3.4.6. 啟用硬件3D和圖形保真(OLEX2使用手冊)
原文如下:
Enable hardware 3D and antialiasing
Since the introduction of antialiasing in Olex2, which became possible in 2.9 and later versions of wxWidgets, where is a change in how antialiasing and hardware 3D (quad buffers) can be enabled, since absence of quad buffers and antialiasing at the same time causes issues with some graphics drivers. If you are sure that you graphics card/drives support quad buffers, to enable it, type ‘options’ in the command line and put this line into the opened file:
gl_stereo=true
and restart Olex2. To enable antialiasing, which provides a smoother graphical output but makes the rendering slower (not always noticeable for small models), use the following option:
gl_multisample=true
譯文如下:
3.4.6. 啟用硬件3D和圖形保真
自從在Olex2中引入了圖形保真(這在2.9和更高版本wxWidgets中成為可能)以來,圖形保真和硬件3D(四緩沖區(qū))的啟用方式發(fā)生了變化,因為同時缺少四緩沖區(qū)和圖形保真會導(dǎo)致一些顯卡驅(qū)動出現(xiàn)問題。若確定顯卡/驅(qū)動支持四緩沖區(qū),則要啟動它,請在指令行鍵入“options”,然后將以下內(nèi)容放入打開的文件中:
gl_stereo=true
并重啟Olex2。若要啟用圖形保真,即提供更平滑的圖形輸出,但使得渲染速度減慢(對于小模型而言并不總是很明顯),請使用以下選項:
gl_multisample=true
公眾號文章鏈接:
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