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【Minecraft】我的世界1.15正式版本更新說(shuō)明(原文)

2022-03-30 12:52 作者:aminadmi  | 我要投稿

Monday December 9,2019

Features

  • Added advancements for ? ? ?bees and honey!

  • Added bees!

  • Added bee nests and bee ? ? ?hives!

  • Experience orbs now ? ? ?appear in the same location as loot when an entity is killed

  • Added features found in ? ? ?other Minecraft editions

  • Added honey blocks!

  • Added the honey bottle!

  • Added honeycomb!

  • Added honeycomb blocks!

Accessibility

  • Sneak and sprint inputs ? ? ?can now be switched between hold and toggle mode in the accessibility ? ? ?options

  • Descriptions under ? ? ?buttons on the create world screen are now narrated

  • Changed the button ? ? ?highlight to make it easier to distinguish which button is selected

Advancements

  • Added "Sticky ? ? ?Situation" for jumping into a honey block to break your fall

  • Added "Bee Our ? ? ?Guest" for safely collecting honey from a beehive using a campfire

  • Added "Total ? ? ?Beelocation" for moving a bee nest with 3 bees inside using silk ? ? ?touch

Bee

We're buzzing with excitement! Can someone tell Cory to stop making bee puns now?

  • Bees are cute, fuzzy, ? ? ?neutral mobs

  • Don't hurt them, they ? ? ?don't want to hurt you

  • If a bee does sting you, ? ? ?it will leave its stinger in you and eventually die, dropping nothing :(

  • Bees love pretty flowers ? ? ?and spend their lives gathering pollen from them

  • After gathering pollen, ? ? ?bees fly back to their home nest

  • Bees help you by growing ? ? ?crops while carrying pollen back to the nest

  • Bees like sharing the ? ? ?location of their favorite flowers with other bees

  • If a bee doesn't have a ? ? ?home nest, it will wander around until it finds one it can use

  • Bees don't like the rain ? ? ?and they sleep at night. They will go back to the nest in these cases

  • Bees can be bred using ? ? ?flowers

  • If a bee can't find nectar, ? ? ?after a while it will return home for a bit

  • Bees try to avoid water

  • Bees go inside if it's ? ? ?raining at all in the world, not just where the bee is located

  • Bees will search up to 10 ? ? ?blocks away from itself in all directions to find a nest/hive to call home

Bee Nests / Bee Hives

In real life, bees dance in their nests to show other bees where flowers are!

  • Bee nests spawn naturally ? ? ?in flower forests, plains, and sunflower plains biomes

  • When a bee visits this ? ? ?block and completes its journey undisturbed, the level of honey increases

  • Max of 5 levels of honey

  • Level 5 is quite...sticky

  • Bees use nests and hives ? ? ?to share flower locations with other bees

  • Sometimes bees that ? ? ?already know about a flower will choose not to use this information

  • Bee hives are crafted by ? ? ?players using honeycomb and wood planks

  • Use a silk touch tool to ? ? ?get the block with the bees stored inside

  • Bee nests will be ? ? ?destroyed unless you use silk touch

  • Use shears when at full ? ? ?honey to get honeycomb

  • Use a bottle when at full ? ? ?honey to get a honey bottle

  • Campfire smoke calms bees ? ? ?- place one underneath the nest/hive to keep them in chill mode

  • Redstone-friendly!

  • Bees like bee nests and ? ? ?bee hives the same amount! They don't play favorites :)

  • Bees only exit through ? ? ?the front of the nest/hive

Dispensers

  • Dispensers can now fill ? ? ?bottles with water and honey

  • Dispensers can now shear ? ? ?honey combs from bee nests and hives

  • Dispensers now eject ? ? ?empty bottles properly when not facing water

Honey Block

Sticky. Very sticky!

  • Walking and jumping is ? ? ?limited

  • If you stand on a honey ? ? ?block that is pushed by a piston, you come along for the ride

  • Jump into a wall of honey ? ? ?blocks to slide down and slow your fall

  • Landing on a honey block ? ? ?cushions your fall somewhat

  • When a honey block is ? ? ?pushed or pulled by a piston, it sticks to adjacent blocks and tries to ? ? ?move them in the same direction (just like slime blocks do)

  • Honey blocks and slime ? ? ?blocks don't stick to each other, because... um.... because of special ? ? ?Minecraft chemistry

  • Mobs and animals dislike ? ? ?walking on honey blocks unless they really need to as it's too sticky for ? ? ?their comfort

  • Honey blocks are crafted ? ? ?from four honey bottles

Honey Bottle

Organic, gluten-free, delicious locally-farmed honey!

  • Use an empty glass bottle ? ? ?on a hive or nest that is full of honey to get a bottle of honey!

  • Drink it!

  • ???

  • Profit!

  • Oh yeah, also craft it ? ? ?into sugar!

  • Or craft four bottles ? ? ?into a honey block!

  • Drinking honey also cures ? ? ?poison

Honeycomb

Disclaimer: Cannot be used to comb your hair

  • Shear a full-honey hive ? ? ?or nest to obtain

  • Craft with wood planks to ? ? ?create a bee hive

Honeycomb Block

BYOH - Build Your Own Honeycomb

  • Craft 2x2 Honeycomb to ? ? ?get a honeycomb block

  • Purely decorative!

Iron Golems

  • Iron golems start ? ? ?cracking when badly damaged

  • Repair them with iron ? ? ?ingots!

  • Damage progress is based ? ? ?on ratio of current health to max health

Parity

Things from other editions of Minecraft have arrived to Java Edition!

  • Trying to sleep in a bed ? ? ?during daytime will now set the player's spawn location to that bed

  • Setting the respawn point ? ? ?by using a bed now shows a message

  • Bells will now ring if ? ? ?powered with a redstone signal

  • The doInsomnia game rule ? ? ?can now be switched off to prevent phantoms from spawning during nighttime

  • The doImmediateRespawn ? ? ?game rule can now be switched on to have players respawn immediately ? ? ?without showing the death screen

  • The drowningDamage, ? ? ?fallDamage and fireDamage game rules can now be used to prevent certain ? ? ?sources of damage

  • Sponges now dry out when ? ? ?placed in the Nether

  • Fireworks dispensed from ? ? ?a dispenser now travel in the direction they were fired

  • Boats as fuel now smelt 6 ? ? ?items in a furnace

  • Campfire can be ? ? ?extinguished with a shovel

  • When breedable mobs in ? ? ?groups spawn naturally they sometimes spawn babies in the groups

  • Parrots can sit on a ? ? ?player's shoulder even when the player is riding

  • Composters are now ? ? ?crafted from wooden slabs

  • All foods are now edible ? ? ?in creative mode

  • Dark prismarine is now ? ? ?crafted from black dye instead of ink sacs

  • Increased scaffolding ? ? ?burn time when used as fuel in a furnace

  • Added stats for anvil and ? ? ?grindstone interaction counts

Technical

  • Item predicate in ? ? ?advancements now makes distinction between actual enchantments and stored ? ? ?enchantments (like ones stored in enchanted books)

  • Added general-purpose ? ? ?storage for data commands

  • Added a?spectate?command

  • Loot table predicates can ? ? ?now be defined in separate files and used for entity selectors and ? ? ?in?execute ? ? ?if?command

  • Extended advancement and ? ? ?loot table predicates

  • Extended?schedule?command to allow ? ? ?scheduling function multiple times

Advancements

  • Changes in item ? ? ?predicate:

    • enchantments?now only matches ? ? ? enchantments on item itself - it can no longer be used for enchanted ? ? ? books

    • to match contents ? ? ? enchanted book, use?stored_enchantments

Entity Predicate

player

Entity predicate now accepts?player?field, which checks player properties. Fails when entity is not player.

Fields:

  • level?- range of allowed ? ? ?player levels

  • gamemode?- same values ? ? ?as?/gamemode?command

  • stats?- list of ? ? ?statistics to match. Entry fields:?type?(like?minecraft:custom),?stat?(like?minecraft:sneak_time) and?value?(int range)

  • recipes?- map of recipe ? ? ?ids. Boolean value tells if it should or should not be known to player

  • advancements?- map of ? ? ?advancement ids. If value is boolean, checks if advancement is done. If ? ? ?value is object, checks completion of critera

team

Entity predicate now accepts?team?field, which matches team name.

Location predicate

block?and?fluid

Predicate also accepts?block?and?fluid?sub-predicate. Available fields:

  • block/fluid?- exact block/fluid ? ? ?id to match

  • tag?- block/fluid tag ? ? ?to match

  • nbt?- matcher for block ? ? ?entity NBT (only for blocks)

  • state?- map of name-value ? ? ?properties. Value can be integer, boolean or string or object with ? ? ?optional?min?and?max?properties

light

Predicate now accepts?light?sub-predicate. Object has one integer range -?light?that matches visible light (max(sky-darkening,block)).

Chat components

Click action

  • Added?copy_to_clipboard?action to?clickEvent

NBT chat component

  • Added variant for NBT ? ? ?storage:?{"nbt": <path>, ? ? ?"storage":"<resource id>"}. NBT storage can be ? ? ?manipulated with commands like?/data merge storage ? ? ?<resource id> ...

Commands

data

  • Data commands can now ? ? ?use?storage?as target. This is ? ? ?general-purpose, key-value storage

    • Storage is shared ? ? ? between all dimensions in level

    • Data in storage persist ? ? ? between reloads

execute if predicate

New subcommand evaluates custom predicates (defined in?predicates?directory of datapack).

schedule

  • Added new syntax?/schedule ... [append|replace]?(/schedule ...?defaults to?replace)

  • Added new syntax?/schedule clear ? ? ?<id>?to remove existing schedules (returns number of removed ? ? ?schedules)

effect

The?effect clear?command now defaults to?@s?if no target argument is given.

Entity selectors

New selector parameter?predicate?allows to apply custom custom predicate (defined in?predicates?directory of datapack).

kill

The?kill?command now defaults to?@s?if no target argument is given.

Spectate

New command that makes a player in spectator mode spectate an entity. Syntax:?spectate [target] [player]?Parameters:

  • player?- The player that ? ? ?should spectate the target. Must be in spectator mode. If omitted,?@s?is used

  • target?- The target to ? ? ?spectate. If omitted, makes the player stop spectating

Custom predicates

Condition part of loot tables can now be defined as separate data pack resource in?predicates?directory.

Loot tables

location_check

New parameters added:

  • offsetX,?offsetY,?offsetZ?- optional offsets ? ? ?to location

time_check?condition

New condition that checks day time.

Parameters

  • value?- range of accepted ? ? ?values

  • period?- if present, time ? ? ?will be modulo-divided by this value (for example, if set to 24000,?value?will operate on ? ? ?time of day)

New conditions

reference

Includes condition defined in?predicates?directory of datapack, selected with?name?parameter.

New functions

copy_state

Copies state properties from dropped block to?BlockStateTag?in dropped item.

Parameters

  • block?- source of ? ? ?properties (block id)

  • properties?- list of property ? ? ?names. All must be present on?block

Modding

In an effort to help make modding the game easier, we have decided to publish our game obfuscation maps with all future releases of the game. This means that anyone who is interested may deobfuscate the game and find their way around the code without needing to spend a few months figuring out what's what. It is our hope that mod authors and mod framework authors use these files to augment their updating processes that they have today. These mappings will always be available, instantly and immediately as part of every newly released version. This does not, however, change the existing restrictions on what you may or may not do with our game code or assets. The links to the obfuscation mappings are included as part of the version manifest json, and may be automatically pulled for any given version. Prefixed to every obfuscation map is the following legal disclaimer:

(c) 2019 Microsoft Corporation. All rights reserved. This information is provided "as-is" and you bear the risk of using it. This information does not provide you with any legal rights to any intellectual property in any Microsoft product. You may copy and use this information for your internal, reference purposes. Microsoft makes no warranties, express or implied, with respect to the information provided here.

Particle Performance

  • Vertically moving ? ? ?particles are performing better when they collide with blocks

Pistons

Bug fix

  • Blocks that can be ? ? ?manually placed on farmland can now also be pushed onto it by a piston ? ? ?without destroying the farmland

Resource Packs

  • The resource pack version ? ? ?is now 5

  • The game now tries to ? ? ?make out of date resource packs work as much as possible

  • Increased sizelimit for ? ? ?client downloading resource packs from 50MB to 100MB

State matching

Few advancements and loot table predicates that used block state properties (location,?block_state_property,?enter_block,?placed_block) can now match ranges (by replacing single value with?{"min": ..., "max": ...}). Also, block type is now optional in those predicates - so for example it is not possible to match any crop with?age?property in certain range.

Textures

  • Changed texture map for ? ? ?all chests

  • Banner and shield ? ? ?patterns are now using alpha channel instead of brightness

  • Ender Dragon does not ? ? ?have separate texture for the bottom of the wing anymore

  • Enchanted item glint ? ? ?texture is now like it looks in the game

Command used to change the patterns

  • for f in *.png; do convert ? ? ?"$f" -alpha copy tmp.png && composite tmp.png -compose ? ? ?copy-opacity ../shield_base.png tmp2.png && convert tmp2.png -fill ? ? ?"rgba(0,1,0,1)" -draw "rectangle 0,0 1,63" -draw ? ? ?"rectangle 2,0 63,1" -draw "rectangle 2,22 64,64" ? ? ?-draw "rectangle 12,2 64,64" -fill none -draw "matte 0,0 ? ? ?floodfill" tmp3.png && mv tmp3.png "$f" && ? ? ?rm tmp.png tmp2.png; done

Feedback

Report bugs here:?Minecraft issue tracker

Want to give feedback?

Head over to our?feedback website?or come chat with us about it on the?official Minecraft Discord

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