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2023-10-01 14:36 作者:帶雨傘的云  | 我要投稿

[ { "x": 717.0, "image_xscale": 1.0, "image_angle": 0.0, "realcolor": 16777215.0, "bk": "bind", "y": 117.0, "image_yscale": 1.0, "bklock": 0.0, "image_speed": 1.0, "sprite_name": "spr_button_debug", "balpha": 0.5, "bk2": "noclip" }, { "x": -20.0, "image_xscale": 1.0, "image_angle": 0.0, "realcolor": 16777215.0, "bk": "bind", "y": 81.0, "image_yscale": 1.0, "bklock": 0.0, "image_speed": 1.0, "sprite_name": "spr_button_debug", "balpha": 0.5, "bk2": "spawn obj_swedishmonkey" }, { "x": -1.0, "image_xscale": 1.0, "image_angle": 0.0, "realcolor": 16777215.0, "bk": "bind", "y": 125.0, "image_yscale": 1.0, "bklock": 0.0, "image_speed": 1.0, "sprite_name": "spr_button_debug", "balpha": 0.5, "bk2": "[ { \"x\": 897.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 230.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_gerome_idle3\", \"balpha\": 0.5, \"bk2\": \"spawn obj_gerome\" }, { \"x\": 938.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 503.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_key\", \"balpha\": 0.5, \"bk2\": \"spawn obj_key\" }, { \"x\": 603.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 125.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_fakepeppino_idle\", \"balpha\": 0.5, \"bk2\": \"instance_set_variable obj_player asset spr_palette spr_fakepeppinopalette;normal;instance_set_variable obj_player asset spr_idle spr_fakepeppino_idle;instance_set_variable obj_player asset spr_panic spr_fakepeppino_intro3loop;instance_set_variable obj_player asset spr_move spr_fakepeppino_walk;instance_set_variable obj_player asset spr_jump spr_fakepeppino_jump;instance_set_variable obj_player asset spr_fall spr_fakepeppino_fall;instance_set_variable obj_player asset spr_mach1 spr_fakepeppino_walk;instance_set_variable obj_player asset spr_mach spr_fakepeppino_walk;instance_set_variable obj_player asset spr_mach4 spr_fakepeppino_mach;instance_set_variable obj_player asset spr_mach3boost spr_fakepeppino_stun;instance_set_variable obj_player asset spr_machslideboost spr_fakepeppino_gethead;instance_set_variable obj_player asset spr_hurt spr_fakepeppino_stun;instance_set_variable obj_player asset spr_parry1 spr_fakepeppino_mach;instance_set_variable obj_player asset spr_parry2 spr_fakepeppino_mach;instance_set_variable obj_player asset spr_parry3 spr_fakepeppino_mach;instance_set_variable obj_player asset spr_supertaunt1 spr_fakepeppino_supertaunt1;instance_set_variable obj_player asset spr_supertaunt2 spr_fakepeppino_supertaunt2;instance_set_variable obj_player asset spr_supertaunt3 spr_fakepeppino_supertaunt3;instance_set_variable obj_player asset spr_finishingblow1 spr_fakepeppino_grabattack;instance_set_variable obj_player asset spr_finishingblow2 spr_fakepeppino_grabattack;instance_set_variable obj_player asset spr_finishingblow3 spr_fakepeppino_grabattack;instance_set_variable obj_player asset spr_finishingblow4 spr_fakepeppino_grabattack;instance_set_variable obj_player asset spr_finishingblow5 spr_fakepeppino_grabattack;instance_set_variable obj_player asset spr_downpizzabox spr_fakepeppino_deform;instance_set_variable obj_player asset spr_machclimbwall spr_fakepeppino_machwall;instance_set_variable obj_player asset spr_climbwall spr_fakepeppino_machwall;instance_set_variable obj_player asset spr_3hpidle spr_fakepeppino_idle;instance_set_variable obj_player asset spr_3hpwalk spr_fakepeppino_mach;instance_set_variable obj_player asset spr_dive spr_fakepeppino_bodyslamfall;instance_set_variable obj_player asset spr_lookdoor spr_fakepeppino_intro1;instance_set_variable obj_player asset spr_walkfront spr_fakepeppino_reform;instance_set_variable obj_player asset spr_mach3hit spr_fakepeppino_mach;instance_set_variable obj_player asset spr_rollgetup spr_fakepeppino_reform;instance_set_variable obj_player asset spr_superjumpland spr_fakepeppino_superjumpdownstart; instance_set_variable obj_player asset spr_currentplayer spr_fakepeppino_stun;instance_set_variable obj_player asset spr_machfreefall spr_fakepeppino_fall;instance_set_variable obj_player asset spr_piledriver spr_fakepeppino_grabdashstart;instance_set_variable obj_player asset spr_Timesup spr_fakepeppino_intro3loop;instance_set_variable obj_player asset spr_deathend spr_fakepeppino_flicker;instance_set_variable obj_player asset spr_crouchfall spr_fakepeppino_fall;instance_set_variable obj_player asset spr_hitwall spr_fakepeppino_flicker;instance_set_variable obj_player asset spr_superspringplayer spr_fakepeppino_superjump;instance_set_variable obj_player asset spr_superjump spr_fakepeppino_superjump;instance_set_variable obj_player asset spr_superjumpprep spr_fakepeppino_superjumpstart;instance_set_variable obj_player asset spr_superjumppreplight spr_fakepeppino_superjumpstart;instance_set_variable obj_player asset spr_superjumpleft spr_fakepeppino_superjumpstart;instance_set_variable obj_player asset spr_superjumpright spr_fakepeppino_superjumpstart;instance_set_variable obj_player asset spr_ghostidle spr_fakepeppino_stun;instance_set_variable obj_player asset spr_mach3jump spr_fakepeppino_jumpstart;instance_set_variable obj_player asset spr_mach2jump spr_fakepeppino_jump;instance_set_variable obj_player asset spr_bodyslamstart spr_fakepeppino_bodyslamstart;instance_set_variable obj_player asset spr_bodyslamfall spr_fakepeppino_bodyslamfall;instance_set_variable obj_player asset spr_bodyslamland spr_fakepeppino_bodyslamland;instance_set_variable obj_player asset spr_suplexdash spr_fakepeppino_grabdash;instance_set_variable obj_player asset spr_suplexdash spr_fakepeppino_grabdash;instance_set_variable obj_player asset spr_suplexdashjumpstart spr_fakepeppino_grabdashstart;instance_set_variable obj_player asset spr_suplexdashjump spr_fakepeppino_grabdashstart;instance_set_variable obj_player asset spr_crazyrun spr_fakepeppino_flailing;instance_set_variable obj_player asset spr_crouchfall spr_fakepeppino_fall;instance_set_variable obj_player asset spr_hitwall spr_fakepeppino_flicker;instance_set_variable obj_player asset spr_superspringplayer spr_fakepeppino_superjump;instance_set_variable obj_player asset spr_uppizzabox spr_fakepeplimb2_attack;instance_set_variable obj_player asset spr_crouch spr_fakepeppino_crawl;instance_set_variable obj_player asset spr_crawl spr_fakepeppino_crawl;instance_set_variable obj_player asset spr_crouchjump spr_fakepeppino_crawl;instance_set_variable obj_player asset spr_crouchfall spr_fakepeppino_crawl;instance_set_variable obj_player asset spr_walljumpend spr_fakepeppino_fall;instance_set_variable obj_player asset spr_walljumpstart spr_fakepeppino_jump;instance_set_variable obj_player asset spr_rageidle spr_fakepeppino_flicker;instance_set_variable obj_player asset spr_ragemove spr_fakepeppino_flailing;ball;instance_set_variable obj_player asset spr_tumble spr_headprojectile;firemouth;instance_set_variable obj_player asset spr_firemouthintro spr_fakepeppino_idle;instance_set_variable obj_player asset spr_firemouth spr_fakepeppino_mach;shotgun;instance_set_variable obj_player asset spr_shotgunidle spr_fakepeppino_idle;instance_set_variable obj_player asset spr_shotgunshoot spr_fakepeppino_deform;instance_set_variable obj_player asset spr_shotgunpullout spr_fakepeppino_supertaunt1;instance_set_variable obj_player asset spr_shotgunwalk spr_fakepeppino_walk;instance_set_variable obj_player asset spr_shotgunjump spr_fakepeppino_jump;instance_set_variable obj_player asset spr_shotgunfall spr_fakepeppino_fall;knight;instance_set_variable obj_player asset spr_knightpepidle spr_fakepeppino_idle;instance_set_variable obj_player asset spr_knightpepdownslope spr_fakepeppino_stun;instance_set_variable obj_player asset spr_knightpepwalk spr_fakepeppino_walk;instance_set_variable obj_player asset spr_knightpepcharge spr_fakepeppino_walk;instance_set_variable obj_player asset spr_knightpepland spr_fakepeppino_idle;instance_set_variable obj_player asset spr_knightpepfall spr_fakepeppino_fall;instance_set_variable obj_player asset spr_knightpepjumpstart spr_fakepeppino_jump;ball;weenie;instance_set_variable obj_player asset spr_rideweenie spr_fakepeppino_mach;boxxed;instance_set_variable obj_player asset spr_boxxedpepintro spr_fakepeppino_stun;instance_set_variable obj_player asset spr_boxxedpepidle spr_fakepeppino_idle;instance_set_variable obj_player asset spr_boxxedpepdash spr_fakepeppino_mach;golf;instance_set_variable obj_player asset spr_golfidle spr_fakepeppino_intro1;instance_set_variable obj_player asset spr_golfswing spr_fakepeppino_deform;\" }" }, { "x": 50.0, "image_xscale": 1.0, "image_angle": 0.0, "realcolor": 16777215.0, "bk": "bind", "y": 167.0, "image_yscale": 1.0, "bklock": 0.0, "image_speed": 1.0, "sprite_name": "spr_button_debug", "balpha": 0.5, "bk2": "[ { \"x\": 897.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 230.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_gerome_idle3\", \"balpha\": 0.5, \"bk2\": \"spawn obj_gerome\" }, { \"x\": 938.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 503.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_key\", \"balpha\": 0.5, \"bk2\": \"spawn obj_key\" }, { \"x\": 603.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 125.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_fakepeppino_idle\", \"balpha\": 0.5, \"bk2\": \"instance_set_variable obj_player asset spr_palette spr_fakepeppinopalette;normal;instance_set_variable obj_player asset spr_idle spr_fakepeppino_idle;instance_set_variable obj_player asset spr_panic spr_fakepeppino_intro3loop;instance_set_variable obj_player asset spr_move spr_fakepeppino_walk;instance_set_variable obj_player asset spr_jump spr_fakepeppino_jump;instance_set_variable obj_player asset spr_fall spr_fakepeppino_fall;instance_set_variable obj_player asset spr_mach1 spr_fakepeppino_walk;instance_set_variable obj_player asset spr_mach spr_fakepeppino_walk;instance_set_variable obj_player asset spr_mach4 spr_fakepeppino_mach;instance_set_variable obj_player asset spr_mach3boost spr_fakepeppino_stun;instance_set_variable obj_player asset spr_machslideboost spr_fakepeppino_gethead;instance_set_variable obj_player asset spr_hurt spr_fakepeppino_stun;instance_set_variable obj_player asset spr_parry1 spr_fakepeppino_mach;instance_set_variable obj_player asset spr_parry2 spr_fakepeppino_mach;instance_set_variable obj_player asset spr_parry3 spr_fakepeppino_mach;instance_set_variable obj_player asset spr_supertaunt1 spr_fakepeppino_supertaunt1;instance_set_variable obj_player asset spr_supertaunt2 spr_fakepeppino_supertaunt2;instance_set_variable obj_player asset spr_supertaunt3 spr_fakepeppino_supertaunt3;instance_set_variable obj_player asset spr_finishingblow1 spr_fakepeppino_grabattack;instance_set_variable obj_player asset spr_finishingblow2 spr_fakepeppino_grabattack;instance_set_variable obj_player asset spr_finishingblow3 spr_fakepeppino_grabattack;instance_set_variable obj_player asset spr_finishingblow4 spr_fakepeppino_grabattack;instance_set_variable obj_player asset spr_finishingblow5 spr_fakepeppino_grabattack;instance_set_variable obj_player asset spr_downpizzabox spr_fakepeppino_deform;instance_set_variable obj_player asset spr_machclimbwall spr_fakepeppino_machwall;instance_set_variable obj_player asset spr_climbwall spr_fakepeppino_machwall;instance_set_variable obj_player asset spr_3hpidle spr_fakepeppino_idle;instance_set_variable obj_player asset spr_3hpwalk spr_fakepeppino_mach;instance_set_variable obj_player asset spr_dive spr_fakepeppino_bodyslamfall;instance_set_variable obj_player asset spr_lookdoor spr_fakepeppino_intro1;instance_set_variable obj_player asset spr_walkfront spr_fakepeppino_reform;instance_set_variable obj_player asset spr_mach3hit spr_fakepeppino_mach;instance_set_variable obj_player asset spr_rollgetup spr_fakepeppino_reform;instance_set_variable obj_player asset spr_superjumpland spr_fakepeppino_superjumpdownstart; instance_set_variable obj_player asset spr_currentplayer spr_fakepeppino_stun;instance_set_variable obj_player asset spr_machfreefall spr_fakepeppino_fall;instance_set_variable obj_player asset spr_piledriver spr_fakepeppino_grabdashstart;instance_set_variable obj_player asset spr_Timesup spr_fakepeppino_intro3loop;instance_set_variable obj_player asset spr_deathend spr_fakepeppino_flicker;instance_set_variable obj_player asset spr_crouchfall spr_fakepeppino_fall;instance_set_variable obj_player asset spr_hitwall spr_fakepeppino_flicker;instance_set_variable obj_player asset spr_superspringplayer spr_fakepeppino_superjump;instance_set_variable obj_player asset spr_superjump spr_fakepeppino_superjump;instance_set_variable obj_player asset spr_superjumpprep spr_fakepeppino_superjumpstart;instance_set_variable obj_player asset spr_superjumppreplight spr_fakepeppino_superjumpstart;instance_set_variable obj_player asset spr_superjumpleft spr_fakepeppino_superjumpstart;instance_set_variable obj_player asset spr_superjumpright spr_fakepeppino_superjumpstart;instance_set_variable obj_player asset spr_ghostidle spr_fakepeppino_stun;instance_set_variable obj_player asset spr_mach3jump spr_fakepeppino_jumpstart;instance_set_variable obj_player asset spr_mach2jump spr_fakepeppino_jump;instance_set_variable obj_player asset spr_bodyslamstart spr_fakepeppino_bodyslamstart;instance_set_variable obj_player asset spr_bodyslamfall spr_fakepeppino_bodyslamfall;instance_set_variable obj_player asset spr_bodyslamland spr_fakepeppino_bodyslamland;instance_set_variable obj_player asset spr_suplexdash spr_fakepeppino_grabdash;instance_set_variable obj_player asset spr_suplexdash spr_fakepeppino_grabdash;instance_set_variable obj_player asset spr_suplexdashjumpstart spr_fakepeppino_grabdashstart;instance_set_variable obj_player asset spr_suplexdashjump spr_fakepeppino_grabdashstart;instance_set_variable obj_player asset spr_crazyrun spr_fakepeppino_flailing;instance_set_variable obj_player asset spr_crouchfall spr_fakepeppino_fall;instance_set_variable obj_player asset spr_hitwall spr_fakepeppino_flicker;instance_set_variable obj_player asset spr_superspringplayer spr_fakepeppino_superjump;instance_set_variable obj_player asset spr_uppizzabox spr_fakepeplimb2_attack;instance_set_variable obj_player asset spr_crouch spr_fakepeppino_crawl;instance_set_variable obj_player asset spr_crawl spr_fakepeppino_crawl;instance_set_variable obj_player asset spr_crouchjump spr_fakepeppino_crawl;instance_set_variable obj_player asset spr_crouchfall spr_fakepeppino_crawl;instance_set_variable obj_player asset spr_walljumpend spr_fakepeppino_fall;instance_set_variable obj_player asset spr_walljumpstart spr_fakepeppino_jump;instance_set_variable obj_player asset spr_rageidle spr_fakepeppino_flicker;instance_set_variable obj_player asset spr_ragemove spr_fakepeppino_flailing;ball;instance_set_variable obj_player asset spr_tumble spr_headprojectile;firemouth;instance_set_variable obj_player asset spr_firemouthintro spr_fakepeppino_idle;instance_set_variable obj_player asset spr_firemouth spr_fakepeppino_mach;shotgun;instance_set_variable obj_player asset spr_shotgunidle spr_fakepeppino_idle;instance_set_variable obj_player asset spr_shotgunshoot spr_fakepeppino_deform;instance_set_variable obj_player asset spr_shotgunpullout spr_fakepeppino_supertaunt1;instance_set_variable obj_player asset spr_shotgunwalk spr_fakepeppino_walk;instance_set_variable obj_player asset spr_shotgunjump spr_fakepeppino_jump;instance_set_variable obj_player asset spr_shotgunfall spr_fakepeppino_fall;knight;instance_set_variable obj_player asset spr_knightpepidle spr_fakepeppino_idle;instance_set_variable obj_player asset spr_knightpepdownslope spr_fakepeppino_stun;instance_set_variable obj_player asset spr_knightpepwalk spr_fakepeppino_walk;instance_set_variable obj_player asset spr_knightpepcharge spr_fakepeppino_walk;instance_set_variable obj_player asset spr_knightpepland spr_fakepeppino_idle;instance_set_variable obj_player asset spr_knightpepfall spr_fakepeppino_fall;instance_set_variable obj_player asset spr_knightpepjumpstart spr_fakepeppino_jump;ball;weenie;instance_set_variable obj_player asset spr_rideweenie spr_fakepeppino_mach;boxxed;instance_set_variable obj_player asset spr_boxxedpepintro spr_fakepeppino_stun;instance_set_variable obj_player asset spr_boxxedpepidle spr_fakepeppino_idle;instance_set_variable obj_player asset spr_boxxedpepdash spr_fakepeppino_mach;golf;instance_set_variable obj_player asset spr_golfidle spr_fakepeppino_intro1;instance_set_variable obj_player asset spr_golfswing spr_fakepeppino_deform;\" }, { \"x\": 604.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 26.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_gustavo_idle\", \"balpha\": 0.5, \"bk2\": \"player_set_state states.ratmount\" }, { \"x\": 231.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 125.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_warterminal\", \"balpha\": 0.5, \"bk2\": \"spawn obj_nuketerminal\" }, { \"x\": -17.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 35.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_snick_exe\", \"balpha\": 0.5, \"bk2\": \"spawn obj_snickexe\" }, { \"x\": 50.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 245.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_easy\", \"balpha\": 0.5, \"bk2\": \"global_set_variable int hardmode 0\" }, { \"x\": 137.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 230.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_hard\", \"balpha\": 0.5, \"bk2\": \"global_set_variable int hardmode 1\" }, { \"x\": 347.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 53.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_timer_pizzaface3\", \"balpha\": 0.5, \"bk2\": \"panic\" }, { \"x\": 928.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 194.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_playerN_pogofall\", \"balpha\": 0.5, \"bk2\": \"character oldnoise\" }, { \"x\": 715.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 128.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_pepperman_idle\", \"balpha\": 0.5, \"bk2\": \"instance_set_variable obj_player asset spr_palette spr_pepperman_shoulderloop;normal;instance_set_variable obj_player asset spr_idle spr_pepperman_idle;instance_set_variable obj_player asset spr_panic spr_pepperman_ministart;instance_set_variable obj_player asset spr_move spr_pepperman_move;instance_set_variable obj_player asset spr_jump spr_pepperman_groundpound;instance_set_variable obj_player asset spr_fall spr_pepperman_groundpound;instance_set_variable obj_player asset spr_mach1 spr_pepperman_move;instance_set_variable obj_player asset spr_mach spr_pepperman_move;instance_set_variable obj_player asset spr_mach4 spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_mach3boost spr_pepperman_mask;instance_set_variable obj_player asset spr_machslideboost spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_hurt spr_pepperman_hurtplayer;instance_set_variable obj_player asset spr_parry1 spr_fakepeppino_mach;instance_set_variable obj_player asset spr_parry2 spr_fakepeppino_mach;instance_set_variable obj_player asset spr_parry3 spr_fakepeppino_mach;instance_set_variable obj_player asset spr_supertaunt1 spr_pepperman_taunt;instance_set_variable obj_player asset spr_supertaunt2 spr_pepperman_taunt;instance_set_variable obj_player asset spr_supertaunt3 spr_pepperman_taunt;instance_set_variable obj_player asset spr_finishingblow1 spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_finishingblow2 spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_finishingblow3 spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_finishingblow4 spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_finishingblow5 spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_downpizzabox spr_pepperman_ministart;instance_set_variable obj_player asset spr_machclimbwall spr_pepperman_move;instance_set_variable obj_player asset spr_climbwall spr_pepperman_move;instance_set_variable obj_player asset spr_3hpidle spr_pepperman_idle;instance_set_variable obj_player asset spr_3hpwalk spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_dive spr_pepperman_groundpound;instance_set_variable obj_player asset spr_lookdoor spr_pepperman_lookdoor;instance_set_variable obj_player asset spr_walkfront spr_pepperman_walkfront;instance_set_variable obj_player asset spr_mach3hit spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_rollgetup spr_pepperman_groundpound;instance_set_variable obj_player asset spr_superjumpland spr_pepperman_groundpound; instance_set_variable obj_player asset spr_currentplayer spr_pepperman_hurtplayer;instance_set_variable obj_player asset spr_machfreefall spr_pepperman_groundpound;instance_set_variable obj_player asset spr_piledriver spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_Timesup spr_pepperman_hurtplayer;instance_set_variable obj_player asset spr_deathend spr_pepperman_hurtplayer;instance_set_variable obj_player asset spr_crouchfall spr_pepperman_groundpound;instance_set_variable obj_player asset spr_hitwall spr_pepperman_groundpound;instance_set_variable obj_player asset spr_superspringplayer spr_pepperman_groundpound;instance_set_variable obj_player asset spr_superjump spr_pepperman_groundpound;instance_set_variable obj_player asset spr_superjumpprep spr_pepperman_move;instance_set_variable obj_player asset spr_superjumppreplight spr_fakepeppino_superjumpstart;instance_set_variable obj_player asset spr_pepperman_groundpound spr_pepperman_groundpound;instance_set_variable obj_player asset spr_superjumpright spr_pepperman_groundpound;instance_set_variable obj_player asset spr_ghostidle spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_mach3jump spr_pepperman_groundpound;instance_set_variable obj_player asset spr_mach2jump spr_pepperman_groundpound;instance_set_variable obj_player asset spr_bodyslamstart spr_pepperman_groundpound;instance_set_variable obj_player asset spr_bodyslamfall spr_pepperman_groundpound;instance_set_variable obj_player asset spr_bodyslamland spr_pepperman_groundpound;instance_set_variable obj_player asset spr_suplexdash spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_suplexdash spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_suplexdashjumpstart spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_suplexdashjump spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_crouchfall spr_pepperman_groundpound;instance_set_variable obj_player asset spr_hitwall spr_pepperman_groundpound;instance_set_variable obj_player asset spr_superspringplayer spr_pepperman_groundpound;instance_set_variable obj_player asset spr_uppizzabox spr_fakepeplimb2_attack;instance_set_variable obj_player asset spr_crouch spr_pepperman_groundpound;instance_set_variable obj_player asset spr_crawl spr_pepperman_groundpound;instance_set_variable obj_player asset spr_crouchjump spr_pepperman_groundpound;instance_set_variable obj_player asset spr_crouchfall spr_pepperman_groundpound;instance_set_variable obj_player asset spr_walljumpend spr_pepperman_groundpound;instance_set_variable obj_player asset spr_walljumpstart spr_pepperman_groundpound;instance_set_variable obj_player asset spr_rageidle spr_pepperman_groundpound;instance_set_variable obj_player asset spr_ragemove spr_pepperman_groundpound;ball;instance_set_variable obj_player asset spr_tumble spr_headprojectile;firemouth;instance_set_variable obj_player asset spr_firemouthintro spr_pepperman_idle;instance_set_variable obj_player asset spr_firemouth spr_pepperman_groundpound;shotgun;instance_set_variable obj_player asset spr_shotgunidle spr_pepperman_idle;instance_set_variable obj_player asset spr_shotgunshoot spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_shotgunpullout spr_pepperman_taunt;instance_set_variable obj_player asset spr_idle spr_pepperman_idle;instance_set_variable obj_player asset spr_move spr_pepperman_move;instance_set_variable obj_player asset spr_idle spr_pepperman_idle;instance_set_variable obj_player asset spr_mach spr_pepperman_move;instance_set_variable obj_player asset spr_mach spr_pepperman_move;instance_set_variable obj_player asset spr_mach1 spr_pepperman_move;instance_set_variable obj_player asset spr_mach4 spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_idle spr_pepperman_idle;instance_set_variable obj_player asset spr_move spr_pepperman_move;instance_set_variable obj_player asset spr_idle spr_pepperman_idle;instance_set_variable obj_player asset spr_mach spr_pepperman_move;instance_set_variable obj_player asset spr_mach spr_pepperman_move;instance_set_variable obj_player asset spr_mach1 spr_pepperman_move;instance_set_variable obj_player asset spr_mach4 spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_mach3hit spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_rollgetup spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_crazyrun spr_pepperman_shoulderloop;instance_set_variable obj_player asset spr_mach3boost spr_pepperman_mask;instance_set_variable obj_player asset spr_taunt spr_pepperman_taunt;instance_set_variable obj_player asset spr_hurt spr_pepperman_hurtplayer;instance_set_variable obj_player asset spr_walkfront spr_pepperman_walkfront;instance_set_variable obj_player asset spr_lookdoor spr_pepperman_lookdoor;instance_set_variable obj_player asset spr_mach3jump spr_pepperman_throw;instance_set_variable obj_player asset spr_panic spr_pepperman_ministart;instance_set_variable obj_player asset spr_bodyslamstart spr_pepperman_groundpound;instance_set_variable obj_player asset spr_bodyslamfall spr_pepperman_groundpound;instance_set_variable obj_player asset spr_bodyslamland spr_pepperman_idle;instance_set_variable obj_player asset spr_boxxedpepwalk spr_pepgoblin;instance_set_variable obj_player asset spr_boxxedpepidle spr_pepgoblin\" }, { \"x\": 644.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 126.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_playerV_idle\", \"balpha\": 0.5, \"bk2\": \"character vigilante\" }, { \"x\": 701.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 24.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_playerN_idle\", \"balpha\": 0.5, \"bk2\": \"character noise\" }, { \"x\": 653.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 25.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_player_idle\", \"balpha\": 0.5, \"bk2\": \"character peppino\" }, { \"x\": 710.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 503.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_debug\", \"balpha\": 0.5, \"bk2\": \"player_set_state states.mort\" }, { \"x\": 619.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 507.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_debug\", \"balpha\": 0.5, \"bk2\": \"player_set_state states.shotgun\" }, { \"x\": 668.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 504.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_debug\", \"balpha\": 0.5, \"bk2\": \"player_set_state states.ghost\" }, { \"x\": 571.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 511.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_debug\", \"balpha\": 0.5, \"bk2\": \"player_set_state states.boxxedpep\" }, { \"x\": 526.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 515.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_debug\", \"balpha\": 0.5, \"bk2\": \"player_set_state states.rocket\" }, { \"x\": 485.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 520.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_debug\", \"balpha\": 0.5, \"bk2\": \"player_set_state states.cheeseball\" }, { \"x\": 436.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 517.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_debug\", \"balpha\": 0.5, \"bk2\": \"player_set_state states.clownpep\" }, { \"x\": 396.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 518.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_debug\", \"balpha\": 0.5, \"bk2\": \"player_set_state states.cheesepep\" }, { \"x\": 350.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 510.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_debug\", \"balpha\": 0.5, \"bk2\": \"player_set_state states.cheesepep\" }, { \"x\": 300.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 519.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_debug\", \"balpha\": 0.5, \"bk2\": \"player_set_state states.firemouth\" }, { \"x\": -56.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 192.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_deadjohn1\", \"balpha\": 0.5, \"bk2\": \"showcollisions\" }, { \"x\": -53.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 106.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_treasure_eggplant\", \"balpha\": 0.5, \"bk2\": \"enableranks true\" }, { \"x\": 109.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 77.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_lap2\", \"balpha\": 0.5, \"bk2\": \"oldassets false\" }, { \"x\": -25.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"bind\", \"y\": 148.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_player_ghostidle\", \"balpha\": 0.5, \"bk2\": \"noclip\" }, { \"x\": 194.0, \"image_xscale\": 1.0, \"image_angle\": -135.0, \"realcolor\": 16777215.0, \"bk\": 40.0, \"y\": 483.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_virtual_controller\", \"balpha\": 0.5, \"bk2\": 39.0 }, { \"x\": 32.0, \"image_xscale\": 1.0, \"image_angle\": 135.0, \"realcolor\": 16777215.0, \"bk\": 40.0, \"y\": 481.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_virtual_controller\", \"balpha\": 0.5, \"bk2\": 37.0 }, { \"x\": 194.0, \"image_xscale\": 1.0, \"image_angle\": -45.0, \"realcolor\": 16777215.0, \"bk\": 38.0, \"y\": 333.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_virtual_controller\", \"balpha\": 0.5, \"bk2\": 39.0 }, { \"x\": 35.0, \"image_xscale\": 1.0, \"image_angle\": 45.0, \"realcolor\": 16777215.0, \"bk\": 38.0, \"y\": 330.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_virtual_controller\", \"balpha\": 0.5, \"bk2\": 37.0 }, { \"x\": 888.0, \"image_xscale\": 1.5, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": 90.0, \"y\": 328.0, \"image_yscale\": 1.5, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_z\", \"balpha\": 0.5, \"bk2\": null }, { \"x\": 811.0, \"image_xscale\": 1.5, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": 90.0, \"y\": 272.0, \"image_yscale\": 1.5, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_z\", \"balpha\": 0.5, \"bk2\": null }, { \"x\": 721.0, \"image_xscale\": 1.5, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": 90.0, \"y\": 336.0, \"image_yscale\": 1.5, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_z\", \"balpha\": 0.5, \"bk2\": null }, { \"x\": 820.0, \"image_xscale\": 1.5, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": 16.0, \"y\": 197.0, \"image_yscale\": 1.5, \"bklock\": 1.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_shift\", \"balpha\": 0.5, \"bk2\": null }, { \"x\": 920.0, \"image_xscale\": 1.5, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": \"debug\", \"y\": 121.0, \"image_yscale\": 1.5, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_debug\", \"balpha\": 0.5, \"bk2\": null }, { \"x\": 799.0, \"image_xscale\": 1.5, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": 65.0, \"y\": 411.0, \"image_yscale\": 1.5, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_shoot\", \"balpha\": 0.5, \"bk2\": null }, { \"x\": 934.0, \"image_xscale\": 1.5, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": 27.0, \"y\": 33.0, \"image_yscale\": 1.5, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_escape\", \"balpha\": 0.5, \"bk2\": null }, { \"x\": 808.0, \"image_xscale\": 1.5, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": 16.0, \"y\": 339.0, \"image_yscale\": 1.5, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_shift\", \"balpha\": 0.5, \"bk2\": null }, { \"x\": 883.0, \"image_xscale\": 1.5, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": 67.0, \"y\": 407.0, \"image_yscale\": 1.5, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_c\", \"balpha\": 0.5, \"bk2\": null }, { \"x\": 714.0, \"image_xscale\": 1.5, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": 90.0, \"y\": 413.0, \"image_yscale\": 1.5, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_z\", \"balpha\": 0.5, \"bk2\": null }, { \"x\": 800.0, \"image_xscale\": 1.5, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": 88.0, \"y\": 495.0, \"image_yscale\": 1.5, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_x\", \"balpha\": 0.5, \"bk2\": null }, { \"x\": 204.0, \"image_xscale\": 1.0, \"image_angle\": -90.0, \"realcolor\": 16777215.0, \"bk\": 39.0, \"y\": 408.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_virtual_controller\", \"balpha\": 0.5, \"bk2\": null }, { \"x\": 112.0, \"image_xscale\": 1.0, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": 38.0, \"y\": 308.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_virtual_controller\", \"balpha\": 0.5, \"bk2\": null }, { \"x\": 110.0, \"image_xscale\": 1.0, \"image_angle\": 180.0, \"realcolor\": 16777215.0, \"bk\": 40.0, \"y\": 493.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_virtual_controller\", \"balpha\": 0.5, \"bk2\": null }, { \"x\": 13.0, \"image_xscale\": 1.0, \"image_angle\": -270.0, \"realcolor\": 16777215.0, \"bk\": 37.0, \"y\": 407.0, \"image_yscale\": 1.0, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_virtual_controller\", \"balpha\": 0.5, \"bk2\": null }, { \"x\": -28.0, \"image_xscale\": 1.5, \"image_angle\": 0.0, \"realcolor\": 16777215.0, \"bk\": 90.0, \"y\": 341.0, \"image_yscale\": 1.5, \"bklock\": 0.0, \"image_speed\": 1.0, \"sprite_name\": \"spr_button_z\", \"balpha\": 0.5, \"bk2\": null } ]" }, { "x": 71.0, "image_xscale": 1.5, "image_angle": 0.0, "realcolor": 16777215.0, "bk": 90.0, "y": 221.0, "image_yscale": 1.5, "bklock": 0.0, "image_speed": 1.0, "sprite_name": "spr_button_z", "balpha": 0.5, "bk2": null }, { "x": 34.0, "image_xscale": 1.5, "image_angle": 0.0, "realcolor": 16777215.0, "bk": 90.0, "y": 259.0, "image_yscale": 1.5, "bklock": 0.0, "image_speed": 1.0, "sprite_name": "spr_button_z", "balpha": 0.5, "bk2": null }, { "x": 983.0, "image_xscale": 1.0, "image_angle": 0.0, "realcolor": 16777215.0, "bk": "bind", "y": 87.0, "image_yscale": 1.0, "bklock": 0.0, "image_speed": 1.0, "sprite_name": "spr_button_debug", "balpha": 0.5, "bk2": "spawn obj_shotgun" }, { "x": 611.0, "image_xscale": 1.0, "image_angle": 0.0, "realcolor": 16777215.0, "bk": "bind", "y": 172.0, "image_yscale": 1.0, "bklock": 0.0, "image_speed": 1.0, "sprite_name": "spr_button_debug", "balpha": 0.5, "bk2": "spawn obj_pizzaboxunopen" }, { "x": 610.0, "image_xscale": 1.0, "image_angle": 0.0, "realcolor": 16777215.0, "bk": "bind", "y": 178.0, "image_yscale": 1.0, "bklock": 0.0, "image_speed": 1.0, "sprite_name": "spr_button_debug", "balpha": 0.5, "bk2": "spawn obj_pizzaboxunopen" }, { "x": 606.0, "image_xscale": 1.0, "image_angle": 0.0, "realcolor": 16777215.0, "bk": "bind", "y": 176.0, "image_yscale": 1.0, "bklock": 0.0, "image_speed": 1.0, "sprite_name": "spr_button_debug", "balpha": 0.5, "bk2": "spawn obj_pizzaboxunopen" }, { "x": 611.0, "image_xscale": 1.0, "image_angle": 0.0, "realcolor": 16777215.0, "bk": "bind", "y": 180.0, "image_yscale": 1.0, "bklock": 0.0, "image_speed": 1.0, "sprite_name": "spr_button_debug", "balpha": 0.5, "bk2": "spawn obj_pizzaboxunopen" }, { "x": -22.0, "image_xscale": 1.0, "image_angle": 0.0, "realcolor": 16777215.0, "bk": "bind", "y": 70.0, "image_yscale": 1.0, "bklock": 0.0, "image_speed": 1.0, "sprite_name": "spr_button_debug", "balpha": 0.5, "bk2": "spawn obj_cheeseslime" }, { "x": -25.0, "image_xscale": 1.0, "image_angle": 0.0, "realcolor": 16777215.0, "bk": "bind", "y": 66.0, "image_yscale": 1.0, "bklock": 0.0, "image_speed": 1.0, "sprite_name": "spr_button_debug", "balpha": 0.5, "bk2": "spawn obj_pizzaboy" }, { "x": -26.0, "image_xscale": 1.0, "image_angle": 0.0, "realcolor": 16777215.0, "bk": "bind", "y": 70.0, "image_yscale": 1.0, "bklock": 0.0, "image_speed": 1.0, "sprite_name": "spr_button_debug", "balpha": 0.5, "bk2": "spawn obj_minijohn" }, { "x": 577.0, "image_xscale": 1.0, "image_angle": 0.0, "realcolor": 16777215.0, "bk": "bind", "y": 138.0, "image_yscale": 1.0, "bklock": 0.0, "image_speed": 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