最美情侣中文字幕电影,在线麻豆精品传媒,在线网站高清黄,久久黄色视频

歡迎光臨散文網(wǎng) 會(huì)員登陸 & 注冊(cè)

(機(jī)翻版)BBA changelog / 鋼鐵雄心4 唯有浴血 發(fā)行注記

2022-09-27 23:03 作者:Poopenfarten  | 我要投稿

機(jī)翻+復(fù)制粘貼

  • 中文機(jī)翻部分:

大家好。

按照傳統(tǒng),我們將在今天晚些時(shí)候發(fā)布雪崩更新的補(bǔ)丁說(shuō)明,并提前發(fā)布By Blood Alone。

毫無(wú)疑問(wèn),這里可能會(huì)有一些遺漏的項(xiàng)目,我們會(huì)在主擾流板下面的編輯擾流板中記錄下我們遺漏的任何東西。

##################################
# #特點(diǎn) - 獨(dú)自的血
##################################

- 添加了意大利焦點(diǎn)樹(shù),包括許多歷史、另類(lèi)歷史和意識(shí)形態(tài)路徑。
- 添加了廣泛的埃塞俄比亞焦點(diǎn)樹(shù)--與入侵者合作或反對(duì)入侵者,為非洲帶來(lái)勝利。
- 增加了瑞士的焦點(diǎn)樹(shù),以及眾多的機(jī)制來(lái)平衡你周?chē)闹饕蓜e的青睞。
- 為新的和平會(huì)議系統(tǒng)添加了非軍事區(qū)、奪取船只、戰(zhàn)爭(zhēng)賠償和資源權(quán)利等可堆疊的功能。
- 增加了飛機(jī)設(shè)計(jì)師和幾十個(gè)新的模塊,以及一個(gè)經(jīng)過(guò)全面修改的航空研究樹(shù)。
- 增加了部隊(duì)勛章和師長(zhǎng)功能,允許你向部隊(duì)指揮官頒發(fā)勛章,以表彰他們?cè)谛袆?dòng)中的英勇表現(xiàn)。
- 增加了禁運(yùn)外交互動(dòng),在滿足條件的情況下防止敵人進(jìn)口你的資源
- 為意大利、埃塞俄比亞和瑞士增加了20多個(gè)新的單位模型
- 增加了67個(gè)不同國(guó)家的新飛機(jī)模型
- 增加了12首以意大利、埃塞俄比亞和瑞士為主題的新音樂(lè)曲目

##################################
#免費(fèi)功能--雪崩更新
##################################

- 完全檢修了和平會(huì)議系統(tǒng),在盲目競(jìng)標(biāo)的前提下工作。
- 增加了可定制的訂單命名方案,有許多默認(rèn)的歷史操作。
- 增加了新的航空隊(duì)組織方案,包括靜態(tài)的100個(gè)大小的中隊(duì)
- 空軍聯(lián)隊(duì)現(xiàn)在可以被分組為空軍集團(tuán)
- 增加了 "空中劇院 "用戶界面,以管理空中小組和任務(wù)。
- 跨越多個(gè)空域的任務(wù)中的機(jī)群現(xiàn)在可以在目標(biāo)之間的途中被攔截并受到損害。
- 對(duì)海軍模塊的許多方面進(jìn)行了重大的重新平衡
- 戰(zhàn)爭(zhēng)支援系統(tǒng)得到了全面的修改。戰(zhàn)爭(zhēng)支援現(xiàn)在可能會(huì)因?yàn)閭觥⒆o(hù)航突襲和被轟炸而失去。
- 戰(zhàn)爭(zhēng)宣傳現(xiàn)在將抵消上述的影響,并且不能無(wú)限期地用于獲得戰(zhàn)爭(zhēng)支持
- 為意大利焦點(diǎn)樹(shù)增加了新的歷史分支
- 你現(xiàn)在能夠比較儲(chǔ)存的設(shè)計(jì)和你正在建造的設(shè)計(jì)。高智能將允許你以同樣的方式比較外國(guó)設(shè)計(jì)。
- 你現(xiàn)在可以查看你的盟友和臣民的后勤屏幕了


##################################
# #平衡
##################################

- 降低基礎(chǔ)艦艇的優(yōu)越性,增加最大位置的懲罰
- 增加了潛艇的能見(jiàn)度
- 艦艇模塊ic成本重新平衡,取消可靠性降低,改進(jìn)測(cè)距儀和雷達(dá)
- 降低海軍的關(guān)鍵幾率,增加傷害隨機(jī)性,增加航母單兵作戰(zhàn)時(shí)間
- 降低海軍的關(guān)鍵幾率,增加傷害的隨機(jī)性,增加航母單兵作戰(zhàn)時(shí)間
- 海軍速度重新平衡
- 增加DP炮技術(shù)線
- 巡洋艦不能再擁有混合主電池
- 歸航魚(yú)雷現(xiàn)在增加命中率而不是魚(yú)雷攻擊力
- BB/BC裝甲現(xiàn)在可以減少魚(yú)雷的傷害和打擊幾率/n雷達(dá)/火力控制現(xiàn)在可以修改命中幾率而不是攻擊。重新平衡了魚(yú)雷模塊的數(shù)值,并增加了命中率的修改。
- 刪除了針對(duì)X決定的戰(zhàn)爭(zhēng)宣傳,使普通戰(zhàn)爭(zhēng)宣傳的限制性降低,但收益減半
- 重新平衡了戰(zhàn)爭(zhēng)支持。處于防御性戰(zhàn)爭(zhēng)中的WS現(xiàn)在減少,從30%增加到20%。針對(duì)戰(zhàn)爭(zhēng)販子決定的戰(zhàn)爭(zhēng)宣傳現(xiàn)在被移除。戰(zhàn)爭(zhēng)支持現(xiàn)在因傷亡而減少。低戰(zhàn)爭(zhēng)支持率現(xiàn)在會(huì)使戰(zhàn)爭(zhēng)期間的穩(wěn)定性降低30%?,F(xiàn)在,宣傳的目標(biāo)是減少WS的三個(gè)主要因素之一:船隊(duì)被擊沉、傷亡、收到的轟炸。 戰(zhàn)爭(zhēng)中的基本穩(wěn)定因素從-30%降至-20%。
- 授予每周戰(zhàn)爭(zhēng)支持的統(tǒng)治者特質(zhì)現(xiàn)在授予平坦的戰(zhàn)爭(zhēng)支持
- 荷蘭的和平主義戰(zhàn)爭(zhēng)現(xiàn)在已經(jīng)不可能了,如果《偉大戰(zhàn)爭(zhēng)的休克旁觀者》已被刪除
- 和平的承諾》決定刪除
- 為ENG,USA,JAP,FRA添加了起始DP炮技術(shù)。\更新了ENG起始艦艇的DP炮。
- 對(duì)歷史上的船只OOB的速度進(jìn)行了調(diào)整
- 投降帶來(lái)的世界緊張度降低到以前的25%,其他各種來(lái)源的世界緊張度得到了重新平衡
- 來(lái)自尺寸不足的機(jī)翼的最大王牌獎(jiǎng)勵(lì)現(xiàn)在是200%(從1000%)。
- 將萊茵蘭的緊張度提高到8
- 在海軍觀測(cè)中增加了最小鉗制的定義,在海軍觀測(cè)中增加了隨機(jī)遇到的機(jī)會(huì)
- Raider Doctrines不再使你更難被擊中 (改進(jìn)聲納模塊
- 增加斜面裝甲的IC成本
- 在印度和中國(guó)的各個(gè)省份增加了一個(gè)新的本地修改器,它為非核心國(guó)家的低供應(yīng)量增加了一個(gè)系數(shù)的懲罰。這應(yīng)該會(huì)使防御稍微容易一些,但可以通過(guò)改善網(wǎng)絡(luò)和基礎(chǔ)設(shè)施來(lái)解決。
- 世界緊張局勢(shì)現(xiàn)在主要是由索賠的產(chǎn)生和戰(zhàn)爭(zhēng)宣言產(chǎn)生的,并且在每個(gè)實(shí)例中衰減得稍快。
- 將港口的基本供應(yīng)量從15降至5
- 將每一級(jí)港口的供應(yīng)量從5降至3
- 加入正在進(jìn)行的海戰(zhàn)的定位筆數(shù)減少。
- 裝甲現(xiàn)在可以按閾值穿透,每一次的傷害都比上一次大,如果所有裝甲都被穿透,則傷害上限為100%。階段的數(shù)量和數(shù)值可以通過(guò)定義來(lái)控制。
- 將從間諜網(wǎng)絡(luò)中挖掘的減少量從1增加到5
- 減少了對(duì)大多數(shù)軟性占領(lǐng)法的壓制
- 壓縮了占領(lǐng)法之間的兵力需求差異
- 從顧問(wèn)那里獲得的扁平分支經(jīng)驗(yàn)已被轉(zhuǎn)移到完全來(lái)自分支主管。這解決了堆積你的內(nèi)閣以支持某個(gè)特定分支的低效率問(wèn)題(大多數(shù)玩家選擇陸軍顧問(wèn),而海軍和空軍則被拋棄)。
- 為坦克增加了一個(gè)燃料箱模塊,并使基本燃料時(shí)間與任何獎(jiǎng)金相加。
- 違反《華盛頓海軍條約》的后果現(xiàn)在適當(dāng)?shù)販p輕了。
- 國(guó)家現(xiàn)在更有可能加入派別,如果派別領(lǐng)導(dǎo)人向他們宣戰(zhàn),他們就會(huì)保證。
作為新的和平會(huì)議的一部分,戰(zhàn)爭(zhēng)參與已經(jīng)被重新設(shè)計(jì),特別是來(lái)自戰(zhàn)略轟炸和傷亡的戰(zhàn)爭(zhēng)參與收益已經(jīng)減少。
- 自由法國(guó)現(xiàn)在獲得了對(duì)所有維希法國(guó)的非核心國(guó)家(主要是非洲殖民地)的要求,以鼓勵(lì)A(yù)I在和平協(xié)議中要求這些領(lǐng)土,即使法國(guó)沒(méi)有被解放。
- 物流打擊現(xiàn)在受到國(guó)家防空建筑的影響。
- 增加了強(qiáng)度帶來(lái)的裝備戰(zhàn)斗損失,增加了低供應(yīng)帶來(lái)的攻擊懲罰,略微增加了攻擊懲罰
- 艦艇的最高基數(shù)從100降至0
- 南斯拉夫坦克轉(zhuǎn)換速度重點(diǎn)現(xiàn)在給予15%,高于5%。
- 南斯拉夫的焦點(diǎn) "邀請(qǐng)德國(guó)軍事任務(wù) "現(xiàn)在為中型坦克車(chē)體技術(shù)提供了1個(gè)使用速度獎(jiǎng)勵(lì)
- 南斯拉夫的重點(diǎn)'坦克改裝'和'坦克許可證'現(xiàn)在需要35天,低于70天
- 南斯拉夫現(xiàn)在有一個(gè)新的70天重點(diǎn),為 "僅憑血緣 "的擁有者提供1943年英勇獎(jiǎng)?wù)碌氖褂茫⒂幸粋€(gè)獨(dú)特的標(biāo)簽獎(jiǎng)勵(lì),即5個(gè)最大壕溝。
- 如果保加利亞發(fā)生內(nèi)戰(zhàn)并輸給了起義派,同樣轉(zhuǎn)為通用焦點(diǎn)樹(shù),起義派將失去第二次國(guó)家災(zāi)難的影響(否則他們將無(wú)法消除這種影響)。
- 南斯拉夫政治顧問(wèn)的特性被重新平衡,增加了幾個(gè)獨(dú)特的條目
- 南斯拉夫現(xiàn)在可以采取一個(gè)重點(diǎn),以允許在SCW期間派遣Brigadista志愿者。這種精神將在SCW的高潮時(shí)被移除。
- 海軍炮擊現(xiàn)在進(jìn)行了類(lèi)似于陸地作戰(zhàn)的計(jì)算,以確定穿透與裝甲的機(jī)制。現(xiàn)在,關(guān)鍵機(jī)會(huì)是根據(jù)發(fā)射的火炮所穿透的裝甲量來(lái)評(píng)定的,而且還增加了一個(gè)新的高端穿透閾值。這應(yīng)該會(huì)有一個(gè)副作用,即增加超重口徑火炮對(duì)低裝甲目標(biāo)的傷害潛力,當(dāng)命中時(shí)。
- MAX_ANTI_AIR_REDUCTION_EFFECT_ON_INCOMING_AIR_DAMAGE增加0.5>0.75
- 提高了航母的出動(dòng)率,降低了航空母艦的最低資本值
- 大大降低了后勤打擊對(duì)火車(chē)的傷害
- 在一定程度上降低了后勤打擊對(duì)卡車(chē)的傷害
- 減少了空襲帶來(lái)的陸戰(zhàn)高潮和強(qiáng)度傷害
- 提升了工程兵團(tuán)的精神,現(xiàn)在可以提供20%的鐵路炮轟,而不是5%。
- 世界緊張度現(xiàn)在可增加高達(dá)40%的戰(zhàn)爭(zhēng)支援,而不是30%。
- 野戰(zhàn)醫(yī)院現(xiàn)在可以按比例保護(hù)戰(zhàn)爭(zhēng)支援的損傷/傷亡損失
- 空中攻擊和敏捷系數(shù)的惡性循環(huán)被重新加入到夜間飛行中
- 夜間飛行現(xiàn)在產(chǎn)生高達(dá)-50%的空中攻擊
- 改變了敏捷傷害的減少,使其更快地達(dá)到上限,并且總體上更小。
- 增加了基于凈速度和速度差的傷害增幅
- 將空戰(zhàn)中的整體傷害模式從0.3降低到0.2
- 海軍修改器:"避免關(guān)鍵打擊的機(jī)會(huì) "不再增加你被關(guān)鍵打擊的機(jī)會(huì)。
- 一些焦點(diǎn)和事件現(xiàn)在使用新的禁運(yùn)機(jī)制
- 為機(jī)械化和AC變體的升級(jí)增加了圖標(biāo)成本
- 減少訓(xùn)練中的空中經(jīng)驗(yàn)獲得
##################################
# 游戲玩法
##################################

- 雇傭兵和國(guó)際軍團(tuán)在戰(zhàn)爭(zhēng)結(jié)束后將被清除。

- 增加了新的海軍優(yōu)勢(shì)因子值,用于船舶類(lèi)型的計(jì)算。
- 在計(jì)算優(yōu)勢(shì)的時(shí)候,增加了海軍的優(yōu)勢(shì)因子值。
- 裝甲列車(chē)現(xiàn)在有了防空狀態(tài),并且會(huì)對(duì)任何攻擊它們的后勤打擊的航空翼造成傷害。
- 重新設(shè)計(jì)了蘇聯(lián)的空中區(qū)域
- 只在MtG激活時(shí)顯示艦艇改裝速度和成本修正值。
- 在計(jì)算篩選效率時(shí),護(hù)航船隊(duì)不再被算作航母
- 所有空戰(zhàn)修改器現(xiàn)在將適用于海區(qū)。
- 運(yùn)輸機(jī)機(jī)翼現(xiàn)在可以攜帶大約2個(gè)師的最大負(fù)荷,當(dāng)paradropping時(shí)


##################################
# 穩(wěn)定性和性能
##################################

- 重組了BFTB on_actions中的一些腳本,以避免在世界任何地方的狀態(tài)易手時(shí)運(yùn)行昂貴的觸發(fā)器和效果。
- 修復(fù)了 division_names_group 上的一個(gè) OOS。
- 揚(yáng)-安東內(nèi)斯庫(kù)(以及他的模仿者)如果在使用將軍能力時(shí)被提升為國(guó)家領(lǐng)導(dǎo)人,將不再隨機(jī)崩潰游戲。
- 修復(fù)了遠(yuǎn)程存儲(chǔ)中沒(méi)有剩余空間時(shí)的云端保存。顯示一個(gè)警告彈窗,不保留損壞的文件。同時(shí)在保存菜單中顯示當(dāng)前可用空間
- 修復(fù)鐵路炮沒(méi)有有效移動(dòng)目的地時(shí)的罕見(jiàn)CTD。
- 修復(fù)了完成LaR傳播共產(chǎn)主義革命行動(dòng)的崩潰。
- 如果有路可走,命令一個(gè)單位移動(dòng)到無(wú)法通過(guò)的地方將不再失敗。
- 修復(fù)了玩家熱加入時(shí)可能出現(xiàn)的OOS。
- 清除了國(guó)家標(biāo)簽切換時(shí)的未決事件窗口。
- 修正了當(dāng)領(lǐng)袖被移除時(shí)AI策略的CTD
- 如果有很多玩家亂發(fā)地圖平移,游戲?qū)⒉辉俪霈F(xiàn)CTD。
- 現(xiàn)在能夠?qū)⒁苿?dòng)命令改為撤退
- 如果再次點(diǎn)擊攻擊,將不再重新創(chuàng)建攻擊命令
- 如果沒(méi)有回家的陸路,被放逐的軍隊(duì)將不再永遠(yuǎn)嘗試尋路了
- 海軍特遣部隊(duì)在前往指定區(qū)域的途中,如果路徑經(jīng)過(guò)供應(yīng)范圍之外的省份,將不再被卡住。
- 修正了當(dāng)蒸汽運(yùn)行時(shí)間位于有空格的路徑中時(shí),游戲在某些Linux設(shè)備上無(wú)法啟動(dòng)的問(wèn)題。
- 修復(fù)了沒(méi)有執(zhí)行任務(wù)的航母在攔截飛翔物時(shí)的崩潰問(wèn)題

##################################
# UI
##################################

- 增加了新的海軍支援技術(shù)文件夾,重新安排了技術(shù)。
- 更新了跟蹤值的世界威脅UI
- 修正了一些DX11和OpenGL UI元素的1像素偏差,使其與DX9的定位方式不正確
- 在特遣部隊(duì)信息中增加了潛艇和水面探測(cè)
- 基地穩(wěn)定性和戰(zhàn)爭(zhēng)支持現(xiàn)在顯示在各自頂欄值的工具提示中
- 在空戰(zhàn)細(xì)節(jié)中添加了神風(fēng)特攻隊(duì)飛機(jī)
- 為具有航母能力的航空隊(duì)添加了獨(dú)特的地圖計(jì)數(shù)器圖標(biāo),以幫助區(qū)分它們與陸基航空隊(duì)。
- 一旦日本控制了足夠多的印度支那,ENG和RAJ現(xiàn)在應(yīng)該順便嘗試控制緬甸。
- 增加了人工智能的空中處理,以便在前往目標(biāo)的途中進(jìn)行攔截,并增加了幾個(gè)慣性定義,以控制人工智能對(duì)機(jī)翼重新分配的抽搐程度。
- 增加了一個(gè)新的人工智能策略,以提升一個(gè)地區(qū)的空中戰(zhàn)略重要性。德國(guó)AI現(xiàn)在應(yīng)該在法國(guó)淪陷后開(kāi)始英國(guó)/倫敦閃電戰(zhàn),而且他們沒(méi)有和SOV交戰(zhàn)。
- AI將在較大的戰(zhàn)線上使用新的標(biāo)準(zhǔn)凝聚力設(shè)置。這對(duì)大戰(zhàn)線作戰(zhàn)的AI命令有明顯的效果,如巴巴羅薩。
- 如果由于match_to_count的原因沒(méi)有選擇AI角色,所有的模板現(xiàn)在將退回到最佳的匹配,+模板將不再疊加幾個(gè)相同的角色--這使得AI無(wú)法收到關(guān)于它想要招募的每個(gè)角色的準(zhǔn)確信息。
- 增加了首席顧問(wèn)權(quán)重的定義,調(diào)整了AI對(duì)unti計(jì)數(shù)的渴望,并增加了希特勒的建立權(quán)重。
- 增加了AI意識(shí)形態(tài)所需的單位系數(shù)的屬性,這可以被修改
- 人工智能不再優(yōu)先考慮裝甲車(chē)了。
- 如果羅馬尼亞與蘇聯(lián)開(kāi)戰(zhàn),它不應(yīng)該再割讓貝薩拉比亞了
- 共產(chǎn)主義的日本不應(yīng)該再立即向MAN投降了
- 修正了技術(shù)細(xì)節(jié)視圖中可靠性值的上限為100%。
- 海軍作戰(zhàn)日志現(xiàn)在可以正確顯示因訓(xùn)練事故或觸雷而死亡的船只的死亡原因
- 防止單位計(jì)數(shù)器上的右下角圖形在單位不處于內(nèi)戰(zhàn)時(shí)顯示該單位與哪種意識(shí)形態(tài)有關(guān)。增加了法西斯主義的框架,并提高了中立圖形的亮度。
- 在技術(shù)信息視圖中為鐵路炮效果添加了自定義顯示。


##################################
# #修改
##################################

- 將自定義指揮官視為一個(gè)數(shù)組進(jìn)行修改
- 刪除了修改器navy_refit_speed和navy_refit_ic_cost。使用 refit_speed 和 refit_ic_cost 代替;它們做同樣的事情。
- 刪除了修改器 equipment_conversion_ic_cost。使用裝備轉(zhuǎn)換速度(equipment_conversion_speed)。
- 增加了ImGui視圖 "air",顯示了一個(gè)區(qū)域內(nèi)最近一次空戰(zhàn)更新的數(shù)據(jù)。
- 調(diào)整并將定義DRAW_DETAILED_CUTOFF改為更具描述性的DRAW_COUNTRY_NAMES_CUTOFF。
- 添加了 set_occupation_law 和 set_occupation_law_where_available 效果。
- 在air_wings OOB中增加了對(duì)指定承運(yùn)人的名字而不是國(guó)家ID的支持。包含航母的OOB文件必須在包含航母機(jī)翼的文件之前加載。
- 為新的戰(zhàn)爭(zhēng)支持弊端增加了3個(gè)新的觸發(fā)器,與宣傳決策掛鉤。
- 增加了對(duì)觸發(fā)器occupation_law的支持,用于檢查一個(gè)國(guó)家的默認(rèn)占領(lǐng)法或?qū)σ粋€(gè)國(guó)家設(shè)置的占領(lǐng)法。
- 裝備屬性 "類(lèi)型 "現(xiàn)在可以覆蓋原型的類(lèi)型,而不是添加到它上面。
- 當(dāng)創(chuàng)建和強(qiáng)化空中子單元時(shí),裝備現(xiàn)在不僅必須有一個(gè)匹配的原型,而且至少要有一個(gè)匹配的類(lèi)型。
- 空中裝備(包括導(dǎo)彈)現(xiàn)在可以定義它們可以執(zhí)行哪些空中任務(wù)。
- 模塊屬性gui_category現(xiàn)在可以接受一個(gè)類(lèi)別列表。
- 增加了對(duì)選擇具有版本名稱(chēng)的變體的支持,其效果為 create_production_license。如果選擇標(biāo)準(zhǔn)不能匹配變體,則不會(huì)創(chuàng)建許可證。
- 為武力-政府和平行動(dòng)增加了on-action
- ships_in_state_ports現(xiàn)在可以接受范圍內(nèi)的變量作為狀態(tài)的參數(shù)。
- 師級(jí)指揮官的等級(jí)現(xiàn)在是持久的和可修改的。
- 任務(wù)和目標(biāo)任務(wù),定義為任何帶有days_mission_timeout的決策,將不再評(píng)估其cancel_trigger,并且一旦完成但在被移除之前可能會(huì)運(yùn)行其cancel_effect。
- 修復(fù)角色數(shù)據(jù)庫(kù)中顧問(wèn)的on_add和on_remove?,F(xiàn)在它們正確地使用了角色范圍。
- 修正了一個(gè)問(wèn)題,即任何在24小時(shí)內(nèi)觸發(fā)的事件在玩家沒(méi)有選擇選項(xiàng)的情況下超時(shí)時(shí),其默認(rèn)選項(xiàng)將不會(huì)被執(zhí)行。
- 修正了一個(gè)錯(cuò)誤,即一些修改過(guò)的地圖加載時(shí)間過(guò)長(zhǎng)并引發(fā)資源交付路線的問(wèn)題。
- 修復(fù)了_is_<slot>(例如is_air_chief)觸發(fā)器,使其不僅檢查角色是否有給定槽的顧問(wèn)角色,還檢查角色是否被雇傭。(類(lèi)似于is_political_advisor)


##################################
# 數(shù)據(jù)庫(kù)
##################################

- 降低了無(wú)線電二號(hào)坦克模塊的XP成本,使之與其他無(wú)線電設(shè)備保持一致
- 將沙特-阿拉伯各州分開(kāi)
- 將魁北克省拆分為多個(gè)州
- 將加拿大北部的一些州分開(kāi)
- 將暹羅分割成3個(gè)不同的州
- 重整澳大利亞各州
- 拆分東南亞航空區(qū)和南印度航空區(qū)
- 重塑滿洲里和中國(guó)航空區(qū)
- 將伊朗航空區(qū)分為三個(gè)
- 重組加拿大航空區(qū)
- 將阿拉伯半島航空區(qū)分為幾個(gè)區(qū)域
- 修正了一些滿洲國(guó)重點(diǎn)地區(qū)在完成后不能顯示其獎(jiǎng)勵(lì)的問(wèn)題
- 修正了美國(guó)在某些情況下無(wú)法獲得軍事建設(shè)重點(diǎn)的全部收益的問(wèn)題
- 修復(fù)了美國(guó)海軍上將被分配到錯(cuò)誤的特質(zhì)的問(wèn)題
- 一小部分可釋放的國(guó)家在NSB激活的情況下仍能獲得普通坦克的使用權(quán)。這一點(diǎn)已經(jīng)被修復(fù)。
- 熱重載AI戰(zhàn)略計(jì)劃不會(huì)使游戲崩潰。
- 刪除了定義PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT,該定義在基本游戲中被設(shè)置為100%以上,實(shí)際上是禁用了該限制。刪除了附帶的修改器 enemy_port_superiority_limit。
- 蘇聯(lián)海岸防御艦艇正確地從合并的海軍設(shè)計(jì)師那里獲得了IC成本的減少
- 從 "日本年輕軍官政變 "事件中刪除了一個(gè)多余的(")。
- 將U23的拼寫(xiě)從雪鐵龍改為雪鐵龍。還注意到P107也有同樣的拼寫(xiě)錯(cuò)誤,因此也改變了該拼寫(xiě)。
- 平衡了拉脫維亞的人口,將Vidzeme州的人口從152萬(wàn)減少到40.8萬(wàn),并將Zemgale州的人口從6.4萬(wàn)增加到21.5萬(wàn),以使AR-29854中提到的歷史表現(xiàn)更加準(zhǔn)確。
- 在創(chuàng)建動(dòng)態(tài)國(guó)家時(shí)修正了未知的領(lǐng)導(dǎo)人畫(huà)像。
- 在拉脫維亞的焦點(diǎn)樹(shù) "尋求蘇維埃的支持 "中將中國(guó)國(guó)旗換成了蘇聯(lián)國(guó)旗。
- 在德國(guó)的 "多瑙河擴(kuò)張 "焦點(diǎn)中改變了"}"的位置,以便羅馬尼亞在焦點(diǎn)完成后獲得一個(gè)事件并加入德國(guó)的派系。
- 為CAG夜戰(zhàn)航空精神增加了航母夜間交通修改器+50%。
- 保加利亞將不再任命錯(cuò)誤的歷史顧問(wèn)。
- 流亡政府不能再采取流亡科學(xué)家的決定
- 修正了幾個(gè)舊事件的錯(cuò)字
- 如果德國(guó)接受,波蘭在烏克蘭和白俄羅斯授予核心的事件現(xiàn)在可以正確授予這些核心了
- 影響波蘭或羅馬尼亞的捷克焦點(diǎn)如果不被允許,將正確地繞過(guò)。
- 如果土耳其不存在,"戈?duì)柕辖Y(jié) "的焦點(diǎn)現(xiàn)在會(huì)被繞過(guò)。


##################################
# #AI
##################################

- AI應(yīng)該再次能夠重新安排設(shè)備生產(chǎn)線的優(yōu)先次序
- 為決策添加了歷史上的AI行為,因此如果在歷史設(shè)置下游戲,希臘不會(huì)采取這一決策,以確保不會(huì)做出不合歷史的AI選擇。
- 蘇聯(lián)的人工智能在完成相應(yīng)的重點(diǎn)之前不會(huì)再對(duì)羅馬尼亞進(jìn)行制造。
- 人工智能將不能再雇傭隱形顧問(wèn)了
- 修正了在已經(jīng)存在的坦克滿足某些條件的情況下,AI無(wú)法成功設(shè)計(jì)新坦克的錯(cuò)誤。
- 如果裝備赤字超過(guò)閾值,AI將部署師團(tuán)。
- 蘇聯(lián)AI現(xiàn)在應(yīng)該建立AT師了
- AI空中評(píng)估現(xiàn)在知道了地圖的工作原理。他們之前使用的是一系列的彩燈和手勢(shì)。
- AI不應(yīng)該再試圖改變被切斷的師的模板了
- 人工智能的微觀運(yùn)動(dòng)現(xiàn)在知道了無(wú)法通行的毗鄰地區(qū)
- AI調(diào)整--希臘安納托利亞法西斯分子想征服安納托利亞
##################################
# 雜項(xiàng)
##################################

- 如果德國(guó)是一個(gè)傀儡,加拿大就不能再選擇 "加入德國(guó) "這個(gè)焦點(diǎn)。
- 但澤和華沙現(xiàn)在可以由德國(guó)或其盟國(guó)之一控制,以完成 "威斯特魯邦行動(dòng)"。此外,還將挪威加入到繞過(guò)標(biāo)準(zhǔn)中。
- 修正了訓(xùn)練完成后,軍事部署視圖中的Exp圖標(biāo)沒(méi)有變化。
- 修正了波羅的海炮兵設(shè)計(jì)師沒(méi)有提供適當(dāng)?shù)呐诒a(chǎn)獎(jiǎng)勵(lì)。
- 修正了英國(guó)的重型坦克圖標(biāo)
- 修正了當(dāng)玩家擁有阿爾巴尼亞的所有必要狀態(tài)時(shí)的工具提示,從條件中移除不應(yīng)該存在的敘利亞狀態(tài)。
- 修正了為元帥麾下的將軍增加師團(tuán)時(shí),沒(méi)有更新元帥的能力效果。
- 為元帥級(jí)的能力激活添加了工具提示記錄,當(dāng)一些將軍擁有相同的能力而出現(xiàn)超額支付時(shí)。
- 修正了日本將軍名字中的一個(gè)錯(cuò)字。
- 修正了從元帥麾下的將領(lǐng)中移除師團(tuán)時(shí),沒(méi)有更新元帥的能力效果。
- 修正了在區(qū)域準(zhǔn)入改變后,海軍路徑有時(shí)沒(méi)有重新計(jì)算的情況
- 如果啟用了mtg,老撾不再以非mtg的船體開(kāi)始。
- 從 "修改政府 "提示中刪除了隱藏的想法。
- 修正了陸軍集團(tuán)取消選擇時(shí)沒(méi)有取消所有選定單位的問(wèn)題。
- 修正了邏輯學(xué)視圖中的火車(chē)數(shù)量錯(cuò)誤,當(dāng)sotckpile中有更多火車(chē)被使用時(shí)。
- 修正了一個(gè)錯(cuò)誤,當(dāng)使用自定義游戲規(guī)則時(shí),從南斯拉夫分裂開(kāi)始會(huì)允許南斯拉夫作為一個(gè)單一國(guó)家繼續(xù)存在于西巴納特。
- 修正了一個(gè)錯(cuò)誤,即卡齊米日-斯維塔克在波蘭樹(shù)中的'左翼制裁'焦點(diǎn)的工具提示中會(huì)被列為軍官。
- 在檢查澳大利亞是否存在/獨(dú)立時(shí),將匈牙利焦點(diǎn) "要求公投 "的條件從OR改為AND。如果在啟動(dòng)焦點(diǎn)后,AUS不再存在,也會(huì)取消焦點(diǎn)。
- 修復(fù)裝備轉(zhuǎn)換成本賬戶的%修改器和戰(zhàn)略資源。
- 對(duì)于顧問(wèn)的畫(huà)像,使用他們?cè)谀膫€(gè)情報(bào)賬簿上顯示來(lái)決定使用哪種畫(huà)像(陸軍、海軍、平民)。如果是唯一提供的陸軍肖像,則回退到陸軍肖像。
- 游戲分析器中的幀時(shí)間現(xiàn)在將包括全幀更新,而不僅僅是GPU渲染部分。
- 索馬里的旗幟不再是顛倒的了......
- 當(dāng)計(jì)算國(guó)家層面所需的卡車(chē)總數(shù)時(shí),考慮到所有控制的節(jié)點(diǎn),而不僅僅是擁有的節(jié)點(diǎn)。
- 修正了保加利亞伊姆羅決策所要求的單位類(lèi)型的不一致性,導(dǎo)致它們一開(kāi)始就被取消。
- 修正了裝甲列車(chē)在大量聚集的情況下,可能會(huì)變得對(duì)后勤打擊無(wú)能為力的問(wèn)題。
- 當(dāng)在角色范圍內(nèi)時(shí),讓[THIS.GetName]返回角色的名字而不是他們的國(guó)家。
- 修正了在錯(cuò)誤的保加利亞事件中給出的自主得分。
- Esti是scandi的焦點(diǎn)現(xiàn)在將正確地吞并斯堪的納維亞的傀儡
- 在確定坦克設(shè)計(jì)的最大速度是否過(guò)低使其無(wú)效時(shí),現(xiàn)在將考慮到對(duì)坦克最大速度的學(xué)說(shuō)獎(jiǎng)勵(lì)。
- 在空戰(zhàn)細(xì)節(jié)統(tǒng)計(jì)表中,修正了我方和敵方轟炸機(jī)被打亂的數(shù)字的混淆。
- 修正了葡萄牙人重點(diǎn)樹(shù)中的學(xué)說(shuō)獎(jiǎng)勵(lì)問(wèn)題
- 防止每小時(shí)重置對(duì)火車(chē)造成的傷害。這使得裝甲列車(chē)無(wú)懈可擊,除非有足夠的空軍機(jī)群被分配到后勤打擊,以便在一次游戲中摧毀一輛列車(chē)。
- 如果建筑物不在地圖上,那么就不應(yīng)該有建筑限制。
- 當(dāng)用set_portraits改變角色的肖像時(shí),確保顯示肖像的視圖被刷新。
- 在加載保存時(shí)不重新評(píng)估主要狀態(tài)
- 港口打擊空中任務(wù)將不再阻止除一個(gè)機(jī)翼外的所有機(jī)翼對(duì)每個(gè)港口造成傷害。
- 修復(fù)了在角色退役或通過(guò)腳本失去單位領(lǐng)導(dǎo)角色時(shí),分配的領(lǐng)導(dǎo)畫(huà)像不更新的問(wèn)題
- 修復(fù)了隨機(jī)生成時(shí)多個(gè)王牌被分配到同一機(jī)翼的問(wèn)題。
- 修正了數(shù)據(jù)庫(kù)加載器的一個(gè)問(wèn)題,即MOD可以在不改變游戲校驗(yàn)和的情況下引入內(nèi)容。
- 修正了內(nèi)戰(zhàn)后機(jī)隊(duì)經(jīng)驗(yàn)不能正確分割的問(wèn)題。
- 惡劣天氣懲罰和夜間飛行懲罰現(xiàn)在可以超過(guò)1.0的值(這修正了蘇聯(lián)空軍民族精神非常無(wú)效的問(wèn)題)。
- 稍微改變了空中偵查的計(jì)算方法,以關(guān)心全部的天氣懲罰,而不僅僅是任務(wù)類(lèi)型的裝備統(tǒng)計(jì)(這些統(tǒng)計(jì)沒(méi)有以同樣的方式更新)。簡(jiǎn)而言之--數(shù)值適當(dāng)?shù)仫@示在工具提示中。
- 修正了ships_in_state_ports觸發(fā)器中的錯(cuò)誤描述
- 確保當(dāng)接收方被吞并時(shí),資源權(quán)被取消了
- 修正了被摧毀的防空炮被計(jì)入空中優(yōu)勢(shì)的問(wèn)題。


- 修正了在設(shè)計(jì)一個(gè)類(lèi)型的第一個(gè)變體時(shí),無(wú)法應(yīng)用設(shè)計(jì)公司的裝備獎(jiǎng)勵(lì)的問(wèn)題。
- 修正了陸軍的堡壘調(diào)整器的防御和移動(dòng)修改器未被應(yīng)用。
- 修正了進(jìn)攻方的堡壘的錯(cuò)誤突破獎(jiǎng)勵(lì)計(jì)算。
- 裝備轉(zhuǎn)換線在消耗庫(kù)存中最后剩余的裝備進(jìn)行轉(zhuǎn)換時(shí),將不再?gòu)亩嘤嗟腎C中憑空產(chǎn)生裝備。
- GiE現(xiàn)在只有在適當(dāng)?shù)呐上殿I(lǐng)袖在場(chǎng)的情況下才能發(fā)生。
- 角色中的允許內(nèi)戰(zhàn)觸發(fā)器現(xiàn)在有一個(gè)國(guó)家+角色的范圍。
- 修復(fù)了空曠的空軍基地觸發(fā)低基地供應(yīng)警報(bào)的問(wèn)題
- 清除國(guó)家標(biāo)簽切換時(shí)的未決事件窗口。
- 修正當(dāng)最后一個(gè)海軍基地被占領(lǐng)時(shí),船只被卡住的問(wèn)題
- 勞雷爾和哈迪現(xiàn)在可以正確反轉(zhuǎn)了
- 使隨機(jī)化訂單名稱(chēng)的確定性降低了一些
- 在飛機(jī)設(shè)計(jì)器中增加了單位統(tǒng)計(jì) "推力"。
- 修復(fù)了在游戲中切換國(guó)家時(shí)Imgui窗口不切換國(guó)家的問(wèn)題。
- 修正了一些裝備設(shè)計(jì)器的工具提示出現(xiàn)兩次的情況
- 修復(fù)了在沒(méi)有國(guó)家斷言的情況下查看位置的問(wèn)題
- 修復(fù)了土耳其民主派重型坦克的混亂綻放問(wèn)題。
- 縮小了bfb坦克的比例
- 修正了南斯拉夫共產(chǎn)黨的錯(cuò)字。
- 修復(fù)了拉脫維亞基本步兵裝備中的錯(cuò)字。
- 修復(fù)了新阿拉伯國(guó)家的舊內(nèi)容
- 使用更便宜的算法來(lái)計(jì)算國(guó)家間的大致距離
- 修復(fù)了巡洋艦輕中型炮臺(tái)和卡塔戈里封鎖的問(wèn)題
- 從補(bǔ)給系統(tǒng)中刪除未使用的 "火車(chē)特權(quán)"。
- 事件鏈和鄰接規(guī)則的更新,允許關(guān)閉蘇伊士河作為L(zhǎng)oN制裁的一部分
- 修復(fù)當(dāng)無(wú)效的狀態(tài)范圍被傳遞到背景效果時(shí)的崩潰。
- 修復(fù)角色特征有時(shí)會(huì)在等級(jí)提升時(shí)重復(fù)的問(wèn)題。
- 對(duì)蘇維埃宣傳的臨時(shí)改動(dòng)
- 修改器中每周戰(zhàn)爭(zhēng)支持的大部分來(lái)源已被替換為平戰(zhàn)支持
- PDT--修改者現(xiàn)在可以在common/achievements中添加成就。如果沒(méi)有添加修改者的成就,應(yīng)該不會(huì)有什么變化??缬螒虻某志眯陨形赐瓿?,關(guān)閉游戲后完成狀態(tài)被遺忘。
- 修正了國(guó)家和地區(qū)名稱(chēng)的缺失。
- 將WS返回到蘇維埃的想法
- 在美國(guó)、日本和法國(guó)的戰(zhàn)艦上增加了DP炮。
- 更新了艦艇的歷史單位文件,升級(jí)了Panzershiff的速度
- 更新了法國(guó)、美國(guó)和日本的艦船設(shè)計(jì)模板目標(biāo)。
- 修正了蘇聯(lián)的反坦克模板測(cè)試,增加了世界緊張度測(cè)試
- 西伯利亞和哈薩克斯坦的新國(guó)家
- 升級(jí)英國(guó)戰(zhàn)略,減少早期海軍入侵,并在諾曼底之前處理意大利。
- 確保地圖元素在更新和啟動(dòng)時(shí)反復(fù)隱藏子元素,將需要更新的UI元素的平均數(shù)量減少一個(gè)數(shù)量級(jí)
- 優(yōu)化每日外交更新
- 修正了愛(ài)沙尼亞和拉脫維亞不會(huì)遵循歷史重點(diǎn)的問(wèn)題。
- 分解了蘇丹和喀土穆州
- 實(shí)施了阿斯卡里營(yíng),以取代殖民地師中的原普通步兵營(yíng)。
- 重新安排重點(diǎn)樹(shù),以適當(dāng)整合另類(lèi)歷史分支,并在總體上實(shí)現(xiàn)更好的FT布局
- 修復(fù)了志愿者行動(dòng)檢查在可能的情況下不能提前得到的問(wèn)題
- 在共產(chǎn)主義分支的 "蘇聯(lián)援助 "焦點(diǎn)中增加了事件和位置。如果蘇聯(lián)不提供援助,也會(huì)將玩家重定向到無(wú)政府主義-共產(chǎn)主義分支。
- 修正了裝備設(shè)計(jì)器中由兩個(gè)GUI元素具有相同名稱(chēng)designer_role_entry而引起的斷言。
- 調(diào)整了英國(guó)焦點(diǎn)的順序
- 修正了由于Camelry營(yíng)缺少文本圖標(biāo)而在Camelry單位上懸停時(shí)的錯(cuò)誤。
- 增加對(duì)德國(guó)在43年前死亡的過(guò)夜檢查
- 重新制作了一些非洲國(guó)家和非洲航空區(qū)
- 修正了英語(yǔ)本地化中的一些不一致,以及一個(gè)安全標(biāo)準(zhǔn)的同時(shí)
- 增加了允許訓(xùn)練鎖定模板的功能
- 使用云存儲(chǔ)實(shí)現(xiàn)職業(yè)檔案成就的持久性
- 當(dāng)人們被派往西班牙時(shí),不再會(huì)立即變成西班牙人
- 為蘇維埃調(diào)停焦點(diǎn)增加了事件、位置和效果。也對(duì)其他焦點(diǎn)和事件進(jìn)行了一些修復(fù)。
- 修復(fù)AI試圖尋路到無(wú)效的前線省份或分配忙于撤退的單位的問(wèn)題。
- 為英國(guó)流亡焦點(diǎn)增加了事件鏈和一些其他東西
- 修正了波羅的海焦點(diǎn)的問(wèn)題(芬蘭CW后觸發(fā)芬蘭)。
- 修正了占領(lǐng)法用戶界面上的工具提示問(wèn)題。
- 在船舶改裝視圖的工具提示中添加了轉(zhuǎn)換成本調(diào)試信息。
- 來(lái)自人口的國(guó)家供應(yīng)現(xiàn)在對(duì)占領(lǐng)者產(chǎn)生了一個(gè)懲罰因素 [BALANCE TBC]
- 修正了控制臺(tái)命令,以匹配相應(yīng)的效果。
- 在歷史文件中添加了一些缺失的船塢。的里雅斯特的VP值從1增加到3。
- 為全局的小型機(jī)體增加了+5的敏捷性基礎(chǔ)
- 修正了艦載雷達(dá)2 AA攻擊值,使之成為一個(gè)乘數(shù)而不是加數(shù)
- 減少了一些CAS模塊的重量和成本
- 降低了一些防御性模塊的成本和重量
- 增加了法國(guó)的新畫(huà)像,以及迄今為止所有的小創(chuàng)意畫(huà)像
- 修正了鐵路炮分布中的空省CTD。
- 為地面作戰(zhàn)的權(quán)重增加了一些控制變量,因?yàn)槿斯ぶ悄芩坪跻呀?jīng)失去了任何自我控制的跡象。
- 蘇聯(lián)人在完成貝薩拉比亞的重點(diǎn)要求之前,不應(yīng)該再對(duì)羅馬尼亞進(jìn)行辯解。
- 魁北克西部應(yīng)該使用大寫(xiě)字母。
- 修正了中國(guó)因不可用但不可拆除的設(shè)計(jì)師而引發(fā)的錯(cuò)誤。
- 減少了I型坦克破壞者和地雷模塊的重量
- 為德國(guó)空軍增加了幾個(gè)中隊(duì)的名稱(chēng)
- 為中國(guó)增加了黃河洪水的決定,調(diào)整了一些相關(guān)的腳本
- 確定了EVO坦克設(shè)計(jì)器的標(biāo)準(zhǔn)化值
- 修復(fù)了https://beta.paradoxplaza.com/browse/
- 修正(?)了一個(gè)問(wèn)題,即中國(guó)派系和日本可能會(huì)陷入不斷提供白皮并立即被拖入戰(zhàn)爭(zhēng)的循環(huán)中。
- 添加觸發(fā)器 has_war_with_wargoal_against
- 對(duì)德國(guó)的自治水平進(jìn)行小型修改。將監(jiān)督的狀態(tài)顏色設(shè)置為霸主的顏色
- 在蘇聯(lián)和意大利增加了通過(guò)焦點(diǎn)授予的非MTG船只的裝備版本
- 增加了在新游戲中選擇隨機(jī)國(guó)家的按鈕
- 修復(fù)軍隊(duì)不知道他們的模板已經(jīng)改變的錯(cuò)誤
- 修改者的成就--如果是允許修改的成就,顯示新的圖標(biāo)(實(shí)際上是圖標(biāo)的框架)。
- 修復(fù)了用戶界面在玩家不允許改變的想法上放出光芒的問(wèn)題
- 修復(fù)了BB和CA盔甲的國(guó)家特定技術(shù)標(biāo)簽的奇怪定位。
- 增加了start_peace_conference效果
- 規(guī)范了國(guó)家領(lǐng)導(dǎo)人特質(zhì)條目的工具提示縮進(jìn)。
- 修正了在Kaiserreich刪除角色的國(guó)家領(lǐng)導(dǎo)人角色時(shí)的CTD
- 一系列的修正--希臘能夠完成焦點(diǎn)樹(shù),USB和CSA不應(yīng)該是fg/puppet/lib,澳大利亞的名字修正,加拿大和非洲的湖泊在正確的州和航空區(qū),對(duì)埃塞俄比亞的焦點(diǎn)和決定的調(diào)整,以及對(duì)意大利事件鏈的一個(gè)小調(diào)整
- 在FRA歷史文件中增加了先決條件的船舶裝甲技術(shù)。
- 戰(zhàn)爭(zhēng)結(jié)束后刪除CW目標(biāo)
- 修正了CreateOperativeLeaderEffect中的隨機(jī)種子,它導(dǎo)致了重復(fù)的行動(dòng)者。
- 現(xiàn)在可以正確地從歷史文件中加載進(jìn)口產(chǎn)品了
- 傀儡效應(yīng)不再一定會(huì)取消戰(zhàn)爭(zhēng)
- 如果阿爾巴尼亞與南斯拉夫、布爾加同屬一個(gè)派系,他們將不再提交。

  • 英文原文:

Greetings all,

As is tradition, we’re releasing the upcoming patch notes for the Avalanche update along with By Blood Alone ahead of the time with release later today.

Undoubtedly there may be some missing items here, and we’ll keep a log of anything we missed in an edited spoiler below the main one.

##################################
# Features - By Blood Alone
##################################

- Added Italian Focus Tree including numerous historical, alt history and ideological paths
- Added extensive Ethiopian Focus Tree - work with or against the invaders to bring triumph to Africa
- Added Swiss Focus tree, and numerous mechanics to balance the favor of the major factions in your vicinity.
- Added DMZ, Take Ships, War Reparations and Resource Rights stackables for new peace conference system
- Added aircraft designer and dozens of new modules and an overhauled air research tree
- Added Unit Medals and Divisional Commander feature, allowing you to award medals to your unit commanders for their valor in action
- Added Embargo diplomatic interaction, preventing your enemies from importing your resources if conditions are met
- Added over 20 new unit models for Italy, Ethiopia, and Switzerland
- Added 67 new plane models for various nations
- Added 12 new music tracks themed around Italy, Ethiopia, and Switzerland


##################################
# Free Features - Avalanche Update
##################################

- Totally overhauled Peace Conference system, working on a blind-bid premise.
- Added customizable order naming scheme with many default historical operations
- Added new Air Wing organization scheme comprising static 100 size squadrons
- Air Wings can now be grouped into Air Groups
- Added Air Theatre UI to manage Air groups and assignments
- Air wings on missions that cross multiple air regions can now be intercepted and take damage on their way between targets
- Significant rebalance of many aspects of the naval module
- War support system overhauled. War support may now be lost from taking casualties, convoy raids, and being bombed
- War propaganda will now offset the effects of the above, and cannot be used to gain war support indefinitely
- Added new historical branches for the Italian Focus Tree
- you are now able to compare stockpiled designs against designs you are building. High intel will allow you to compare foreign designs in the same manner.
- you can now view the logistics screen for your allies and subjects


##################################
# Balance
##################################

- reduced base ship supremacy, increase max pos penalty
- increased submarine visibility
- ship module ic cost rebalance, removed reliability reductions, improved rangefinders and radar
- reduced naval critical chance, increase damage randomness, increase carrier solo combat time
- reduced naval critical chance, increase damage randomness, increase carrier solo combat time
- Naval Speed rebalance
- added DP Gun Tech line
- cruisers can no longer have mixed primary batteries
- homing torpedoes now increase hit chance instead of torpedo attack
- BB/BC armour now reduces torpedo damage and crit chance /n radar/fire control now modifies hit chance not attack. Rebalanced torpedo module values and added hit chance modifiers
- Removed war propaganda against X decisions, made regular war propaganda less restrictive but halved benefit
- War support rebalanced. WS from being in defensive war now reduced so +20% from 30%. War propaganda against warmonger decisions now removed. War support now reduced by casualties. Low war support now reduces stability by up to 30% while at war. Propaganda now targets one of the three main WS reductions: convoys sunk, casualties taken, bombing received. base stability factor from being at war reduced to -20% from -30%
- Ruler traits granting weekly war support now grant flat war support
- Netherlands' War on Pacifism is now no longer possible if Shell Shocked Spectator of the Great War has been removed
- Promises of Peace decision removed
- Added Starting DP gun tech to ENG,USA,JAP,FRA. \n updated ENG starting ships to have DP guns
- Speed adjustments for historical ship OOBs
- world tension from capitulation reduced to 25% of previous, world tension from various other sources rebalanced
- Max Ace bonus from undersized wings is now 200% (from 1000%),
- Increase Rhineland tension generated to 8
- added min clamp to naval spotting with define, added random encounter chance to naval spotting
- Raider Doctrines no longer make you harder to hit \n Sonar modules improved
- Increase IC cost of sloped armor
- A new local modifier has been added to various Indian and Chinese provinces, which adds a factor to the penalties from low supply, for non-core nations. This should make it slightly easier to defend, but can be worked around by improving networks & infra.
- World tension is now primarily generated by claim generation and war declaration, and decays slightly faster per instance.
- reduced base supply of ports from 15 to 5
- reduced supply per level of port from 5 to 3
- joining an ongoing naval battle positioning penatlies reduced
- Armor can now be penetrated by thresholds, each dealing more damage than the last, capping at 100% damage if all armor is penetrated. The number of stages and values can be controlled by defines.
- increased the dig in reduction from spy networks from 1 to 5
- reduced suppression of most of the softer occupation laws
- compressed variance in troop requirements between occupation laws
- Flat branch experience gain from advisors has been moved to come exclusively from branch chiefs. This addresses the inefficiencies associated with stacking your cabinet in favor of a particular branch (most players choose army advisors, while the navy and airforce are left to suffer)
- Added a fuel tank module for tanks, and made base fuel hours additive with any bonuses
- The consequences of breaking the Washington Naval Treaty are now appropriately less severe
- Countries are now more likely to join factions whose faction leader is guaranteeing them if war is declared upon them
As part of the new peace conference war participation has been reworked. notably war participation gain from strat bombing and taking casualties has been reduced
- Free France now gains claims on all of Vichy France's non-core states (mostly African colonies) to encourage the AI to demand those territories in a peacedeal even if France is not liberated
- Logistics strike is now affected by state anti-air buildings.
- Increased equipment combat losses from strength, increased attack penalty from low supply slightly
- Reduced Ship supremecy Base to 0 from 100
- Yugoslavia tank conversion speed focus now grants 15% up from 5%
- Yugoslavian focus 'Invite German Military Mission' now grants a 1 use speed bonus for medium tank hull technology
- Yugoslavian focuses 'Tank Conversions' and 'Tank Licenses' now take 35 days, down from 70
- Yugoslavia now has a new 70 day focus for owners of By Blood Alone, granting the use of the 1943 Medal for Bravery, with a tag-unique bonus of 5 max entrenchment
- If Bulgaria undergoes a civil war and loses to the revolting faction, also switching to the generic focus tree, the revolting faction will lose the effects of the second national catastrophe (which they would otherwise be unable to remove).
- Yugoslavian political advisor traits have been rebalanced, several unique entries added
- Yugoslavia can now take a focus to allow the sending of Brigadista volunteers during the SCW. This spirit will be removed upon the culmination of the SCW.
- Naval gunnery now undergoes a similar calculation to land combat for determining piercing vs armor mechanics. Critical chance is now graded against how much armor is pierced by the firing gun, and a new top end piercing threshold has been added. This should have the side effect of increasing the damage potential of super heavy caliber guns vs low armor targets when a hit is scored.
- MAX_ANTI_AIR_REDUCTION_EFFECT_ON_INCOMING_AIR_DAMAGE increased 0.5>0.75
- increased carreir sortie rate, reduced ai carrier tf capital min value
- greatly reduced damage to trains from logistical strikes
- somewhat reduced damage to trucks from logistical strikes
- reduced land combat org and strength damage from air attacks
- Elevated Engineering Corps spirit now provides 20% railway gun bombardment up from 5%
- world tension now increases war support by up to 40%, from 30%
- Field Hospitals now protect proportionately against war support loss from damage/casualties
- air attack and agility factor malus added back to night time
- Night flying now incurs up to -50% air attack
- changed agility damage reduction to cap sooner and be smaller overall
- added damage increase based upon net speed and speed difference
- reduced overall damage mod in air combat from 0.3 to 0.2
- Naval modifier: 'Chance to avoid critical hits' no longer increases your chance to be critically hit.
- Several focuses and events now use the new embargo mechanics
- added ic cost to mechanised and AC variant upgrades
- reduce air experience gain from training
##################################
# Gameplay
##################################

- Mercenaries and International brigades are now removed at end of war

- added new naval supremacy factor va?ues for ship achetypes
- Implemented Naval supremacy factor value for supremacy calculation
- Armored trains now have an anti-air stat and will deal damage to any air wings on logistics strike that are attacking them.
- reworked Soviet air regions
- Only display the ship refitting speed and cost modifiers when MtG is active.
- Convoys no longer counted as carriers when computing screening efficiency
- All Air combat modifiers will now apply in sea regions.
- Transport plane wings can now carry approx 2 divisions at max load when paradropping


##################################
# Stability & Performance
##################################

- restructured some script in BFTB on_actions to not run expensive triggers and effects any time a state anywhere in the world changed hands
- Fixed an OOS on division_names_group
- Ion Antonescu (and his copycats) will not longer randomly crash the game if they are promoted to country leader while using a general ability
- Fix cloud saving when there is no more space left on remote storage. Display a warning popup and do not keep a corrupt file. Also display the current available space in save menu
- Fix rare CTD when railway guns had no valid move destinations
- Fix crash from completing LaR spread communist revolution operations
- Ordering a unit to move accross impassable will no longer fail if there is a path around it
- Fixed an OOS that could occur when a player hot-joins.
- clear pending events window on country tag switch.
- Fixed CTD in AI strategy when a leader is removed
- The game will no longer CTD if lots of players spam map pings.
- Now able to change move command to retreat
- Don't recreate attack order if clicking on the attack again
- Exiled armies will no longer try to pathfind forever if there's no land path to go home
- Naval task forces will no longer get stuck on their way to assigned regions if the path goes through provinces out of their supply range
- Fixed game not starting on some Linux installations when the steam runtime is located in a path with spaces
- fix crash from carriers without active missions intercepting flyovers


##################################
# UI
##################################

- added new naval support tech folder, rearranged techs
- Update world threat UI for tracking values
- Fixed some DX11 and OpenGL UI elements being 1 pixel off by making them incorrectly positioned the same way DX9 does
- added sub and surface detection to taskforce info
- Base stability and war support are now displayed in the tooltip for their respective topbar values
- Added kamikaze planes to air combat details
- Added unique map counter icons for carrier capable air wings to help distinguish them from land-based air wings.
- ENG and RAJ should now make a passing attempt to hold Burma once Japan controls enough of Indochina
- Added AI air handling for interception en-route to target, and added several inertia defines to control how twitchy the AI can be with wing reassignment
- Added a new AI strategy to upgrade the strategic air importance of a region. German AI should now begin the battle of britain/london blitz once France has fallen, and they are not at war with SOV
- AI will make use of the new standard cohesion setting on larger fronts. This has noticeable efficacy of AI orders along large-front operations such as Barbarossa.
- All templates will now fall back to the best match if no ai roles were selected due to match_to_count + templates will no longer stack several of the same role - this prevented the AI receiving accurate information about how many of each it wanted to recruit
- added defines for chief advisor weight, tweaked AI desire for unti count and added build up weight for hitler
- added property for ai ideology desired unit factor, this can be modded
- AI no longer prioritizes armored cars ahead of time
- Romania should no longer be ceding Bessarabia if it is at war with the USSR
- Communist Japan should no longer instantly surrender to MAN
- Fixed capping of the reliability value to 100% in the Tech Details view.
- naval combat log now correctly displays death reason for ships killed in training accidents or having hit mines
- Prevent the bottom right corner graphic on unit counters, that indicate which ideology the unit is associated with while in a civil war, from showing when the unit is not in a civil war. Added a frame for fascism and brightened the neutral graphic.
- Added custom display for railway gun effect in the tech info view.


##################################
# Modding
##################################

- Treat custom commanders as an array for modding
- Removed modifiers navy_refit_speed and navy_refit_ic_cost. Use refit_speed and refit_ic_cost instead; they do the same thing.
- Removed modifier equipment_conversion_ic_cost. Use equipment_conversion_speed instead.
- Added ImGui view "air" exposing data from the most recent air combat update in a region.
- Tweaked and changed define DRAW_DETAILED_CUTOFF to more descriptive DRAW_COUNTRY_NAMES_CUTOFF
- Added effects set_occupation_law and set_occupation_law_where_available.
- Added support in air_wings OOB for specifying a carrier's name as the key instead of a state ID. The OOB file containing the carrier must be loaded before the file containing the carrier air-wing.
- Added 3 new triggers for the new war support maluses, hooked in to propaganda decisions
- Added support to trigger occupation_law for checking a country's default occupation law or the occupation law set on a country.
- The equipment attribute "type" now overrides the type of the archetype instead of adding to it.
- When created and reinforced air sub-units, the equipment must now not only have a matching archetype but also at least one matching type.
- Air equipment (including missiles) now define which air missions they can carry out.
- Module attribute gui_category now accepts a list of categories.
- Added support for selecting variant with version_name in effect create_production_license. If the selection criteria fails to match a variant no license will be created.
- Added on-action for force-government peace actions
- ships_in_state_ports now accepts scopped variables as arguments for state
- Divisional commander rank is now persistent and moddable
- Missions and targeted missions, defined as any decision with days_mission_timeout, will no longer evaluate its cancel_trigger and potentially run its cancel_effect once completed but before being removed.
- Fix on_add and on_remove in advisor in character database. Now they use properly the character scope.
- Fixed issue where any event fired at hour 24 would not have its default option executed when it timed out without the player having selected an option.
- Fixed a bug where some modded maps would take too long to load and trigger issues with resource delivery routes
- fix _is_<slot> (e.g. is_air_chief) triggers so that it checks if the character not only has an advisor role for the given slot but also checks if the character is hired for it. (similar to is_political_advisor)


##################################
# Database
##################################

- reduced XP cost of Radio II tank module to be in line with the other radios
- split up Saudi-Arabian states
- split up Quebec into multiple states
- split some states in Northern Canada
- Split up Siam into 3 different states
- Reworked Australian states
- split up South-East Asia Airzone and South India Airzone
- Reworked Manchurian & Chinese Airzones
- Split Iran Airzone into 3
- Reworked Canadian Airzones
- Split Arabian peninsula airzone into several zones
- fixed an issue where some Manchuko focuses wouldn't display their rewards after being finished
- fixed an issue where the US would not gain the full benefit of the Military Construction focus under some circumstances
- fixed wrong trait being assigned to US admiral
- a small handful of releasable countries were able to get access to vanilla tanks even though NSB was active. This has been fixed.
- Hot-reloading AI strategy plans will not crash the game.
- Removed the define PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT which was set to above 100% in the base game which in effect disabled the limit. Removed the accompanying modifier enemy_port_superiority_limit.
- Soviet coastal defense ships correctly get IC cost reduction from merged naval designers
- Removed a redundant (") from the event "Japanese Young Officer Coup"
- Changed the spelling from Citroen to Citro?n for the U23. Also noticed the same typo for the P107 and changed that spelling as well.
- Balanced Latvia's population by reducing the numbers in the state of Vidzeme from 1.52m to 408k and increased the population in the state of Zemgale from 64k to 215k for a more historically accurate representation as noted in AR-29854.
- Fixed unknown leader portrait when creating a dynamic country.
- Switched out a Chinese flag to a Soviet one in Latvia's Focus Tree "Seek the support of the soviets".
- Changed place on a "}" in Germany's "Danubian Expansion" focus so that Romania gets an event and joins Germany's faction after focus completion.
- added carrier night traffic modifier +50% to CAG night fighting air spirit
- Bulgaria will no longer appoint the wrong advisors on historical
- governments in exile can no longer take exiled scientist decisions
- Fixed several old event typos
- Polish event granting cores on Ukraine and Belarus now correctly grants those cores if Germany accepts
- Czech focuses affecting poland or romania will correctly bypass if they are not allowed
- The Gordian Knot focus will now bypass if Turkey does not exist


##################################
# AI
##################################

- AI should again be able to reprioritize equipment production lines
- Added historical AI behavior to the decision, so that Greece won't take this decision if playing on Historical setting, ensuring a-historical AI choices won't be made.
- Soviet Union AI will no longer fabricate on Romania before they have completed the appropriate focuses
- AI will not be able to hire invisible advisor anymore
- Fixed bugs preventing the AI from successfully designing new tanks if the already existing tanks fulfilled certain conditions.
- AI will deploy divisions if capped by equipment deficit above threshold
- Soviet AI should now build AT divisions
- AI Air evaluation now knows how maps work. They previously used a series of colored lights and hand signals.
- AI should no longer try to change template of divisions that are cut off
- AI micro movements now aware of impassable adjacencies
- AI tweak - Greek Anatolian Fascists want to conquer Anatolia


##################################
# Miscellaneous
##################################

- Canada can no longer choose the "Join Germany" focus if Germany is a puppet.
- Danzig and Warsaw can now be controlled by either Germany or one of its allies for "Operation" Weserubung" to be completed. Also added Norway to the bypass criteria.
- Fixed Exp icon not changing in Military Deployment View when the training is completed.
- Fixed Baltic Artillery Designer not providing the appropriate Artillery production bonus.
- Fixed heavy tank icon for the UK
- Fixed the tooltip to show when the player have all the necessary states of ALbania by removing the Syrian states from the condition that should not be there.
- Fixed adding divisions to a general under a marshal, not updating the marshal's abilities' effects.
- Added tooltip log for Ability activation on Marshal level, when there is a overpay because of some generals having the same ability.
- Fixed a typo in the name of a Japanese Admiral
- Fixed removing divisions from a general under a marshal, not updating the marshal's abilities' effects.
- fix case where sometimes naval paths didn't recalculate after region access changed
- Laos no longer starts with non-mtg hulls if mtg is enabled
- Removed hidden ideas from "Modify Goverment" alert.
- Fixed Army Group deslection not deselecting all the selected units.
- Fixed wrong amount of trains in logicstics veiw, when there are more trains in sotckpile that are used.
- Fixed a bug when using custom game rules where starting with Yugoslavia fragmented would allow YUG to continue existing in West Banat as a single state.
- Fixes a bug where Kazimierz Switalksi would be listed as a military officer in the tooltip for 'The Sanation Left' focus in the Polish tree.
- Changes conditions for HUN focus 'Demand Referendum' from OR to AND when checking whether AUS exists/is independent. Also cancels focus if AUS no longer exists after starting the focus.
- Fix equipment conversion cost accounts for % modifiers and strategic resources.
- for advisors portrait, use on which intelligence ledger they are displayed to determine which type of portrait to use (army, navy, civilian). Fallback on army portrait if it's the only provided.
- Frame time in ingame profiler will now include the full frame update, not just the GPU rendering part
- Somali flags are no longer upside down...
- When calculating total trucks needed at country level, take into account all controlled nodes and not just owned ones.
- fixed inconsistency with demanded unit types for bulgarian imro decisions, causing them to cancel as soon as started.
- Fixed issue where armored trains could become invulnerable to logistics strike if congregating in large numbers.
- When in character scope, have?[THIS.GetName]?return the name of the character and not their country
- Fixed autonomy score being given in the wrong Bulgarian event.
- The Esti is scandi focus will now correctly annex Scandinavian puppets
- Doctrine bonuses to tank max speed will now be taken into account when determining if a tank design's max speed is too low making it invalid.
- In the air combat details statistics table, fixed the mix-up of the numbers for our and enemy bombers disrupted.
- fixed a doctrine bonus in Portugese focus tree
- Prevent damage done to trains from being reset every hour. This made armored trains invulnerable unless enough air wings were assigned to logistics strike to destroy a train in a single game tick.
- if a building is offmap, then there should be no construction limit
- when changing character portrait with set_portraits, make sure the views displaying portraits are refreshed.
- do not reevaluate major status when loading a save
- The port strike air mission will no longer prevent all but one airwing from dealing damage per port.
- Fix assigned leader portrait not updating if the character is retired or loses the unit leader role via script
- Fixed multiple aces being assign to the same wing when random generated.
- Fixed an issue with the database loaders where a mod could introduce content without changing game checksum
- Fixed air wings experience not splitting correctly after civil war.
- Bad Weather Penalty and Night Flying Penalty can now exceed a value of 1.0 (this fixes the soviet airforce national spirit being highly ineffective)
- Slightly changed the calculation of air detection to care about the full weather penalty and not just equipment stats on mission types (which are not updated in the same way). Tl;dr - values appropriately show up in the tooltip.
- Fixed wrong description in ships_in_state_ports triggers
- make sure resource rights are cancelled when the receiver is annexed
- Fixed destroyed Anti-Air guns being counted to the Air superiority.
- Fixed failure to apply design company equipment bonuses when designing the first variant of a type.
- Fixed the defence and movement modifier of Army's Fort Adjuster not being applied.
- Fixed wrong breakthrough bonus calculation for Forts on the attacker's side.
- Equipment conversion lines will no longer create equipment out of thin air from excess IC when consuming the last remaining equipment to convert from the stockpile.
- GiE's can now only happen if an appropriate faction leader is present
- allowed_civil_war trigger in characters now has a country + character scope
- Fix low base supply alerts triggering for empty air bases
- clear pending events window on country tag switch.
- Fixed ships getting stuck when the last naval base is captured
- Laurel and Hardy now correctly reversed
- Made randomizing order names a little less deterministic
- Added unit stat "thrust" for use in the plane designer.
- Fixed Imgui windows not switching countries when switching countries in game.
- Fix some equipment designer tooltips appearing twice
- Fixed looking at location without state assert
- added fix for turkish democratic heavy tanks messing with bloom
- scaled down bfb tanks
- Fixed typo in the communist party of Yugoslavia.
- Fix typo in basic infantry equipment for Latvia.
- fixes for old content with new Arabian states
- Use a cheaper algorithm to compute rough distance between countries
- fixed up cruisers light medium batteries and catagorie blocking
- remove unused Train Prio from supply system.
- event chain and updates to adjacency rules to allow for the closing of the suez as part of LoN sanctions
- fix crash when invalid state scope is passed to context effect
- Fix bug where character traits would sometimes duplicate on level up.
- Temp change to sov propaganda
- Most sources of weekly war support in modifiers have been replaced with flat war support
- PDT - modders can now add achievements in common/achievements. should change nothing if no mod achievements added. Persistence across games not done yet, after closing the game completion status is forgotten.
- Fixed missing names for countries and regions.
- returned WS to sov idea
- added DP guns to usa, jap and fra ships
- updated histroy units files for ships, upgraded panzershiff speed
- updated fra, usa & jap ship designer template targets.
- 'Fixed' soviet anti tank template test, added world tension test
- new states for Siberia and Kazakhstan
- Upgrade eng strats to naval invade less early and deal with italy before normandy
- Ensure mapicons recurvisely hide subelements on update and init, reducing the average number of UI elements to update by an order of magnitude
- optimize daily diplomacy update
- Fixed issue where Estonia and Latvia would not follow the historical focuses.
- broke up Sudan and Khartoum states
- Implemented Ascari battalions to replace former regular infantry battalions in colonial divisions.
- Focus tree re-arrangement for proper integration of alt-history branches and a better FT layout in general
- Fix volunteer action check not getting early out when possible
- Adds events and loc to the 'Soviet Aid' focus in the communist branch. Also redirects the player to the anarcho-communist branch if the Soviets don't supply aid.
- Fixed assert in equipment designer caused by two GUI elements having the same name designer_role_entry.
- adjusted order of UK focuses
- Fixed error when hovering over Camelry units due to Camelry battalion missing its text icon.
- Add overnight check for Germany dying before 43
- rework of some African states and African air regions
- Fixed some inconsistencies in english localization, and one safety criteria for while
- Added the ability to allow training locked templates
- implement persistence of career profile achievements using cloud storage
- people will no longer immediately become spanish when they are sent to spain
- Adds events, loc and effects for Soviet Mediation focus. Also some fixes for other focuses and events.
- Fix AI trying to pathfind to invalid front provinces or assign units that are busy retreating
- added event chains and some other stuff for UK Exile focuses
- Fixed issue in Baltic focus (triggers for Finland after Finnish CW)
- Fixed UI issue with tooltips on the occupation laws UI.
- Added the conversion cost debug information to the ship refit view tooltip.
- State supply from population now incurs a penalty factor for occupiers?[BALANCE TBC]
- Fixed console commands in order to match the corresponding effects
- Added some missing dockyards in the history file. Trieste VP value increased from 1 to 3.
- added +5 agility base to small airframes across the board
- Fixed ship radar 2 AA attack value to be a multiplier and not additive
- reduced weight and cost of some CAS modules
- reduced cost and weight of some defensive modules
- added new portraits for france, and all small idea portraits so far
- Fixed null province CTD in railway gun distribution.
- added some control variables for ground combat weighting, since the AI seems to have lost any semblance of self-control.
- Soviets should no longer justify on Romania before completing the focus Claim in Bessarabia
- Ouest du Quebec deserves capital letters.
- Fixed China triggering error due to unavailable yet unremovable designer
- reduced weight of tank buster I and mine modules
- added a few more squadron names for German airwings
- added yellow river flood decision for china, tweaked some related scripts
- Determined normalization values for evo tank designer
- Fix for?https://beta.paradoxplaza.com/browse/
- fixed(?) an issue where Chinese factions and Japan could end up in a loop of continuously offering white peaces and getting dragged into the war immediately
- Add trigger has_war_with_wargoal_against
- mini change to loc for autonomy levels for Germany. Setting supervised state color to Overlord's
- Added equipment versions for Non-MTG ships granted via focus in Soviet and Italy
- Adding button for selecting random country on new game
- Fix bug where armies didn't know their template had changed
- achievements for modders - show new icon (icon's frame actually) if it's mod achievements that are allowed
- Fix UI putting a glow on ideas the player isn't allowed to change
- Fixed weird loc for country-specific tech labels for BB and CA armor
- Added effect start_peace_conference
- tooltip indentation standardized for country leader trait entries
- Fixed CTD when removing character's country leader role in Kaiserreich
- a bunch of fixes - Greece being able to complete focus tree, USB and CSA shouldn't be fg/puppet/lib, Australian name fix, Lakes in Canada and Africa in correct states and Air zones, tweaks to ethiopian focus and decisions, and a minor twonk to Italian event chain
- added prerequisite ship armour tech to FRA histroy file
- Remove CW target when the war is over
- Fixed random seed in CreateOperativeLeaderEffect that caused duplicate operatives.
- Imports are now loaded correctly from the history files
- Puppet effect no longer necessarily cancels wars
- Albania will no longer submit if they are in a faction with Yugoslavia, Bulga




(機(jī)翻版)BBA changelog / 鋼鐵雄心4 唯有浴血 發(fā)行注記的評(píng)論 (共 條)

分享到微博請(qǐng)遵守國(guó)家法律
太仓市| 上饶县| 沙河市| 定西市| 浦城县| 兰考县| 家居| 龙口市| 鄂州市| 股票| 社会| 永昌县| 海南省| 深水埗区| 九龙城区| 固阳县| 宁化县| 北辰区| 小金县| 三亚市| 南靖县| 灵寿县| 苗栗市| 虞城县| 东辽县| 庄浪县| 得荣县| 安福县| 桦南县| 德庆县| 肃北| 阳山县| 英超| 康马县| 洪泽县| 曲靖市| 广灵县| 嘉兴市| 通化市| 南城县| 习水县|