【CS:GO】2021年10月8日更新日志
反恐精英:全球攻勢(shì)2021年10月8日更新日志?
翻譯:@內(nèi)格夫CSGO?
[MUSIC KITS]?
- Added the bbno$ -?u mad! Music Kit, available in regular and StatTrak? versions.
【音樂盒】
-?新增由bbno$創(chuàng)作的《u mad!》音樂盒,提供普通和StatTrak?版本;
[GAMEPLAY]
Danger Zone
- Respawning players are no longer able to select respawn locations that should have been prohibited by the spawnmask map.
- Smoothed camera motion when using ExoJump.
【游戲性】
頭號(hào)特訓(xùn)
-?正在復(fù)活的玩家不再能選擇被出生點(diǎn)地圖禁止的復(fù)活地點(diǎn);
-?使用外骨骼跳躍裝置時(shí),運(yùn)動(dòng)視角更加平滑;
[MISC]
- Added new VO for Trapper and Trapper Aggressor agents.
- Adjusted ragdoll physics.
【雜項(xiàng)】
-?為捕獸者探員以及捕獸者(挑釁者)探員增加新的語(yǔ)音;
-?調(diào)整了人物被擊倒后的物理模型;
[MAPS]
Dust 2
- Re-tired visblocker from T spawn to mid.
- Blocked unintended wallbang.
【地圖】
炙熱沙城2
-?“調(diào)整”了T出生點(diǎn)到中路的視野阻隔(譯者注:原文re-tire為雙關(guān)語(yǔ),實(shí)際匪家視野無(wú)變化,僅在暗道房頂增加了一個(gè)輪胎)
-?阻止了意料之外的穿墻點(diǎn);

Insertion 2
- New glass texture for windows in office, to make it easier to see from inside if the glass is broken or not.
- Other minor tweaks.
突入點(diǎn)2
-?為辦公樓的窗戶更換新的玻璃材質(zhì),以便從窗內(nèi)觀察外界,無(wú)論玻璃是否被打破;
-?其他微小調(diào)整;
Ravine
- Fixed bomb stuck spot near spawn.
- Clipping fixes.
- Updated radar.
霜夜城堡(搭檔模式)
-?修復(fù)了出生點(diǎn)附近卡住雷包的地點(diǎn);
-?碰撞體積修復(fù);
-?更新雷達(dá)地圖;
Basalt
- Added a reception desk to B Connector.
- Added an additional window to Red Barn.
- Removed railing on A for easier movement.
- Visual upgrades to bombsite B.
- Visual upgrades to Red Barn.
- Added literature.
- Added a fuzzy carpet.
- Small visual upgrades across the whole map.
冰火島
-?在B連接處增加一張接待桌;
-?為紅色谷倉(cāng)增加一扇額外的窗戶;
-?移除了A點(diǎn)的欄桿,以便移動(dòng);
-?B包點(diǎn)視覺效果升級(jí);
-?紅色谷倉(cāng)視覺效果升級(jí);
-?增加了書籍;
-?增加了一個(gè)絨毛地毯;
-?全地圖范圍的微小視覺效果升級(jí);
County
- Disabled physics on window at creek house.
- Removed possibility to set metal frame of the quarry building in motion.
- Set proper scale on metal containers.
- Improved cliff models collision.
- Clipped cave ceiling and wooden roofs in order to prevent players from getting stuck while using exojump.
- Fixed collision on aspen tree models to prevent players from getting stuck.
- Fixed global sound on bunker doors.
- Fixed all reported stuck spots while jumping.
- Increased fade distance for corn field.
- Clipped beach part of the map to prevent players from escaping the map with bump mines.
- Extended watertower ladder.
- Fixed reported floating barrels/turrets.
- Made waterfall floor more shallow so that the items can be picked up.
- Closed of some of the rooms in haunted mansion.
- Renovated haunted mansion.
- Removed killzone on the left side of the bridge.
- Optimizations.
無(wú)人之郡(頭號(hào)特訓(xùn))
-?禁用了溪邊房屋窗戶的物理模型;
-?去除了使采石場(chǎng)建筑的金屬框架移動(dòng)的可能性;
-?將金屬集裝箱設(shè)置為合理尺寸;
-?改進(jìn)了懸崖模型的碰撞體積;
-?裁剪了山洞天花板和木屋房頂,以避免玩家使用外骨骼跳躍裝置時(shí)卡住;
-?修復(fù)了白楊樹模型上方的碰撞體積,以避免玩家卡??;
-?修復(fù)了地堡門的全局音效;
-?修復(fù)了所有已報(bào)告的在跳躍時(shí)卡住的地點(diǎn);
-?增加了玉米地的淡出視野距離;
-?裁剪了地圖的海灘部分,以避免玩家使用彈射地雷跳出地圖;
-?增加了水塔梯子的長(zhǎng)度;
-?修復(fù)了已報(bào)告的懸空炸藥桶/炮塔;
-?使瀑布的地板更淺,以便撿拾物品;
-?關(guān)閉了鬼屋區(qū)域的一些房間;
-?重新制作鬼屋區(qū)域;
-?移除了橋左邊的死亡區(qū)域;
-?性能優(yōu)化。
