? ? ?It might not work in your favorite game, if that's the case please let me know and I'll look into it. Games with engines older than 4.15 aren't supported

? ?The documentation for this big new feature isn't available yet, so you have to try things out yourself.?

? ?Not all features work in all game engine versions, as not all features are supported in all UE4 versions. The features listed are the ones available in?

? ?UE4.26+.

FIXED: Dx11 is now used to hook the dxgi present function

FIXED: HUD Toggle should now work in more games

FIXED: AR correction code assumed the same offsets but in some games this wasn't the case, causing a distorted image?

v4.0.0: New version build with new IGCS.


Features

===========

- Camera control: (Also in cut scenes)

- FoV control

- Free unlimited camera movement and rotation?

- Camera paths support ('dolly cam') for defining moving camera trajectories for movies.?

- Infinite custom spotlight and pointlights

- Multiple timestops (slomo 0 based, and UWorld::IsPaused based)

- Frameskip

- Engine Console for specifying tweaks and UE4 commands.

- HUD toggle (AHud and UWG/Slate widget based)

- Hotsampling (resize the game window to any resolution)

- Pillarbox/letterbox removal in custom aspect ratios

- Game speed control (slow-motion, speed up)

- Character scaling to make your character smaller or bigger

- Invulnerability for your character.

- Ability to dump of Object store contents in detailed format

- Ability to use the 'SET' command in the console.

- Per game configuration save, so you can use different settings per game.

- Configurable keybindings

- Configurable gamepad buttonbindings


How to use

===========

Please do the following: Run the game and then the IGCSClient.exe. If the game runs as administrator, you have to run the?

IGCSClient.exe also as administrator, but this isn't required. In the IGCSClient, click 'Select' to select the game process to inject the dll into.?

This is usually a gamename-win64-shipping.exe process. When you've selected the game to inject the dll into, click the 'Inject dll' button.?


Don't close the client, it's your tool to the camera for configuration

There's a Help tab in the GUI. Please read it.?


Camera control device

========================

In the configuration tab of the IGCS Client, you can specify what to use for controlling the camera:?

controller, keyboard+mouse, or both. The device you pick is blocked from giving input to the game,?

if you press 'Numpad .' (On by default).?


About custom lights

====================

If the game supports custom lights, you can create new lights on the lights tab (or use one of the keyboard shortcuts).?

By clicking the pencil button you can open the editor of a created light. When the editor is open, clicking the pencil button?

of another light will open that ligth in the editor instead. Changes you make are taking effect immediately.?


The light editor has several numeric textboxes like the x/y/z position. To change the values in these, click inside the box and

use your mousewheel to change value. Use shift + mousewheel to take bigger steps and ctrl + mousewheel to take small steps.?


Sometimes the engine will glitch and stop updating a light, e.g. when it's attached to the camera. To recover from this, switch the light

off and on again (yes, really) and it'll continue working. I don't know what the reason is for this.?


NOTE: when you're done with the lights for a scene, delete them. Especially newer engines can hang when loading a new level when there are?

existing lights. The tools have a checker which runs every 10 seconds but this isn't 100% fail safe.?


NOTE: not all features work in older engines. If you think it should work but it doesn't, please let me know and I'll have a look. Lights in UE4

went through a lot of changes starting in UE v4.18+, so if you're playing a game that's older than that, expect a lot of the features to have little or no effect.?


About hotsampling support

==========================

To take screenshots at higher resolutions than your regular gaming resolution, run the game in windowed mode.?

To get rid of the window border, on the Hotsampling tab, click 'Fake fullscreen'.?

To switch to a high resolution, select the resolution and aspect ratio you want from the tree on the Hotsampling tab and click 'Set'.?

You can also select one from the list of previous used resolutions if you switch between a given set of resolutions frequently.?

If the resolution fits your monitor, the game will add a border, you have to click 'Set' again to get rid of it.?


The IGCS client will resize the game window to the requested resolution and the game will resize the game?

framebuffer accordingly, allowing you to take a shot at a high resolution. To go back to your regular gaming?

resolution, simply click the 'Fake fullscreen' button again.


About the multiple timestop systems.

=====================================

The UUU has two ways to pause the game: using the normal UWorld::IsPaused hack, (Numpad 0), and one using the slomo command code, (Page down).

You can use either one, if they're both found of course. Numpad 0 is a hard-pause which could lead to TAA jitter in the scene. You can?

remove that by stepping down the AA a bit, using: r.postprocessaaquality 2 in the console. To set it back, use r.postprocessaaquality 6.

The downside of that is that cutscenes might play on and the lower quality AA might remove some effects.?


The slomo based pause using Page Down doesn't suffer from TAA jitter, and can pause most, if not all, cutscenes as well (except audio in some

situations). In general, if the latter is supported, you should use the slomo based pause.?


About invulnerability

======================

The UUU has a simple invulernability setting that switches bCanBeDamaged off on your player character. This might not work in most games,?

so try before relying on this in combat scenes.?


About character scaling

========================

The UUU can scale your character in-game's size. Use the Player size slider for that. If you have paused the game, changing this slider doesn't

have an immediate effect; the engine requires user input to make the character change its size. To do that in a paused game: press a directional key?

to move the character or use your controller, and then press the Skip frame button (By default End) to skip a frame.?

You can also use this to hide your character: set the size to 0 and your character is invisible.?


Built-in camera system

=========================

The UUU comes with a built-in sophisticated camera system you can configure yourself using the keybinds in the Configuration tab. You can

select which device you'll use for camera movement (By default both kb/mouse and controller are selected).?


Troubleshooting

===================

If you enable the debug camera with toggledebugcamera, you might see info on the screen. Remove that by pressing backspace (or controller X).


You might get an error with older games that it can't find the EngineVersion key and it will fall back to the default version.

It will then try to auto-detect which engine version is being used. If that fails, it's likely not going to work. If it succeeds,?

the console can be created most likely.?


If you get AOB errors when injecting the dll, it might be the engine's code hasn't been fully initialized yet and AOB scanning can't

find it. Simply load a level and try again by pressing CTRL+END.?


The built-in HUD toggle might not work if the HUD is built with a custom HUD system like scaleform. In that case the hud toggle won't hide

the HUD. If that's the case, you might want to try 'showhud 0' (without the quotes) to hide the hud and 'showhud 1' to show it again in the console.

This might not always work, it depends per game.?


It might be you see an error about AllowCheats not being found. This might not be a problem: some games don't disable this or have the code

which selects whether cheats are allowed at all stripped out and allow cheats regardless. All you have to do is type `Enablecheats 1` (without

the quotes) in the console to enable the debug camera.


In-game console doesn't open

---------------------------------

If the console doesn't open when pressing ~, but all AOBs are found, please do the following:

In the IGCSClient, go to the Configuration tab. In there you can select the key to open the in-game console.

By default the key is '~' or 'Tilde'. Please select a key you don't use in-game and which is available on your

keyboard without using Shift. E.g. if you have a French keyboard (Azerty), you can choose 'Dollar ($)', which means you can?

press the $ key to open the console, which is right above the Enter key on most Azerty keyboards.?


Alternatively, you can choose a US-en keyboard layout, or add a custom key to the ini file of your game, but this might not

always work:


Go to:

c:\users\<your username>\AppData\Local\gamename\Saved\Config\WindowsNoEditor


open Input.ini

Add (pay attention to the empty line!):


[/Script/Engine.InputSettings]

ConsoleKey=Tilde


Save and set to readonly. You can also set it to another key, e.g. K.?


Have fun and create beautiful shots, m'kay??


Cheers!


Otis_Inf


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