SpriteMancer v0.3.2.0


SpriteMancer v0.3.2.0 continues adding more quality of life features and bugfixes. But this update also adds more general 3D support, by adding features like Scene lighting, point light element or transform gizmos.??
SpriteMancer v0.3.2.0繼續(xù)添加了更多的功能,修復(fù)了bug。當(dāng)然,這次更新也添加了更多的通常3D支持,比如環(huán)境光,光源和變換組件

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NEW
- Added new element "Point Light".??
? ? 添加了新的元素“光源”
- Added "Ambient Light" to 3D Scenes.??
? ? 在3D場(chǎng)景中添加了“環(huán)境光”
- Added 3D Transform Gizmos.??
? ? 添加了3D變換工具
- Added an offset value for 3D Models.??
? ? 為3D模型添加了偏移值
- Added a "Enable Gizmos" button to the preview section.??
? ? 在預(yù)覽界面添加了“啟用工具”按鈕
- SpriteMancer will now create a "log.txt" with information about the program for easier debugging.??
? ? SpriteMancer現(xiàn)在會(huì)自動(dòng)創(chuàng)建用于項(xiàng)目debug的log文件
- Added "Console" window for developer mode.??
? ? 在開發(fā)者模式中添加了“控制臺(tái)”
- Added "Performance Tracker" window for developer mode.??
? ? 在開發(fā)者模式中添加了“性能追蹤”
- Added more options for the developer mode in the preferences section.??
? ? 在首選項(xiàng)部分為開發(fā)者模式添加了更多選項(xiàng)

CHANGES
- "Trim" render option is now saved between sessions.??
? ? “修剪”渲染選項(xiàng)現(xiàn)在在會(huì)話之間保存
- File drop handler is now disabled when It cannot be initialized properly.??
? ? 文件刪除處理程序現(xiàn)在被禁用時(shí),它不能被正確初始化
- Fixed 3D materials not being properly loaded sometimes.??
? ? 修復(fù)了3D素材有時(shí)不能正確加載的問題
- Added a render pass for gizmos so they are not affected by the node graph.??
? ? 增加了一個(gè)小玩意的渲染通道使之不受到節(jié)點(diǎn)圖的影響
- Making a layer invisible will now make all sub layers occluded.??
? ? 使一個(gè)圖層不可見現(xiàn)在會(huì)使所有子圖層被隱藏
- Major refactoring of the engine code.??
? ? 引擎代碼的主要重構(gòu)
- Updated Particle "Emit" section.??
? ? 更新粒子“發(fā)射”部分
- Improved logging messages to have better insight about how the app is running.??
? ? 改進(jìn)了日志信息,以便更好地了解應(yīng)用程序的運(yùn)行情況
- Updated how all components are iterated for better control.??
? ? 更新了所有組件的迭代方式,以便于更好地控制
- Removed "Filtering" option from emitters.??
? ? 從元素中移除了“過濾”選項(xiàng)
- Updated "Orange & Blue" theme.??
? ? 更新了“橘與藍(lán)”主題
- Updated "Drag" widgets to better adapt to inspector width.??
? ? 更新了“拖動(dòng)”部件,以更好地適應(yīng)檢查器寬度
- Attractor inspector is now localized.??
? ? 吸引器的檢查器現(xiàn)在被本地化了
- Inspector can no longer be scrolled with mouse while hovering a slider.??
? ? 在滑塊上懸停時(shí)不能用鼠標(biāo)滾輪滾動(dòng)檢查器了
- Updated panel engine to prepare it for future customization.??
? ? 更新面板引擎,為將來的自定義面板做準(zhǔn)備
- Updated localization files.??
? ? 更新了本地化文件
- Updated font files.??
? ? 更新了字體文件

BUGFIXES
- Fixed a bug that made canvas element not update the drawing order of its sub layers.??
? ? 修復(fù)了一個(gè)使畫布元素不更新其子層的繪制順序的問題
- Fixed image "Break" FX not being properly rendered.??
? ? 修復(fù)了圖像“Break”動(dòng)效不能正確渲染的問題
- Fixed a bug that would crash the app when loading Chinese language.??
? ? 修復(fù)了當(dāng)加載中文時(shí)軟件崩潰的問題
- Fixed a bug that would make "Curve" node's tension line disappear.??
? ? 修正了一個(gè)會(huì)使“曲線”節(jié)點(diǎn)的張力線消失的問題
- Fixed a but that would crash the app when selecting "Affected Layer" for the Attractor element.??
? ? 修復(fù)了當(dāng)為吸引器元素選擇“受影響層”時(shí)會(huì)導(dǎo)致應(yīng)用程序崩潰的問題
- Fixed a bug that made sub layers not be properly destroyed when parent layer was destroyed.??
? ? 修復(fù)了當(dāng)父層被刪除時(shí)子層不能被正常刪除的問題
- Fixed a bug that would crash the app when selecting any option in the "Emit" section of a Particle.??
? ? 修復(fù)了一個(gè)在粒子的“發(fā)射”部分選擇任何選項(xiàng)時(shí)會(huì)導(dǎo)致應(yīng)用程序崩潰的問題
- Fixed a bug that would make the preview blurry under certain conditions.??
? ? 修復(fù)了在某些情況下預(yù)覽會(huì)模糊的問題
- Fixed a bug that would disable layer duplication under certain conditions.??
? ? 修復(fù)了在某些情況下會(huì)禁用圖層復(fù)制的問題
- Fixed a bug that would allow selecting gizmos outside the canvas section.
? ? 修復(fù)了一個(gè)允許在畫布部分之外選擇組件的問題