關(guān)于CS null的一些東西
2021-10-11 22:58 作者:Neko社區(qū) | 我要投稿
閱讀之前,請先確保自己至少了解過null.....

省流翻譯:
就算你使用了null,你也會在每次加速的按鍵交換時留下一個至少1tick空白時間,當(dāng)然 在這個 1itck里面你不會失去速度,也不會獲得速度。
現(xiàn)在主流有兩種null 一種是將你AD按鍵改為對應(yīng)按鍵,另外一種是防止你按鍵時有沖突。
只有外掛可以做到真正0tick無沖突加速。
老外社區(qū)對于null的態(tài)度:


- "Can you tell wether legit, good player, or a player with null config?"
? ? In 99.9 cases yes.
? ? - "How?"
? ? Their sync.
? ? - "I don't have a macro and I always have sync1 and sync2 the same."
? ? No, you don't always have it the same. You usually do tho. Other syncs are different, I can assure you.
? ? - "What are other syncs?"
? ? Sync3 for example.?
? ? "What's sync3?!"
? ? - That's one of the spells that only us, wizards, know. Such knowledge should never not be passed to muggles.
至少在我們社區(qū),對于null還是很寬容的
——心血來潮寫的專欄 不然這公眾號放這里要長草了
標(biāo)簽: