Stellaris開發(fā)日志#223 | 9/9 萊姆更新的發(fā)布日期與補(bǔ)丁附記

牧游社 牧有漢化翻譯
Stellaris Dev Diary #223 - Release Date and Patch Notes for the 3.1 Lem Update
Obidobi, Producer – Stellaris

3.1版本號(hào)“萊姆”更新
可選傳統(tǒng)
傳統(tǒng)樹不再鎖死,取而代之的是,你可以選擇一局游戲中你想使用的傳統(tǒng)樹。這項(xiàng)更新包括了重做的UI和數(shù)個(gè)允許進(jìn)一步定制化帝國的傳統(tǒng)樹。
新的傳統(tǒng)樹
涅墨西斯和啟示錄擴(kuò)展包中已經(jīng)加入了新的傳統(tǒng)樹,以及一個(gè)基礎(chǔ)游戲中的全新重商傳統(tǒng)樹。另外,玩家可以從最多11個(gè)傳統(tǒng)樹(擁有所有DLC時(shí))中選擇7個(gè)。
植物類物種包
通過芽接進(jìn)行繁殖,扮演部分依賴能量作為食物的光合營養(yǎng)物種(或是依賴背景輻射的輻射營養(yǎng)物種),使用能夠用食物制造合金的催化處理民政,或是用田園綻放民政來把理想的星球變成有機(jī)天堂。
人型生物物種包
用新的克隆軍團(tuán)民政來扮演古老克隆軍團(tuán)的殘余,僅能依靠遠(yuǎn)古克隆池來繁殖,或者讓你的帝國投身于成為熟練技工,又或是扮演一個(gè)醉生夢死的享樂主義者物種。
死靈族物種包
復(fù)生者(重命名之后的復(fù)生之軍)現(xiàn)在可以復(fù)生更多目標(biāo)來擁抱來生了,包括一些利維坦和戰(zhàn)斗中被擊敗的敵人部隊(duì)。死亡教團(tuán)民政和食尸文化起源也已經(jīng)過重新平衡。
其他改動(dòng)
重新平衡和重構(gòu)了一些民政和起源,以及許多bug修復(fù)和AI改動(dòng)。
Hello everyone!
大家吼?。?/p>
To get the most important thing out of the way: we are happy to announce that 3.1 "Lem" Update, named for Sci-Fi author Stanis?aw Lem, will be released on September 14th! We named this patch "Lem" to honor the 100th Anniversary of Stanis?aw Lem's birth.
最重要的事情先說:我們非常高興地宣布,以科幻作家斯塔尼斯拉夫·萊姆命名的3.1版本號(hào)“萊姆”更新,將會(huì)于9月14日發(fā)布!我們將這個(gè)補(bǔ)丁命名為“萊姆”以紀(jì)念斯塔尼斯拉夫·萊姆的百年誕辰。
This marks our first release by the Custodian Team and it will surely be an interesting experience as we keep working, iterating, and defining what a Custodian release looks like. I'd like to say a few words about this release to set some expectations for the future:
這是守護(hù)者團(tuán)隊(duì)的首個(gè)發(fā)布版本,在我們繼續(xù)工作、迭代和定義一個(gè)守護(hù)者發(fā)布版本該是什么樣的時(shí)候,這也會(huì)是非常有趣的經(jīng)歷。我想先對這次發(fā)布說兩句,確定一下未來的期望。
This update has been worked on for a long time, which you can probably tell from the massive changelog , but future updates made by the Custodian team will most likely not be as beefy. What we're trying to achieve is smaller releases more often (as stated when we announced the Custodian initiative initially here). So now that we've hit our first release, we will aim for another one in roughly 3 months. Given the shorter timeline, that will also mean smaller releases.
我們?yōu)檫@次更新工作了很久,你大概能從這超長的更新日志中看出來,不過以后守護(hù)者團(tuán)隊(duì)的更新就不太可能有這么夸張了。我們嘗試去做到的是更頻繁的較小規(guī)模更新(如同我們最初宣布守護(hù)者團(tuán)隊(duì)計(jì)劃時(shí)說的一樣)。現(xiàn)在我們完成了首次發(fā)布,我們將會(huì)以三個(gè)月為目標(biāo)來發(fā)布下一個(gè)更新。鑒于時(shí)間更短,這也意味著較小的發(fā)布。(譯注:宣布守護(hù)者計(jì)劃是6月3日,去掉暑期休假一個(gè)月也才兩個(gè)月,想摸魚就直說嘛。)
However, I see that as something to celebrate! Since we no longer have to wait up to 6 months between releases, it means we can get things done quicker and respond to community feedback much more easily!
不過,我認(rèn)為這是值得慶祝的!因?yàn)槲覀儾辉傩枰趦纱伟l(fā)布之間苦苦等待六個(gè)月了,這意味著我們可以更快完成一些事情,也能更加輕松的回應(yīng)社區(qū)反饋。
Watch the 3.1 "Lem" Update Feature Video:
觀看3.1版本號(hào)“萊姆”更新特性視頻:
https://www.youtube.com/watch?v=gAO4Pdz_bYM
The team has truly put their heart and soul into this release and I assure you that we will continue to do so with each Custodian release. So without further ado, here are the patch notes for 3.1:
團(tuán)隊(duì)真的對這次發(fā)布盡心盡力,我也向你保證,每一次守護(hù)者發(fā)布都會(huì)保持這種狀態(tài)。閑話少說,這就是3.1的補(bǔ)丁附記了。

3.1.1 'STANISLAW LEM' PATCH NOTES
3.1.1版本號(hào)“斯坦尼斯拉夫·萊姆”補(bǔ)丁附記
專欄字?jǐn)?shù)所限,請移步:
https://zhuanlan.zhihu.com/p/412300864
https://zhuanlan.zhihu.com/p/412301367

Don't forget, you can watch our 3.1 "Lem" Update Feature Stream, live right now on?http://twitch.tv/paradoxinteractive?(or watch the Twitch VOD)! And if you have questions about Stellaris, the patch notes, or the Lem Update, we'll be holding a Developer Q&A on discord at 1700 CEST (UTC + 2) today!
別忘了,你還可以看我們的3.1版本號(hào)“萊姆Lem”特性更新直播,在Twitch上?。ㄒ部梢钥碩witch VOD)!如果你有關(guān)于Stellaris、補(bǔ)丁附記或“萊姆Lem”更新的問題,我們今天1700 CEST將會(huì)在discord 上主持一個(gè)開發(fā)者問答!
Thank you all for following us on this journey to make our game better than ever!
謝謝大家持續(xù)關(guān)注我們,讓我們的游戲變得更好!
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