ATS——美洲卡車模擬:1.47 - 世界環(huán)境音效
美洲卡車模擬:1.47 - 世界環(huán)境音效
大家可能還記得,去年 SCS Software?的一支小團(tuán)隊(duì)前往了美國(guó)。不過(guò),我們當(dāng)時(shí)的日程不僅有參加展會(huì)、研究當(dāng)?shù)?。我們音效團(tuán)隊(duì)的成員也隨同前往,為美洲卡車模擬游戲世界錄制了許多新的環(huán)境音效。今天,我們想要向大家分享一下這些音效的開(kāi)發(fā)情況,它們將會(huì)在之后的1.47版本更新中到來(lái)!

隨著我們不斷讓我們的卡車模擬游戲世界的音效更具沉浸感,我們?cè)诖舜伟姹靖伦龀龅囊淮蟾淖兪峭ㄟ^(guò) FMOD?為我們的虛擬環(huán)境加入音效擴(kuò)散技術(shù)。那么,這對(duì)于玩家們來(lái)說(shuō)意味著什么呢?現(xiàn)在,大家將留意到多種來(lái)自不同方向、距離的音效,基于我們目前具有來(lái)自特定地方的現(xiàn)有的基礎(chǔ)環(huán)境循環(huán)的 5.1?音效層。例如,大家也許坐在安靜的得州平原的休息區(qū)里,傾聽(tīng)著蟋蟀的噓噓聲,而且你們將會(huì)聽(tīng)到它們來(lái)自不同的距離,有的遠(yuǎn),有的近!
這樣的變化不僅僅適用于自然,還有城市。從遠(yuǎn)處高速公路車流的聲音,到附近的警笛聲,這些音效不僅將在強(qiáng)度、位置上不同,還會(huì)根據(jù)你們處于停車或低速、高速形式的狀態(tài)而改變,即會(huì)感受到多普勒效應(yīng)。音效還會(huì)因晝夜循環(huán)而變化。
這樣的變化不僅僅適用于自然,還有城市。從遠(yuǎn)處高速公路車流的聲音,到附近的警笛聲,這些音效不僅將在強(qiáng)度、位置上不同,還會(huì)根據(jù)你們處于停車或低速、高速形式的狀態(tài)而改變,即會(huì)感受到多普勒效應(yīng)。音效還會(huì)因晝夜循環(huán)而變化。
這一新的音效系統(tǒng)讓玩家們?cè)诮?jīng)過(guò)不同環(huán)境時(shí)聽(tīng)到不同的音效。在首次更新中將包含數(shù)百種音效,所以音效的多樣性是非常顯著的。
我們帶來(lái)的另一項(xiàng)改動(dòng)是針對(duì)卡車的方向過(guò)濾器。在適用時(shí),我們?cè)谝粜到y(tǒng)中加入了音效引擎均衡,其根據(jù)你們當(dāng)前的相機(jī)視角變化。例如,如果你們的視角在卡車后方,則將發(fā)現(xiàn)音效隨視角改變而變化。當(dāng)相機(jī)視角固定不動(dòng),看著你們的卡車從旁邊經(jīng)過(guò),這時(shí)的效果最為明顯。
我們很高興在未來(lái)加入這些改動(dòng)。請(qǐng)注意,這只是音效方面的首個(gè)特性引入。今年將會(huì)是我們團(tuán)隊(duì)又一個(gè)忙碌的錄音時(shí)期,我們期待在合適的時(shí)候帶來(lái)更多更新。
在那之前,請(qǐng)保持關(guān)注之后在音效方面的更多消息,我們想要聽(tīng)到大家關(guān)于這個(gè)話題的想法。

American Truck Simulator: 1.47 - World Ambient Sounds
As you might remember, last year, a small team from SCS Software traveled to the USA. However, visiting expos and researching areas were not the only tasks on our agenda. Members from our sound team also traveled along to record a number of new environmental and ambient sounds for the world of American Truck Simulator. Today we wanted to share with you a glimpse into the development of some of those sounds that will be coming in the next 1.47 update!?
As we continue to make sounds more immersive across our truck sim world, one big change we have made for this update is introducing sound scatter technology through FMOD for our virtual environment. So what does this mean for players? It means you'll now notice a variety of SFX coming from different directions and distances, on top of our base 5.1 sound layer, which has an existing basic environmental loop from a specific place. For example, you may be sitting at a rest area in the quiet Texas plains, hearing the chirping of crickets, but you'll hear them at various distances, some further away, some closer!?
This change not only applies to nature but also in the city too. From the sound of distant highway traffic to a nearby police siren, these sounds will not only vary in intensity and location, but also change depending if you are parked or traveling at low or high speed; where you'll experience the doppler effect. Sounds will also vary depending on the day and night cycle.?
This new sound system allows players to always hear different sounds as they travel through the environment. Hundreds of these sound spots will be included in this first update, so the variety of sounds will be quite noticeable.
Another change we are introducing is a direction filter for trucks. Where applicable, we have included sound engine equalization in the sound system, which works according to your current camera view. For example, if you are using a camera behind the truck, you will hear a change in sound according to that view. The effect is most audible when you are able to watch your truck drive past but the camera remains stationary.?
We are excited to bring these changes in the future. Keep in mind, this is just the first implementation when it comes to sounds. This year will be another busy schedule of recording for our team, and we look forward to bringing more updates in due time.?
Until then, keep an ear out for more news in the future about sounds, we love to hear your thoughts on this topic.?
